Glad Point Update.

forgdreamer

Ascalonian Squire

Join Date: May 2006

New Zealand

Ecnegilletni Laicifitra [mud]

Me/Mo

well i guess it's not really a problem for me seeing as i play as monk more than half the time, but if theres going to be "no-monk on team ragers" then why would they stop and ask to roll, ofc there might still be ragers but trust me nobodys going to be rolling (except maybe u =P) and even if they do roll nobody will pay attention to it, i myself dont even have emote chat on

BenjZee

BenjZee

Forge Runner

Join Date: Dec 2006

The Overacheivers [Club]

Mo/

pretty cool
i dont mind if its slightly easier. ive only earnt abotu 4 points so far and its probably because its pretty hard and takes awhile that i dont do any more.
Adjusting the ranks would make it pretty good and it will also help people for a monument.

Bicuspid

Ascalonian Squire

Join Date: Jul 2007

I want an emote. After rank 5 glad, there is nothing left to unlock, and up til now glad points were harder to get than fame...but HA players have an emote ><.


Oh and leechers will DEFINATELY be a problem. You can win with 1 bot or AFK guy no problem. I've won 2 vs 4 and 3 vs 4 countless times. Its not even hard. You just have to have a healer and change vs 4 guys who dont heal and who arent using top end builds. Theres no way you'll go 10, but 1 win? No problem.

There would be soooo many leecher bots if every win = 1 point, just like in dragon arena.


Additionally, like someone said, this might help RA, but it kills TA. The main appeal of TA was that it was so hard to get a glad in RA, you went to TA.


Last thing is, I'm not sure what the formula would be for the titles, but 10x the current reqs would simply not do. if all you had to get was 20,000 glad points (~10x more than rank 9 now), I'm sure it would be possible to do in a month. Then glad points being account wide, you'd have a surge in RA activity for a couple months, then the place would be dead because everyone would have rank 9 gladiator and one of the hardest titles to get would be the new sunspear general.

TheOneMephisto

TheOneMephisto

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by forgdreamer
sorry i fail to see any scenario involving this update destroying TA, please elaborate
From my post in the glads arena thread about this:

The main problem that I have with the new system is that the current glad system (at least for TA) ensures quality. You will face good teams during those 10-win streaks, especially during peak times. You'll also face a variety of gimmicks that only the better balanced teams can get through all of. Only really the good, consistent, adaptable players are able to grind out points during peak times.

The new system will totally destroy that. It will basically turn TA into how HA was/is, where bad players can simply go in and farm points for a couple games before losing and repeating (remember IWAY vs IWAY underworld fame farming?). The title will consistently lose any meaning as even bad players simply grind their way to high levels over long periods of time.

ANet should be promoting at least a couple skill-based titles for PvP that are truly difficult to get not based on time or gold, but based on skill. The glad title used to have something of that effect, even though RA farmers devalued it somewhat. However, now ANet is not even trying to keep it a quality title, and simply opening it up to the masses of untalented but bored farmers. I would prefer that ANet focuses on fixing this title by separating it from RA, rather than destroying the best skill-based title that is available to casual PvPers.

Grizmor

Ascalonian Squire

Join Date: Jan 2006

Quote:
Originally Posted by TheOneMephisto
From my post in the glads arena thread about this:

The main problem that I have with the new system is that the current glad system (at least for TA) ensures quality. You will face good teams during those 10-win streaks, especially during peak times. You'll also face a variety of gimmicks that only the better balanced teams can get through all of. Only really the good, consistent, adaptable players are able to grind out points during peak times.

The new system will totally destroy that. It will basically turn TA into how HA was/is, where bad players can simply go in and farm points for a couple games before losing and repeating (remember IWAY vs IWAY underworld fame farming?). The title will consistently lose any meaning as even bad players simply grind their way to high levels over long periods of time.

