Nice interview......
http://www.gamespot.com/pc/rpg/guild...11&mode=recent
Q&A: Guild Wars' Jeff Strain
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GSUK: What are your figures for how many people are currently playing?
JS: That's not a number we announce publicly, but like I said, we've sold three and a half million copies as of April.
:O?
*cough* lol.
GSUK: So, any plans to bring the Guild Wars series to the PS3?
JS: There are no definitive plans at this point. We are still evaluating our options. But we certainly have a lot of console fans...
:O?!??!??!!?
other stuff its nifty info too
GW on PS3.....that would be interesting....
JS: That's not a number we announce publicly, but like I said, we've sold three and a half million copies as of April.
:O?
*cough* lol.
GSUK: So, any plans to bring the Guild Wars series to the PS3?
JS: There are no definitive plans at this point. We are still evaluating our options. But we certainly have a lot of console fans...
:O?!??!??!!?
other stuff its nifty info too
GW on PS3.....that would be interesting....
If Guild Wars total sales are at 3.5 million, I'm guessing, between repeat buyers, both for multiple accounts, and for upgrading their own accounts, the actual amount of players who purchased games is somewhere between 0.9 million, and 1.2 million.
Assuming those numbers are about accurate, I'd guess 0.4 million 'currently active' players, with another 0.1 million to 0.2 million people who log in infrequently, but still do. (Not including gold farm bot and distribution accounts here.)
Not intended as an insult or a downer, as I doubt World of Warcraft's actual currently active subscribers are more than 3-6x that amount worldwide, which is pretty darn big too.
These are just ballpark figures, though, so don't take them as fact. It's not really that important to me, either. Past a specific point, I think it doesn't really matter how big the community is. You won't meet more people than on a given server you play on, or servers, be that the case, and you won't even usually meet all the people there, with games like WoW, and you probably wouldn't even be able to tell the same person apart on different characters in Guild Wars unless they're a personal friend. While you need a certain amount of players beyond your friends for a thriving server, the rest are largely impersonal, and it doesn't matter whether there are 100,000 more of them, or 1,000,000.
In short, it's just for the fun of doing it that I'm making these guesses. Not to prove a point.
A lot of the article, I'm not sure why there's so much stress on. Guild Wars is by no means the first major online RPG that supports many players, especially not in instances, for free. It's not the first no-subscription MMORPG, of which there is probably a glut of, at this point. The standalone-and-expansion-in-one is probably the only unique twist I've seen on the business model.
Mind you, I'm not belittling the accomplishment. What ArenaNet has done is still a great achievement. For accounts sold and active players, Guild Wars is a real contender, and probably among the best of non-subscription MMORPG's, and is a good game in its own right.
I relate to the portion on the 2-player audience, though I'd say a 3-person group can be about as intimate. The 2-player experience really makes or breaks a game for me. I like being able to play in different sizes occasionally, especially not being dependent on other people at times, but at its core, I've always been a small group social gamer.
I wouldn't be surprised if a future ArenaNet game were released on the PS3, even Guild Wars, or some other console, especially concurrently with a PC release. Guild Wars 2 is touted as giving more freedom of movement and exploration, and that's the kind of thing the controls of a console tend to do better than a keyboard and mouse. Maybe Guild Wars 3?
Nothing all that new or surprising in the article, but it's nice to see they're alive and kicking.
Assuming those numbers are about accurate, I'd guess 0.4 million 'currently active' players, with another 0.1 million to 0.2 million people who log in infrequently, but still do. (Not including gold farm bot and distribution accounts here.)
Not intended as an insult or a downer, as I doubt World of Warcraft's actual currently active subscribers are more than 3-6x that amount worldwide, which is pretty darn big too.
These are just ballpark figures, though, so don't take them as fact. It's not really that important to me, either. Past a specific point, I think it doesn't really matter how big the community is. You won't meet more people than on a given server you play on, or servers, be that the case, and you won't even usually meet all the people there, with games like WoW, and you probably wouldn't even be able to tell the same person apart on different characters in Guild Wars unless they're a personal friend. While you need a certain amount of players beyond your friends for a thriving server, the rest are largely impersonal, and it doesn't matter whether there are 100,000 more of them, or 1,000,000.
In short, it's just for the fun of doing it that I'm making these guesses. Not to prove a point.
