Hard Mode help! Eastern Frontier

sterbenx2

sterbenx2

Lion's Arch Merchant

Join Date: Jul 2007

New England

Lunatic Legion

N/

I've been trying to vanquish this map but everytime I try I get stuck and killed at the Grawl section. Whos bright idea was it to give such a high concentration of Grawl Shaman, Healing Hands!? If anyone here has managed to pull it off, please give me some tips. Any builds you used would be helpful also. I use all Heroes btw. thx

Kris

Academy Page

Join Date: Mar 2005

UK

Kirins of Holy Light

Mo/R

Ok... this one is very hard without an actual human warrior in my experience, but it is possible.

Heres the build I have had success against Graul with:
2 monks, one carrying [skill]Zealous benediction[/skill] and one carrying [skill]Healing Light[/skill]. Both using a mix of heal/prot.
1 double/triple SS build Necro
1 hammer warrior using [skill]Backbreaker[/skill]

The tactics are hammer takes out one healer while you pound on the other. Works very quickly if you micromanage the hero, or he is human. Pulling can be tough, but my top suggestion is start from Ruins of Surmia, not the outpost. This is so you clear the ressurection point and avoid a -60dp team wipe (3 groups are close to the res shrine).

yarddog

yarddog

Wilds Pathfinder

Join Date: Aug 2005

Philadelphia-Go Eagles

Raptor Five [Five]

W/

i agree with the above build, but i was able to manage it with a BHA ranger. focus on one crawl healer at a time and shut him down and pound. me<BHA,hero monk,warrior,ele.

AlienFromBeyond

Jungle Guide

Join Date: Dec 2005

Heros of Titans Realm [HotR]

W/

Scourge Healing man. With a reasonable smite you'll be making them take damage every time Healing Hands tries to heal them.

themickman

Krytan Explorer

Join Date: Dec 2005

W/Mo

a SS necro healer helps VERY much for taking out the warriors, and u can have a KD war or something keep the healers busy while the warriors kill themselves with SS.

karunpav

karunpav

Jungle Guide

Join Date: Jul 2005

Me:

[skill]Backbreaker[/skill] [skill]Crushing Blow[/skill] [skill]Mighty Blow[/skill] [skill]Enraging Charge[/skill] [skill]Flail[/skill] [skill]Hammer Bash[/skill] [skill]"Watch Yourself!"[/skill] [skill]Lion's Comfort[/skill]

Dunkuro:

[skill]Glimmer of Light[/skill] [skill]Protective Spirit[/skill] [skill]Reversal of Fortune[/skill] [skill]Divine Spirit[/skill] [skill]Signet of Rejuvenation[/skill] [skill]Guardian[/skill] [skill]Supportive Spirit[/skill] [skill]Rebirth[/skill]

Zhed:

[skill]Unsteady Ground[/skill] [skill]Churning Earth[/skill] [skill]Ward of Stability[/skill] [skill]Ward Against Foes[/skill] [skill]Ward Against Melee[/skill] [skill]Glyph of Lesser Energy[/skill] [skill]Earth Attunement[/skill] [skill]Obsidian Flame[/skill]

MoW:

[skill]Arcane Echo[/skill] [skill]Spiteful Spirit[/skill] [skill]Enfeebling Blood[/skill] [skill]Blood Ritual[/skill] [skill]Signet of Lost Souls[/skill] [skill]Reckless Haste[/skill] [skill]Awaken the Blood[/skill] [skill]Resurrection Signet[/skill]

I think I used something like that, took out two-monk groups without too much difficulty. The defense is basically untouchable, with weakness, Unsteady, Churning, all the wards, and the quarter second prots and GoL on Dunkuro which helps a LOT in case they happen to gain enough adrenaline to perform their combo. When there's a two monk group, just flag your heroes over to one of their healers and have Master cast SS on one of the Grawls. The one Ulodyte will start taking some damage and start focusing on self preservation. With your warrior on the other Ulodyte's ass, the normal Grawls will die in no time.

EDIT: If you're not the SS, you'll have to micro the Necro hero to make sure he doesn't do something stupid, like Echo his AtB or something.