ANet should be promoting at least a couple skill-based titles for PvP that are truly difficult to get not based on time or gold, but based on skill. The glad title used to have something of that effect, even though RA farmers devalued it somewhat. However, now ANet is not even trying to keep it a quality title, and simply opening it up to the masses of untalented but bored farmers. I would prefer that ANet focuses on fixing this title by separating it from RA, rather than destroying the best skill-based title that is available to casual PvPers.
Lol?

TA is at least 50% RA teams that made it through ten so their is practically no challenge. I did some TA at peak hours with my friends and went 60 wins beating numerous so called "TA guilds" and suffered a grand total of 2 deaths the entire time. All these TA guilds run the same crap be it steady stance trash, hexway, or rit spike. We beat them, but it takes longer because of how annoying these builds are.

RA is more of a challenge than TA which is just sad. How about we delete the glad title pls.

TheYellowKid

Lion's Arch Merchant

Join Date: Feb 2006

Mina Sucks [Blz]

theres not enough competition in TA atm, at best I hope for 1/10 matches against a good team, went 60 yes2day aswell and then 40 or 50 later, was bored out of my mind. This change wont fix that though, what would, would be a Ladder of some sort, im sure tons of people would play to try and get in the top 100 or 10 players /guilds. I would like an emote aswell but that is secondary to increased challenge there is not really much incentive to create better builds when u can be testing and get to 20 with a weak build..

I dont see how this change will affect leavers in RA? ok they lose out on one point but is better to spend your time finding a team that can go 5 or 10 wins then getting lots of 1's I dont foresee any change to the current state of RA, maybe they should have a new title for RA where 1 win = 1 point regardless then there is less reason to leave because your points dont change. Personally I dont see why TA and RA are on the same track when the pace of TA and RA is so much different, RA is like a walk in the park on a hot summers day, TA isnt even that hectic but is tons more then RA.

There is no benefit to the change unless you are a poor player or cant get a team in TA (prob because you are a poor player imo) so I know put glad title on easy mode and let them get ranked eventually even though they get smashed on games 2 and 3 consistently. There are tons of high ranked players who are not that good (prob cos they only play RA), glad title barely reflects skill atm how would a change like this make it any better?

TheOneMephisto

TheOneMephisto

Forge Runner

Join Date: Nov 2005

I'll admit that I'm taking a somewhat of a best-case-scenario stance. However, the point is still that forcing someone to win 10 games in a row ensure that the title can't be grinded easily by bad players.

It would be the same if they had gone the proper way of doing rank in HA and made you only get points for wins in the HoH. Sure, sometimes you could easily go and hold (spirit spam?) for ridiculous amounts of time, sure, half the time you're simply going to be rolling gimmicky trash, but it does ensure that only fairly skilled players are going to be able to grind it out, and that bad players are stuck with what they should be stuck with, no title.

forgdreamer

Ascalonian Squire

Join Date: May 2006

New Zealand

Ecnegilletni Laicifitra [mud]

Me/Mo

Quote:
Originally Posted by Grizmor

\. I did some TA at peak hours with my friends and went 60 wins beating numerous so called "TA guilds" and suffered a grand total of 2 deaths the entire time. All these TA guilds run the same crap be it steady stance trash, hexway, or rit spike. We beat them, but it takes longer because of how annoying these builds are.
\
Well you obviously don't know much about the high-end TA community if you think all we do is rit spike hex or stance trash. Just because you fight a guild team doesnt mean its a TA guild. I know members almost every decent TA guild and i have yet to see them play any of the afore mentioned "gimmicks"

Like So

Like So

Pre-Searing Cadet

Join Date: Nov 2006

Totally Hip Team Arena Farmers [Wins]

Quote:
Originally Posted by Grizmor
Lol?

TA is at least 50% RA teams that made it through ten so their is practically no challenge. I did some TA at peak hours with my friends and went 60 wins beating numerous so called "TA guilds" and suffered a grand total of 2 deaths the entire time. All these TA guilds run the same crap be it steady stance trash, hexway, or rit spike. We beat them, but it takes longer because of how annoying these builds are.

RA is more of a challenge than TA which is just sad. How about we delete the glad title pls.
How should I reply to this in an unhateful way?

