New area of Elona found with Texmod, Possibly related to GW:EN!

Silly Warrior

Silly Warrior

Hold it!

Join Date: Jul 2006

In your local courthouse.

The Arctic Marauders [TAM] (elite PvE, PM)

Alright everyone. While exploring today with No-Fog texmod code on, I noticed a new area that appeared to have NOT been there before the major update, when Tyria's map was changed as well. The area is very close to Halls of Chokhin, an area in Elona. While there appears to be no portals to the place (just like in the Tyrian map update) it does appear to exist.

I talked to few people who were speculating the find. So if this had indeed been found before, the thread will be closed, or moved to GW:EN Forum.




Here's what it looked like BEFORE using the Texmod program for No-fog.




Here's in Texmod, with the Elonian explorer mod running as well.



Finally, here is simply the No-Fog texmod running, clearly showing the new area above Halls of Chokhin.
--------------------------------
Discuss.

-Silly

Renegade26

Renegade26

Krytan Explorer

Join Date: Jul 2006

R/

Oooh.

123123123

HKSdivision

HKSdivision

Desert Nomad

Join Date: Feb 2006

W/

Sweet! Looks like some kind of pyramid/temple like this!

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

That's old. Used to be an arena in beta of Nightfall.

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

I believe this was discussed a while back, but there was no mention of anyone using texmod to find it. Come to think of it, I can't remember how those people said they'd found it. But that is the same picture that was being passed around before, and it still looks very sketchy to me - certainly not as 'finished' as the areas around it.

Nevertheless, it intrigues me. Is ANet using this area for some kind of testing, as people previously suggested?

brimruk

Academy Page

Join Date: Aug 2006

Legion of Lost Spears[LOLS]

E/

This has been seen already, it's a PvP arena that was taken out of the game, so it's worthless now.

Silly Warrior

Silly Warrior

Hold it!

Join Date: Jul 2006

In your local courthouse.

The Arctic Marauders [TAM] (elite PvE, PM)

A little bit of researching shows that this area was once an Arena, as said by LifeInfusion.

http://gw.gamewikis.org/wiki/Ahmtur_Arena

Shadow Kurd

Shadow Kurd

Wilds Pathfinder

Join Date: May 2006

Netherlands

Scouts of Tyria

P/



I found the texture file, i wondered what it was. If what is a PvP arena it a very nice one

Seef II

Seef II

Desert Nomad

Join Date: Nov 2005

US

R/Mo

Given that NF added only two new arenas, I wonder why this didn't make it in.

thunderai

thunderai

Community Works Moderator

Join Date: Jan 2007

USA

Centre of the Aerodrome

R/Mo

What is the name of that mod and where can someone get it, the red bordered one.

Chilly Ress

Chilly Ress

Jungle Guide

Join Date: Oct 2005

Kinetic Fusion [kF]

Me/

This looks like one of the hero battles arenas with the catapult. I guess it can be seen in Elona with teh mod? I dont know

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

Wow, it's so bizarre that they leave their errors in game and just block off entry with rocks and stuff... I'd love if my character just accidentally managed to wander in there one day...

Konrow

Konrow

Krytan Explorer

Join Date: Dec 2005

NY, New York

Warlords of Earth [WAR]

Can somebody please post a link to the exploration mod that turns the map red that is shown in the second pic? Been trying to find it but absolutely no luck so far

Smackban

Pre-Searing Cadet

Join Date: Jun 2007

Mo/

Wiki works wonders:
http://wiki.guildwars.com/wiki/Guide...-game_graphics

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Old news.

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by Smackban
except the mod used isn't on that list... its something new that i saw an in-development list of last week but haven't seen a download for yet... mix of nofog and cartography mod...

Exoudeous

Exoudeous

Wilds Pathfinder

Join Date: Mar 2006

Honor Warriors

E/

Quote:
Originally Posted by pamelf
Wow, it's so bizarre that they leave their errors in game and just block off entry with rocks and stuff... I'd love if my character just accidentally managed to wander in there one day...
most games are like that. why spend the money removeing all the code when players can't access it anyway.

Tarus From Taros

Tarus From Taros

Lion's Arch Merchant

Join Date: Sep 2005

It would be cool if Anet added a bonus quest/mission to the old Arena, no sense it letting an already developed area go to waste.

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

Quote:
Originally Posted by pamelf
Wow, it's so bizarre that they leave their errors in game and just block off entry with rocks and stuff... I'd love if my character just accidentally managed to wander in there one day...
That is standard procedure - to some extent the adage "if it ain't broke, don't fix it" is the reason. It may break something to remove it totally, easier to leave it in and just remove access to it. This is especially true for things like maps or skills.

Most games (offline ones at least - my guess is that most that focus on online game play remove them) also have some type of developer cheats in them that are simply disabled. I know that by using a Game Shark or Game Genie you used to be able to access developer maps for most of the Final Fantasy series - thought that was quite a few years back the last time I played one (and if you know what a Game Genie is then that dates me ).

Some leave them on purpose (normally referred to as "cheat codes"), but the above mentioned case was causing map XXX to load when you mapped instead of the one the game intended and it turned out that the devs had special maps/room for debugging the game. Another example is the "Hot Coffee" for Grand Theft Auto.

This is also common in all software, not just games. Unless you have too it is WAY cheaper just to disable than to remove things.

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

Quote:
Originally Posted by strcpy
That is standard procedure - to some extent the adage "if it ain't broke, don't fix it" is the reason. It may break something to remove it totally, easier to leave it in and just remove access to it. This is especially true for things like maps or skills.

Most games (offline ones at least - my guess is that most that focus on online game play remove them) also have some type of developer cheats in them that are simply disabled. I know that by using a Game Shark or Game Genie you used to be able to access developer maps for most of the Final Fantasy series - thought that was quite a few years back the last time I played one (and if you know what a Game Genie is then that dates me ).

Some leave them on purpose (normally referred to as "cheat codes"), but the above mentioned case was causing map XXX to load when you mapped instead of the one the game intended and it turned out that the devs had special maps/room for debugging the game. Another example is the "Hot Coffee" for Grand Theft Auto.

This is also common in all software, not just games. Unless you have too it is WAY cheaper just to disable than to remove things.
Thanks for that. It's always good to learn something new.