Concept Skill: Lone Wolf {elite}

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gameshoes3003
gameshoes3003
Forge Runner
#1
Lone Wolf {elite}
10 energy
30 second recharge time

Elite Stance. If there are no (living) allies nearby (includes pets), for 10...21 seconds, you attack 33% faster and are not affected by conditions. (Beast Mastery).
Xenex Xclame
Xenex Xclame
Desert Nomad
#2
Hmm melandrus for rangers but even better?
This skill alone could make thumpers become better then hammer warriors.
Chronos the Defiler
Chronos the Defiler
Desert Nomad
#3
unless since it is called "Lone Wolf" you can add a suffix like "Cannot have a pet active."
Snow Bunny
Snow Bunny
Alcoholic From Yale
#4
Yeah...there'd have to be some sort of disadvantage to this skill. At least incorporate the "Lone" part of it. It'd be interesting if this skill could only be activated while you had a pet wolf with you, or something.
tenshi_strife
tenshi_strife
Desert Nomad
#5
"as long as there are no allies within earshot" that would be interesting lol
gameshoes3003
gameshoes3003
Forge Runner
#6
added onto skill to clear up misunderstandings.
Master Ketsu
Master Ketsu
Desert Nomad
#7
I like this skill idea. Its power is balanced out by the fact you cant have multiple front liners with it all ganking the same target.

Only OP problem I forsee is sins...but then again this takes out SP, so it should be fine against well organized teams.
gameshoes3003
gameshoes3003
Forge Runner
#8
Quote:
Originally Posted by Master Ketsu
I like this skill idea. Its power is balanced out by the fact you cant have multiple front liners with it all ganking the same target.

Only OP problem I forsee is sins...but then again this takes out SP, so it should be fine against well organized teams.
So do you like it then?
D
Dervish Warrior
Academy Page
#9
i sense farmers, it would be abused simple as that... and monks have it hard enough without rangers being "Lone Wolves" in random or team arena... everyone over-extends from monks as it is, don't need this skill so people can over-extend all the time, and farming will be rigged with it
-I say NO to this skill
RhanoctJocosa
RhanoctJocosa
Legendary Korean
#10
It wouldn't really be an elite-worthy skill. In PvP, with a bow, this will see no play, and with a hammer RaO will definately be used over it because of the ease in activating it and the movement speed boost; if you have to fall all the way back past your monks to activate it (unless you're the only frontliner in the build which is rare) you're already going to waste a good 10 seconds before you can actually get back into a pressuring position. As for PvE, barrage/traps are more viable in terms of soloing.

Maybe make it like a kinda VoD boost? I see problems but it's hard with an idea like this. Cool idea though!

EDIT: I forgot about X/R characters. Well, since they are losing their elite, it should be ok.
gameshoes3003
gameshoes3003
Forge Runner
#11
Quote:
Originally Posted by Dervish Warrior
i sense farmers, it would be abused simple as that... and monks have it hard enough without rangers being "Lone Wolves" in random or team arena... everyone over-extends from monks as it is, don't need this skill so people can over-extend all the time, and farming will be rigged with it
-I say NO to this skill
Hmmm..... farming skill.. didn't think of that.
But where would you farm with this skill?
It's a stance that can be taken off with something like wildblow.
It has a 21 second down time.
It's in Beast Mastery.
If you got 12 points in Beast Mastery, how many points do you have in another attribute with a healing skill?
Overall, I think this skill is fine.
Master Ketsu
Master Ketsu
Desert Nomad
#12
Quote:
Originally Posted by Dervish Warrior
i sense farmers, it would be abused simple as that... and monks have it hard enough without rangers being "Lone Wolves" in random or team arena... everyone over-extends from monks as it is, don't need this skill so people can over-extend all the time, and farming will be rigged with it
-I say NO to this skill
Farming should be in the backline of consideration when designing skill balance. No matter what, monsters are stupid. Their will always be way to kill them quickly.

Better to mitigate farming with more balanced groups of monsters then nerfing potentially good skills just because an extra 1k/hour can be made in location Z.
The Lurch
The Lurch
Frost Gate Guardian
#13
When I first read this i got the impression of IWAY on steroids.

Like someone else said, with a bow, this is almost completely pointless. And there are better IAS's out there. So I really don't like this skill. Good idea though, being the only one alive in your party is a great skill idea (that wasnt sarcasm)
tenshi_strife
tenshi_strife
Desert Nomad
#14
yea this should be non elite cause really the condition is really hard to meet.
gameshoes3003
gameshoes3003
Forge Runner
#15
Quote:
Originally Posted by tenshi_strife
yea this should be non elite cause really the condition is really hard to meet.
This will not be an elite because of this combo:
Rampage as One + Lone Wolf

doesn't matter if your pet dies first, if you can get your pet far away enough, you're int he clear.
A Leprechaun
A Leprechaun
Desert Nomad
#16
Hmm, it seem like it could be abused by other classes quite easily, maby up the energy cost so rangers get the benefit from expertise while other classes would struggle?

~A Leprechaun~
gameshoes3003
gameshoes3003
Forge Runner
#17
Quote:
Originally Posted by A Leprechaun
Hmm, it seem like it could be abused by other classes quite easily, maby up the energy cost so rangers get the benefit from expertise while other classes would struggle?

~A Leprechaun~
GREAT IDEA!
I'll go do that.