Fury in CPL, Anet Fails Again
selber
I don't think it was only a marketing issue. ArenaNet also never introduced the tools to run 3rd-party-tournments or -ladders in a smooth way. It's really hard to set up such stuff. Also, a system in the game itself for Sealed Decks or locking campains or certain skillsets would have been handy.
I was hoping a bit for the GW-Serveremulator, but it seems ANet has solved this "issue" (..).
The current ATS-system is very bad marketed, not accepted by the players and was introduced way too late.
I was hoping a bit for the GW-Serveremulator, but it seems ANet has solved this "issue" (..).
The current ATS-system is very bad marketed, not accepted by the players and was introduced way too late.
zwei2stein
Quote:
Originally Posted by lyra_song
Fury is basically this:
Spawn....Veteran kills you....you die....respawn. The end. |
Maybe because there is not enough of people, for beta it was not tiered.
LONGA
Strange thing that game in Beta state got into CPL. Cant say much about Fury because I only seen those teaser on their website.
Sure that big competition will give the game quiet a reputation.But isn't 3 million(a million if they count the box not account) copy of GW sold already enough to keep the game running.
Sure that big competition will give the game quiet a reputation.But isn't 3 million(a million if they count the box not account) copy of GW sold already enough to keep the game running.
Snow Bunny
I've been reading up a lot on Fury. Seems like if you don't get in on it early, you're sort of fcuked if you want to play. It also appears that the rank system is random...spawn, die, indeed.
And call me pessimistic, but the game types are uninspired. Non-Tiered gameplay isn't really fun after a while....
GW's PvP is essentially dead, and god knows what's going to happen with GW:EN. This is because of ANet's willingness to cater to different gamer types, and subsequently, it upsets those who prefer to play one over the other.
You have rank elitists, and you have pve'ers whining about rank elitism.
It appears that ANet is getting loaded up with a more professional marketing team. If this is the case, and if GW2 will hold up the "no fees" credo, as well have different teams monitoring pve and pvp seperately, then ANet could truly produce a legendary game in GW2.
Seeing as how most mmo's are vastly similar these days, to produce a completely new title like ANet has is a respectable degree of success, despite their mistakes with the pvp audience.
And why the hell are you bringing Gaile into this? She's PR! Go yell at Izzy or something, Gaile's a PR rep, and she tells us what ANet wants her to tell us. If pvp is imba (which it is), you can't really complain to the person that serves as communication between playerbase and company, as she doesn't have the last word. =/
And call me pessimistic, but the game types are uninspired. Non-Tiered gameplay isn't really fun after a while....
GW's PvP is essentially dead, and god knows what's going to happen with GW:EN. This is because of ANet's willingness to cater to different gamer types, and subsequently, it upsets those who prefer to play one over the other.
You have rank elitists, and you have pve'ers whining about rank elitism.
It appears that ANet is getting loaded up with a more professional marketing team. If this is the case, and if GW2 will hold up the "no fees" credo, as well have different teams monitoring pve and pvp seperately, then ANet could truly produce a legendary game in GW2.
Seeing as how most mmo's are vastly similar these days, to produce a completely new title like ANet has is a respectable degree of success, despite their mistakes with the pvp audience.
And why the hell are you bringing Gaile into this? She's PR! Go yell at Izzy or something, Gaile's a PR rep, and she tells us what ANet wants her to tell us. If pvp is imba (which it is), you can't really complain to the person that serves as communication between playerbase and company, as she doesn't have the last word. =/
DreamWind
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Originally Posted by Etta
And what's this got to do with Gaile? She's a PR not Ad or Marketing.
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Thus the probability of a bigger market did not happen and the game didn't live up to its potential.
Theus
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Originally Posted by Snow Bunny
I've been reading up a lot on Fury. Seems like if you don't get in on it early, you're sort of fcuked if you want to play. It also appears that the rank system is random...spawn, die, indeed.
And call me pessimistic, but the game types are uninspired. Non-Tiered gameplay isn't really fun after a while.... |
Trying reading up a little bit harder.
lyra_song
Quote:
Originally Posted by Theus
A robust matchmaking system that ensures players always fight opponents of equal skill and experience
Trying reading up a little bit harder. |
Its better than GW, but certainly its not perfect and overmatched opponents occur.