A lot of the article, I'm not sure why there's so much stress on. Guild Wars is by no means the first major online RPG that supports many players, especially not in instances, for free. It's not the first no-subscription MMORPG, of which there is probably a glut of, at this point. The standalone-and-expansion-in-one is probably the only unique twist I've seen on the business model.
Mind you, I'm not belittling the accomplishment. What ArenaNet has done is still a great achievement. For accounts sold and active players, Guild Wars is a real contender, and probably among the best of non-subscription MMORPG's, and is a good game in its own right.
I relate to the portion on the 2-player audience, though I'd say a 3-person group can be about as intimate. The 2-player experience really makes or breaks a game for me. I like being able to play in different sizes occasionally, especially not being dependent on other people at times, but at its core, I've always been a small group social gamer.
I wouldn't be surprised if a future ArenaNet game were released on the PS3, even Guild Wars, or some other console, especially concurrently with a PC release. Guild Wars 2 is touted as giving more freedom of movement and exploration, and that's the kind of thing the controls of a console tend to do better than a keyboard and mouse. Maybe Guild Wars 3?
Nothing all that new or surprising in the article, but it's nice to see they're alive and kicking.
C
JS: And so what happens is that gamers like you and me, who just want to play the game as the designers intended it to be played and have fun with it, can't afford to purchase anything.
...
GSUK: How else do you feel MMOs should evolve from here?
JS: The entire development team are very focused on creating a player-directed experience; rather than us telling a story and leading them through the story, it's giving players the tools and setting up the environment so that players can create stories on their own.
...
JS: I think that's something that has really been a strength of Guild Wars, that we allow you to play the way you want to play today.
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heh, bullshit. They don't like you doing very much outside of the way they intended it. In order to do this they created stuff like locked gates that you can't go through unless you follow their story and quests. If people found another way to do something and it was popular they tried their best to nerf it. He's just bs'ing the public there.
He also seems to contradict himself, but that's just me I guess. As long as you create a story that follows their story (and opens gates, goes the normal route to new areas, etc) then yeah I guess he's right. :-(
The rest of it is pretty neat though.
...
GSUK: How else do you feel MMOs should evolve from here?
JS: The entire development team are very focused on creating a player-directed experience; rather than us telling a story and leading them through the story, it's giving players the tools and setting up the environment so that players can create stories on their own.
...
JS: I think that's something that has really been a strength of Guild Wars, that we allow you to play the way you want to play today.
---
heh, bullshit. They don't like you doing very much outside of the way they intended it. In order to do this they created stuff like locked gates that you can't go through unless you follow their story and quests. If people found another way to do something and it was popular they tried their best to nerf it. He's just bs'ing the public there.
He also seems to contradict himself, but that's just me I guess. As long as you create a story that follows their story (and opens gates, goes the normal route to new areas, etc) then yeah I guess he's right. :-(
The rest of it is pretty neat though.
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Originally Posted by Miral
also a bit contradictory when he says the guildwars model is successful and profitable, yet the whole reason for canceling chapter 4 is they thought the model wasn't working.... meh
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Just MHO but an MMORPG directed solely at a casual audience is contradictory and in the end just stupid...
This quote bothers me, if they only rely on their new content to keep you coming back... Most of their "new stuff" have been poorly implemented and have in some instances cause worse problems... I think the old content should be what really keeps you around (because its actually good) and the new stuff is just a bonus.
Oh well, guess they havent learned much...
Actions > Words
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: Jeff Strain: The thing we're seeing with the Guild Wars player base is that because of the business model you don't have to be married to the game, you don't have to decide every month whether you're going to stay married or get divorced. You can put it down and then come back when you're excited about something new. |
Oh well, guess they havent learned much...
Actions > Words
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Originally Posted by Onarik Amrak
I remember reading something somewhere about how Richard Garriott hates GW and the non-subscription model. At least Jeff doesn't hold it against him.
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The current model doesn't work because it is impossible to maintain PvP balance while adding hundreds of new skills and new professions every 6 months, the GW team have to waste time and content adding tutorial areas to every chapter, the game gets more and more complex with each chapter as new mechanics are introduced, and so on.
That is to say, it is the model used to produce new content, not to sell it, that has failed.
