Just to toss out some speculation based off this new skill from Eye of the North;Sundering Weapon
Could it be that the new condition Cracked Armor will also be able to be applied by using weapons with a Sundering upgrade on them?
Thats the first thing that popped in my head when I seen that...
With only 4 skills being added to the game (that we are aware of so far), don't you think there needs to be some other ways to apply this...
And will we see upgrades for weapons that lengthen the duration of cracked armor?
Just some thoughts to toss out there while we wait for GW:EN...
Cracked Armor
2 pages • Page 1
Well it is a pretty nasty condition, so maybe ANET is only adding a few skills that can cause it?
Although if that's the case, there shouldn't be all those profession specific skills that enhance Cracked Armor, when the profession can't actually cause the condition. (Every skill that enhances cracked armor comes from a profession that can't actually inflict it)
Although if that's the case, there shouldn't be all those profession specific skills that enhance Cracked Armor, when the profession can't actually cause the condition. (Every skill that enhances cracked armor comes from a profession that can't actually inflict it)
P
I think it would be good if the weapons with sundering upgrade would cause Cracked Armor.
BUT!!!! Only if armor penetration is applied.............you know...........there's 20% chance. And it must be caused by sundering upgrade in weapon, not by skill like Enervating Charge which has 25% armor penetration.
This condition isn't overpowered at all, so i don't see a reason why it couldn't be like this.
BUT!!!! Only if armor penetration is applied.............you know...........there's 20% chance. And it must be caused by sundering upgrade in weapon, not by skill like Enervating Charge which has 25% armor penetration.
This condition isn't overpowered at all, so i don't see a reason why it couldn't be like this.
yeh the sundering weapon should only lengthen the time that a foe is inflicted with the condition and should also require a relating skill to be activated just like any other condition already in the game.
If the sundering weapon inflicted the condition by itself then it would be hugely overpowered
If the sundering weapon inflicted the condition by itself then it would be hugely overpowered
Quote:
Originally Posted by Vilaptca
Could it be that the new condition Cracked Armor will also be able to be applied by using weapons with a Sundering upgrade on them?
I'm pretty sure not, the Cracked Armor page was created by Izzy, and it doesn't say anything about it
It wouldn't be overpowered, coz actually it is usefull only against warriors and paragons and there is only 20% chance to have armor penetration with sundering upgrade in weapon.
And think about it - there are just 4 skills that cause Cracked Armor, which isn't very much, is it? So, i think sundering weapons will cause this condition. It's just my opinion but doesn't it make sense?
And think about it - there are just 4 skills that cause Cracked Armor, which isn't very much, is it? So, i think sundering weapons will cause this condition. It's just my opinion but doesn't it make sense?
J
J
I think it's a little unfair
Lets look at the melee classes, only one of them (mainly) uses armor buffs to survive
Dervishes have enchant ments
Assassin's have shadow arts
Warriors have armor
I do fear if this isn't thought out and balanced well it will kill warriors off
PS think this has any connection to the +20 armor cap they wanted to add?
Lets look at the melee classes, only one of them (mainly) uses armor buffs to survive
Dervishes have enchant ments
Assassin's have shadow arts
Warriors have armor
I do fear if this isn't thought out and balanced well it will kill warriors off
PS think this has any connection to the +20 armor cap they wanted to add?
I highly doubt that normal sundering weapons will cause cracked armor. That skill sundering weapon causes it because it only gives 10% Sunder, judge's insight also gives 10% sunder but to make it better than crap it deals holy dmg. I think the cracked armor feature on the rit skill is just so the skill has a use as 10% sundering is pretty friggin weak.
Basically, if something has a +20 armor buff, cracked armor is negated (or the converse, use cracked armor to negate armor buffs).
Look at the necro well that caused cracked armor... with every physical damage. Necro cast the well, ranger fire Barrage... many reduced ALs for the elementalists to nuke...
Cracked armor is a party forming condition! Work together with more classes for greater benefit and all that... totally synergistic.
If this doesn't get used I'd be surprised. There's too much potential.
Look at the necro well that caused cracked armor... with every physical damage. Necro cast the well, ranger fire Barrage... many reduced ALs for the elementalists to nuke...
Cracked armor is a party forming condition! Work together with more classes for greater benefit and all that... totally synergistic.
If this doesn't get used I'd be surprised. There's too much potential.
E
What about early game, when people don't have armor with 60?
Then again I guess it is coming with GW:EN which is meant for level 20+
But still raises some questions. I'm not sure how much we'll see this in PvP, how often are people concerned with taking down a warrior and such before a monk? Once the monks are down, others generally will die quick.
Then again I guess it is coming with GW:EN which is meant for level 20+
But still raises some questions. I'm not sure how much we'll see this in PvP, how often are people concerned with taking down a warrior and such before a monk? Once the monks are down, others generally will die quick.
Quote:
Originally Posted by MSecorsky
Basically, if something has a +20 armor buff, cracked armor is negated (or the converse, use cracked armor to negate armor buffs).
Look at the necro well that caused cracked armor... with every physical damage. Necro cast the well, ranger fire Barrage... many reduced ALs for the elementalists to nuke...
Cracked armor is a party forming condition! Work together with more classes for greater benefit and all that... totally synergistic.
If this doesn't get used I'd be surprised. There's too much potential. You are narrating a Urgoz Warren run! PvP isnt like that.
Every condition in the game works like you said. Considering the example you just gave,
Deep wound everyone and nuke. Totally synergistic
Daze everyone and nuke. Totally synergistic
Cripple everyone and nuke. Totally synergistic
See what i mean?
I never expected to see new conditions at the end of Gw1. They should have added more if they were planning to add this one u.u
Look at the necro well that caused cracked armor... with every physical damage. Necro cast the well, ranger fire Barrage... many reduced ALs for the elementalists to nuke...
Cracked armor is a party forming condition! Work together with more classes for greater benefit and all that... totally synergistic.
If this doesn't get used I'd be surprised. There's too much potential. You are narrating a Urgoz Warren run! PvP isnt like that.
Every condition in the game works like you said. Considering the example you just gave,
Deep wound everyone and nuke. Totally synergistic
Daze everyone and nuke. Totally synergistic
Cripple everyone and nuke. Totally synergistic
See what i mean?
I never expected to see new conditions at the end of Gw1. They should have added more if they were planning to add this one u.u
U
