Is it more fun to.....
Pro-Monk
..... buy things or get them on your own? For example, if you like the stats and skin on a particular green weapon, do find it to be more fun to get it as a drop or buy it from someone else?
....kill huge numbers of monsters to get coin or a fewer number, given your purchasing power stays the same? For example, would it be more fun to kill 1000 monsters to buy something for 10K or kill 500 monsters to buy the same thing for 20K?
....to have a title because you earned it or because most other players don't have it?
....farm solo or in a party, given that the drops are equal. For example, if a solo build or a party (heros, henches, and/or other players) had the same killing effectiveness plus the number/quality of drops were the same, is solo or party more fun?
In my opinion, these are the kinds of questions that Anet should be asking on the fan site forums before making gameplay decisions. As it stands now, I feel that Anet thinks it's more fun to buy the items you want than get them as drops, kill more monsters for the same purchasing power, have titles because others don't have them, and farm solo to get decent coins or items.
Somehow it just doesn't seem to me as though the game started out that way, but evolved during attempts to "balance the economy". For those of you that find it "more" fun that way, congrats. For me, I'd like to see the game balance shift a bit more toward playable and less "hardcore".
....kill huge numbers of monsters to get coin or a fewer number, given your purchasing power stays the same? For example, would it be more fun to kill 1000 monsters to buy something for 10K or kill 500 monsters to buy the same thing for 20K?
....to have a title because you earned it or because most other players don't have it?
....farm solo or in a party, given that the drops are equal. For example, if a solo build or a party (heros, henches, and/or other players) had the same killing effectiveness plus the number/quality of drops were the same, is solo or party more fun?
In my opinion, these are the kinds of questions that Anet should be asking on the fan site forums before making gameplay decisions. As it stands now, I feel that Anet thinks it's more fun to buy the items you want than get them as drops, kill more monsters for the same purchasing power, have titles because others don't have them, and farm solo to get decent coins or items.
Somehow it just doesn't seem to me as though the game started out that way, but evolved during attempts to "balance the economy". For those of you that find it "more" fun that way, congrats. For me, I'd like to see the game balance shift a bit more toward playable and less "hardcore".
Acehigh
I tend to stray away from buying weapons,mods i don't mind.I'll just try farm them when i'm in mood.
farming nowadays i find tedious,but if i need something,i'll try the farm that grants most profit in shortest amount of time.
Well the titles are just something to work toward for GW2.They also show your achievements,even if some are grind and money sinks.
Nowadays,i guess the only thing that would keep me playing(atleast till GWEN comes out) would be to do some vanquishing or HM mission with friends.I find heros/hench boring.
farming nowadays i find tedious,but if i need something,i'll try the farm that grants most profit in shortest amount of time.
Well the titles are just something to work toward for GW2.They also show your achievements,even if some are grind and money sinks.
Nowadays,i guess the only thing that would keep me playing(atleast till GWEN comes out) would be to do some vanquishing or HM mission with friends.I find heros/hench boring.
arcanemacabre
Quote:
Originally Posted by Pro-Monk
..... buy things or get them on your own? For example, if you like the stats and skin on a particular green weapon, do find it to be more fun to get it as a drop or buy it from someone else?
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Otherwise, you're technically shopping for it, and either way isn't terribly fun. You either have to work for the money to afford it, or you have to work by constantly farming the boss till it drops. I'd rather the accidental happening, much more rewarding, IMO.
Quote:
Originally Posted by Pro-Monk
....kill huge numbers of monsters to get coin or a fewer number, given your purchasing power stays the same? For example, would it be more fun to kill 1000 monsters to buy something for 10K or kill 500 monsters to buy the same thing for 20K?
|
Quote:
Originally Posted by Pro-Monk
....to have a title because you earned it or because most other players don't have it?
|
Quote:
Originally Posted by Pro-Monk
....farm solo or in a party, given that the drops are equal. For example, if a solo build or a party (heros, henches, and/or other players) had the same killing effectiveness plus the number/quality of drops were the same, is solo or party more fun?
|
Quote:
Originally Posted by Pro-Monk
Somehow it just doesn't seem to me as though the game started out that way, but evolved during attempts to "balance the economy". For those of you that find it "more" fun that way, congrats. For me, I'd like to see the game balance shift a bit more toward playable and less "hardcore".