T
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Originally Posted by Miral
also a bit contradictory when he says the guildwars model is successful and profitable, yet the whole reason for canceling chapter 4 is they thought the model wasn't working.... meh
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The model they referred to with Ch 4 was making another new chapter with another newbie area and sub lv 20 content and make it a standalone game, the business model hasnt changed or failed, which is no subscription fee online gaming.
N
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Originally Posted by Neo Nugget
GW on PS3.....that would be interesting....
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from a *different* Jeff Strain interview
http://www.gamesindustry.biz/content_page.php?aid=14931
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What is the possibility of Guild Wars appearing on other platforms? <snip> we're looking at how broadly Internet will be adopted for the next round of consoles - how much people really get into that. Right now, for online games, it's all about PC. That's where the online gamers really are. If that changes, though, then we're ready. All of our technology is developed in an engine-agnostic format; we can very quickly plug in the client component for different platforms. Certainly, all the back-end technology, the server technology, doesn't care what the host platform is at all, so we could very easily do versions of our games that inter-operate across different platforms. we're keeping an eye on the technology - but we love console games, and I'd love to see Guild Wars on an Xbox or a PlayStation 3. |
Sony being “innovative;” that sentimental idea made me laugh like no tomorrow. I mean the PS3 did nothing in invention but upped their graphics yet again. Furthermore they half-baked their product, by entering in some of the competition ideas to their own in a small minimum degree; like the Wii motion control stuff and Xbox Live feature. After they had constantly snubbed the competition saying “their ideas would never work.” Finally stating at the end that, “it was all our idea and how original it was.” Geez.
Not to mention it was them (and a few others, like EA games) who got ticked off at all the attention at Nintendo’s Wii last year E3 conference, so they advocated for the new version this year. It was so bad that they even snubbed the press and their own fans that supposedly “did not pay any attention to them.” It just makes me feel sorry for what happens to all the developers who have to deal with SOE.
I have this feeling though that Jeff is trying to be cautious around the NC Soft and Sony alliance though. I guess when there is a merger in the air; you have to cautious to the new heads leading the company.
Anyways going on about what he said about Guild Wars itself, its rising popularity, and taking risks was a good thing. I really do believe that it takes certain minds to come up with something that really brings in people by the masses, but does not force them to do one thing. Jeff is right that some developers can get away with the “pay as you play” business model and others can’t. Most of the MMO market is flooded with some very bad and lousy static ideas about how a MMO should be; that is for every one or two good ones that come out.
Not to mention it was them (and a few others, like EA games) who got ticked off at all the attention at Nintendo’s Wii last year E3 conference, so they advocated for the new version this year. It was so bad that they even snubbed the press and their own fans that supposedly “did not pay any attention to them.” It just makes me feel sorry for what happens to all the developers who have to deal with SOE.
I have this feeling though that Jeff is trying to be cautious around the NC Soft and Sony alliance though. I guess when there is a merger in the air; you have to cautious to the new heads leading the company.
Anyways going on about what he said about Guild Wars itself, its rising popularity, and taking risks was a good thing. I really do believe that it takes certain minds to come up with something that really brings in people by the masses, but does not force them to do one thing. Jeff is right that some developers can get away with the “pay as you play” business model and others can’t. Most of the MMO market is flooded with some very bad and lousy static ideas about how a MMO should be; that is for every one or two good ones that come out.
I was about to laught at that "Sony is innovative" statement, but Sindex pretty much nailed it. Just look at the PS3 controller, it took the standard dual shock that they've been using since the PSOne and took features from the Wii and Xbox to spruce it up. They have the arrogance to call that innovative?
Personally, I wouldn't mind seeing GW on a console, but I don't see a free MMO like Guild Wars working on the PS3. The PS3's online service is a shambles, and it would cost them a lot to keep it up and running. I guess it could happen if they thought it would be popular enough, but either the Wii or the 360 would be a far better choice for the game. Hopefully Sony's deal to have exclusive NCSoft games doesn't cover Guild Wars.
Personally, I wouldn't mind seeing GW on a console, but I don't see a free MMO like Guild Wars working on the PS3. The PS3's online service is a shambles, and it would cost them a lot to keep it up and running. I guess it could happen if they thought it would be popular enough, but either the Wii or the 360 would be a far better choice for the game. Hopefully Sony's deal to have exclusive NCSoft games doesn't cover Guild Wars.
