
GOLDS
* Barbed Great Axe of Defense: 6-28 Requires: 11 Axe Mastery, Damage +15% while health is above 50%, Lengthens Bleeding 33% (stacking), Armor +5
* Reinforced Buckler: Armor: 15, Requires 10 Tactics, Health +41 (while in stance)
* Shocking Sephis Axe: 6-23 Requires: 9 Axe Mastery, Armor +7 vs Physical Damage
* Jeweled Chalice: Energy +10 Requires: 9 Inspiration Magic, Armor +10 vs Skeletons
* Fiery Spiked Axe of Enchanting: 6-25 Requires: 11 Axe Mastery, Damage +15% while Health above 50%, Enchantments last 19% longer
GREENS
* Hassins Shell: Armor 8 No Requirements, Health +20
* The Rockbreaker: 10-15 Requires 3 Hammer Mastery, Damage +15%, Energy -5, Lengthens Weakness 33% (Stacking), Health +20
PURPLE/BLUES
* Ornate Buckler: Armor 13 Requires 7 Tactics, Health +21
* Reinforced Buckler: Armor 10 Requires 3 Tactics, Damage Reduction -3/15% chance
* Reinforced Buckler: Armor 8 Requires 2 Tactics, Damage Reduction -4/14% chance