My recommendation for a Skill Capping 1 player group

RachaelH

RachaelH

Academy Page

Join Date: Jan 2007

UK - England

Mo/N

Hiya,

I am a monk and have recently finished capping all the elites for the three continents. I found this team setup to work best for me: (builds coming soon)

Heroes:

Necromancer/Ritualist - Ritualist seconadary work well with Minion masters as their supporting heals wont give the splash heal everything of healing circles. Have Flesh Golem as your elite and ranged attacking bone minions are recommended as the other minion slot.

Elementalist/Necromancer x2 - Equip with nukes and blood ritual for energy management. Meteor Shower will act as your interrupt at bosses.

Henchmen:

Mage (preferably fire when avaliable for further nuking)

Healers x2 (for healing spams)

Motivation or Protection (depending on the area, for reduced team damage)

Hope this helps in your capping expeditions!

Angel Netherborn

Angel Netherborn

Krytan Explorer

Join Date: Jun 2006

Lower Ward, Sigil

Goda Vos

*blink* *blink*... you didn't use a dual-SF setup for an even easier time of clearing mobs? Not even a dual-MM setup? I usually go with 2 SF eles, 1 N/Me for interrupts, or 2 N/Me and 1 hero monk.

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

I usually run 2 SF eles, one with meteor shower and one with mark of rodgort, plus a battery/ToF! Paragon (build stated in my thread below)
I then go with 2 monk hench, 1 war hench, 1 Dervish hench or Mes hench (whichever is available, and depending on the enemies)