IA and why nobody likes it-?
crash
too me IA is best skill in rangers arsenalal-if ya know how to use it.
in conjunction with lightin it is devasting--ive taken out everything from devs to warr to par
learn how to use it and u will kick ass
ten times better than burnin arrow
crash
in conjunction with lightin it is devasting--ive taken out everything from devs to warr to par
learn how to use it and u will kick ass
ten times better than burnin arrow
crash
Jeff Highwind
So you just pop in posting your personal opinion with no builds and no evidence, I see alot of problems with this thread but since you decided to try and post here...
Since the only IA in the ranger line that would make sense is Incendiary Arrows...
-IA is a prep and weak in duration, 13 seconds max while under 12 WS. Burning Arrow provides +24 damage and 4s of burning and isnt a prep, and recharges in 5s for easy spam.
-Again, IA is a prep so you are limited in options. Even if you get the perk of interrupts you still fire wildly and any good player will know to hinder attacks until the prep is gone. Burning Arrow is a single attack with burning, so throw App Poison on it and you get a consistent 9 degen going and if you pressure a monk you can peg a heal/prot or two while pressuring them.
-IA adds no firepower, just burning. So essentially, you are wasting an elite slot for burning and a predictable interrupt. Burning Arrow provides an avenue for customization allowing you to buff degen, firepower and such with other preps and you get extra damage with that elite.
-IA is easily interruptable and lockable by a good ranger. Even if you WD a good player can hide behind a wall and cast you down, kite, KD, blind, etc and mesmers/rangers can slap you silly with the long cast time. Burning Arrow is somewhat harder to peg, though it is suffering the same problems listed above.
Main reason why people dont use IA though...
-IA is complicated. You gotta use SQ to keep it up, an IAS to keep someone locked, defensive skills to keep you alive, leaving no room for offense which makes it a pretty much pvp-only build albeit a bad one. Burning Arrow is universally accepted in PvP or PvE. Provides High DPS+Degen for PvE, and in PvP you are relatively self sufficient and can do things like run flags and interrupt/lock skills.
IA may have been good back during the Proph only days, but with Burning Arrow out it's simply outclassed.
Since the only IA in the ranger line that would make sense is Incendiary Arrows...
-IA is a prep and weak in duration, 13 seconds max while under 12 WS. Burning Arrow provides +24 damage and 4s of burning and isnt a prep, and recharges in 5s for easy spam.
-Again, IA is a prep so you are limited in options. Even if you get the perk of interrupts you still fire wildly and any good player will know to hinder attacks until the prep is gone. Burning Arrow is a single attack with burning, so throw App Poison on it and you get a consistent 9 degen going and if you pressure a monk you can peg a heal/prot or two while pressuring them.
-IA adds no firepower, just burning. So essentially, you are wasting an elite slot for burning and a predictable interrupt. Burning Arrow provides an avenue for customization allowing you to buff degen, firepower and such with other preps and you get extra damage with that elite.
-IA is easily interruptable and lockable by a good ranger. Even if you WD a good player can hide behind a wall and cast you down, kite, KD, blind, etc and mesmers/rangers can slap you silly with the long cast time. Burning Arrow is somewhat harder to peg, though it is suffering the same problems listed above.
Main reason why people dont use IA though...
-IA is complicated. You gotta use SQ to keep it up, an IAS to keep someone locked, defensive skills to keep you alive, leaving no room for offense which makes it a pretty much pvp-only build albeit a bad one. Burning Arrow is universally accepted in PvP or PvE. Provides High DPS+Degen for PvE, and in PvP you are relatively self sufficient and can do things like run flags and interrupt/lock skills.
IA may have been good back during the Proph only days, but with Burning Arrow out it's simply outclassed.
Epinephrine
Quote:
Originally Posted by Jeff Highwind
IA may have been good back during the Proph only days, but with Burning Arrow out it's simply outclassed.
No, IA was never any good. Back then it had a fixed 8 second duration, and was crappier than ever.
Agree with most of the rest though; I've used IA builds before, and think that they have some use, but sadly only in really specific areas. IA's ability to interrupt actions makes it decent at harrassing attackers rather than casters in fact - paired with a nice big Frustration from Norgu you can drop warrior bosses really fast. Tried fitting it into a GvG build that way, a split capable IA guy with a Me/Rt support IIRC, when it worked it was very solid, since you get that +53 damage per shot on the enemy NPCs, and it's not bad against the typical split-defense teams. With an IAS and needling shot you can drop a GL fast in VoD.