Wow you must be amazing! Defeating the predictable! I commend you!
I have no clue what you mean by 'peak' hours since TA internationally always has good teams, but right on man! 60 Wins! Yay that must of been way too easy, you're better off having more fun "challenging" yourself in RA! We all know true 4on4 competetive gameplay takes place in RA! O' the cordination of a good RA bloodbath.. thats skills worth filming!

Bicuspid

Ascalonian Squire

Join Date: Jul 2007

I've stopped playing RA other than for brief splurges because I am pretty sure they're just going to make it the new sunspear title track. Anet does not care about the dedicated few who took months and months to get rank 6+....in the bigger scheme they'll screw over these people for the whiners who complain its too hard. Eventually they'll screw over the people who had to reroll 5 times to get legendary survivor too, because the vast majority will complain about how they are entitled to a title.

Just how it is. Yeah maybe 100 rank 8+ wasted a year, but the 1000s of minion masters want their pvp title too and so they complain about "leavers" (they're leaving because of your dumb build jackass, you just never learn). Yeah I'm sure the new max gladiator title will be 30,000+ or something but dont kid yourself. They'd have to multiply it by 1,000 to accurately scale how much time the hardcore arena people have dedicated on this thing, and they wont do that. They'll multiply everything by 10 or 20.


HA is the only form of PvP where you can distinguish yourself right now. And thats not because of anything anet did, it just has built-in discrimination since its pretty much impossible for a new player wtihout any fame to find any groups that dont suck. Eventually they'll nerf that too, maybe an afk festival game that gets you fame.


Theres basically 2 things you can do if you want to have something that can show your skill at all in this game. HA. HB. Thats it. And HB is pretty fun but the meta has been stale forever and will never change due to the fact that the ai simply cannot run most builds and micro only goes so far

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

It would be a bad change imho.
the 10 conseq / win is just fine as it is, no need to cheapen it out.
however, the 20th/30th/40th win on a team, could potentially be rewarded with a bonuspoint imho. its weird that a long streak of 20 is rewarded just as much as 2 of 10.

Vann Borakul

Frost Gate Guardian

Join Date: Feb 2007

Noble Honor [NH]

E/

Summary: Change current points and title requirements to 25/1, or in other words, 25 points per old point.

With the new system, you would get 10 points for a 5 win streak. Seeing how right now you get 1 point for every 10 win streak, they need to give us a certain amount of points for each point we have now. If you were to divide the current point up into two 5 win streaks, that would equal 20 points per point. But considering how now you will be able to get points for each win, I think we should get 25 points for each point. Or in other words, have it be like 1 point per win, 5 bonus points for 5 consecutive wins, 10 bonus points for 10 consecutive wins, when they translate our points into the new system, but keeping out the 10 points per 10 consecutive wins after the update.

Using that equation, they could update the title requirements up to this:
Old/New
r1=25 / r1=625
r2=50 / r2=1250
r3=100 / r3=2500
r4=168 / r4=4200
r5=280 / r5=7000
etc.

I strongly suggest this.

Skye Marin

Skye Marin

Jungle Guide

Join Date: May 2006

The Seraphim Knights [TSK]

E/A

Take a hint from when Hard Mode was leaked out. When it was, it seemed like the Guardian Title was going to be re-written. Instead, 3 new Protector tracks and 1 more were added instead.

This is going to become a new title to gain alongside Gladiator.

It doesn't matter if the conversion is 1000:1 from new to old gladiator, some people will still complain. I wouldn't, but plenty of people would.

Pwny Ride

Pwny Ride

Wilds Pathfinder

Join Date: Oct 2006

Aussieland

Prime Players Of [OSHA] ~ [dth] alliance. <3

Me/E

Quote:
Originally Posted by noocoo
It reminds me the attribute change of Rt and Mes.

I think that the change of glad point will be carried out, but there will be some compensations for players certainly.
Oh? Just like there was 'compensation' for Luxon and Kurzick title achievers after the intorduction of the PvE skills?