Snipped from a Fury forum posted 7-22:
Quote:
Has this not been implemented for Beta or something? From the officla Fury website: "We understand that combat against other humans is only fun if the fight is fair, so our dynamic matchmaking system will always ensure a competitive contest against opponents of similar skill and playing experience." and: "A robust matchmaking system that ensures players always fight opponents of equal skill and experience" Okay, that sounds pretty good. I roll my character. Complete the extremely bare-bones "training", and then head into Bloodbath arena. Bloodbath game #1: A small game in a small map. There are a bunch of new players like myself . . and one player with more life, higher-level equipment, and high level abilities. That player beats everyone with no effort, proving unkillable by the rest of us even with as many as 3 people attacking her at the same time. No surprise when that player wins the match. I get exactly one fight not involving that player as she runs from red dot to red dot killing people almost as fast as they spawn. The radar makes it impossible to even avoid somebody like that. Well . . . I really have no way of knowing if that was a player of similar skill, since it clearly wasn't a player of similar experience. At least I still gain character advancement from the fight, though I kind of thought the game was supposed to be more about the fighting than the character advancement. Maybe this fight was just a fluke, though. Bloodbath #2: Game #1 DID turn out to be a fluke . . . a fluke in that there was only one player way advanced over me. In game #2, there was exactly one other player who wasn't way ahead of me in life, gear, and abilities . . and I only saw that player twice the whole game for a brief moment before they got 2-shot by one of the more advanced players, which was pretty much my own experience that whole game as well. Spawn . . red dot rushes towards me right away on the radar . . die in a fight that no amount of skill is going to win for me because of the inequalities . . repeat. I decide to try a Vortex game next, after getting more abilites and making a "group" template. However, with scant instruction and no idea what I was doing, I basically spent the whole game running in circles trying to catch up to the action. Doing nothing for my team really bugs me in team games, and I had zero fun playing it. That will probably change once I have a clue what to do, though. The problem this time being my ignorance of the game type rather than anything from the matching system, though the lopsided victory the other team scored might have been the result of that as well for all I know or could tell. Oh well! Back to Bloodbath, then. Bloodbath #4: This game was the worst of the lot, to the point that I am here posting how bad it is. There was one player so far advanced from everyone else in the game that he was literally un-killable by anyone in there, or by any combination of people who I saw attack him at the same time. To make it worse, for whatever reason, he decided to be a jerk and follow me around killing me for the easy points, since there was literally nothing that I could do to overcome the inequalities in our character's stats, gear, and abilities. Every time I spawned, he was on me again in seconds, the only delays being the few times he was still in the middle of mowing down somebody else . . or even several somebody else's at the same time. With the radar, I could not even avoid him to try and find even a remotely even fight. Okay, so I have played in only 4 battles and only 3 Bloodbaths, and these people who have clearly been playing far, far longer are "of equal skill and experience"???? These people aren't even "of similar skill and playing experience"! There is nothing to do in this game but fight the other players, but if fighting the other players is going to be about gear and who is the farthest ahead in their stats because the matching system can't tell the difference between a brand-new player with no gear and an advanced player with advanced stuff, then a lot of new players just aren't going to bother spending the time to play this game long enough to catch up. This game is about the fighting, and the fighting just stinks because the matching system is so poor. |
But whats happening is the pool of veterans overshadows all new players and theres not enough to match properly, so you end up with badly matched games.
Its basically the wall of difference in experience that kills newbies and makes it frustrating to get into it. Guild Wars PvP has the same problem, Fury being much more pvp based will have a bigger problem with it as time progresses.
Chaz Rea
The issue of fighting higher ranked people is mainly due to the low population of beta - the matchmaking system is forced to match different ranked people in order to get games occuring quickly. Hopefully that should be better when the game gets a greater population of players. That being said, one of the major factors in the game is knowledge of the maps and skills, which means although players may be evenly ranked, people from alpha and pre-beta will easily dominate most of the newer players.
The difference is ranks isn't a huge problem, its possible to reach rank 8 (the rank with the highest equip points) within a few days of play, so most people who do not instantly quit will be able to hold their own against the better players pretty quickly.