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Diddy bow
Well there are things that are just impossible to ever farm in an effective manner, but i think it fells good to farm somthing ^^.
LONGA
I do feel good when 2 boss in a row drop green for me .
Also stuffs from Kanaxai chest are rewarding.And I keep them.
Also stuffs from Kanaxai chest are rewarding.And I keep them.
-Loki-
I buy things simply because this game hates me. I've been playing since Prophecies, and the best non-green I recall getting is a r9 15^50 Deadbow farming hardmode Kryta. After buying one. I'm that guy in the party that gets a r13 purple bonestaff from a chest in DoA when everyone else gets r9 golds (yes, that happened). So, I buy things. I simply do not get good drops.
6am3 Fana71c
Meh... there is always means to earn money without excessive farming of hundreds of mobs. So you can complain or make money on other ways. As for titles, I don't give a flying fu*k. They are there only for you, if they make you feel better. If not, don't get them... And I need to buy all I want cus, like Loki said, this game doesn't favor me much. But that only makes me more mad, and then I eventualy buy everything I want, and say: In your face, Guild Wars! >:]
free_fall
It's more fun to get it as a drop - it's quite thrilling to see it finally drop for you, especially if you've been trying for it over and over and over for several days.
That said, I once spent 10 solid days farming the Furnace with my nec, all because I'd decided I wanted a Tarnoc's Recurve. I ended up with a boatload of greens (including a Bortak's Claw & 2 Drago's Flats, along with 3 Sup Vigors) but Tarnoc never dropped for me. Once I remembered that he drops 3 different bows, and that if and when he did drop it might just as easily be one I didn't want, I went ahead and bought the darn thing. And the really funny thing is that I've never really used it.
That said, I once spent 10 solid days farming the Furnace with my nec, all because I'd decided I wanted a Tarnoc's Recurve. I ended up with a boatload of greens (including a Bortak's Claw & 2 Drago's Flats, along with 3 Sup Vigors) but Tarnoc never dropped for me. Once I remembered that he drops 3 different bows, and that if and when he did drop it might just as easily be one I didn't want, I went ahead and bought the darn thing. And the really funny thing is that I've never really used it.
Pro-Monk
Quote:
Originally Posted by arcanemacabre
I think a balance in economy is a sensible idea. I mean, unless you support a terribly off-balance economy. Though I'm not sure why you would want that back, unless of course it favored you at the time.
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william1975
i think its more fun getting something in a drop, i have never bought anything though i have swapped a mini, and sold the odd item that i didnt need.
I don;t enjoy farming though as its rather tedious for me, to do the same thing hour after hour.
Some things though have changed, I don't like pugs so tend to play witha few known individuals, unless in AB, and have gone off playign in guilds as some bad treatment in a few has left a sour taste.
Anet does ask questions of the community though, and unfortunatley the community tends to answer in a very divided way, for example over the question of the 2nd birthday presents.
A good company should do as they think best rather than constantly askign the community what it wants, maybe on rare occassions or major changes yes.
I don;t enjoy farming though as its rather tedious for me, to do the same thing hour after hour.
Some things though have changed, I don't like pugs so tend to play witha few known individuals, unless in AB, and have gone off playign in guilds as some bad treatment in a few has left a sour taste.
Anet does ask questions of the community though, and unfortunatley the community tends to answer in a very divided way, for example over the question of the 2nd birthday presents.
A good company should do as they think best rather than constantly askign the community what it wants, maybe on rare occassions or major changes yes.
Mister O
It's more fun to get your own green weapons, you know where it will drop, just the matter of time. But it's PITA trying to get a gold weapon with skin of your choice, since there is wide range of weapons dropping, depending on your luck.
Ecklipze
None, they all suck imo.
arcanemacabre
Quote:
Originally Posted by Pro-Monk
Given what you wrote about not caring whether you make money, I wouldn't think you'd have much concern over the balance of the enconomy. Whether the ecomony is "balanced" or "terrible off-balance" is purely speculation at this point. Personally, I could care less about the economy. My interests are more with the overall gameplay.