Sadly though, a skill that could have been good but just isn't overall. It's the Dwarven Battle Stance of the ranger lineup :P
Agree with most of the rest though; I've used IA builds before, and think that they have some use, but sadly only in really specific areas. IA's ability to interrupt actions makes it decent at harrassing attackers rather than casters in fact - paired with a nice big Frustration from Norgu you can drop warrior bosses really fast. Tried fitting it into a GvG build that way, a split capable IA guy with a Me/Rt support IIRC, when it worked it was very solid, since you get that +53 damage per shot on the enemy NPCs, and it's not bad against the typical split-defense teams. With an IAS and needling shot you can drop a GL fast in VoD.
Sadly though, a skill that could have been good but just isn't overall. It's the Dwarven Battle Stance of the ranger lineup :P
moko
Jeff is completely right in everything he said.
IA is also unreliable as interrupt tool because you will need your stance (SQ) so you cannot go with Flurry for increasing autoattacks and you will most likely miss most of the skills being used.
you basically lack any kind of utility; you create a bar just around IA which is very fragile -- you can't even run Natural Stride (read: you need SQ).
it fits good in a gimmick, as Epinephrine said, in combination with Frustration & Needling Shot for major damage, but that's it about really.
besides, if i wanted constant burning i could just make a mark of rod conjure bar (which would suck also, i'm just giving an example of why IA is horrible compared to other horrible stuff that makes it even worse, lawl).
btw next time type out the full skill at least once, if nobody else had posted i'd still be clueless that you meant [skill]Incendiary Arrows[/skill]. <_<
IA is also unreliable as interrupt tool because you will need your stance (SQ) so you cannot go with Flurry for increasing autoattacks and you will most likely miss most of the skills being used.
you basically lack any kind of utility; you create a bar just around IA which is very fragile -- you can't even run Natural Stride (read: you need SQ).
it fits good in a gimmick, as Epinephrine said, in combination with Frustration & Needling Shot for major damage, but that's it about really.
besides, if i wanted constant burning i could just make a mark of rod conjure bar (which would suck also, i'm just giving an example of why IA is horrible compared to other horrible stuff that makes it even worse, lawl).
btw next time type out the full skill at least once, if nobody else had posted i'd still be clueless that you meant [skill]Incendiary Arrows[/skill]. <_<
Stormlord Alex
He could be talking about Ignite Arrows. That skill is haXx.
Pew! Pew! BOOOM!
... I like explosions
Pew! Pew! BOOOM!
... I like explosions
Snow Bunny
Incendiary arrows - crap
Ignite arrows, awwww yeah!
I love how the Charr in Hm can spike you hard by duel shotting you with ignite. XD
Yea...let's get something straight here.
Burning Arrow, as over used as it is, is a great skill. And it bitches on IA 7 days of the week, twice on sunday
Ignite arrows, awwww yeah!
I love how the Charr in Hm can spike you hard by duel shotting you with ignite. XD
Yea...let's get something straight here.
Burning Arrow, as over used as it is, is a great skill. And it bitches on IA 7 days of the week, twice on sunday
Jeff Highwind
Quote:
Originally Posted by Stormlord Alex
He could be talking about Ignite Arrows. That skill is haXx.
Pew! Pew! BOOOM!
... I like explosions Ahaha you got me laughing like a psychopath irl. I used to run Ignite Arrows + Dual Shot + Prepared Stance back when I started GW, ah the days of my lack of knowledge.
But on the topic of Burning Arrow, has anyone tried experimenting with other preps?
BA+RtW = Raw DPS
BA+Kindle = Interesting but silly
BA+Barbed = Lame, but might be overpowered if Poison Tip gets unchanged/buffed
BA+Ignite = lol, Army of Darkness throwback. xD
That is why BA > Incendiary, it's flexibility.
Pew! Pew! BOOOM!
... I like explosions Ahaha you got me laughing like a psychopath irl. I used to run Ignite Arrows + Dual Shot + Prepared Stance back when I started GW, ah the days of my lack of knowledge.
But on the topic of Burning Arrow, has anyone tried experimenting with other preps?
BA+RtW = Raw DPS
BA+Kindle = Interesting but silly
BA+Barbed = Lame, but might be overpowered if Poison Tip gets unchanged/buffed
BA+Ignite = lol, Army of Darkness throwback. xD
That is why BA > Incendiary, it's flexibility.
Jetdoc
Ignite Arrows and chaining Triple Shot, Dual Shot and Forked Arrow is pretty damb fun. Not as good as some other builds, but for pure visability, it's a blast to run (Meteor Shower, eat your heart out!).
Your expertise has to be insanely high to chain the 10 EN skills, however...
Your expertise has to be insanely high to chain the 10 EN skills, however...
