I have had an inspiration lately that I would like to share with the community for general improvement and criticism. If this type of build has been presented anywhere else before me I beg forgiveness and direction to said source.
Team Build - Virulent Dreams
Composition: 1 Me/A, 1 N/A
Target area: Alliance Battles (?), others as suggested
Rationale: Apply heavy degeneration and conditioning to key areas during battle
Builds:
The Dreamer
Mesmer/Assassin
Illusion Magic 12+3+1
Inspiration Magic 10+1
Fast Casting 8+1
[skill]Fevered Dreams[/skill] - [skill]Accumulated Pain[/skill] - [skill]Hypochondria[/skill] - [skill]Ether Feast[/skill] - [skill]Auspicious Incantation[/skill] - [skill]Kitah's Burden[/skill] - [skill]Imagined Burden[/skill] - [skill]Signet of Malice[/skill]
The Virus
Necromancer/Assassin
Death Magic 12+1+3
Soul Reaping 12+1
Curses 3
[skill]Rising Bile[/skill] - [skill]Parasitic Bond[/skill] - [skill]Virulence[/skill] - [skill]Signet Of Lost Souls[/skill] - [skill]Taste Of Pain[/skill] - [skill]Putrid Explosion[/skill] - [skill]Verata's Gaze[/skill] - [skill]Signet Of Malice[/skill]
Attack Chain:
Select a non-squishy target in a mob. That's where they usually are, so that shouldn't prove too difficult.
Dreamer: Fevered Dreams
Virus: Rising Bile
Dreamer: Accumulated Pain
Virus: Virulence
Dreamer: Hypochondria
Add cover hexes as needed. Burden spells might be useful to pin target in crowd and make sure he does not run from the attack.
End result if executed properly and hexes aren't removed: All foes in area of target suffer Poison, Weakness, Disease and Deep Wound for 16-21 seconds, plus whatever conditions were prevalent at the time of the attack chain.
Energy Management:
Virus: Signet Of Lost Souls plus passive Soul Reaping should provide more than enough energy.
Dreamer: Auspicious Incantation, Kitah's Burden (might be limited)
Health Management:
Virus: Taste of Pain, Signet of Lost Souls
Dreamer: Ether Feast
Condition Removal:
Both: Signet Of Malice provides great and consistent condition removal
Corpse Control:
Virus: Putrid Explosion, Verata's Gaze
Hex removal:
None
Variants:
Obviously the mesmer could bring something like Hex Eater Signet or Inspired Hex for limited hex removal, however, if the team becomes the target of focused hexing with no backup it will most likely fail anyway.
Well Of The Profane for the necromancer?
Rotting Flesh or Enfeeble would enable the necromancer to operate on his own, as the mesmer is currently able to do, however alone the results from both team members will prove less than spectacular.
Comments and criticism are, as noted above, appreciated. This build has been tested with encouraging results in AB.
Kindly, Moloch
Work In Progress 2 Man Team Virulent Dreams
Moloch Vein
Moloch Vein
If I could just get any sort of response to this idea I would be happy
Is the idea really that boring, or worn?
Is the idea really that boring, or worn?
deadkid
In general the idea is not bad. But its not that efective as it looks. Its not even hevy degen only poison -3 hp. The weaknes will affect only mele characters. I think its not gonna do verry much of destruction to the other team. That are my thoughts but the idea is good maybe it needs improvement.
bathazard
poison -4 degen nice build but i think a sin with a build like this might be better-
[skill]Jagged strike[/skill][skill]virulence[/skill][skill]wild strike[/skill][skill]death blossom[/skill][skill]impale[/skill][skill]signet of toxic shock[/skill][skill]dark prison[/skill][skill]soul feast[/skill]
dagger 10+1+1
death 10
dealdy 9+2
and the mesmer needs more degen like conjure phasam then conjure nightmare
or something ontop of feverd dreams.
this would apply massive amount of degen 24 degen so not even healing breeze, mending, watchful spirit and sheild of regeneration would be needed to save you....