The difference is ranks isn't a huge problem, its possible to reach rank 8 (the rank with the highest equip points) within a few days of play, so most people who do not instantly quit will be able to hold their own against the better players pretty quickly.
glountz
Quote:
Originally Posted by Snow Bunny
GW's PvP is essentially dead, and god knows what's going to happen with GW:EN. This is because of ANet's willingness to cater to different gamer types, and subsequently, it upsets those who prefer to play one over the other.
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But they could change for GWEN.
Maybe PVE devs will make imba but PVE only SF-like skills, while PVP Devs will focus on changing balance for GWEN while introducing a limited number of PvP usable skill.
They put a lot of effort in GWEN. Maybe their work will pay. Or maybe not. Nighfall failed, IMO, by turning the Skill>time spent credo into a grindfest, even in PvP, through grind farmed titles (and they had the HA /rank example, but they didn't seem to understand the issue that, a grindable thing will be farm-exploited no matter the effort they do).
Maybe GWEN will repair the GW machine. But it could also turn it into a nightmare.
For my part, GWEN will be the expansion, the breakpoint that will get me to buy GW2 or not.
If GWEN fails, by improving again grind over skill and balance, I will definitively abandon ANet and I won't rejoice GW2 playerbase.
Buster
It is always a matter of opinion of what a player thinks of his/her game but getting into the CPL wether you feel a game is bad or not is a huge plus for any game.
Kakumei
Quote:
Originally Posted by lyra_song
huge block of text
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Frantic-Sheep
Lawl @ CPL.
I'm sorry, they have World in Conflict as main event, which isnt even out yet. And doesn't seem to deliver what they promised, or at least not in the competitive scene. According to many testers and magazines. Which was in my opinion a stupid decision. They have FEAR (yay), and ditched some old games (which isn't particularly bad, but it is in this case).
And Fury is there for the spectators to join in, not a main stage event. They did it before didn't they? (cant recall what show/event.. PAX?).
I would say, please first go test, and balance shit out, let players practice the flow of the game, so we can have/see exciting matches. Not just some people who played the Beta and have a headstart, or some unbalancing and untested game in a grand gaming championship.
But yeah, would be fun to see GW having 3rd party tournaments, and its good Fury does their thing. Just that CPL is bad. 's all.
I'm sorry, they have World in Conflict as main event, which isnt even out yet. And doesn't seem to deliver what they promised, or at least not in the competitive scene. According to many testers and magazines. Which was in my opinion a stupid decision. They have FEAR (yay), and ditched some old games (which isn't particularly bad, but it is in this case).
And Fury is there for the spectators to join in, not a main stage event. They did it before didn't they? (cant recall what show/event.. PAX?).
I would say, please first go test, and balance shit out, let players practice the flow of the game, so we can have/see exciting matches. Not just some people who played the Beta and have a headstart, or some unbalancing and untested game in a grand gaming championship.
But yeah, would be fun to see GW having 3rd party tournaments, and its good Fury does their thing. Just that CPL is bad. 's all.
Age
It was bound to happen it was just a matter of time.I would like to know where is Alex's replacement as NCsoft being the license holders of the game.It is them who hold the purse strings for Anet.I wouldn't say segregating pve and pvp are the answer.
Lonesamurai
For information Age, Martin Kerstein is Alex Weekes replacement at NCSoft and has already done a lot on guru and also did a 2 hour Q&A session during my show this evening on the sanitarium, of which the transcript will be up and hosted 2moro aswell as the show...
We even discussed the lack of third party leagues for GW and it seems it is an issue with ANet as NCSoft would very much like it to happen, but he also said that something with EGL or another gaming league may still happen now big changes are coming
We even discussed the lack of third party leagues for GW and it seems it is an issue with ANet as NCSoft would very much like it to happen, but he also said that something with EGL or another gaming league may still happen now big changes are coming
Diablo???
as any game that hasn't been released yet, we'll just have to wait and see...
Age
^Rly.I haven't seen or read any of Martins posts here and I wonder what other changes.
Agyar
Quote:
Originally Posted by lyra_song
I LOLed at that so much....what a joke.
