My ideal difficulty level within GW for my hard upper limit
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RachaelH
Heya folks,
The final quest in Sorrow's Furnace is an ideal difficulty for a hard area in my opinion - there is room for different builds, a cool end boss and a puzzle element to the tactics needed.
The elite areas I find are a bit too long winded (I did clear urgoz and wont be doing it again in a hurry!) and having to constantly wait for rangers to lay traps is a bit much for me; along with the very select groups needed I think it is a bit unfair on the other classes
The final quest in Sorrow's Furnace is an ideal difficulty for a hard area in my opinion - there is room for different builds, a cool end boss and a puzzle element to the tactics needed.
The elite areas I find are a bit too long winded (I did clear urgoz and wont be doing it again in a hurry!) and having to constantly wait for rangers to lay traps is a bit much for me; along with the very select groups needed I think it is a bit unfair on the other classes
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hyro yamaguchi
Ok, thank you for sharing 
Any point or was that it?

Any point or was that it?
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RachaelH
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Originally Posted by hyro yamaguchi
Ok, thank you for sharing
![]() Any point or was that it? |
Maybe I should add 'what is your upper limit for difficulty in the game?'
Additional : I do enjoy hard mode for the tyrian campaign
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Miral
I agree that Sorrow's Furnace is a pretty decent area in terms ofdifficulty and accessibility. I'm hoping that GW:EN will be similar but with better rewards. (who really needs 10k xp? lol
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RachaelH
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Originally Posted by Miral
I agree that Sorrow's Furnace is a pretty decent area in terms ofdifficulty and accessibility. I'm hoping that GW:EN will be similar but with better rewards. (who really needs 10k xp? lol
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Neo Nugget
Well id rather the reward not be just for heroes:P
I agree that urgoz and other elite missions are way too long.(urgoz is the only one ive actually finished).
DoA seems like a buffed up SF. They both have quests you need to do to get to the harder area.
yay for sf!
I agree that urgoz and other elite missions are way too long.(urgoz is the only one ive actually finished).
DoA seems like a buffed up SF. They both have quests you need to do to get to the harder area.
yay for sf!
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Miral
I'm hoping we can get skills as quest rewards... thats what I really miss from prophecies...
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RachaelH
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Originally Posted by Miral
I'm hoping we can get skills as quest rewards... thats what I really miss from prophecies...
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and I ment that the offhands can be used by players as well just not many people farm things like mesmer ones so maybe would be nice to have a couple as quest rewards
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prism2525
I think I read a line from Anet or Gaile that they are going to re-introduce the concept of skills as rewards. Don't ask me for the quote though, I'm too lazy
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Zinger314
Final Assault was hard with only Prophecies skills. Now, with the power creep from Factions and Nightfall, Final Assault is pathetic...
Back when SF was released, I thought the Forgeman was kinda lame. We don't get to fight him; we just quickly kill some Dwarves and kill some Djinn while he annoys us.
Back when SF was released, I thought the Forgeman was kinda lame. We don't get to fight him; we just quickly kill some Dwarves and kill some Djinn while he annoys us.
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Angel Netherborn
Quote:
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Originally Posted by prism2525
I think I read a line from Anet or Gaile that they are going to re-introduce the concept of skills as rewards. Don't ask me for the quote though, I'm too lazy
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Aeon221
I'd love to be able to select an item from a list of fairly good ones as a reward for a quest. They should really include some weapons collectors who will take tokens from the various factions. That way, instead of just grabbing the sup salvage kit, I'd probably upgrade a hero.