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Why is it that loot is so important to you when the economy isn't? Would you rather have no trading system at all, and get anything you ever wanted with little effort?
Personally, I could do without either loot or the economy. However, both are a part of this game, and both contribute to many people's fun in the game.
Xenex Xclame
Quote:
Originally Posted by Pro-Monk
..... buy things or get them on your own? For example, if you like the stats and skin on a particular green weapon, do find it to be more fun to get it as a drop or buy it from someone else?
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Now about buying or getting it as drop, getting it as drop is usually fun, but then again there are the ones that can be really annoying,lets take Urgoz for example, you have to fight thru hundreds of enemies for 1 - 4 hours and then eventually get to him and hope your group knows what to do and then you kill him and he doesn't drop the bow you want for you, you repeat this 5 times and still no bow, in this way it can get very frustrated.
Quote:
Originally Posted by Pro-Monk
....kill huge numbers of monsters to get coin or a fewer number, given your purchasing power stays the same? For example, would it be more fun to kill 1000 monsters to buy something for 10K or kill 500 monsters to buy the same thing for 20K?
|
Quote:
Originally Posted by Pro-Monk
....to have a title because you earned it or because most other players don't have it?
|
Quote:
Originally Posted by Pro-Monk
....farm solo or in a party, given that the drops are equal. For example, if a solo build or a party (heros, henches, and/or other players) had the same killing effectiveness plus the number/quality of drops were the same, is solo or party more fun?
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Pro-Monk
Quote:
Originally Posted by arcanemacabre
Question:
Why is it that loot is so important to you when the economy isn't? Would you rather have no trading system at all, and get anything you ever wanted with little effort? Personally, I could do without either loot or the economy. However, both are a part of this game, and both contribute to many people's fun in the game. |
It is true that I don't really care about the economy from the standpoint of player trading, just because I don't trade. That also means I don't really care about having huge amount of gold, other than to get the needed armor, weapons, and skills. The only thing I really like about loot is getting a nicely skinned weapon with good stats occasionally while simply out killing monsters. Not by doing chest runs, solo farming in HM, or buying one.
Finally, I don't really care about the economy in terms of have's and have not's. Now that's only because I've been playing for 2 years and have everything in the way of basic necessities (armor, weapons, skills). I feel sorry for a lot of players that are just starting out and are having a difficult time getting the basics, but they'll have to take that up with Anet.
reetkever
Quote:
Originally Posted by arcanemacabre
Question:
Would you rather have no trading system at all, and get anything you ever wanted with little effort? |
the_jos
Quote:
I feel sorry for a lot of players that are just starting out and are having a difficult time getting the basics, but they'll have to take that up with Anet. |
When I started the game, I was in full teams all the time.
I expect most new players to do the same.
Things have not changed for them.
Oh, I forget, when I started playing the game, runes were expensive, as were some crafting materials.
Seems new players are better of than I was back then.
Can you please explain why new players are having more problems now than 'earlier'?
AxeMe
I've sure bought my share of items. I've played more than 2 years. But lately, even though I still have an adequate amount of gold, I've been equipping my characters using dropped items. It's just a way to change the rules for myself and make the game fresh again. Even items that I would have taken to the merchant before seem great when they drop and I need them. I'm glad I bought weapons, shields and caster items when I started the game - it seemed fun then and made the game easier. But when drops started feeling meaningless to me, my new system made things fun again.
I doubt that there's any one right answer here. It just depends on what seems fun since, uh, it is a game and that's the idea. So what works for me won't necessarily be the right answer for others.
I doubt that there's any one right answer here. It just depends on what seems fun since, uh, it is a game and that's the idea. So what works for me won't necessarily be the right answer for others.
RachaelH
I do help out other players alot but I do think I am quite envious of the harder to obtain titles and when I get them I will display them to show off allthough I never talk about them I just enjoy the comments of people whispering 'how did you get that one' and things like that. But I guess most people display titles for the same reason - human nature maybe?
