Heroes' Ascent Test Week

Snype

Snype

Krytan Explorer

Join Date: Jan 2006

.:Pro Guildhopper:.

Mo/Me

I'm suprised no one has made a thread about this yet, and if someone did feel free to delete this.

Quote:
Heroes' Ascent Test Week 2 August 2007
As part of our continuing practice of reviewing and refreshing PvP gameplay mechanics, we're launching another test week featuring changes to the Heroes' Ascent area. We'll be looking for your feedback about the HA changes after they roll out this week and as always will give them full consideration in subsequent potential updates and revisions.
Getting rid of Kill Count maybe?

Despozblehero

Despozblehero

Frost Gate Guardian

Join Date: Jan 2006

Me/

Finally... but really they gotta test it? like whats wrong isnt completely obvious? but hopefully it will make HA fun again.

pigdestroyer

pigdestroyer

Wilds Pathfinder

Join Date: Jan 2006

Los Chavos Del [ocho]

W/

this is pretty interesting, hopefully they got rid of killcount wich is by far the worst objective in HA.

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

maybe they'll try 10v10

probably gunna get rid of heroes since most high rank HA players can't defeat this game's godly AI *rolls eyes*

Vermilion

Vermilion

Wilds Pathfinder

Join Date: Mar 2006

NY

It has to be a change to kill count..yeah. I don't know about heroes though, we'll see. Regardless, Anything>nothing. (probably)

Rohan

Rohan

Frost Gate Guardian

Join Date: Aug 2006

Wasted Days [wD]

Whens this gonna start?

Razz L Dazzle

Frost Gate Guardian

Join Date: Nov 2006

Peanut Butter Toasts [pT] Unknown Phenomenon [vK]

R/Mo

Novel idea.....


12 months ago

tacitus

tacitus

Frost Gate Guardian

Join Date: Dec 2006

scotland home of the brave!

steel phoenix [stp]

Hopefully kill count will be finally removed.

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

Yeah, i did most of my HA'ing before kill count and when i wanted to finish up getting rank 3 killcount came in. Never did HA since i got r3-.- hopefully killcount will get removed

Lord Mendes

Lord Mendes

Jungle Guide

Join Date: Nov 2005

Derka-Derka Land

Steel Phoenix (StP)

E/

Quote:
Originally Posted by tacitus
Hopefully kill count will be finally removed.
very deep...

Theus

Jungle Guide

Join Date: May 2005

W/Mo

Several Months FAR too late.

AlienFromBeyond

Jungle Guide

Join Date: Dec 2005

Heros of Titans Realm [HotR]

W/

Quote:
Originally Posted by Theus
Several Months FAR too late.
You know, they could just not do this at all. Talk about looking a gift horse in the mouth.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

I wonder if that means we'll be seeing a skill update tonight (or tomorrow)...

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by Jetdoc
I wonder if that means we'll be seeing a skill update tonight (or tomorrow)...
I really really hope not. when they balance HA it tends to... ummm.... break PvE

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by AlienFromBeyond
You know, they could just not do this at all. Talk about looking a gift horse in the mouth.
It's too late anyways. HAers have gone to greener pastures, and unless the skill balance redefined the universe, it won't help.

Burton2000

Burton2000

Wilds Pathfinder

Join Date: Oct 2005

A cardboard box in England

Men Of Substance [YMCA]

Mo/Me

From gailes talk page if no ones already posted:
Here are details of what will be changed for this play-balance test week:

* Removed Broken Tower from the map rotation.
* Removed Burial Mounds from the map rotation and replaced it with Fetid River, a new 8v8 Annihilation map that has a Priest.
* Removed Sacred Temples from the map rotation and replaced it with the Antechamber, a new 8v8 Control Point map.
* Added Forgotten Shrines, a new 8v8 Control Point map, to the map rotation after Unholy Temples.
* Changed the Courtyard's game type from Kill Count to King of the Hill.