Foe

Foe

Banned

Join Date: Mar 2006

Quote:
Originally Posted by Bicuspid
ITheres basically 2 things you can do if you want to have something that can show your skill at all in this game. HA. HB. Thats it.
funniest thing ive ever read

Quote:
Originally Posted by Grizmor
I did some TA at peak hours with my friends and went 60 wins beating numerous so called "TA guilds" and suffered a grand total of 2 deaths the entire time. All these TA guilds run the same crap be it steady stance trash, hexway, or rit spike. We beat them, but it takes longer because of how annoying these builds are.
why do ppl lie. if your feeling were hurt in ta just practice. No one but freshies from ra run those. Like i said in another post you will see teams from RenO, vD, iQ etc all the time in ta, teams from Wins,Step,Kame,Sad etc dont run that crap so stop ur lying.

I really think alot of these posts are "hater" related and ppl just wanna see glad titles knocked down. Is to bad though. TA can be really fun

Andrew Patrick

Andrew Patrick

ArenaNet

Join Date: Aug 2006

Washington

Zealots of Shiverpeak [ZoS]

Mo/

From how I understand it, if this was implemented, there would be other changes that would make it so people's work is not cheapened. The requirements for each level of the Gladiator title would be increased to reflect the change, as would people's current amount of Glad points. I'm not 100% on it (since this isn't even a finalized thing ) but for the people worrying about their title losing value, I do think this would include additional changes to prevent that from happening.

Aera

Aera

Forge Runner

Join Date: Dec 2005

Galactic President Superstar Mc [awsm]

E/

Quote:
Originally Posted by Andrew Patrick
From how I understand it, if this was implemented, there would be other changes that would make it so people's work is not cheapened. The requirements for each level of the Gladiator title would be increased to reflect the change, as would people's current amount of Glad points. I'm not 100% on it (since this isn't even a finalized thing ) but for the people worrying about their title losing value, I do think this would include additional changes to prevent that from happening.
You might want to read the following topics:

http://www.guildwarsguru.com/forum/s...php?t=10183292

http://www.guildwarsguru.com/forum/s...php?t=10183489

You can clearly see no-one would be happy with the system that has been tested.

Andrew Patrick

Andrew Patrick

ArenaNet

Join Date: Aug 2006

Washington

Zealots of Shiverpeak [ZoS]

Mo/

Quote:
Originally Posted by Aera
You might want to read the following topics:

http://www.guildwarsguru.com/forum/s...php?t=10183292

http://www.guildwarsguru.com/forum/s...php?t=10183489

You can clearly see no-one would be happy with the system that has been tested.
Which system are you referring to? Because that poll doesn't show me that "no-one" is voting for any option. In fact, adding the new system in RA is leading, followed closely by adding the new system to both arenas, so could you please clarify which system you are talking about that no one wants?

I'm not being sarcastic, I really just need some clarification because your post doesn't seem to really reflect what I am seeing in those threads, unless I am confused about which system you are talking about. Which is totally possible because I'm still recovering from a long weekend of HAing.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by Pwny Ride
Oh? Just like there was 'compensation' for Luxon and Kurzick title achievers after the intorduction of the PvE skills?
Yeah, I was pissed off pretty hard about that. I had Rank 4 Defender, then there was that 2x weekend right after the update and half of the guild went from R0 to R6 Steward.
If the same "compensation" were to be implemented in the glad title, I'd just stop TAing, because the title would mean nothing.
Glad title should stay as it is, it's worth something right now.

Aera

Aera

Forge Runner

Join Date: Dec 2005

Galactic President Superstar Mc [awsm]

E/

Quote:
Originally Posted by Andrew Patrick
Which system are you referring to? Because that poll doesn't show me that "no-one" is voting for any option. In fact, adding the new system in RA is leading, followed closely by adding the new system to both arenas, so could you please clarify which system you are talking about that no one wants?

I'm not being sarcastic, I really just need some clarification because your post doesn't seem to really reflect what I am seeing in those threads, unless I am confused about which system you are talking about. Which is totally possible because I'm still recovering from a long weekend of HAing.
I'm referring to the one that was displayed with the text flaw; 1 gladiatorpoint for each win. I gave two links, and I'm not sure whether you've actually read the posts or just looked at the poll, but especially in the posts there are negative statements regarding the 1-win-1-point winning system like HA.