Its better than GW, but certainly its not perfect and overmatched opponents occur. Snipped from a Fury forum posted 7-22: My experience with it is the same, Spawn, get killed, respawn. No fun, no chance to learn, everyone's a jerk. No Thanks, not my game. But whats happening is the pool of veterans overshadows all new players and theres not enough to match properly, so you end up with badly matched games. Its basically the wall of difference in experience that kills newbies and makes it frustrating to get into it. Guild Wars PvP has the same problem, Fury being much more pvp based will have a bigger problem with it as time progresses. |
Quote:
Originally Posted by Kakumei
This was my experience with Fury, down to the letter. I place the blame pretty heavily on the complete lack of introduction and training, however--their "training" consists entirely of "this is how you move ok choose your profession k good luck have fun"
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To answer your misinformed rantings, the matchmaking system ISN'T perfect at the moment, on account of two reasons. Firstly, the fact that the population and rank spread in the beta population makes it difficult to match games entirely with equal (and close to equal) ranks. The system works much like GW's GvG system (currently) where it looks for equal ranks and after time, if it cannot find them, matches you against a broader range of players. And once again, since this is a beta, not as many people are joining and starting characters every day, so chances are you will have some matches against people who have high ranked characters after weeks of play. It's just a product of the low population.
Secondly, the matchmaking system itself is only a shell of what it will eventually be, since (as you would know if you actually read the beta forums) the current build of Fury being used in the open beta and preview weekends is months behind the one being developed internally. This system is in place to provide the beta with a more stable environment to test, while the content department continues to add things to the game and improve features (which add more bugs). The matchmaker is undergoing huge changes and is eventually going to be capable of matching not only against rank but against individual skill based upon your statistics, which the game will record. Couple this with a larger population of more varied ranks and you will see less and less of these one-sided matches.
The third issue you highlight, that of a steep initial learning curve, is already being addressed by both the developers and the beta testers. It has been highlighted as an issue by the testing community and forwarded to the developers for their attention in the upcoming build. Hopefully, new builds (and release) will have a better tutorial that actually teaches the game play modes, the trial system and even more about the skills themselves.
The fact is that all of these "problems" you identify and use to disqualify the game are part of the reason the beta exists - to test and provide feedback to the developers. Ultimately, if a PvP based RPG/MMO interests you at all, there's no reason why these issues should put you off from playing, unless you have huge problems swallowing your pride for the sake of improving the game.
Edit: Decided for further clarification I'd bold a few important points in the post.
lyra_song
Quote:
Originally Posted by Agyar
Wow! A game in the first part of it's open beta isn't perfect?! HOW IS THIS POSSIBLE?!
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Quote:
To answer your misinformed rantings, the matchmaking system ISN'T perfect at the moment, on account of two reasons. Firstly, the fact that the population and rank spread in the beta population makes it difficult to match games entirely with equal (and close to equal) ranks. The system works much like GW's GvG system (currently) where it looks for equal ranks and after time, if it cannot find them, matches you against a broader range of players. And once again, since this is a beta, not as many people are joining and starting characters every day, so chances are you will have some matches against people who have high ranked characters after weeks of play. It's just a product of the low population. |
*checks*
Quote:
Secondly, the matchmaking system itself is only a shell of what it will eventually be, since (as you would know if you actually read the beta forums) the current build of Fury being used in the open beta and preview weekends is months behind the one being developed internally. This system is in place to provide the beta with a more stable environment to test, while the content department continues to add things to the game and improve features (which add more bugs). The matchmaker is undergoing huge changes and is eventually going to be capable of matching not only against rank but against individual skill based upon your statistics, which the game will record. Couple this with a larger population of more varied ranks and you will see less and less of these one-sided matches. |
Quote:
The third issue you highlight, that of a steep initial learning curve, is already being addressed by both the developers and the beta testers. It has been highlighted as an issue by the testing community and forwarded to the developers for their attention in the upcoming build. Hopefully, new builds (and release) will have a better tutorial that actually teaches the game play modes, the trial system and even more about the skills themselves. |
Quote:
The fact is that all of these "problems" you identify and use to disqualify the game are part of the reason the beta exists - to test and provide feedback to the developers. Ultimately, if a PvP based RPG/MMO interests you at all, there's no reason why these issues should put you off from playing, unless you have huge problems swallowing your pride for the sake of improving the game. |
Kakumei
Quote:
Originally Posted by Agyar
Wow! A game in the first part of it's open beta isn't perfect?! HOW IS THIS POSSIBLE?!