Mournblade
I'd feel MUCH better if I found the things I wanted. That hasn't happened in two years of playing though, so I've had to buy everything I wanted. Whine, exaggerate, whatever you may say, the fact remains that my luck for drops sucks. Therefore i've had to take matters into my own hands to achieve my goals. But it sure would feel good if something I wanted would just drop for me during my adventures...
Kook~NBK~
Quote:
Originally Posted by Pro-Monk
..... buy things or get them on your own?
|
Quote:
....kill huge numbers of monsters to get coin or a fewer number, given your purchasing power stays the same? |
Quote:
....to have a title because you earned it or because most other players don't have it? |
Quote:
....farm solo or in a party, given that the drops are equal. |
Quote:
In my opinion, these are the kinds of questions that Anet should be asking on the fan site forums before making gameplay decisions. As it stands now, I feel that Anet thinks it's more fun to buy the items you want than get them as drops, kill more monsters for the same purchasing power, have titles because others don't have them, and farm solo to get decent coins or items. |
I also think that they've changed the loot dropping as incentive for people to do more questing / farming with other real people. I noticed while farming LB/SS points, I'd get better drops in a 6-person PUG than I would with a 5-person PUG or with H/H. Two reasons for this is that 1. the more people group up to quest, the fewer instances running at a time, which conserves their resources. And 2. It seems to me that they're trying to restore the sense of community with the change to loot scaling (getting people to group together) and cracking down on trade chat in the Alll-chat channel (so people can converse in town)
Neo Nugget
There is nothing like having Jayne drop both Jaynes staff and the vera in 1 kill(triple drop weekend)
So farming for me feels much better than buying.
So farming for me feels much better than buying.
RachaelH
Quote:
Originally Posted by Neo Nugget
There is nothing like having Jayne drop both Jaynes staff and the vera in 1 kill(triple drop weekend)
So farming for me feels much better than buying. |
hallomik
It's more fun to get a great drop than find a great trading deal.
Part of the issue is that in GW trading isn't really necessary, and the tools to do so, while improved, are still behind the standard MMO.
In the typical MMO, all of your gear is level dependent. It takes as long to level from, for example, level 45 to 47 in WOW as it does to level from 1 to 20 in Factions. Each time you level, just about every bit of your gear becomes obsolete - weapons, shields, rings, cloaks, leggings, breastplates, etc. can all be improved. There's no way you will find everything you need by the time you level, so you HAVE to trade to outfit your character. Given the auction houses most other MMO's have, this process is relatively painless and can be quite fun. In games like LOTR, the very best gear can only be acquired by personally killing an instanced final boss, so trading can't totally replace the dungeon crawl.
Doubtless, when GW2 comes along, a much better trading system will be implemented which will make trading -- versus finding drops -- relatively more fun.
Part of the issue is that in GW trading isn't really necessary, and the tools to do so, while improved, are still behind the standard MMO.
In the typical MMO, all of your gear is level dependent. It takes as long to level from, for example, level 45 to 47 in WOW as it does to level from 1 to 20 in Factions. Each time you level, just about every bit of your gear becomes obsolete - weapons, shields, rings, cloaks, leggings, breastplates, etc. can all be improved. There's no way you will find everything you need by the time you level, so you HAVE to trade to outfit your character. Given the auction houses most other MMO's have, this process is relatively painless and can be quite fun. In games like LOTR, the very best gear can only be acquired by personally killing an instanced final boss, so trading can't totally replace the dungeon crawl.
Doubtless, when GW2 comes along, a much better trading system will be implemented which will make trading -- versus finding drops -- relatively more fun.
Crom The Pale
I generaly enjoy having a rare item drop for me over just going out and buying it. But if there is a particular skin that seams to just never drop then ive no objection to purchasing it, with some unique limits.
I find it hard to talk myself into buying any of the Mallyx greens since ive not killed him and earned them.
As for titles I'm not one to jump up and down when I somebody with one, but I have to admit im quite proud of my Guardian of Tyria and the Master Cartogripher titles ive got. Virtualy every other title can be purchased or leeched.
I truely hate farming, but every now and then I will go out solo just to pit a char against a mob or see if I can best a tough boss 1 on 1.