Especially for Team Arenas. There is indeed an amount of people who want a different system in Random Arenas because of the no-monk=leave-matter, but it's no vast majority!

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Quote:
Originally Posted by Andrew Patrick
Which system are you referring to? Because that poll doesn't show me that "no-one" is voting for any option. In fact, adding the new system in RA is leading, followed closely by adding the new system to both arenas, so could you please clarify which system you are talking about that no one wants?

I'm not being sarcastic, I really just need some clarification because your post doesn't seem to really reflect what I am seeing in those threads, unless I am confused about which system you are talking about. Which is totally possible because I'm still recovering from a long weekend of HAing.
Please actually *read* the threads Aera linked to, the polls show something different to what TAers want. Namely, they don't want their title changed in any way. I really don't know how the third option got so many votes. If you are to change anything though, keep TA as it is and make a new title for RA (option 2). That's the fairest for both parties - RAers have a reward for playing, while TAers won't have their work devalued.

In any case, *don't touch the title for TA*. Compensation for existing points isn't going to help if a bad player can get the same reward as a good player by simply playing more. I really doubt there's a way to change the title for TA and keep the TAers happy, so I suggest keeping TA as it is, whatever changes you might bring.

Andrew Patrick

Andrew Patrick

ArenaNet

Join Date: Aug 2006

Washington

Zealots of Shiverpeak [ZoS]

Mo/

I've already passed on your concerns, so don't worry. And I did read those threads. It seems to me the people who casually play RA are in favor of the change, while the people who are hard-core about TA don't seem to like it. That's a generalization, but that's how it seemed to me. Is that how you see it too?

Coridan

Coridan

Forge Runner

Join Date: Jun 2006

US

Old Married Gamers {OMG}

W/

Quote:
Originally Posted by Aera
There is indeed an amount of people who want a different system in Random Arenas because of the no-monk=leave-matter, but it's no vast majority!
I my opinion it is a majority of the people that play RA want a change. Either take out the titles for RA or something...i play RA alot and i would say 6 out of 10 matches someone quits. Either on my team or the other. Either make some changes to RA or rename it to BA ... Broken Arena

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Since it is a random arena, the point would be to make it completaly random. If someone wants to have a balanced team, she should go to Team Arenas.

There are many possible solutions.
- 'Trapping' players in the arena and preventing character change for some time until they can leave.
- Removing points for leaving.
- Not allowing to reenter for some time...

There are a lot of ways. But as we know, in games, only testing them has the last word.

Hm... there could be some weekends to test various possible solutions.

C2K

Krytan Explorer

Join Date: May 2005

If you want to make RA better, fix the randomizing formula. For whatever reasons, most teams get multiple primaries way too often and that can lead to problems. Sometimes its ok(3 assassins and a monk, 2 rangers and two others, etc.), but sometimes this leads to teams with no way to win (3 heal/prot monks and a mesmer) and these teams can't do anything to win, unless the other team is as bad(win by stall). I've seen people leave if # of support characters > # of damage dealers. So, when you get dealt a lame team(and by lame, I mean a team with no chance of killing anything), what do you do??

I RA all the time, and many people leave because of the above. Sure, there are others who leave because they think they can't get the point from the team they are on, but changing how you get gladiator rank will not stop them from doing that. If anything, it would increase their chances to leave to get on a team they know they can win the most with.

Another reason people leave is because they are bad at building for RA. When you are planning to do RA, you need to take a self heal or some form of protection, because your not always going to get the heals. So, if these people don't get a monk or some type of healer, they will leave. Changing Glad point rank will not stop this. These people just need to learn how to make a RA build.

There are other reasons people drop from teams in RA, and some of them are justifiable(abrasive teammates for example). Still, changing the gladiator title will not fix this. In fact, if its anything close to the design that was leaked via the update, it will bring in something far worse than leavers, leechers. I rather have people leave my team then leech in hopes that they get a gladiator point for doing nothing.

