Ive recently done a few tombs runs with the standard b/p group and ive noticed that on average theres a party member that gets 2 or 3 greens drop from the darkness at the end, leaving some with no drops at all.
I think that an end mission chest should be added like in Urgoz ect. to balance out the drops at the end because its a good hour and a half to 2 hours to get through it all and if you dont get an ecto or one of the few gold drops on the way, and a green doesnt drop for you, you have hardly anything to show for it, at least you will get some sort of drop at the end if a chest is added.
What do you guys recon?
End chest for tombs
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On average I earn more gold in tombs from selling junk to the merchant than from selling the greens there. And this was true even in the months immediately after tombs went live when the greens were new. So I don't care too much about getting a green there or not.
However I can't think of a reason against this suggestion, so I support it fully.
/signed.
However I can't think of a reason against this suggestion, so I support it fully.
/signed.
LOL its ironic, our guild has an award system, if you complete tombs you get a little badge and some prizes etc, and i couldn't remember if one of the players had done it. I got told..." remember he was there...he got ALL the greens" !
so yeah....consistent stuff would be better, in pugs you have lost out mostly, in a guild team you probably share it all out.
/signed
so yeah....consistent stuff would be better, in pugs you have lost out mostly, in a guild team you probably share it all out.
/signed

.... not sure about SF tho cause that place isnt an elite area like tombs, deep and urgoz... But i defo agree on the tombs idea