Making smiteing more popular

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BohemianKeith
Academy Page
#1
This idea just kinda came to me so i thought i'd post it without thinking it through or developing it of course :P SO yeah, how about making smiteing have a similar effect to weapon attributes, i.e 12 smiteing is equal to 12swordmanship. So say i have 15 smiting it should act like 15weapon mastery for whatever item i am carrying. This should reflect only the weapon dmg, chance of crits, dbl strikes, not skills related ot the weapon. I just think this is a subtle little boost and is worth a thought, hopefully you guys can help expand on this, or tell me its shit lol.
T
Tgod
Academy Page
#2
I thought this was already in effect for wands/staves that are Smiting based... (Or based on any other attribute)

Maybe a special effect like giving the item a chance of double damage on hits would be interesting if you clear the weapons req. by a certain amount.

Other than that, I think you gain a boost in damage from your wand for the higher your attribute level is for that stat.
MithranArkanere
MithranArkanere
Underworld Spelunker
#3
I would just give divine favor extra holy damge per point.

So when you carry holy damage weapons, have your damage modied by effects, for,s enchantmens and other skills or use holy damage-dealing skills, you would have any kind o bonus.

Just making the smitting attribute an universal weapon mastery would have not much sense, since monks are a caster class.
Fitz Rinley
Fitz Rinley
Wilds Pathfinder
#4
"Smiting" attitude is deliberately nerfed in order to encourage monks to kite, protect, and heal. The long period where a 55 monk was the primary way to make any money in the game, and where invincimonks did what they pleased has resulted in a general disallowance of anything that could improve monks as smiters.

I personally think monks should have some more holy damage spells/light spells that equate to mesmer, nec, and ele damage dealers. A party running into 8 of any other class knows they are going to get womped in a certain way and that they run a risk of losing. Run into 8 monks and the only losses will be party members leaving to go to bed, school, or work as the hours tick by of never taking damage and never doing any effective damage. Well, ofcourse you might get knocked down and be irritated while you are bored.
O
OI-812
Lion's Arch Merchant
#5
Quote:
Originally Posted by MithranArkanere
I would just give divine favor extra holy damge per point.

So when you carry holy damage weapons, have your damage modied by effects, for,s enchantmens and other skills or use holy damage-dealing skills, you would have any kind o bonus.
YES. Take a hint from Mithran, A.Net.

Quote:
"Smiting" attitude is deliberately nerfed in order to encourage monks to kite, protect, and heal.
Keeping that in mind, why play a Monk, whose offensive capability is completely tied up in one skilltree, who is CLEARLY being pigeonholed into the role of "healb*tch" or prot, when you can play a Rit, who can heal AND contribute offensively as well? Smiters are nearly pointless. The high energy costs of many Smiting damage spells make them unattractive except to perhaps E/Mos who decide to try something unusual.
Fitz Rinley
Fitz Rinley
Wilds Pathfinder
#6
Quote:
Originally Posted by OI-812
Keeping that in mind, why play a Monk, whose offensive capability is completely tied up in one skilltree, who is CLEARLY being pigeonholed into the role of "healb*tch" or prot, when you can play a Rit, who can heal AND contribute offensively as well? Smiters are nearly pointless. The high energy costs of many Smiting damage spells make them unattractive except to perhaps E/Mos who decide to try something unusual.
I agree. And further, when a rit is healing the AI does not immediately send every monster for 5 maps to attack it like they do a monk. However, in many respects the Rit is more balanced in the form and cost of what they do. Early smiting and the incredible healing powers of the monk made the invincimonk possible. The invincirit is yet to be estabished.

And it is not the cost of smite spells that makes them unatractive to me. My monk runs over 60 energy. What makes it unattractive is those 20 to 30 second recharge times for 40-50 pts in damage. There are only about 5 almost attack oriented non-elite smites and two of those are defensive AoE. The rest are pretty much maybe-ifs.
MrFuzzles
MrFuzzles
Lion's Arch Merchant
#7
What I always found unattractive about smiting is mainly how poorly Divine Favor works with it. There's only one skill in smiting that I can think of which enhances spells cast on friendly targets, and only a handful of smiting spells that are cast on allies. One that's spammable.