I find it hard to talk myself into buying any of the Mallyx greens since ive not killed him and earned them.
As for titles I'm not one to jump up and down when I somebody with one, but I have to admit im quite proud of my Guardian of Tyria and the Master Cartogripher titles ive got. Virtualy every other title can be purchased or leeched.
I truely hate farming, but every now and then I will go out solo just to pit a char against a mob or see if I can best a tough boss 1 on 1.
Loviatar
[QUOTE]
actually that is completely and so far from the various post scale posts provably wrong
the person starting out playing the game is not affected except runes are dirt cheap compared to much earlier.
the starting person is getting
iron .......not steel/del steel
cloth .....not linen
hide ......not leather squares
furs are not several k each
starting people playing their first/second chracter are thinking 1.5 K armor in the future but right now they are after that YAKS armor they like
before flaming check this out
the lower you go the less any loot scaling kicks in which is perfect for the person just getting started.
go to a high level area where the farming gold is made and loot scalng is there big time
the casual person playing the game is not hurt the high lever hardcore farmer gets less
the person playing the game is their bottom line bread and butter
the high end hard core of all stripes types and varieties are not
Quote:
Originally Posted by Pro-Monk
Finally, I don't really care about the economy in terms of have's and have not's. Now that's only because I've been playing for 2 years and have everything in the way of basic necessities (armor, weapons, skills). I feel sorry for a lot of players that are just starting out and are having a difficult time getting the basics, but they'll have to take that up with Anet. |
the person starting out playing the game is not affected except runes are dirt cheap compared to much earlier.
the starting person is getting
iron .......not steel/del steel
cloth .....not linen
hide ......not leather squares
furs are not several k each
starting people playing their first/second chracter are thinking 1.5 K armor in the future but right now they are after that YAKS armor they like
before flaming check this out
the lower you go the less any loot scaling kicks in which is perfect for the person just getting started.
go to a high level area where the farming gold is made and loot scalng is there big time
the casual person playing the game is not hurt the high lever hardcore farmer gets less
the person playing the game is their bottom line bread and butter
the high end hard core of all stripes types and varieties are not
Commander Ryker
Quote:
Originally Posted by Pro-Monk
..... buy things or get them on your own? For example, if you like the stats and skin on a particular green weapon, do find it to be more fun to get it as a drop or buy it from someone else?
|
Quote:
Originally Posted by Pro-Monk
....kill huge numbers of monsters to get coin or a fewer number, given your purchasing power stays the same? For example, would it be more fun to kill 1000 monsters to buy something for 10K or kill 500 monsters to buy the same thing for 20K?
|
Quote:
Originally Posted by Pro-Monk
....to have a title because you earned it or because most other players don't have it?
|
Quote:
Originally Posted by Pro-Monk
....farm solo or in a party, given that the drops are equal. For example, if a solo build or a party (heros, henches, and/or other players) had the same killing effectiveness plus the number/quality of drops were the same, is solo or party more fun?
|
Quote:
Originally Posted by Pro-Monk
In my opinion, these are the kinds of questions that Anet should be asking on the fan site forums before making gameplay decisions. As it stands now, I feel that Anet thinks it's more fun to buy the items you want than get them as drops, kill more monsters for the same purchasing power, have titles because others don't have them, and farm solo to get decent coins or items.
|
Quote:
Originally Posted by pro-monk
Somehow it just doesn't seem to me as though the game started out that way, but evolved during attempts to "balance the economy". For those of you that find it "more" fun that way, congrats. For me, I'd like to see the game balance shift a bit more toward playable and less "hardcore".
|
Good post, let's hope Gaile or someone sees it and really reads it and not see it as a "fire that has to be put out".
reetkever
Quote:
Originally Posted by Loviatar
actually that is completely and so far from the various post scale posts provably wrong |
Quote:
Originally Posted by Loviatar
the person starting out playing the game is not affected except runes are dirt cheap compared to much earlier.
|
Quote:
Originally Posted by Loviatar
the starting person is getting
iron .......not steel/del steel cloth .....not linen hide ......not leather squares furs are not several k each starting people playing their first/second chracter are thinking 1.5 K armor in the future but right now they are after that YAKS armor they like |
The material thing doesn't count for everyone, either. When I was busy with my first character, I didn't even KNOW how to get materials, except from Material Traders. So I didn't get any materials at all.