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Quote:
To answer your misinformed rantings, the matchmaking system ISN'T perfect at the moment, on account of two reasons. Firstly, the fact that the population and rank spread in the beta population makes it difficult to match games entirely with equal (and close to equal) ranks. The system works much like GW's GvG system (currently) where it looks for equal ranks and after time, if it cannot find them, matches you against a broader range of players. And once again, since this is a beta, not as many people are joining and starting characters every day, so chances are you will have some matches against people who have high ranked characters after weeks of play. It's just a product of the low population. |
Quote:
(as you would know if you actually read the beta forums) |
Quote:
The third issue you highlight, that of a steep initial learning curve, is already being addressed by both the developers and the beta testers. It has been highlighted as an issue by the testing community and forwarded to the developers for their attention in the upcoming build. Hopefully, new builds (and release) will have a better tutorial that actually teaches the game play modes, the trial system and even more about the skills themselves. |
Quote:
there's no reason why these issues should put you off from playing |
Agyar
Quote:
Originally Posted by lyra_song
Also a game thats just not fun for me in its current state.
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Quote:
Originally Posted by lyra_song
Ya..didnt i just say that?
*checks* |
Quote:
Originally Posted by lyra_song
Thats nice to know.
Again, thats good to know. |
Quote:
Originally Posted by lyra_song
Its not fun. It just isn't. If it was fun, i wouldnt mind helping them make it better. But its not...Just not for me.
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Originally Posted by Kakumei
Haha, looks like I struck a nerve. How dare they criticize my beloved baby!
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Originally Posted by Kakumei
Okay, I played against people better than me after waiting for over a half-hour just to enter one game, so you're right about the lack of population. This doesn't make the game any more fun though so????
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Quote:
Originally Posted by Kakumei
Why the hell should I have to read the forums to enjoy a game?
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Quote:
Originally Posted by Kakumei
Okay good? I know it's a beta, I know they're likely going to fix problems, but that doesn't change the fact that at the moment, the game is an awful unfun pile of crap.
What if those issues make the game not fun to play? I think that's a pretty good reason. |
miles
i thought it was a pre-beta...
anyways, guildwars failed at drawing attention to the fact that they had an unbelievable pvp system, albeit sometimes buggy, was far superior and completely original in comparison to anything else on the market at the time. Its been stated time and time again that an overwhelming percentage of the players did not even know the game had a PVP side, let alone buy the game for that reason. Sad as the game was really fun and slowly has died.
More importantly though a new genre was made with guildwars, and many of us our looking for these up and coming games. I know that I am very anxious to play these games as they come out, to hopefully fill the shoes where guildwars once stood.
anyways, guildwars failed at drawing attention to the fact that they had an unbelievable pvp system, albeit sometimes buggy, was far superior and completely original in comparison to anything else on the market at the time. Its been stated time and time again that an overwhelming percentage of the players did not even know the game had a PVP side, let alone buy the game for that reason. Sad as the game was really fun and slowly has died.
More importantly though a new genre was made with guildwars, and many of us our looking for these up and coming games. I know that I am very anxious to play these games as they come out, to hopefully fill the shoes where guildwars once stood.
acidic
yes gw had a good idea going but has now failed because they tried to cater to everybody.
In case they haven't gotten the message:
YOU CAN'T BALANCE PVP AND PVE WITHOUT SEPARATING THE SKILL SET
In case they haven't gotten the message:
YOU CAN'T BALANCE PVP AND PVE WITHOUT SEPARATING THE SKILL SET
Shadow
You can, because theoretically anything is possibly. It's just that no one has managed to pull it off.
lyra_song
Quote:
Originally Posted by Agyar
Like I said, for the sake of making the release game fun, why not persevere just a little and provide some productive feedback on the forums. While I know many people treat betas as just a free preview of the game, there is testing to be done and reports to be made. It's an integral part of the game's development and a chance for the player base to really have some input. But just giving up within the first hour because you aren't winning matches isn't going to help anybody.
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I didnt have fun on Fury. It didnt grow on me. It wasnt fun on my first try. It was frustration and annoyance.
beta or not, the core of the game didnt appeal to me.
Phantom Gun
Quote:
Originally Posted by black_mischief
Fury CR is managed by 1 former NCSoft Employee and the legendary JR, former GW player. They got Fury into the CPL and it's not even out yet.
