Concept Skill: Shield Charge
gameshoes3003
Shield Charge
5 energy
20 second recharge time
Stance. When wielding a shield, for 1...6 seconds you run 25% faster and have a 25% chance to block projectiles (wands, spears, arrows...). When this stance ends, one adjacent foe is struck for 10...55 blunt damage. (Tactics).
just as a little add-on, the damage effect will not happens if the stance is canceled out by another. This can help reduce a few spikes a little bit.
5 energy
20 second recharge time
Stance. When wielding a shield, for 1...6 seconds you run 25% faster and have a 25% chance to block projectiles (wands, spears, arrows...). When this stance ends, one adjacent foe is struck for 10...55 blunt damage. (Tactics).
just as a little add-on, the damage effect will not happens if the stance is canceled out by another. This can help reduce a few spikes a little bit.
Alex The Noble
i like it but dont you think the block should be 75% because most skills that block ar set at that and 25% isnt much of a chance to help.
i like the adjacent foe is struck for 10...55 blunt damage. But what about knocked down. Just an idea.
Anyway
/signed
like it
i like the adjacent foe is struck for 10...55 blunt damage. But what about knocked down. Just an idea.
Anyway
/signed
like it
C R A F T
I agree, being knocked down/having skills interrupted would be a big +.
I think the size of the shield should also factor into the chance to block projectiles, if it isn't already.
I think the size of the shield should also factor into the chance to block projectiles, if it isn't already.
Diddy bow
Quote:
Originally Posted by C R A F T
I think the size of the shield should also factor into the chance to block projectiles, if it isn't already.
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/signed for the skill though sounds fun ^^
OhCrapLions
Neat skill. How about a knockdown instead of damage? That being a knockdown there should be a drawback for something so unconditional.
Shield Charge
5 energy
20 second recharge time
Stance. For 1...5..6 seconds you run 50% faster and have a 75% chance to block projectiles. If you take damage from a projectile or melee attack you are knocked down. Your next melee attack activates immediately and knocks down target foe.
Shield Charge
5 energy
20 second recharge time
Stance. For 1...5..6 seconds you run 50% faster and have a 75% chance to block projectiles. If you take damage from a projectile or melee attack you are knocked down. Your next melee attack activates immediately and knocks down target foe.
Onarik Amrak
That's a good idea! The knockdown would be cool but the skill would be too cheap if it did damage and KD.
It'd also help Warriors use Steelfang Slash and may end Shock's popularity...
It'd also help Warriors use Steelfang Slash and may end Shock's popularity...
gameshoes3003
If knockdown were added here, not many victims would like it and ask for it to be nerfed. That's why I left it out though it makes perfect sense.
Also in a sense this would be better than Shock unless if you really want Conjure Lightning in your build.
ADDED:
Also the blocking is not set to 75% or else this skill would be highly favored over Deflect Arrows which most people find useless anyway.
Also in a sense this would be better than Shock unless if you really want Conjure Lightning in your build.
ADDED:
Also the blocking is not set to 75% or else this skill would be highly favored over Deflect Arrows which most people find useless anyway.
xaleo21
/signed
But does it have to be "Shield Charge"? Why not "Armed Charge"? Surely dashing and striking with a hammer could deal about the same amount of damage as a shield.
And could the damage be based on epuipped weps?
Axe /50%
Sword /50%
Shield /50%
Hammer /100%
But does it have to be "Shield Charge"? Why not "Armed Charge"? Surely dashing and striking with a hammer could deal about the same amount of damage as a shield.
And could the damage be based on epuipped weps?
Axe /50%
Sword /50%
Shield /50%
Hammer /100%
xiao1985
neat idea. Though seemed over powered abit... still too much damage though i think.
/signed
re: above: but hammers can't block incoming projectiles?
/signed
re: above: but hammers can't block incoming projectiles?
Onarik Amrak
Hammer users already have enough KDs.
OI-812
Add KD. Make it an elite if the whiners get too loud, maybe. If it goes elite, increase blocking to at least 50 percent.
/signed. Like Onarik said, Hammer users have enough KDs. Let's see some more non-hammer KD options.
Question: Would it go in Strength or Tactics? Strength, methinks - this has huge potential for abuse by a warrior secondary.
/signed. Like Onarik said, Hammer users have enough KDs. Let's see some more non-hammer KD options.
Question: Would it go in Strength or Tactics? Strength, methinks - this has huge potential for abuse by a warrior secondary.
gameshoes3003
Quote:
Originally Posted by xaleo21
/signed
But does it have to be "Shield Charge"? Why not "Armed Charge"? Surely dashing and striking with a hammer could deal about the same amount of damage as a shield. And could the damage be based on epuipped weps? Axe /50% Sword /50% Shield /50% Hammer /100% |