Quote:
Originally Posted by Loviatar
before flaming check this out
the lower you go the less any loot scaling kicks in which is perfect for the person just getting started. |
Quote:
Originally Posted by Loviatar
go to a high level area where the farming gold is made and loot scalng is there big time
|
Quote:
Originally Posted by Loviatar
the casual person playing the game is not hurt the high lever hardcore farmer gets less
|
high-level hardcore farmers aren't affected. They already had their storage filled with Ecto and rare weapons. They sold the ecto in the few days they were 14K each (thanks to the loot scaling), and when the exemption list went in effect, and the prices went down, they had more cash than they could store.
Also, the things they farm aren't affected by the loot scaling, and can still be farmed. They can STILL get gold weapons, rare materials etc, and sell for a really high price. They are unaffected by the loot scaling.
The one most hurt, is the normal gamer, who just does everything that the game has to offer. He does the storyline, but while doing it, also enjoys other things. He takes it easy, and looks and does what the game has to offer. He farms some, and spends the cash right away, without thinking of being rich, but just for the own pleasure.
And in the past, people could just throw out a henchie or two, and do quests. He would get more cash than before, and that was the way of making cash.
Even if starting players didn't get it harder, they sure as hell didn't get it easier, either. First, they at least had the OPTION of willing to get some cash, now, that is impossible, too.
Mesmer in Need
I farmed zhelon reach about for 5 days just to get a colossal to drop for me. I guess that tells you a little about my habits. Let me tell you, it was all worth it. I like to farm for myself for 2 reasons. 1. I dont like to spend my money. 2. I enjoy having something i realy worked hard for.
Paloma Song
..... buy things or get them on your own?
I prefer to go out and get them on my own, but that isn't practical, and buying them ends up being faster with less effort. For some greens, it's just not worth the bother. For most gold skins that I like, ditto. I can farm for a couple hours, make the cash I need for something, and buy it. Or I can farm for a couple hours for a specific thing, not get it, and have wasted my time. Neither one is truly FUN, but the first one makes more sense.
....kill huge numbers of monsters to get coin or a fewer number, given your purchasing power stays the same?
Whichever one wastes the least amount of my time.
....to have a title because you earned it or because most other players don't have it?
Titles irritate me, I get them only when they 'happen' through playing, or when my character needs one to match his RP.
....farm solo or in a party, given that the drops are equal.
I'd rather farm with my heroes than solo, and I'd rather farm solo than with people. I enjoy the heroes aspect of the game, and that would make more group builds viable. Farming with other players is a drain on my brain.
I prefer to go out and get them on my own, but that isn't practical, and buying them ends up being faster with less effort. For some greens, it's just not worth the bother. For most gold skins that I like, ditto. I can farm for a couple hours, make the cash I need for something, and buy it. Or I can farm for a couple hours for a specific thing, not get it, and have wasted my time. Neither one is truly FUN, but the first one makes more sense.
....kill huge numbers of monsters to get coin or a fewer number, given your purchasing power stays the same?
Whichever one wastes the least amount of my time.
....to have a title because you earned it or because most other players don't have it?
Titles irritate me, I get them only when they 'happen' through playing, or when my character needs one to match his RP.
....farm solo or in a party, given that the drops are equal.
I'd rather farm with my heroes than solo, and I'd rather farm solo than with people. I enjoy the heroes aspect of the game, and that would make more group builds viable. Farming with other players is a drain on my brain.
jeoliver
Quote:
buy things or get them on your own? For example, if you like the stats and skin on a particular green weapon, do find it to be more fun to get it as a drop or buy it from someone else? |
Quote:
kill huge numbers of monsters to get coin or a fewer number, given your purchasing power stays the same? For example, would it be more fun to kill 1000 monsters to buy something for 10K or kill 500 monsters to buy the same thing for 20K? |
Quote:
to have a title because you earned it or because most other players don't have it? |
Quote:
farm solo or in a party, given that the drops are equal. |
I MP I
For me, its more fun to buy stuff since I can make plat faster then I can get good items from drops.
