Two-handed Swords, Axes & Mounts in GW

symbiote

symbiote

Ascalonian Squire

Join Date: Aug 2007

W/N

Hello Everyone...

I recently have send a mail to arenanet whit my ideas about Two-handed Swords & Mounts, they replied 2 days later advising me to ask the community about what you guys think about it, so here it is my mail to arenanet;
__________________________________________________ _______________
Hello,

I’m a big fan of Guild Wars from Holland, I have been playing for over 2 years now and I recently bought GW: Factions and I love it. I’m looking forward to play Nightfall an GW: EN.

I have been thinking of this idea since the beginning of GW and I was kind of hoping that it would be released later on. Everyone was telling me to contact you guys about it, so here goes my 2 questions;

1.Two-handed Swords/Axes; I was wondering if there is a chance that there will be some two handed swords.
2.Mounts; same whit this question.

I would love to see my warrior whit a huge two handed sword/axe something like a berserkers sword/axe, everyone is telling me to tell you about it, maybe they could be obtained whit quests or missions.

And about the mounts, it would be nice if you could obtain or buy mounts for your characters, so you can travel faster through the lands without quick travel and explore.

I hope you guys can do something whit this idea and I’m really excited about your reaction and I hope to hear from you soon.
Thank you in advance,

Kind regards,

Mo.
__________________________________________________ _______________
There it is, so plz tel me how you feel about twohanded sword and mounts in GW.

Thenx...

P.S. My First Post...

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

You do not need mouts to travel or anything.

They are poinltes and if you really want them, hmm, go play WoW?

ultima

Frost Gate Guardian

Join Date: Jun 2006

ultima

W/Mo

i am wondering how it will effect the current state with the swords and axes?

damage etc. etc.

symbiote

symbiote

Ascalonian Squire

Join Date: Aug 2007

W/N

I'm using a Hammer whit my warrior because its two-handed, its slow... but it deals allot of dmg.

Could be the same whit two-handed swords, slower but more dmg...

Starsky-sama

Starsky-sama

Forge Runner

Join Date: Apr 2005

Land of the Z Chest \o/

[NOT]-Nomads of Turmoil.

W/

Probably been in alot of ppl's wishlist after Proph came out...

I for one have been waiting for 2h swords. (eons ago. ) Axes not too much.

Mounts, not in GW but in GW2 sure.

/g'day.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

WoW is that way -->

Seriously, mounts serve no purpose in GW - they're used to travel fast, and we have map travel already.

And as for two-handed weapons... No. Balance in GW is already shot enough, without letting Warriors pull off an Evis spike with a hammer-strength weapon.

SPiTL3R

SPiTL3R

Ascalonian Squire

Join Date: Mar 2007

Finland

Servants of Underworld [SOU]

W/

I like the idea of two-handed swords, but I don't care that much about mounts.

Chieftain Heavyhand

Chieftain Heavyhand

Lion's Arch Merchant

Join Date: Aug 2006

wpg

While we are at it could we get some one handed hammers?

symbiote

symbiote

Ascalonian Squire

Join Date: Aug 2007

W/N

How about in GW2??? You got a point there with the mounts... But in GW2... why not...

P.S. Dont like WoW, GW looks better and more realistic, WoW is cartoony (Design)

That's a good one, one-handed hammers :P

ultima

Frost Gate Guardian

Join Date: Jun 2006

ultima

W/Mo

yea one handed hammers so we do the knockdowns even faster!
this doesnt work with the skills

/not signed

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

About swords, idea was to simply merge sword and shoeld to one two handed item:

"Cloud Sword"
Two handed
15-22 physical damage (req 9 Sword)
16 armor (req 9 strength)
10% chance to recieve double adrenaline.
-2 Recieved physical damage in stance
+15% Damage while in stance
+60 HP

Items like this could be created for axe/swormanship and tactics/strength combinations, similary, paragons could recieve Lances

"Lance of Longinus"
Two handed
14-21 physical damage (req 9 Spear)
16 armor (req 9 Command)
10% chance to recieve double adrenaline.
-3 Recieved physical damage while hexed
+25% Damage while hexed
+30 HP
+60 HP while hexed.

Ofc, drops of theese weapons could be troublesome ( must be max damage, must be max armor, good requirements for both, one prefix, two suffixes, two inscriptions ...)

Marth Reynolds

Marth Reynolds

Wilds Pathfinder

Join Date: Jan 2006

The Netherlands

The Lore Enforcers

Me/A

Two handed axes and swords sounds decent, more damage slower attack speed etc...

one handed hammers would truly be overpowerd like ultima stated, maybe make em give half adrenaline instead?

