Update - Thursday, August 02, 2007

Indian

Indian

Wilds Pathfinder

Join Date: Oct 2005

[SWIM]/[HooD]/[RFE]

Me/

Heroes' Ascent Update

As a part of this play-balance test week, we’ve made the following changes to Heroes' Ascent:

* Removed Broken Tower from the map rotation.
* Removed Burial Mounds from the map rotation and replaced it with Fetid River, a new 8v8 Annihilation map that has a Priest.
* Removed Sacred Temples from the map rotation and replaced it with the Antechamber, a new 8v8 Control Point map.
* Added Forgotten Shrines, a new 8v8 Control Point map, to the map rotation after Unholy Temples.
* Changed the Courtyard's game type from Kill Count to King of the Hill.

Miscellaneous

* To prevent exploitation of the Nightfall starter mission and quests, the gold rewards for the "Take the Shortcut," "Rally the Recruits," "Quiz the Recruits," and "Primary Training" quests have been removed, and the gold rewards for the Chahbek Village mission have been decreased to 20 gold for Standard, 30 gold for Expert, and 50 gold for Master's. The reward for the Nightfall quest "Secondary Training" has been increased to 200 gold to compensate.
* Updated the map rotation for Automated Tournaments.

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

Yay. -_-

sindex

sindex

Wilds Pathfinder

Join Date: Aug 2006

California

Swords of Night & Day [SWRD]

I have no problem with them lowering the reward stuff for the beginning parts. Nevertheless if they increased the rewards for the latter portions of the game that would certainly balance it out a bit more. Especially for those RoT missions or master quests in Nightfall.

Phantom Gun

Phantom Gun

Frost Gate Guardian

Join Date: Aug 2006

Minion Bombing in Elona

The Drunken Dragons [DRNK]

Rt/N

Oh good no nerfs. *Phew* I looked through the wishlist and there is a few wishes in there I hope never happen. I was almost afraid to log out lol.

EDIT: I just realized I came straight here to see what the update was rather then the official site or the wiki lol.

Killmur

Lion's Arch Merchant

Join Date: Mar 2006

Arizona - America

R/Mo

Lame. Can still be exploited. I normally farm BEFORE the first Mission for Gold then go to the Hall and get my weapons. This was a weird and bad move. If A-Net wants to stop people from going to Hall then they need to do what they did with Pre-Sear. All they did was screwed players out of precious extra Exp Points. I can see a poop storm brewing as a result of this Update.

Edit: Is it just me or does A-Net seem to not care much about the poop storms their Updates have been causing as of late?

RSGashapon

RSGashapon

Krytan Explorer

Join Date: Nov 2006

Sol 3

R/

Quote:
Originally Posted by Killmur
I can see a poop storm brewing as a result of this Update.
And this is different from all other previous updates how exactly?

lacasner

lacasner

Desert Nomad

Join Date: Jun 2006

I heard skill nerfs next week, can anyone confirm this?

Pale-Dim

Lion's Arch Merchant

Join Date: Oct 2006

Field Of Dreams

E/Me

i see it as a good update. not only was HA given a tiny shakeup and new maps to boot! they also deal a small blow to them annoying necro-bots in channbek village. So next on the list is the funny business in marketplace and altruum ruins. i hear there are some bots in bergen still too

bitchbar player

bitchbar player

Krytan Explorer

Join Date: Mar 2006

still lost

Guy In Real Life [GIRL]

Mo/

wow, after more then 2 years finally new maps in HA, no only remove heroes form pvp and this game is fun again

Killmur

Lion's Arch Merchant

Join Date: Mar 2006

Arizona - America

R/Mo

Quote:
Originally Posted by RSGashapon
And this is different from all other previous updates how exactly?
It seems every update is causing more and more issues and A-Net just refuses to stop and think why. If they want to stop bots then they need to remove the ability to access Guild Hall.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Fetid River is bad, sorry.

Killmur

Lion's Arch Merchant

Join Date: Mar 2006

Arizona - America

R/Mo

Silly brain fart moments. Heh. Wasn't Sacred Temple a map they JUST renamed? If it is then wow totally odd that they would remove it AFTER renaming it.

countesscorpula

Wilds Pathfinder

Join Date: Nov 2006

Gwen Is [EVIL]

N/

Glad to see they fixed that Vampirism bug introduced in the last update... oh wait, they didn't -.-

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Forgotten Shrines is also bad.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Quote:
Originally Posted by Killmur
It seems every update is causing more and more issues and A-Net just refuses to stop and think why. If they want to stop bots then they need to remove the ability to access Guild Hall.
And how many bots do you see with a guild tag after their name?