It just makes DivFavor kinda pointless for smiters. You don't have much flexibility in making a pure smiter build if you want to take advantage of DF.
Curse You
Curse You
Furnace Stoker
#8
See new GW:EN skills for smiting buff.
Hong Kong Evil
Hong Kong Evil
Academy Page
#9
/signed
while improve the smithing skills, i wish anet to improve ritualist restoration skill( all mass heal skills require spirits and rit cant remove hex), to let a pure healer ritualist can heal as good as a monk
O
OhCrapLions
Krytan Explorer
#10
I like the idea of a damage boost for Smiting when Divine Favor is tied in.
wheel-of-doom
wheel-of-doom
Ascalonian Squire
#11
I love the idea of smiting, but it's just so extremely limited. Word of Censure, and Ray of Judgement are complete trash. Shield of Judgement is pretty much for PvE only. Signet of Judgement is the best one of them all, though I find it hard to use on a monk primary and still be effective. I'm all for smiting buff, I want it to actually be a viable attribute tree for monk primaries.
S
Sir Green Aluminum
Frost Gate Guardian
#12
Your title is misleading, I thought you meant make it more over popular than it already is, but you mean weapons.
r
runeseeker1
Frost Gate Guardian
#13
Quote:
Originally Posted by Fitz Rinley
I agree. And further, when a rit is healing the AI does not immediately send every monster for 5 maps to attack it like they do a monk. However, in many respects the Rit is more balanced in the form and cost of what they do. Early smiting and the incredible healing powers of the monk made the invincimonk possible. The invincirit is yet to be estabished.
I believe there is already an invincirit. Vengeful was Khanhei, anyone?

Quote:
Originally Posted by Hong Kong Evil
/signed
while improve the smithing skills, i wish anet to improve ritualist restoration skill( all mass heal skills require spirits and rit cant remove hex), to let a pure healer ritualist can heal as good as a monk
I don't think Ritualists need a Resto buff. It's good enough. Sure, you need Spirits to make all your heals effective, but that's the Ritualist's main concept! And if you add Restoration Spirits, you can make your healing even more effective.

Life+Spirit Light= A huge heal like that for 5 energy is extremely overpowered. That's why they introduced the sacrifice. Add life and as soon as it dies, massive 120 heal for the whole party! (i think that's at 12 or 13 resto)

That's only one example. I think a Rit can heal as good as any monk.
P
Patrick Smit
Jungle Guide
#14
Quote:
Originally Posted by Fitz Rinley
I agree. And further, when a rit is healing the AI does not immediately send every monster for 5 maps to attack it like they do a monk. ...
u have little hit points do use of superior rune(s),insignioas that do not give health, and weapons that do not have health bonuses? If so try to increase your health and see how you will loose your monster magnet status.

Agreed on the divine favor and smiting interaction, but they will never be able to improve it unless they add it to smite damage, well, you can smell what the new FOTM would be.
gameshoes3003
gameshoes3003
Forge Runner
#15
I believe Smiting is mainly nerfed because of the elementalists using them.
Smiting Prayers have high damage but they come with a hefty energy cost.
But GW:EN should have something to cover the stuff up.
MithranArkanere
MithranArkanere
Underworld Spelunker
#16
Oh, no, smitting is nerfed because energy managing classes, such as Mesmer or Elementalists, would take too much advantaje from smitting speels, since they have no required bonus from Divine Favor.

The only link to divine favor are some enchantments and ally-targeted spells, but all the enemy-targeted spells get absolutely no bonus, so Elementalists and mesmers use them waaay more efectively.

Adding a bonus to Divine Favor, so only Monks can get the most out of them, but for other professions they are the same as now, would be the best option.