I'd really want to see halberds and the sort tough, but i'd reckon they don't fit into the current gw classes to much (Or perhaps as some kind of 2 handed spear?)

idahoajr

Ascalonian Squire

Join Date: Jun 2007

E/

if you were gonna do it you'd have to up the damage a little on the th weaponary, but at the cost of higher damage you loose your sheild, just like we already have with hammers. it would lead to more obvious spikes when you see the warrior loose his sheild and whop out a huge two handed chaos axe to spike with, but the spikes would be so over powered

as nice an idea as it, its too troublesome to introduce in a balanced way at this time. just wait and hope for gw2.
as for mounts - no way in guildwars, not when we can map around and
already have IMS skills.

symbiote

symbiote

Ascalonian Squire

Join Date: Aug 2007

W/N

What about Dual Wielding Swords???

Big_Iron

Big_Iron

Desert Nomad

Join Date: Dec 2005

The Edge

Tormented Weapons [emo]

Quote:
Originally Posted by symbiote
What about Dual Wielding Swords???
This has been brought up before, as well as axes. The closest thing we got was the Sin prof, which will only dual wield daggars.

EDIT --> No one wants to squelch your creativity, but GW is over two years old now and in a community this large, many, many ideas have already been suggested. But keep them coming. You never know.

symbiote

symbiote

Ascalonian Squire

Join Date: Aug 2007

W/N

Quote:
Originally Posted by WoodyDotNet
This has been brought up before, as well as axes. The closest thing we got was the Sin prof, which will only dual wield daggars.
Ah ok did't know

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Don't expect anything like this anymore, considering they have ditched campaigns and are just doing content expansions. These type of things are entirely new mechanics, which was the realm of campaigns.

symbiote

symbiote

Ascalonian Squire

Join Date: Aug 2007

W/N

Quote:
Originally Posted by -Loki-
Don't expect anything like this anymore, considering they have ditched campaigns and are just doing content expansions. These type of things are entirely new mechanics, which was the realm of campaigns.
You think so.... I'm stil hoping for two handed swords & axes, i have given up on the mounts

In GW2 if not in GW.

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

So, what about other the rest of the professions then? If Anet gonna put new weapons in for the warrior, they'll have to put more stuff for other people as well, don't you think?

Longer staff, longer cape, power ring, semi/full auto long bow, cross bow, ninja star, nunchuk, kung fu monk, close combat spear, sling shot and a banana cannon.

As for Mounts, Batman has batmobile maybe Anet should put that in as well.

Saelfaer

Academy Page

Join Date: Sep 2005

Belgium

The Blitzers Guild

2handed weapons
sounds nice, could be cool, and i dont see any unbalanced things comming up with 2 handed... if you up the damage, you just lower the speed, just like hammers have... of course they would have to look at what the skills give ... since i might imagine someone with a 2handed sword doing better with skill x and y, while a 1 hander has more profit with skill z and q for example...

mounts
don't really serve a purpouse in guild wars as is.
see, most mmorpgs without the instances, serve you a huge world, where you can run wherever you like (within bounds)
in guild wars, these bounds are alot bigger in many place...
ok, you have the deserts where you can roam, but the maguma jungle for example is so dense you have to walk on small paths ...
if there are enemies on those paths, how do you want to run trough that pack without getting hit off your horse or whatever mount you have...

second thing is that with the map travel in guildwars, a mount wouldn't be such a biggy... everyone can travel from one end of the world to the other in a matter of seconds... would you use your mount for that when you can instantly travel there?... if you would do it with your mount, you would have to cross 20 instances for example = 20 loading screens, where you dont even run in a straight line to your destination eh... due to the design of the maps, most of the time you have to run huge detours just to get from 1 side to the other...

symbiote

symbiote

Ascalonian Squire

Join Date: Aug 2007

W/N

Did you all see the art of GW:EN, Jora and her Bear... she is wielding a huge sword...

And if you download the fansite kit extras you'll get nice renders of her and her pet

http://www.guildwars.com/community/f...ofthenorth.php

Check it out...

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

I don't see this happening in GW 1. In GW2, maybe...If you're gonna be soloing, they're probably gonna have to make it a little more interesting, I guess.

Mounts would be out, though. There's map travel, so there's no need for that.