Patrick Smit

Jungle Guide

Join Date: Nov 2006

NiTe

Quote:
Originally Posted by Andrew Patrick
I've already passed on your concerns, so don't worry. And I did read those threads. It seems to me the people who casually play RA are in favor of the change, while the people who are hard-core about TA don't seem to like it. That's a generalization, but that's how it seemed to me. Is that how you see it too?
As I understood from a post of I think Gail, the sole reason to implement this is too increase accessibility to the glad title to put a marker in the hall of monuments. Well they can do that already now, because if you make a build that can self heal, does good damage, or can support well, in combination with smart tactics, you will make some streaks of 10. If people will get points per win (is the general concern of more experienced players) they will not learn how to deal with a multitude of different opposing builds, in order to get their point. No, instead they just farm the popular builds they can tackle easily. The glad title before put more emphasis on dealing with a number of different builds with your single skill bar, putting "skill" as a priority on gaining the point. Glad points new style will loose this emphasis all the way. I believe therefore (after reading most of the discussions) that glad title "old" way is better to reflect skill at playing 4 vs 4 then the new one, which would probably end up as a farmable title for anyone.

There are a number of solutions offered to make this impossible: cap rank attainable via RA at certain rank (I would suggest rank 1, then they can "show off" their title in HoM ), this would revitalize TA as well. Don't implement new rules. Make new title for RA.

After seeing arguments I am now in favor of keeping the old rules, this title is attainable by anyone with some skill at play, yet more difficult then becoming a hero (by farming whatever way) and still does not need the requirement to be in a top guild (nor the dedication involved in that) to get champ points.

One could fool around with maybe shortening the streak to steps of 5, also shortening duration in RA to 5 games max. This may result in one glad point (and tiers will be adjusted accordingly), every other next 5 matches won consecutively (this will always be in TA) will win you an additional bonus point to a maximum of 5 or 10 glad points after 25 or 50 wins, respectively. This would still require skill to deal with different builds, and favor TA in my opinion. Attaining points in TA would/could be much more efficient compared to farming RA. The way it should be. Additonally this may be supplemented by a point cap for RA so max tier 1-3 attainable via RA points, after u can only get them via TA. Force people to move on and progress.

william1975

william1975

Wilds Pathfinder

Join Date: Aug 2006

Scotland

Dragons of Torment (DOA)

Me/

I like this update, i think its a good compromise in a difficult situation, I have previously asked for the reqirment for points to be reduced to a 5 win streak. this includes that with the bonus, the one win one point is cool. The best thing here is that the change will be made rectractive, and the ttile rewuirement will be increased, this ensures that those hardcore players of RA/TA will be rewarded for their hard work.

I imagine a formula to work this out would simply be 1 glad point multiplied by 20 (1x20) this would convert the 1 point to ten wins, plus the two 5 point bonus for two sets of 5 consecutive wins.

Longasc

Longasc

Forge Runner

Join Date: May 2005

I just have rank 1 Gladiator, and I am thinking of a r4 friend who put a lot of effort into this. Losing after 7-8 battles is frustrating, and he had to do a lot of battles to get to r4.

They should have their glad points multiplied if this 1 win = 1 point thing happens.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

RA and TA should never have shared the title. It's like saying you get Fame for HA and for Zaishen challenge.

TheRaven

TheRaven

Desert Nomad

Join Date: Sep 2006

Virginia

Spirit of Elisha

W/

How about change more like the fame point structure.

Shorten it to 5 win streak = 1 glad pt and auto re-locate to TA arena.
at 10 wins you get 2 more glad pts.
15 wins - 4 more
20 wins - 6 more
25 wins - 10 more
etc...


This allows the less skilled players to earn a few glad pts if they luck out and get decent teammates yet the uber elite pwnage players will really rack up the glad pts quickly.

This won't solve the problem of potential leechers and of course many are opposed to the unskilled player being able to earn any glad points.

What do others think?