Guild Wars has been out for 2 god damn years and there has still been almost 0 3rd party tournaments, and a constantly changing, floundering competitive system. It's amazing how Guild Wars/Anet can create a gaming category (CORPG) and then watch WoW/Fury/everyone else do things right while this game dies on the vine. When will someone at this company get a F'ing clue? Lern2bizness. http://www.prnewswire.com/cgi-bin/st...4637072&EDATE= |
As a side note I enjoy both parts of the game. Anyway whatever. Seriously though if some of you hate GW that much then MOVE ON!!! Find something you enjoy. Unless ofcourse you enjoy ranting about GW all day, then I got nothing for you.
Frantic-Sheep
Hey, look at the PAX event, looks like a fun thing done by ANet .
Snow Bunny
Quote:
Originally Posted by lyra_song
I didnt have fun on Fury. It didnt grow on me. It wasnt fun on my first try. It was frustration and annoyance.
beta or not, the core of the game didnt appeal to me. |
Avarre
Cut down on the debate about Fury itself - game discussion this forum may be, but it's meant for Guild Wars discussion. That said, I can't see how anyone actually has trouble with rank issues, since it's beyond easy to advance.
Guild Wars was pretty close in Prophecies, but adding so many more skills and effects is like dropping your game onto a roulette wheel and hoping it ends up on 'balance'.
Quote:
Originally Posted by Shadow
You can, because theoretically anything is possibly. It's just that no one has managed to pull it off.
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Chop it Off
Quote:
Originally Posted by acidic
YOU CAN'T BALANCE PVP AND PVE WITHOUT SEPARATING THE SKILL SET |
Anarkii
Fury is currently pretty terrible and I expect it to do much worse than even Vanguard unless there's some serious design changes.
zwei2stein
Come on, people, you know you want to love Fury.
How else are we going to get rid of PvPers?
How else are we going to get rid of PvPers?
EPO Bot
No kidding! pvp ers are never satisfied.Essentially, every loss they take is Anet's fault. Always.
Longasc
I think GW is not really a competitive game. It never really was, and it changed significantly over time.
It never got the love and effort a PvP game requires if it wants to thrive. It is now much more focused towards PvE than ever and PvP got almost no love over the years.
I do not really count skillbalances and new maps as new PvP content. They are just the necessary basics of PvP. New classes and skills can be called new content maybe, but these are shared with PvE.
The latest additions to PvP:
1. Faction Battles: Casual PvP
2. Hero Battles: Solo PvP one vs one - some say it is no proper PvP, but it is not PvE either
3. Automated Tournaments - should have been there from the start, not after the 3rd campaign, tbh. And they are still in a rather shabby and sad state.
I am sorry, but changing HA from 8 to 6 and back to 8 or adding/removing Kill Count does not really add too much new pvp content...
As is the sad state of the ladder, it was always a bit meaningless. With AT's it is now worth even less.
This said, they COULD have done much much more for PvP:
Much more new game modes.
More arenas.
Really good and working automated tournaments.
better pvp rewards.
With this lack of enthusiasm, how can GW become part of leagues like the ESL e.g.?
At the moment ANet is still putting a lot of work into their dwindling PvP community. IMO they have to make a proper design decision for GW2: PvE game or PvP game?
PvE gamers get most of the new stuff, but always have to cry because of necessary nerfs because of PvP. I guess Ritualists will soon cry in agony if they continue to butcher, sorry balance, stuff once it is identified a problem. This often lacks any love for PvE.
On the other hand, PvP gets nothing else than balances, nothing else at all, I feel much more meaningful additions to GvG, HA and tournaments should have been there for ages by now. Really new stuff. Not a constant build and skills debate.
So both sides of gameplay suffer from neglection or because of the other, and PvE and PvP players go at each other's throat in forums, with a lot of drama involved.
They have to respect both sides or focus on one.
GW2 seems to become a PvE game, more mmo standard style. With a lot of VEERY casual PvP, World Battles seems to be like Alliance Battles in their basics.
But you will have everything unlocked from the start for PvP. At least they said so.
But this seperation of a huge crowd of casual PvP and PvE players and more sophisticated PvP players is going to have the same problems as GW1.
They should make the PvP part a game of its own. If they mix it with the PvE/MMO part again, the crap starts flying again, too.