SpeedyKQ

SpeedyKQ

Krytan Explorer

Join Date: Dec 2005

E/Me

Adding two-handed or dual-wielding would require a lot of new work and rebalancing. I can't imagine they'd consider it now, when all of their effort will be going into GW2.

For GW2, sure, I'd like to see more weapon options like this. Though I'd hate to see mounts. Mounts would imply an end to map travel, and would make avoiding combat too easy, and would just turn it into a different game. GW2 is already trying way too hard to be WoW, IMO.

symbiote

symbiote

Ascalonian Squire

Join Date: Aug 2007

W/N

Quote:
Originally Posted by Etta
So, what about other the rest of the professions then? If Anet gonna put new weapons in for the warrior, they'll have to put more stuff for other people as well, don't you think?

Longer staff, longer cape, power ring, semi/full auto long bow, cross bow, ninja star, nunchuk, kung fu monk, close combat spear, sling shot and a banana cannon.

As for Mounts, Batman has batmobile maybe Anet should put that in as well.
Wahhaha :P, not all two handed swords will only be used by warriors, im thinking like, just a fieuw are exclusive for the warrior class, and the other classes can use them to.

Think like a two handed katana for the assassin...

Squalus the Ipno

Squalus the Ipno

Desert Nomad

Join Date: Nov 2005

Italy

Italian Dreams

Me/Mo

WoW is that way --> xd X2

symbiote

symbiote

Ascalonian Squire

Join Date: Aug 2007

W/N

Quote:
Originally Posted by Saelfaer
2handed weapons
sounds nice, could be cool, and i dont see any unbalanced things comming up with 2 handed... if you up the damage, you just lower the speed, just like hammers have... of course they would have to look at what the skills give ... since i might imagine someone with a 2handed sword doing better with skill x and y, while a 1 hander has more profit with skill z and q for example...

mounts
don't really serve a purpouse in guild wars as is.
see, most mmorpgs without the instances, serve you a huge world, where you can run wherever you like (within bounds)
in guild wars, these bounds are alot bigger in many place...
ok, you have the deserts where you can roam, but the maguma jungle for example is so dense you have to walk on small paths ...
if there are enemies on those paths, how do you want to run trough that pack without getting hit off your horse or whatever mount you have...

second thing is that with the map travel in guildwars, a mount wouldn't be such a biggy... everyone can travel from one end of the world to the other in a matter of seconds... would you use your mount for that when you can instantly travel there?... if you would do it with your mount, you would have to cross 20 instances for example = 20 loading screens, where you dont even run in a straight line to your destination eh... due to the design of the maps, most of the time you have to run huge detours just to get from 1 side to the other...
Hmm got a point there.... with the mounts, and one more up for the two handed swords nice

symbiote

symbiote

Ascalonian Squire

Join Date: Aug 2007

W/N

Did you guys see the new 10 min demo of GW:EN

http://www.gametrailers.com/player/23071.html

Oh BTW... WoW is not the way to go

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Well, 2H sword and axes CAN be made ballanced and completelly fiting with current skills and weapons (see my post about merging shield and weapon to one.)

Also, nothing prevents having 2H sword being considered normal sword by game mechanics statwise, but only making shield not displayed and having that badass look.

symbiote

symbiote

Ascalonian Squire

Join Date: Aug 2007

W/N

Quote:
Originally Posted by zwei2stein
Well, 2H sword and axes CAN be made ballanced and completelly fiting with current skills and weapons (see my post about merging shield and weapon to one.)

Also, nothing prevents having 2H sword being considered normal sword by game mechanics statwise, but only making shield not displayed and having that badass look.
My tought exactly, badass indeed...

Chieftain Heavyhand

Chieftain Heavyhand

Lion's Arch Merchant

Join Date: Aug 2006

wpg

What I would want out of a 2H Sword or Axe is Increased attack speed and damage similar to Hammers.

What might work the best would be for 2H weapons to have the same damage and attack speed as hammers. Maybe make the 2H sword with the attack speed of an axe with added damage and give the Axe more Max damage and the same attack speed as a hammer.

One handed hammers like maces, battle hammers and clubs could have the same damage as the sword and same attack speed as the axe.

The thing with 2H weapons is that you give up defense for offense. So giving weapon and offhand stats while wielding a 2H weapon would not be balanced.

The ability to carry a weapon in each hand or an offhand item would add to variety.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by Chieftain Heavyhand
...Maybe make the 2H sword with the attack speed of an axe...
You win a cookie. Swords already have the same attack speed of axes (and daggers) at 1.33s/swing.

dunky_g

dunky_g

Desert Nomad

Join Date: Dec 2005

[SNOW]

tbh sounds like your trying to turn it into wow with the mounts..

