Limit RA time?

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

Ok.
I've bet you've all heard about this, and I know many of you want it.
The suggestion is to limit the maximum time in RA to something like 15,20, or 30 minutes.
So whoever at the time limit has the most players, or most health, highest score on the scoreboard thingy (Press "O" to view it) they win and the other team dies.
Why do I post this?
Because I got excellent proof!
Please be blown away by my pictures!

It took much persuasion for these people volunteer, so I thank them.
Please /sign this thread!
Now view the attached pictures.

45min.jpg

50min.jpg

55min.jpg

60min.jpg

I committed suicide 27 seconds later which I did not get to take a picture of.

linh

Wilds Pathfinder

Join Date: Jul 2005

Mo/

sorry to say but you seem have so much free time. Even if that is 10th match and only need one win more for a glad point, I give up after 10 mins or maximum 15 mins to go again. It doesn't worth it at all.

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

yes please or at least kill runners, like if your the last person alive and you dont rez or engage in 2 mins you die...... i hate griefers....

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

Just to let you guys know, there was constant fighting.
The first player left around 28 minutes.
The second left around 40 minutes.
We were going around the arena, but we were constantly attacking.
Not like we made much progress, no one would die.

Entreri

Frost Gate Guardian

Join Date: May 2007

Limiting time on RA matches is a good idea, but having the team win that's winning on the O chart (highest health) is a bad one. A team with 4 healers will probably take 10 matches to the time limit and win them all then. Really boring.

They should have a time limit (15 or 20 minutes is fine) and if it's still going at that time, the game is a DRAW. Both teams get placed in new matches and it doesn't count as a win for either. With this solution, the same team with 4 healers is going to hit draws instead of getting guaranteed wins.

wheel-of-doom

wheel-of-doom

Ascalonian Squire

Join Date: Jul 2007

The team with a combination of the most alive players, highest health, and highest damage output to healing output ratio. That would basically rule out everything thats not a team of normal players.

I'm not sure how long the timer should be set for. I've been in some really epic RA matches which were all out wars lasting around 25 minutes. I do enjoy a really good long battle, but only if it consists of solid nonstop fighting.

So maybe there should be a timer on the damage/healing output. Where the game formulates an average amount per minute and if it drastically changes, it knows to start the timer. Though the implementation of that, I imagine, is a little complex.