Killmur

Lion's Arch Merchant

Join Date: Mar 2006

Arizona - America

R/Mo

Not many HOWEVER a smart botter that wanted to keep his bot from going past the first Mission could create a dummy Guild and still access the Hall WHICH has a storage vault. Honestly this whole thing was a bad move and people will have to work a bit harder for experience points and Gold. A-Net seems to screw the innocent people so much when they go after the botters that it's a headache.

Shadow

Shadow

Lion's Arch Merchant

Join Date: Aug 2005

None

Quote:
Originally Posted by Killmur
Not many HOWEVER a smart botter that wanted to keep his bot from going past the first Mission could create a dummy Guild and still access the Hall WHICH has a storage vault. Honestly this whole thing was a bad move and people will have to work a bit harder for experience points and Gold. A-Net seems to screw the innocent people so much when they go after the botters that it's a headache.
They aren't loosing that much. Just a tiny bit in the beginning which was somewhat balanced out by an increase. But who cares? It's not like that gold would make or break anyone's financial status.

Coridan

Coridan

Forge Runner

Join Date: Jun 2006

US

Old Married Gamers {OMG}

W/

Quote:
Originally Posted by lacasner
I heard skill nerfs next week, can anyone confirm this?
Quote:
Originally Posted by IZZY
Any idea when the next significant skill balance is coming? I assume it's got to be at least a couple of weeks before GWEN comes out to allow the effects to be judged before the meta goes crazy again.

Also, can I just take the opportunity to say that although there is still a definite issue with hexes, the balance of the rest of the game is much better than at any time since Nightfall came out. Obviously that's not going to stop people (including myself) complaining loudly about the things that could still use some work, but overall I'd say gg on the current state of the game. Errr 14:16, 24 July 2007 (UTC)

Well I normally do them after AT's and I plan on doing one soon, often it's a week after AT's so I'm sure you could make an Educated guess ~Izzy @-'---- 00:53, 25 July 2007 (UTC)
http://wiki.guildwars.com/wiki/User_...ce_tim ing.3F

Killmur

Lion's Arch Merchant

Join Date: Mar 2006

Arizona - America

R/Mo

This was just a weird and somewhat lame update overall. I have come to a point where I have love for the game but no love for the people behind it.

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

Darn, pvp update(i like pve updates a lot):P Well i kinda guessed this would happen as tomorrow is double fame.

Hmmmm might have to give HA another s hot tomorrow to see how this all works out.

Shadow

Shadow

Lion's Arch Merchant

Join Date: Aug 2005

None

Quote:
Originally Posted by Killmur
This was just a weird and somewhat lame update overall. I have come to a point where I have love for the game but no love for the people behind it.
Well, unfortunately, Anet is finding out the hard way that they can't please everyone with every action they preform on their part. Also, not every update can be a winner. They may not have (all of) my confidence, but I still like them. <3

Killmur

Lion's Arch Merchant

Join Date: Mar 2006

Arizona - America

R/Mo

Quote:
Originally Posted by Shadow
Well, unfortunately, Anet is finding out the hard way that they can't please everyone with every action they preform on their part. Also, not every update can be a winner. They may not have (all of) my confidence, but I still like them. <3
What's sad is just this year alone it's gotten much worse for them. Until the release of GWEN and the release of the GW2 Beta my decision on whether or not I will get GW2 will hinge on A-Net's ability to better themselves BEFORE GW2's official release. I want to love A-Net but it's hard to do that when they do lame Updates that cause problems and\or break the game.

Roo Ella

Roo Ella

Krytan Explorer

Join Date: Jun 2007

Australia

Oz

E/R

I hoped they would fix the graphics problem with the hourglass staff as posted in bugs
Oh well

Shadow

Shadow

Lion's Arch Merchant

Join Date: Aug 2005

None

Quote:
Originally Posted by Killmur
What's sad is just this year alone it's gotten much worse for them. Until the release of GWEN and the release of the GW2 Beta my decision on whether or not I will get GW2 will hinge on A-Net's ability to better themselves BEFORE GW2's official release. I want to love A-Net but it's hard to do that when they do lame Updates that cause problems and\or break the game.
Yeah well.. they're not pros at this yet. Which is why I assume there's gonna be a GW2; they needed a fresh start.

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

awesome a pvp patch that didn't affect pve at all.... see I knew it was possible!

here's to hoping the next skill balance isn't another pvp-induced thoughtless nerf-fest...