KANE OG
I tend to kick ass and chew bubble gum when I want something.... I REALLY don't like bubble gum.
KANE
KANE
Pro-Monk
Omg, They Killed Kenny!!!!!!
Winterclaw
Quote:
Originally Posted by -Loki-
I buy things simply because this game hates me. I've been playing since Prophecies, and the best non-green I recall getting is a r9 15^50 Deadbow farming hardmode Kryta. After buying one. I'm that guy in the party that gets a r13 purple bonestaff from a chest in DoA when everyone else gets r9 golds (yes, that happened). So, I buy things. I simply do not get good drops.
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I've never had wonderful drops myself... got one or two nice items but that's it.
Buy or Farm? Try to farm, but if it isn't too expensive I'll buy.
Fewer or more kills with same GP purchasing power? Fewer. At the very least it'd save our time and fingers.
Titles? My titles stink in general. If there were a title for not having good enough titles, I'd be at least rank 1 or 2. So when I get them, I enjoy getting them more than anything, and not because of others.
Farming solo or in parties? That's about equal to me.
Hyper.nl
I rather buy/sell items than farm for a particular one. I rather get money while playing the game and working at titles, and use it to buy greens from wtsellers in Kamadan etc.
Also, it's nice that when you get greens of not your profession that you can sell them in town to someone who needs it.
Also, it's nice that when you get greens of not your profession that you can sell them in town to someone who needs it.
arcanemacabre
Quote:
Originally Posted by me
Question:
Why is it that loot is so important to you when the economy isn't? Would you rather have no trading system at all, and get anything you ever wanted with little effort? Personally, I could do without either loot or the economy. However, both are a part of this game, and both contribute to many people's fun in the game. |
Quote:
Originally Posted by Pro-Monk
Ummm, who said loot was so important to me?
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- Your first question asks about the acquisition of green items = a form of loot.
- Your second question asks about the number of monsters needed to be killed for the same amount of money = what monsters drop = loot.
- Your third question involves titles, which has nothing to do with loot (although many titles are generally acquired via money, which comes from loot).
- Your fourth question asks about farming, which is all about loot.
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Originally Posted by Pro-Monk
I also didn't say anything about the trading system. And, I said absolutely nothing about getting things with little effort.
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Originally Posted by Pro-Monk
I did say that my interest is in overall gameplay.
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Originally Posted by Pro-Monk
It is true that I don't really care about the economy from the standpoint of player trading, just because I don't trade. That also means I don't really care about having huge amount of gold, other than to get the needed armor, weapons, and skills. The only thing I really like about loot is getting a nicely skinned weapon with good stats occasionally while simply out killing monsters. Not by doing chest runs, solo farming in HM, or buying one.
Finally, I don't really care about the economy in terms of have's and have not's. Now that's only because I've been playing for 2 years and have everything in the way of basic necessities (armor, weapons, skills). I feel sorry for a lot of players that are just starting out and are having a difficult time getting the basics, but they'll have to take that up with Anet. |
I don't feel sorry for new players at all. There's no reason to be sorry for them. This game is just as fun now as it was when I started. They can afford everything they need to all the way to level 20 by simply playing through. I just did it a couple of weeks ago when I made a new monk in Factions. I played through without accessing my storage not even once and in full teams. I had enough money and materials when I hit Kaineng at level 17 to get max armor (though I had GotY & GWEN preorder weapons, so I didn't need a staff), full runes and survivor insignias. Not from lucky drops, just plain old drops.
I wasn't trying to prove anything with that monk, I just simply never needed to use my storage for anything. I even had enough to buy some dyes for my armor. Sure, everyone's experience is different, it may take some a little more time (those who don't know little secrets like ID'ing everything). I surely don't see how now is any different then how it was when I started playing (and before I did any form of farming), and I was able to afford what I needed then, too. If anything, starting in Factions means they can get to the higher level enemies (who subsequently drop higher level loot) much quicker than going straight through Prophecies.