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Originally Posted by Fitz Rinley
I agree. And further, when a rit is healing the AI does not immediately send every monster for 5 maps to attack it like they do a monk. However, in many respects the Rit is more balanced in the form and cost of what they do. Early smiting and the incredible healing powers of the monk made the invincimonk possible. The invincirit is yet to be estabished.
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I believe there is already an invincirit. Vengeful was Khanhei, anyone?
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Originally Posted by Hong Kong Evil
/signed
while improve the smithing skills, i wish anet to improve ritualist restoration skill( all mass heal skills require spirits and rit cant remove hex), to let a pure healer ritualist can heal as good as a monk
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I don't think Ritualists need a Resto buff. It's good enough. Sure, you need Spirits to make all your heals effective, but that's the Ritualist's main concept! And if you add Restoration Spirits, you can make your healing even more effective.
Life+Spirit Light= A huge heal like that for 5 energy is extremely overpowered. That's why they introduced the sacrifice. Add life and as soon as it dies, massive 120 heal for the whole party! (i think that's at 12 or 13 resto)
That's only one example. I think a Rit can heal as good as any monk.