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Originally Posted by Pro-Monk
..... buy things or get them on your own? For example, if you like the stats and skin on a particular green weapon, do find it to be more fun to get it as a drop or buy it from someone else?
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As for a fun-factor, I'd rather find an item I've never seen before, that's truly unique. This is only possible the way the game currently is if I didn't have access (or chose not to access) to resources such as the wiki, and I happen across a random boss, and get the drop. The only other way it could happen is by coming across a green for the first time, before it has been documented. This actually happened to me, as I was the first person (at least to document it on Guru) to find the Ice Breaker green. Now that is fun!
Otherwise, you're technically shopping for it, and either way isn't terribly fun. You either have to work for the money to afford it, or you have to work by constantly farming the boss till it drops. I'd rather the accidental happening, much more rewarding, IMO.
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Originally Posted by Pro-Monk
....kill huge numbers of monsters to get coin or a fewer number, given your purchasing power stays the same? For example, would it be more fun to kill 1000 monsters to buy something for 10K or kill 500 monsters to buy the same thing for 20K?
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Honestly it really doesn't matter to me. To me, money isn't fun. Money automatically implies work to me. I'd rather just experience the game, have fun, and when I notice that I happen to have saved up enough for some fancy set of threads or an item I think looks good, but is rare, I'll spend it. The only time I really care about how much money I'm sitting on is before the release of a new game (like GWEN coming up... saving mah money!), or when I would like to start buying more skills for changing up my builds. Otherwise, I couldn't care less.
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Originally Posted by Pro-Monk
....to have a title because you earned it or because most other players don't have it?
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Eh, the titles don't mean much to me. I don't really strive for any unless I'm terribly bored (and simultaneously have the time to waste), the title has actual usefulness (sunspear/lightbringer), or I want it for Role-Play reasons (like sweet tooth on my warrior, who has a background of loving candy). The "work" involved to reach a title doesn't interest me, and neither does the inherent elitism of high-end or multitude of titles.
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Originally Posted by Pro-Monk
....farm solo or in a party, given that the drops are equal. For example, if a solo build or a party (heros, henches, and/or other players) had the same killing effectiveness plus the number/quality of drops were the same, is solo or party more fun?
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Not sure why the drops affect the amount of fun - not following that line of thinking. If I'm in the mood to play as a team, I play in a team. If I'm in the mood to try and feel like an indestructible god that can take on mobs by itself, I play solo. Either way can be fun if I'm in the mood. Drops mean nothing except a means of income to support things like skills and stuff. There's nothing fun about that at all, IMO.
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Originally Posted by Pro-Monk
Somehow it just doesn't seem to me as though the game started out that way, but evolved during attempts to "balance the economy". For those of you that find it "more" fun that way, congrats. For me, I'd like to see the game balance shift a bit more toward playable and less "hardcore".
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I think a balance in economy is a sensible idea. I mean, unless you support a terribly off-balance economy. Though I'm not sure why you would want that back, unless of course it favored you at the time.