End chest for tombs

Prince Rakarth

Prince Rakarth

Ascalonian Squire

Join Date: Nov 2006

UK

Togo Dies [ToD]

W/

Ive recently done a few tombs runs with the standard b/p group and ive noticed that on average theres a party member that gets 2 or 3 greens drop from the darkness at the end, leaving some with no drops at all.

I think that an end mission chest should be added like in Urgoz ect. to balance out the drops at the end because its a good hour and a half to 2 hours to get through it all and if you dont get an ecto or one of the few gold drops on the way, and a green doesnt drop for you, you have hardly anything to show for it, at least you will get some sort of drop at the end if a chest is added.

What do you guys recon?

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

This has been suggested already, and I still agree.

They did so with Urgoz and the Deep.

Why not for The Tombs and Sorrow's Furnace too?

sn0w1337

sn0w1337

Krytan Explorer

Join Date: Jun 2005

Donkey Pops

W/Mo

/agree

big fan of deep since now this

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

FULLY agree. I hate it when any one, including myself, gets TWO greens in Tombs. It just doesn't seem fair to the rest of the team.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

You would hate being in a party with my ranger.


(I gave away one of the greens afterwards)

I think it probably couldn't hurt to make it work like every other place like it.

pork soldier

pork soldier

Krytan Explorer

Join Date: Jul 2005

/signed, consistency is good IMO

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

/signed, the greens are pretty worthless now. Adding inscritpion shadow blades and mabay a few new skins would really revive that place.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

On average I earn more gold in tombs from selling junk to the merchant than from selling the greens there. And this was true even in the months immediately after tombs went live when the greens were new. So I don't care too much about getting a green there or not.

However I can't think of a reason against this suggestion, so I support it fully.

/signed.

Jiao Yang

Jiao Yang

Lunar Rabbit

Join Date: Dec 2005

There's no reason why they shouldn't.

Signed.

KlutzySpy

KlutzySpy

Krytan Explorer

Join Date: Jun 2006

Denmark

Venatus Una

N/Rt

This is like the Elite Mission of Tyria (Pre GW:EN)

/signed

Halmyr

Halmyr

Krytan Explorer

Join Date: Jul 2005

Canada! eh!

~none~

W/Me

/signed

I finaly got my first green there after 12 run's :/

would definatly make it more fair for everyone and a lot more apealing

Bithor the Dog

Bithor the Dog

Frost Gate Guardian

Join Date: Mar 2006

Sarcastic self opinionated old FART

Guardian Archangels

W/

LOL its ironic, our guild has an award system, if you complete tombs you get a little badge and some prizes etc, and i couldn't remember if one of the players had done it. I got told..." remember he was there...he got ALL the greens" !

so yeah....consistent stuff would be better, in pugs you have lost out mostly, in a guild team you probably share it all out.
/signed

RSGashapon

RSGashapon

Krytan Explorer

Join Date: Nov 2006

Sol 3

R/

Making Tombs and Sorrow's Furnace on par with Urgoz's Warren and The Deep, with a chest at the end of each? Oh hell yes, that would be awesome. And concerning the Darknesses, a chest could even spawn for each one.

/definitelysigned

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Nay... imagine that one chest spans, someone opens it, he gets a victo, and runs away.

It would be better just one chest, with multiple drops (one green, one inscribed gold item and one obsidian shard and the double in hard mode)

genofreek

genofreek

Desert Nomad

Join Date: Jan 2007

USA

Jenova's Apocolyptic Remains [JAR]

D/

/signed for one chest at the end. Because seriously, why not?

ryanryanryan0310

ryanryanryan0310

Desert Nomad

Join Date: May 2006

Scars Meadows [SMS]

It'll make the place more lively.

/signed

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

The problem with Sorrow's is that there is no real "end" to Sorrow's.

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

/signed for tombs
don't know how it'll work for Sorrow's Furnace.

Uber Mass

Uber Mass

Krytan Explorer

Join Date: Oct 2006

The Netherlands

retired from gw [agro] still ftw

W/

/signed totally agree... A chest could give that place a serious boost.. .... not sure about SF tho cause that place isnt an elite area like tombs, deep and urgoz... But i defo agree on the tombs idea

Effendi Westland

Effendi Westland

Wilds Pathfinder

Join Date: Dec 2005

Isle of the dead

[DVDF][LDS]

P/W

/signed

Adding it to the deep/urgoz changed that experience completely. Before a new guy would spend hours in there and have nothing to show for it, now they are eager to go in again.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Ah... this one is tricky, just giving one chest after the last one would be too easy...

But the rewards cold be made not so great, so people do not just make that, or add any way to require making all 4 previous one at least once before making the las one every time.

A way to check if you are making all the missions or just repeating the last one should be added.

Ivan Aidrann

Ivan Aidrann

Academy Page

Join Date: Jul 2007

South Africa

Shadow of the Celestial Eclipse

R/

/signed, no doubt it's a good idea

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

By Balthazar's beard!

/signed of course

The Lurch

The Lurch

Frost Gate Guardian

Join Date: Mar 2007

In the darkest depths of your mind.

Guilds are for yuppies.

A/

/signed /signed /signed

This is the whole reason I quit running tombs. Not worth the trouble (even though it is souper fun). This is a really good idea.

And,ANet better incorporate this thing in those EotN dungeons we all hear so much about. Im sure they will, but I just had to say it

.../signedagainandagain

The Legg

The Legg

Krytan Explorer

Join Date: Aug 2005

RAF Lyneham, UK

We Are Gozu ( Gozu )

N/Me

/signed

Makes perfect sense

ahem.

ahem.

Academy Page

Join Date: Apr 2007

Quebec, Canada

R/

/signed
It would make much more sense to be certain to get something after almost 2 hours of playing in the area.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

/signed

Why not?