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

Sounds promising to me. I think it would be a shame for them to remove Sacred Temples though.

pigdestroyer

pigdestroyer

Wilds Pathfinder

Join Date: Jan 2006

Los Chavos Del [ocho]

W/

wow new maps, thats amazing, cant wait to try them.

allience

allience

Krytan Explorer

Join Date: Nov 2005

Mo/Me

they should put back king of the hill at hoh. the capture points maps will be just as hated as kill count. and 100% this is not a "Test" week. remember last time they did a so called "test" week? and they let us have kill count till now AND the crap hoh? so yea, update should say: removed kill count and replaced it with something just as unwanted.

i'm not looking forward to this week. i've thought for a long time they'd replace kill count with capture points, turning HA in to a disgusting mix of hero battles and AB. i hoped they'd realise it's stupid and just give us back old HA as it was, 8v8 with king of the hill but of course, it's not gonna happen.

no wonder these days half the population of heroes ascent IS actually HEROES. hello olias!

Dragonious

Lion's Arch Merchant

Join Date: Jun 2005

Hot Springs, AR

Dei Victorae [dV]

R/W

Wow. Kudos to ANET. No more kill count, a king of the hill map, and the antichamber which sounds like a beastly final map.

Kurald Galain

Frost Gate Guardian

Join Date: Oct 2005

Fishermans Haven

[DVDF]

Mo/

I think Sacred was the better relic run map - shoulda removed Unholy Temples instead. Oh well.

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

Don't bring back holding at halls, DON'T BRING BACK HOLDING AT HALLS. (The old school type)

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

I always loved Killcounts, I'm really unhappy about seeing them go. They were the most exciting, most tactical battles (excluding hoh capture points). Even if the best team wasn't necessarily winning all rounds, and random gankfests happened, it was a great fun to play. Much better than a ball-up-fest of King of the Hill.

Can't wait to see new maps, finally it's some serious real HA changes. <excited>

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

If they want people to test HA for a week, they should remove all fame and rank for that week, so it's possible for people to find a group : /

orthrus

i am lurking

Join Date: Sep 2005

At home

Mo/

Quote:
Originally Posted by Yawgmoth
I always loved Killcounts, I'm really unhappy about seeing them go. They were the most exciting, most tactical battles
i lol'd

Quote:
Originally Posted by Omniclasm
If they want people to test HA for a week, they should remove all fame and rank for that week, so it's possible for people to find a group : /
if they'd do that, the people would just make flist/alliance pugs, it wont change much

gasmaskman

gasmaskman

Krytan Explorer

Join Date: Jun 2006

None, I don't play anymore.

Mo/W

NEW MAPS?!!! Sweeeeeeeeeeeeeeeeeeeeeeeeeeeeet.

No more kill count is amazing, just need to see the skill balance.

Quote:
Don't bring back holding at halls, DON'T BRING BACK HOLDING AT HALLS. (The old school type)
Why would they?

Nurse With Wound

Nurse With Wound

None More Negative

Join Date: May 2006

Steel Phoenix [StP]

Quote:
Originally Posted by Yawgmoth
I'm really unhappy about seeing them go. They were the most exciting, most tactical battles (excluding hoh capture points).
HAHAHAHA. Good joke there, thanks for my daily comedy dose.

Move in the right direction. Definitely, anything is better than spike-promoting, horribly broken killcount idea. New maps sounds promising, and cap-points, when executed properly ( good map ) will be interesting addition to rotation. For one, they discourage spike gimmicks ( r-spike f.ex. splits horribly ), also hero-based builds will have problems with them. But if they will be a good thing that appears to be seen...

Anyway, killcount gone. Kick heroes out of PVP and fix most popular broken gimmicks - next on the list please.

AlienFromBeyond

Jungle Guide

Join Date: Dec 2005

Heros of Titans Realm [HotR]

W/

Quote:
Originally Posted by Zinger314
It's too late anyways. HAers have gone to greener pastures, and unless the skill balance redefined the universe, it won't help.
Can't say I'm too sad about that.

Nomme Moon

Frost Gate Guardian

Join Date: May 2007

Not sure I'm too fond of the fact that 2 of the 3 new maps are Capture point, but new is new. Sounds good.

phoenixtech

Frost Gate Guardian

Join Date: Jun 2006

Just get rid of all 3-way maps and I'll be fine with it. Too much gank-fest and luck involved. Capture point maps are fine since you can weed out some highly defensive builds that can't split with them.