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Originally Posted by Jeff Strain
The entire development team are very focused on creating a player-directed experience; rather than us telling a story and leading them through the story, it's giving players the tools and setting up the environment so that players can create stories on their own. I think in the future MMOs are going to be all about building a world and playing within that world, rather than building a story and setting people in that story, whilst still creating an environment where you can tell a heroic tale, so you can still feel like the centre of the universe. And I think that's a challenge, but everyone's moving in that direction.
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Originally Posted by WinterSnowblind
Personally, I wouldn't mind seeing GW on a console, but I don't see a free MMO like Guild Wars working on the PS3. The PS3's online service is a shambles, and it would cost them a lot to keep it up and running. I guess it could happen if they thought it would be popular enough, but either the Wii or the 360 would be a far better choice for the game.
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T
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Originally Posted by WinterSnowblind
Personally, I wouldn't mind seeing GW on a console, but I don't see a free MMO like Guild Wars working on the PS3. The PS3's online service is a shambles, and it would cost them a lot to keep it up and running. I guess it could happen if they thought it would be popular enough, but either the Wii or the 360 would be a far better choice for the game. Hopefully Sony's deal to have exclusive NCSoft games doesn't cover Guild Wars. |
Whether this would be a good development or not is an althogether different question, it would certainly raise the profile of GW among a group of gamers that dont know it yet and could give GW a nice edge and a large influx of new gamers which wouldnt be such a bad thing.
Personally, I dont see it happening anytime soon but nothing is impossible especially given the collaboration between NCSoft and Sony.
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Originally Posted by Bazompora
I really hope that's GW2 he's talking about.
C'mon ... Xbox360 comes with a fee for online play. How would Arenanet's subscribtion-free model be compatible with that? |
The point being, you're paying for the Live service. Guild Wars itself would still be free to play.
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Originally Posted by Miral
also a bit contradictory when he says the guildwars model is successful and profitable, yet the whole reason for canceling chapter 4 is they thought the model wasn't working.... meh
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The only thing thats changed is whats in the box, that being no longer a standalone but a full fledged expansion.
And that change was brought about not because of failure in the business end, but rather that they felt like the game was getting too complicated with addition of new classes per chapter and that newbie areas have to be rehashed and reinvented each time, when the installed fanbase will just SKIP IT anyway.
So why make content that the fanbase will skip over, why make newbie areas each and every single time? Thats a waste of time.
Why not take that wasted time and resource and actually make high end areas for players with lvl 20 characters already so they can actually play it?
Voila, GW:EN.
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Originally Posted by CyberNigma
heh, bullshit. They don't like you doing very much outside of the way they intended it. In order to do this they created stuff like locked gates that you can't go through unless you follow their story and quests. If people found another way to do something and it was popular they tried their best to nerf it. He's just bs'ing the public there.
He also seems to contradict himself, but that's just me I guess. As long as you create a story that follows their story (and opens gates, goes the normal route to new areas, etc) then yeah I guess he's right. :-( |
The question was "How else do you feel MMOs should evolve from here?.
His answer is in referral not even to Guild Wars. EVOLVE FROM HERE. Here meaning now. He's looking into the FUTURE, not into the past.
You quoting "Play the game as the designer intended" is referring to things you have to do to have fun in the game after botting has ruined it. In other words, Jeff Strain doesnt want players to spend hours and hours and hours farming for gold just to get decent stuff, because the market has crapped out thanks to the gold flooding. Thats not how the game was designed. Its designed so that even casual players can enjoy it.
You quoting "Play the way you want to play" is in referal to being FORCED TO PARTY vs having Henchmen/Heroes if you want to Solo. Thats how the game was designed.
Jeff Strain is consistent in his mindset and philosophy and applies it to the game.
Personally, the best thing I saw in this interview was Jeff's focus on the future. It is good to see a game company not just focused on making a big selling game, but actually trying to bring innovation to the industry. And from all accounts, Guild Wars managed to do both.
Some of Jeffs visions for the future sounded really exciting (combining the "player focus" of traditional RPGs with the persistant world of most MMO's). Here is hoping they can pull some of that off with GW2.
Cheers Anet.
Some of Jeffs visions for the future sounded really exciting (combining the "player focus" of traditional RPGs with the persistant world of most MMO's). Here is hoping they can pull some of that off with GW2.
Cheers Anet.