[skill]Jagged strike[/skill][skill]virulence[/skill][skill]wild strike[/skill][skill]death blossom[/skill][skill]impale[/skill][skill]signet of toxic shock[/skill][skill]dark prison[/skill][skill]soul feast[/skill]
dagger 10+1+1
death 10
dealdy 9+2
and the mesmer needs more degen like conjure phasam then conjure nightmare
or something ontop of feverd dreams.
this would apply massive amount of degen 24 degen so not even healing breeze, mending, watchful spirit and sheild of regeneration would be needed to save you....
Cebe
If you're dishing out conditions have you considered [skill]Fragility[/skill]?
Moloch Vein
Well, first of all the degen added is -8 (Poison -4 + Disease -4)... not just -4.
To clarify the idea of the build, the point as I see it is not to kill the target foe, but rather to use the target as a magnet to apply pressure to the opposing team. That the target is going to die eventually is of course desirable, but not before he has been used as a point from where to damage the mob in which he is standing.
This is specifically why I suggested using a non-squishy target... we want him to stay alive for a while. This is also why slowing spells are so important for the build, because we do not want him to leave the "Most Desired Area". Another point is that it will be hard for the other players to figure out where all the conditions are really coming from.
The thought behind the team build is to be able to decide a big fight around a strategically important area, typically the Resurrection Shrine in Grenz or the Dragon shrine in Saltspray, where it seems everyone and his mother are crowding during all those matches. In the mayhem that generally ensues during those fights, conditions are all over the place, so the actual damage done by the "magnet" will be higher than just the -8 degen plus the Deep Wound. Every hit of Hypochondria has the possibility to add Dazed, Burning, Bleeding, Crippled etc. _to the entire area_.
Fragility is of course not a bad idea, one might even say it's classic, and if that is added it's important it's _not_ cast on the original target. This requires even more awareness and "ring generalship" by the team, because then it is needed to first identify the magnet target, and then the close-by target designed for quick elimination.
To clarify the idea of the build, the point as I see it is not to kill the target foe, but rather to use the target as a magnet to apply pressure to the opposing team. That the target is going to die eventually is of course desirable, but not before he has been used as a point from where to damage the mob in which he is standing.
This is specifically why I suggested using a non-squishy target... we want him to stay alive for a while. This is also why slowing spells are so important for the build, because we do not want him to leave the "Most Desired Area". Another point is that it will be hard for the other players to figure out where all the conditions are really coming from.
The thought behind the team build is to be able to decide a big fight around a strategically important area, typically the Resurrection Shrine in Grenz or the Dragon shrine in Saltspray, where it seems everyone and his mother are crowding during all those matches. In the mayhem that generally ensues during those fights, conditions are all over the place, so the actual damage done by the "magnet" will be higher than just the -8 degen plus the Deep Wound. Every hit of Hypochondria has the possibility to add Dazed, Burning, Bleeding, Crippled etc. _to the entire area_.
Fragility is of course not a bad idea, one might even say it's classic, and if that is added it's important it's _not_ cast on the original target. This requires even more awareness and "ring generalship" by the team, because then it is needed to first identify the magnet target, and then the close-by target designed for quick elimination.
MassiveJacK
http://www.pvxwiki.com/wiki/Build:A/Me_Fever_Outbreak
Chek out this build, it puts some more nice conditions.
You could possibly make this a trio build, by adding a ranger with Burning Arrow, Pin Down and Toxicity to boost degen a bit, Ebon Dust Aura to spread Blind or even BroadHead Arrow for Dazing while keeping the team ranged. You could also equip him with Nedling Shot + Read the Wind to machinegun weakened targets.
Be aware of Disease, in AB it will spread back at your own people and I'm sure they won't like it .
Chek out this build, it puts some more nice conditions.
You could possibly make this a trio build, by adding a ranger with Burning Arrow, Pin Down and Toxicity to boost degen a bit, Ebon Dust Aura to spread Blind or even BroadHead Arrow for Dazing while keeping the team ranged. You could also equip him with Nedling Shot + Read the Wind to machinegun weakened targets.
Be aware of Disease, in AB it will spread back at your own people and I'm sure they won't like it .
Coloneh
add in fragility and try sticking SF eles as the other 2 team members. SF = fevered dreams= pretty sweet.