It never got the love and effort a PvP game requires if it wants to thrive. It is now much more focused towards PvE than ever and PvP got almost no love over the years.
I do not really count skillbalances and new maps as new PvP content. They are just the necessary basics of PvP. New classes and skills can be called new content maybe, but these are shared with PvE.
The latest additions to PvP:
1. Faction Battles: Casual PvP
2. Hero Battles: Solo PvP one vs one - some say it is no proper PvP, but it is not PvE either
3. Automated Tournaments - should have been there from the start, not after the 3rd campaign, tbh. And they are still in a rather shabby and sad state.
I am sorry, but changing HA from 8 to 6 and back to 8 or adding/removing Kill Count does not really add too much new pvp content...
As is the sad state of the ladder, it was always a bit meaningless. With AT's it is now worth even less.
This said, they COULD have done much much more for PvP:
Much more new game modes.
More arenas.
Really good and working automated tournaments.
better pvp rewards.
With this lack of enthusiasm, how can GW become part of leagues like the ESL e.g.?
At the moment ANet is still putting a lot of work into their dwindling PvP community. IMO they have to make a proper design decision for GW2: PvE game or PvP game?
PvE gamers get most of the new stuff, but always have to cry because of necessary nerfs because of PvP. I guess Ritualists will soon cry in agony if they continue to butcher, sorry balance, stuff once it is identified a problem. This often lacks any love for PvE.
On the other hand, PvP gets nothing else than balances, nothing else at all, I feel much more meaningful additions to GvG, HA and tournaments should have been there for ages by now. Really new stuff. Not a constant build and skills debate.
So both sides of gameplay suffer from neglection or because of the other, and PvE and PvP players go at each other's throat in forums, with a lot of drama involved.
They have to respect both sides or focus on one.
GW2 seems to become a PvE game, more mmo standard style. With a lot of VEERY casual PvP, World Battles seems to be like Alliance Battles in their basics.
But you will have everything unlocked from the start for PvP. At least they said so.
But this seperation of a huge crowd of casual PvP and PvE players and more sophisticated PvP players is going to have the same problems as GW1.
They should make the PvP part a game of its own. If they mix it with the PvE/MMO part again, the crap starts flying again, too.
DarkNecrid
I'm pretty sure Guild Wars doesnt get into tournament leagues because ArenaNet doesn't allow Guild Wars to be used for any tournament outside of ones it runs.
Ravenholm
Any one do the fury weekend
Burton2000
I tried fury at the weekend and I really found it hard to play. I was completely clueless to what I had to do and just kept being owned by all the higher rank people. Not fun to play
Faer
Quote:
Originally Posted by EPO Bot
No kidding! PvE'ers are never satisfied.Essentially, every loss they take is the PvP'ers fault. Always.
|
Pull up a chair, everybody! It's that time again! Time to play the Blame Game!
Honestly, when will people on this site grow up?
Akuma
Quote:
Originally Posted by Faer
I believe that about covers it.
Pull up a chair, everybody! It's that time again! Time to play the Blame Game! Honestly, when will people on this site grow up? |
lyra_song
PvP is in such a bad place. I think its just karma
Anyway....to the OP of this nonesensical derailed thread.
Theres no direct correlation between Fury getting into CPL to Anet failing.
Fury is pure PvP. Hell, its a hack-slash practically FPS game.
Guild Wars is not. The PvE side of Guild Wars gives it a significantly different focus.
Its like saying....Lance Armstrong won the Tour De France, which means Jeff Gordon failed. One is obviously focused on the Tour De France, the other is not, even if both are "racers".
Compare apples to apples.
If Guild Wars was completely PvP then your statements would actually hold water.
Anyway....to the OP of this nonesensical derailed thread.
Theres no direct correlation between Fury getting into CPL to Anet failing.
Fury is pure PvP. Hell, its a hack-slash practically FPS game.
Guild Wars is not. The PvE side of Guild Wars gives it a significantly different focus.
Its like saying....Lance Armstrong won the Tour De France, which means Jeff Gordon failed. One is obviously focused on the Tour De France, the other is not, even if both are "racers".
Compare apples to apples.
If Guild Wars was completely PvP then your statements would actually hold water.
Alex the Great
i read a post somewhere on guru that a 3rd party wanted to sponser a tourny, i'll have to go find that.