Necromancer MM?
shane56
I started a necromancer/monk and I wanna know some skills/attributes and maybe the equipment for a MM.
bsoltan
Check here: http://gw.gamewikis.org/wiki/General..._mastery_guide
It is a pretty comprehensive guide for the budding Minion Master.
It is a pretty comprehensive guide for the budding Minion Master.

Healers Wisper
I have a hard time convincing people of the following:
You do NOT need more then two non-elite Minions to be an effective minion master. I have found through trial and error that a good MM has the folowing:
16 death - 12 + 1 + 3
10 SR - I use 9 + 1
rest in Blood or heal
Skills:
Flesh golem or aura of lich - elite (liche works better on Hero MM)
Bone Fiends
Flesh Horror (vamp horror works but has longer recharge time)
BoM - absolute must!!!!
SoLS - Really helps keep energy up after SR nerf
Rez- sig or rebirth
last two are open, I usually use some form of degen from the blood line or a heal from the Monk healing line Up to you
Edit: I forgot to put here that your 10 minions should be 1:6:3 Golem:fiend:horror for best effect. 4 Minion tanks and 6 fiends (higher DPS) can do alot of dmg and ravish alot of th PvE areas.
You do NOT need more then two non-elite Minions to be an effective minion master. I have found through trial and error that a good MM has the folowing:
16 death - 12 + 1 + 3
10 SR - I use 9 + 1
rest in Blood or heal
Skills:
Flesh golem or aura of lich - elite (liche works better on Hero MM)
Bone Fiends
Flesh Horror (vamp horror works but has longer recharge time)
BoM - absolute must!!!!
SoLS - Really helps keep energy up after SR nerf
Rez- sig or rebirth
last two are open, I usually use some form of degen from the blood line or a heal from the Monk healing line Up to you
Edit: I forgot to put here that your 10 minions should be 1:6:3 Golem:fiend:horror for best effect. 4 Minion tanks and 6 fiends (higher DPS) can do alot of dmg and ravish alot of th PvE areas.
Stormlord Alex
A minion master needs 3 things: Fiends (Horrors instead if it's a wall you need), Blood of the Master, and 16 Death Magic.
Everything else is a bonus.
That said...
Dark Bond rocks.
Flesh Golem sucks.
Aura of the Lich rocks.
Reduced casting time modifiers and a Bloodstain insignia are useful too.
Everything else is a bonus.
That said...
Dark Bond rocks.
Flesh Golem sucks.
Aura of the Lich rocks.
Reduced casting time modifiers and a Bloodstain insignia are useful too.
free_fall
Based on my experience with multiple Oliases (as well as my own forays in MMing), I'm going to go out on a limb and respectfully disagree on 2 points; neither BoM nor having 16 in Death is neccessary to be effective.
Given that enemy AI targets least armor/least health, the -75H of the Sup Death, compounded by the BoM sac, is like hanging a big "Kick Me" sign around your neck. And you can't raise minions if you're dead.
So you want as much H as possible to mitigate that targeting: get yourself the best Vigor you can afford and use a staff/off-hand with +30H, maybe try the Ghial's staff with +60H. If your H is high enough, you might then consider the judicious use of BoM.
Dark Bond should be in the 1st slot on your bar and, if you have it available (it's a Factions skill), Vampiric Horror should be on there as well.
As far as equipment goes, I'd suggest:
Runes - Minor Death (headpiece), Minor Blood, Minor Soul Reaping, Attunement, Vigor
Attributes - Death 14 (12+2), Blood (9+1), SR 10 (9+1)
Insignias - 3 Radiants (chest, leggings, hands), 1 Bloodsoaked (feet)
Weapon - something like Torub's Wand or Bortak's Claw (or anything with +5E^50%H); the Claw is rather expensive
Off-hand - my personal favorites are any 12E/+15E/-1E regen/+30H, like the Factions collector Bloody Knife or Shelboh's Gaze (NF green), both req 9 Blood; there's a similar Factions collectors Death req iirc
(Alternatively, there's Bazzr's Wail, a Factions green weapon, req 9 Death with +15E/-1E regen; you could combine this with the Factions collector req 9 Death off-hand that has +1 Death 20%/+30H)
This set-up will give you ~550H and 70E (though with the penalty of -1 E regen, which I don't find to be much of a problem).
Of course, the above is based on a lvl 20 char who has completed both of the +15 attribute point quests. You say you are just starting out, so this is more of a roadmap as to what to aim for. Once you've hit lvl 20 and have max H, by all means try out that Sup Death to see if it works for you.
A lot depends on how you like to play, what risks you're willing to take, etc. and I know many people might disagree with my approach to this. I can say, though, that there have been many occassions in which my Oliases have been the last man standing, including many in which he's managed to rez me, allowing me to run away to come back and rez the rest of the party.
Given that enemy AI targets least armor/least health, the -75H of the Sup Death, compounded by the BoM sac, is like hanging a big "Kick Me" sign around your neck. And you can't raise minions if you're dead.
So you want as much H as possible to mitigate that targeting: get yourself the best Vigor you can afford and use a staff/off-hand with +30H, maybe try the Ghial's staff with +60H. If your H is high enough, you might then consider the judicious use of BoM.
Dark Bond should be in the 1st slot on your bar and, if you have it available (it's a Factions skill), Vampiric Horror should be on there as well.
As far as equipment goes, I'd suggest:
Runes - Minor Death (headpiece), Minor Blood, Minor Soul Reaping, Attunement, Vigor
Attributes - Death 14 (12+2), Blood (9+1), SR 10 (9+1)
Insignias - 3 Radiants (chest, leggings, hands), 1 Bloodsoaked (feet)
Weapon - something like Torub's Wand or Bortak's Claw (or anything with +5E^50%H); the Claw is rather expensive
Off-hand - my personal favorites are any 12E/+15E/-1E regen/+30H, like the Factions collector Bloody Knife or Shelboh's Gaze (NF green), both req 9 Blood; there's a similar Factions collectors Death req iirc
(Alternatively, there's Bazzr's Wail, a Factions green weapon, req 9 Death with +15E/-1E regen; you could combine this with the Factions collector req 9 Death off-hand that has +1 Death 20%/+30H)
This set-up will give you ~550H and 70E (though with the penalty of -1 E regen, which I don't find to be much of a problem).
Of course, the above is based on a lvl 20 char who has completed both of the +15 attribute point quests. You say you are just starting out, so this is more of a roadmap as to what to aim for. Once you've hit lvl 20 and have max H, by all means try out that Sup Death to see if it works for you.
A lot depends on how you like to play, what risks you're willing to take, etc. and I know many people might disagree with my approach to this. I can say, though, that there have been many occassions in which my Oliases have been the last man standing, including many in which he's managed to rez me, allowing me to run away to come back and rez the rest of the party.
shane56
Are supieor and major runes worth the - health?Also, what does Sols stand for?
Curse You
Quote:
Originally Posted by shane56
Are supieor and major runes worth the - health?Also, what does Sols stand for?
|
SoLS is [wiki]Signet of Lost Souls[/wiki]
Commander Ryker
Along with blood of the master, heal area is good too. It heals everyone with no health loss.