Lone Wolf {elite}
10 energy
30 second recharge time
Elite Stance. If there are no (living) allies nearby (includes pets), for 10...21 seconds, you attack 33% faster and are not affected by conditions. (Beast Mastery).
Concept Skill: Lone Wolf {elite}
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Originally Posted by Master Ketsu
I like this skill idea. Its power is balanced out by the fact you cant have multiple front liners with it all ganking the same target.
Only OP problem I forsee is sins...but then again this takes out SP, so it should be fine against well organized teams. |
D
i sense farmers, it would be abused simple as that... and monks have it hard enough without rangers being "Lone Wolves" in random or team arena... everyone over-extends from monks as it is, don't need this skill so people can over-extend all the time, and farming will be rigged with it
-I say NO to this skill
-I say NO to this skill
It wouldn't really be an elite-worthy skill. In PvP, with a bow, this will see no play, and with a hammer RaO will definately be used over it because of the ease in activating it and the movement speed boost; if you have to fall all the way back past your monks to activate it (unless you're the only frontliner in the build which is rare) you're already going to waste a good 10 seconds before you can actually get back into a pressuring position. As for PvE, barrage/traps are more viable in terms of soloing.
Maybe make it like a kinda VoD boost? I see problems but it's hard with an idea like this. Cool idea though!
EDIT: I forgot about X/R characters. Well, since they are losing their elite, it should be ok.
Maybe make it like a kinda VoD boost? I see problems but it's hard with an idea like this. Cool idea though!

EDIT: I forgot about X/R characters. Well, since they are losing their elite, it should be ok.
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Originally Posted by Dervish Warrior
i sense farmers, it would be abused simple as that... and monks have it hard enough without rangers being "Lone Wolves" in random or team arena... everyone over-extends from monks as it is, don't need this skill so people can over-extend all the time, and farming will be rigged with it
-I say NO to this skill |
But where would you farm with this skill?
It's a stance that can be taken off with something like wildblow.
It has a 21 second down time.
It's in Beast Mastery.
If you got 12 points in Beast Mastery, how many points do you have in another attribute with a healing skill?
Overall, I think this skill is fine.
Quote:
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Originally Posted by Dervish Warrior
i sense farmers, it would be abused simple as that... and monks have it hard enough without rangers being "Lone Wolves" in random or team arena... everyone over-extends from monks as it is, don't need this skill so people can over-extend all the time, and farming will be rigged with it
-I say NO to this skill |
Better to mitigate farming with more balanced groups of monsters then nerfing potentially good skills just because an extra 1k/hour can be made in location Z.
When I first read this i got the impression of IWAY on steroids.
Like someone else said, with a bow, this is almost completely pointless. And there are better IAS's out there. So I really don't like this skill. Good idea though, being the only one alive in your party is a great skill idea (that wasnt sarcasm)
Like someone else said, with a bow, this is almost completely pointless. And there are better IAS's out there. So I really don't like this skill. Good idea though, being the only one alive in your party is a great skill idea (that wasnt sarcasm)
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Originally Posted by tenshi_strife
yea this should be non elite cause really the condition is really hard to meet.
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Rampage as One + Lone Wolf
doesn't matter if your pet dies first, if you can get your pet far away enough, you're int he clear.