Darkpower Alchemist
Incendiary Arrows only works well in PvE as an Interupter's bar can be very dangerous with it and Needling without an IAS. For PvP, however, it leaves abit to be desired due to its short duration:
[skill=big]Incendiary Arrows[/skill]
You have to actually babysit this elite prep in comparison to Apply Poison, which is essentially apply and poison. The only place the skill shined, imo, was when I fought Rotwing, and the odds were totally against me there.
[skill=big]Incendiary Arrows[/skill]
You have to actually babysit this elite prep in comparison to Apply Poison, which is essentially apply and poison. The only place the skill shined, imo, was when I fought Rotwing, and the odds were totally against me there.
Evilsod
Quote:
Originally Posted by Darkpower Alchemist
You have to actually babysit this elite prep in comparison to Apply Poison, which is essentially apply and poison. The only place the skill shined, imo, was when I fought Rotwing, and the odds were totally against me there.
So many mistakes I assume you meant Poison and Bleeding, so prob Poison Arrow and Barbed Arrows and you meant Rotscale. And tbh Practiced Stance-Choking Gas is far superior. You can keep it up infinitely with PS easily and can keep him interrupted.
Incendiary Arrows is pretty worthless. I did use a bit once it was changed, interrupting things constantly with frenzy/needling shot, but it was a bit of a waste.
If you want interrupts on every hit... Warmongers Weapon and Wailing Weapon exist for a reason, they also are incredibly haxord on Dervishes and Triple Chop warriors since you can completely shutdown anything nearby. And of course if neither of those are useful the Rit will probably have Splinter Weapon too so you can just decimate the entire mob.
Incendiary Arrows is pretty worthless. I did use a bit once it was changed, interrupting things constantly with frenzy/needling shot, but it was a bit of a waste.
If you want interrupts on every hit... Warmongers Weapon and Wailing Weapon exist for a reason, they also are incredibly haxord on Dervishes and Triple Chop warriors since you can completely shutdown anything nearby. And of course if neither of those are useful the Rit will probably have Splinter Weapon too so you can just decimate the entire mob.
Age
Quote:
Originally Posted by crash
too me IA is best skill in rangers arsenalal-if ya know how to use it.
in conjunction with lightin it is devasting--ive taken out everything from devs to warr to par
learn how to use it and u will kick ass
ten times better than burnin arrow
crash I doubt you have taken out Dervs,Wars and Sins lets see some screenshots.
in conjunction with lightin it is devasting--ive taken out everything from devs to warr to par
learn how to use it and u will kick ass
ten times better than burnin arrow
crash I doubt you have taken out Dervs,Wars and Sins lets see some screenshots.
Shuuda
Long story short:
Burning arrow is better for burning.
Magebane Shot/ Pract +Chok gas/ Expert dex + D Shot are better for interrupt spam.
Burning arrow is better for burning.
Magebane Shot/ Pract +Chok gas/ Expert dex + D Shot are better for interrupt spam.
Bloodied Blade
^^
Don't use magebane shot...I could understand it as a non-elite, but I wouldn't waste an elite on interrupt spamming when I could've brought something that would kill the thing faster.
If you need to spam interrupts, Practiced Stance + CG + Flurry should do just fine (obviously Practiced to get longer duration / short recharge on CG).
Really though, if you don't need to spam interrupts, D shot and Savage will do just fine for pretty much anything. I prefer D shot though if all I want is the interrupt though, because of the skill lockout.
Don't use magebane shot...I could understand it as a non-elite, but I wouldn't waste an elite on interrupt spamming when I could've brought something that would kill the thing faster.
If you need to spam interrupts, Practiced Stance + CG + Flurry should do just fine (obviously Practiced to get longer duration / short recharge on CG).
Really though, if you don't need to spam interrupts, D shot and Savage will do just fine for pretty much anything. I prefer D shot though if all I want is the interrupt though, because of the skill lockout.
Evilsod
There is a huge difference between CG + P-Stance and Magebane Shot... the former is auto-attacking, the latter actually is actually targetted interrupts.
MBP
too bad there isn't a non-elite burning prep...
imagine BHA or Poison arrow with something like that?
but there is always EoTN so you never know...
as for Incendiary Arrows better than Burning Arrow...no chance sorry
but Ignite Arrows brings back memories...remember dye farming the end of the Northern Wall mission with that, dual shot, and EoE.
imagine BHA or Poison arrow with something like that?
but there is always EoTN so you never know...
as for Incendiary Arrows better than Burning Arrow...no chance sorry
but Ignite Arrows brings back memories...remember dye farming the end of the Northern Wall mission with that, dual shot, and EoE.