I recently started a fresh character. Since I had many max damage weapons already in storage, I was wondering how effective they would be if I was unable to meet the attribute. So I investigated Guild Wiki (original, not official), under the hopes that someone else was similarly curious before me. I found an article titled Requirement. This is the relavent bit that it had to say:
"For melee weapons, bows and spears (see the different skill types), the min. and max. damage is reduced by 1 for every point the requirement is not met. Example: A Warrior wielding a max dmg Axe (6-28) with req. 9 in Axe Mastery will only do 4-26 damage when having his Axe Mastery set to 7."For some reason, that didn't strike me as being accurate. So I decided to test it out.
The Test:
The Weapon:
Slashing 9-41 (Requires 9 Scythe Mastery)The Target:
It was not sundering.
There was no damage bonus from customization.
There was no damage bonus from an inscription (not a 15^50 or anything of that nature).
I chose this scythe for its "normalcy."
Armour 60 targets on Isle of the NamelessThe Methodology:
I started striking the target with 0 in scythe mastery, and recorded the maximum* damage and the minimum damage. After numerous blows, I would increase the attribute by 1 and begin striking anew.
The Results (attribute, damage range):
(0,1-6)
(1,1-7)
(2,1-8)
(3,2-8)
(4,2-9)
(5,2-10)
(6,2-11)
(7,2-12)
(8,2-13)
(9,7-45)
(10,8-49)
(11,8-53)
(12,9-58)
(13,10-60)
(14,10-62)
(15,10-64)
Regarding the Wiki statement:
If the wiki statement were true, at attribute 7, the damage range should have been 7-39. As you can see from the results, having the attribute lower than the weapon requirement by merely 1 reduces the damage range by much more than 1 at both the maximum and minimum values.
What Does All This Mean?
Well, it illustrates that missing a weapon requirement by even a small amount will have a tremendous impact on the damage output. It also illustrates that exceeding the weapon requirement, by as little as three points, can have a dramatic impact on the maximum damage output (though the minimum damage output is not significantly effected).
This test did not take into account mean damage, or frequency of critical hits. It wasn't intended to do so.
*It might be noteworthy to mention that I believe all the top damage results for each attribute level were the results of a “critical hit.” I believe this to be the case because of the unique sound effect that accompanied the top value hits. As one might expect, the frequency of these "critical hits" increased with higher attribute scores. I did not measure the frequency.