.. and tbh warriors would look like fags with swords bigger than a fellblade/colosal

Muspellsheimr

Muspellsheimr

Lion's Arch Merchant

Join Date: Feb 2007

I have been wanting 2-handed axes & swords, and 1-handed hammers sense beta's. Unfortunately, it is not simply a matter of increasing damage and reducing attack speed - you need to take into account how such weapons will impact skill use, and that will take a good bit to balance out correctly - something ArenaNet is (judging from past updates/current game) not capable of doing.

Put simply - excellent idea, but if implemented to the game in it's current state, will destroy it.

Mounts...
Seriously, what point could there possibly be to mounts in this game?

symbiote

symbiote

Ascalonian Squire

Join Date: Aug 2007

W/N

Quote:
Originally Posted by dunky_g
tbh sounds like your trying to turn it into wow with the mounts..

.. and tbh warriors would look like fags with swords bigger than a fellblade/colosal
No i have never played WoW before... and im not gonna, im not trying to turn it in to wow i like gw better anyway, and "tbh" the comment about warriors looking lika fags whit big swords... makes no sense :S no sense at all...

Anyway everybody has a different tought about it.... i guess....

symbiote

symbiote

Ascalonian Squire

Join Date: Aug 2007

W/N

Quote:
Originally Posted by Muspellsheimr
Mounts...
Seriously, what point could there possibly be to mounts in this game?
About the mounts... I see where you'r comming from but...

picture this; having a beast/creature/insectlike/catlike etc. mount ... no horses.

Think of it like the pets rangers have in the game but only a bit bigger so you can mount

I think it would look great, and be fun, whit the mounts you could explore more of the land without quicktravel or go farming.

But some of the comments about mounts i saw, are well tought about and i can see why its not a good idea to put them in to GW... but still maby in GW2 who knows.

Jumping Is Uselss

Jumping Is Uselss

Jungle Guide

Join Date: Sep 2005

-... . .... .. -. -.. / -.-- --- ..-

Quote:
Originally Posted by symbiote
I think it would look great, and be fun, whit the mounts you could explore more of the land without quicktravel or go farming.
Farming? What does that have to do with a mount? .It is easy enough to get anywhere you want in Tyria/Cantha/Elona. If Anet does put a mount then every professions and levels will become runners.

As for Two-handed swords and axes I wouldnt mind those being put into GW.

symbiote

symbiote

Ascalonian Squire

Join Date: Aug 2007

W/N

Quote:
Originally Posted by Jumping Is Uselss
Farming? What does that have to do with a mount? .It is easy enough to get anywhere you want in Tyria/Cantha/Elona. If Anet does put a mount then every professions and levels will become runners.

As for Two-handed swords and axes I wouldnt mind those being put into GW.
Ok forget the farming part... my bad and about the runners... if everyone had mounts than you did't need any runners

so one more problem would be solved...

angmar_nite

angmar_nite

Jungle Guide

Join Date: Feb 2007

[SNOW] of [YUM]

E/

I'm thinking mounts along the line of mounted combat, not so much traveling. But that's a GW2 thing.

You can be your own little horse archer.

erfweiss

Krytan Explorer

Join Date: Jul 2006

Cold Black Eyes

W/A

Not on the WoW thought (never played it, wouldn't know):

These are all things available in Sacred. I ran a dual wielding Vampiress that also rid horses. If I wanted that, I'd go back to that game.

We don't need the horses....unless we could have fun with it. What's next: Grawl has dropped a bucket of water for your horse?

relt

Ascalonian Squire

Join Date: Dec 2005

Atl

Odin's Hammer [OH]

R/

the two-handed sword/axe idea is very interesting but would probably take far too much effort to implement in gw. you would need a new set of skills, tons of balancing and so on. it would still be fun to see in gw2...just imagine cloud from ff7...drool. like many have said, some more rudely than others, mounts are not really necessary, but would be fun to have, and again they would probably require way too much effort for anet to pull off in the current game. i do like your idea about treating them as pets, able to charm different animals and whatnot (i cannot recall seeing any horses in this game...) but it would require a lot to balance them: no stances of course, but could you use weapons on your mount, if so would there be mount only attacks, would the mounts themselves have attacks, how would damage work against the mount, etcetera. lots of balancing to consider, but it would be cool. maybe something to look for in gw2.