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Quote:
Originally Posted by Miral
awesome a pvp patch that didn't affect pve at all.... see I knew it was possible!

here's to hoping the next skill balance isn't another pvp-induced thoughtless nerf-fest...
If you knew anything about anything, you'd understand why they do skill balances. Don't post stupidity because you are ignorant of the reasons behind updates.

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by fenix
If you knew anything about anything, you'd understand why they do skill balances. Don't post stupidity because you are ignorant of the reasons behind updates.
i know why they do skill balances. I also know that they don't think through repercussions in other game modes when they do those balances. the skill balance guy only sees HA and HvH and GvG, and only bases the balances off of those. And if it breaks PvE, doesn't really give a damn. theres still some monsters in PvE that are horridly broken from skill balances that happened many months ago. don't post stupidity because you are ignorant of the reasons behind updates breaking things.

myword

Krytan Explorer

Join Date: Aug 2005

Korea

Quote:
Originally Posted by Miral
theres still some monsters in PvE that are horridly broken from skill balances that happened many months ago. don't post stupidity because you are ignorant of the reasons behind updates breaking things.
what PvE mobs are currently unbeatable due to skill balances?

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by myword
what PvE mobs are currently unbeatable due to skill balances?
I didn't say unbeatable, I said broken. some are stronger than they should be, some are completely defenseless because one of their skills was nerfed bad... one example is mob that does no damage at all because the skill it uses was later tied to an attribute that it has no points in.

and then of course theres the whole other story of the effects on the players themselves in PvE...

myword

Krytan Explorer

Join Date: Aug 2005

Korea

Quote:
Originally Posted by Miral
I didn't say unbeatable, I said broken. some are stronger than they should be, some are completely defenseless because one of their skills was nerfed bad... one example is mob that does no damage at all because the skill it uses was later tied to an attribute that it has no points in.

and then of course theres the whole other story of the effects on the players themselves in PvE...
i don't think the majority of players bother that much as long as PvE mobs are dying and they're progressing their game.

effects on players in PvE? they change their builds? you're not bringing up anything that hasn't been mentioned and answered before

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

No, I'm not. the problem is the answers aren't good. And the problem still exists. And that was my original point, hoping that they will step away from the PvE-killing PvP-based "balance" updates. (read: change to a new FOTM update)

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
Originally Posted by Miral
No, I'm not. the problem is the answers aren't good. And the problem still exists. And that was my original point, hoping that they will step away from the PvE-killing PvP-based "balance" updates. (read: change to a new FOTM update)
And when Anet gives too much attention to PvE, PvP dies due to lack of balancing. So it's even.

myword

Krytan Explorer

Join Date: Aug 2005

Korea

Quote:
Originally Posted by Miral
No, I'm not. the problem is the answers aren't good. And the problem still exists. And that was my original point, hoping that they will step away from the PvE-killing PvP-based "balance" updates. (read: change to a new FOTM update)
like seriously! people can't complete PvE now due to all these damn skill balances, they've killed PvE!

NoPantsRepublic

Frost Gate Guardian

Join Date: May 2006

Off Doing Better Things [afk]

Mo/W

Miral, still mourning the loss of SF, eh?

I like the the new capture point maps, as they will split up spike groups, but I miss Sacred Temples... and Fetid River is even tighter than Burial Mounds o_O

Ecklipze

Ecklipze

Lion's Arch Merchant

Join Date: Feb 2006

R/

Because monster balance matters right? -_-

Anyway, I'll have to see these new maps for myself.

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by NoPantsRepublic
Miral, still mourning the loss of SF, eh?

I like the the new capture point maps, as they will split up spike groups, but I miss Sacred Temples... and Fetid River is even tighter than Burial Mounds o_O
SF? lol thats funny, I never even used that spell once. it goes far beyond a single skill. hell, SF wasn't even that big of a nerf compared to some things, fire djinn are still deadly with it. but things like the whole SR fiasco, things like paragon skills becoming limited in scope because PvPers were using them on spirits... just ain't right. and its not even balance that they obtain in PvP with these nerfs, PvP people are hardly even affected by them, they just move on to a new FOTM. no matter how much balancing is done theres always going to be some tactic people bitch about and get it nerfed, until all the little twats have us all running around with starter weapons and no skills but echo mending, frenzy, healsig, and burning speed.

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

I sense much bitterness on the pvp side.......

as long as anet continues to force pvp and pve to obey the same rules, there will be this division in the community. That's pretty sad, because anet is drawing this line in the sand and the forums are where we bash each other. That frustration should really be aimed at anet.