I've been experimenting with Derv builds in AB for a bit. I've found a good one with a great balance. It can inflict conditions, do steady damage, and has great survivability. Please take a look and tell me what you think.
Mysticism: 10+1+1
Scythe Mastery: 10
Wind Prayers: 8+1
Earth Prayers: 8+1
Protection Prayers: 2
Wind Walker Insignia (chest), Survivor Insignia (leggings), Radiant Insignias (x3)
Runes Of Minor Mysticism, Minor Wind Prayers, Minor Earth Prayers, Attunement, Superior Vigor
I use a Hand of the Forgotten, although a Dwayna's Grace or Eyes of the Forgotten maybe a better option for energy/enchantments.
[skill]wounding strike[/skill][skill]faithful intervention[/skill][skill]heart of fury[/skill][skill]mystic regeneration[/skill][skill]mystic twister[/skill][skill]crippling sweep[/skill][skill]mystic sweep[/skill][skill]mending touch[/skill]
The final skill is up to you depending on your second profession. If you're not a monk, [skill]dash[/skill], [skill]wild blow[/skill],or [skill]plague touch[/skill] are great alternatives.
I find this build very versatile. Wounding Strike's recharge time allows you to quickly dish out Deep Wound to several enemies. Crippling Sweep allows you to snare any fleeing foes. By keeping up your enchantments you will increase your attack speed, keep a constant +9 health regen, provide good AoE damage, and supply bonus damage for Mystic Sweep.
Weaknesses include Dazed, Blind, and enchantment removal. Bringing along a good secondary condition removal skill can really make this build even more powerful.
Please let me know what you guys think of this build and how I can improve it.
A
