Two-handed Swords, Axes & Mounts in GW
symbiote
Hello Everyone...
I recently have send a mail to arenanet whit my ideas about Two-handed Swords & Mounts, they replied 2 days later advising me to ask the community about what you guys think about it, so here it is my mail to arenanet;
__________________________________________________ _______________
Hello,
I’m a big fan of Guild Wars from Holland, I have been playing for over 2 years now and I recently bought GW: Factions and I love it. I’m looking forward to play Nightfall an GW: EN.
I have been thinking of this idea since the beginning of GW and I was kind of hoping that it would be released later on. Everyone was telling me to contact you guys about it, so here goes my 2 questions;
1.Two-handed Swords/Axes; I was wondering if there is a chance that there will be some two handed swords.
2.Mounts; same whit this question.
I would love to see my warrior whit a huge two handed sword/axe something like a berserkers sword/axe, everyone is telling me to tell you about it, maybe they could be obtained whit quests or missions.
And about the mounts, it would be nice if you could obtain or buy mounts for your characters, so you can travel faster through the lands without quick travel and explore.
I hope you guys can do something whit this idea and I’m really excited about your reaction and I hope to hear from you soon.
Thank you in advance,
Kind regards,
Mo.
__________________________________________________ _______________
There it is, so plz tel me how you feel about twohanded sword and mounts in GW.
Thenx...
P.S. My First Post...
I recently have send a mail to arenanet whit my ideas about Two-handed Swords & Mounts, they replied 2 days later advising me to ask the community about what you guys think about it, so here it is my mail to arenanet;
__________________________________________________ _______________
Hello,
I’m a big fan of Guild Wars from Holland, I have been playing for over 2 years now and I recently bought GW: Factions and I love it. I’m looking forward to play Nightfall an GW: EN.
I have been thinking of this idea since the beginning of GW and I was kind of hoping that it would be released later on. Everyone was telling me to contact you guys about it, so here goes my 2 questions;
1.Two-handed Swords/Axes; I was wondering if there is a chance that there will be some two handed swords.
2.Mounts; same whit this question.
I would love to see my warrior whit a huge two handed sword/axe something like a berserkers sword/axe, everyone is telling me to tell you about it, maybe they could be obtained whit quests or missions.
And about the mounts, it would be nice if you could obtain or buy mounts for your characters, so you can travel faster through the lands without quick travel and explore.
I hope you guys can do something whit this idea and I’m really excited about your reaction and I hope to hear from you soon.
Thank you in advance,
Kind regards,
Mo.
__________________________________________________ _______________
There it is, so plz tel me how you feel about twohanded sword and mounts in GW.
Thenx...
P.S. My First Post...
zwei2stein
You do not need mouts to travel or anything.
They are poinltes and if you really want them, hmm, go play WoW?
They are poinltes and if you really want them, hmm, go play WoW?
ultima
i am wondering how it will effect the current state with the swords and axes?
damage etc. etc.
damage etc. etc.
symbiote
I'm using a Hammer whit my warrior because its two-handed, its slow... but it deals allot of dmg.
Could be the same whit two-handed swords, slower but more dmg...
Could be the same whit two-handed swords, slower but more dmg...
Starsky-sama
Probably been in alot of ppl's wishlist after Proph came out...
I for one have been waiting for 2h swords. (eons ago. ) Axes not too much.
Mounts, not in GW but in GW2 sure.
/g'day.
I for one have been waiting for 2h swords. (eons ago. ) Axes not too much.
Mounts, not in GW but in GW2 sure.
/g'day.
Stormlord Alex
WoW is that way -->
Seriously, mounts serve no purpose in GW - they're used to travel fast, and we have map travel already.
And as for two-handed weapons... No. Balance in GW is already shot enough, without letting Warriors pull off an Evis spike with a hammer-strength weapon.
Seriously, mounts serve no purpose in GW - they're used to travel fast, and we have map travel already.
And as for two-handed weapons... No. Balance in GW is already shot enough, without letting Warriors pull off an Evis spike with a hammer-strength weapon.
SPiTL3R
I like the idea of two-handed swords, but I don't care that much about mounts.
Chieftain Heavyhand
While we are at it could we get some one handed hammers?
symbiote
How about in GW2??? You got a point there with the mounts... But in GW2... why not...
P.S. Dont like WoW, GW looks better and more realistic, WoW is cartoony (Design)
That's a good one, one-handed hammers :P
P.S. Dont like WoW, GW looks better and more realistic, WoW is cartoony (Design)
That's a good one, one-handed hammers :P
ultima
yea one handed hammers so we do the knockdowns even faster!
this doesnt work with the skills
/not signed
this doesnt work with the skills
/not signed
zwei2stein
About swords, idea was to simply merge sword and shoeld to one two handed item:
"Cloud Sword"
Two handed
15-22 physical damage (req 9 Sword)
16 armor (req 9 strength)
10% chance to recieve double adrenaline.
-2 Recieved physical damage in stance
+15% Damage while in stance
+60 HP
Items like this could be created for axe/swormanship and tactics/strength combinations, similary, paragons could recieve Lances
"Lance of Longinus"
Two handed
14-21 physical damage (req 9 Spear)
16 armor (req 9 Command)
10% chance to recieve double adrenaline.
-3 Recieved physical damage while hexed
+25% Damage while hexed
+30 HP
+60 HP while hexed.
Ofc, drops of theese weapons could be troublesome ( must be max damage, must be max armor, good requirements for both, one prefix, two suffixes, two inscriptions ...)
"Cloud Sword"
Two handed
15-22 physical damage (req 9 Sword)
16 armor (req 9 strength)
10% chance to recieve double adrenaline.
-2 Recieved physical damage in stance
+15% Damage while in stance
+60 HP
Items like this could be created for axe/swormanship and tactics/strength combinations, similary, paragons could recieve Lances
"Lance of Longinus"
Two handed
14-21 physical damage (req 9 Spear)
16 armor (req 9 Command)
10% chance to recieve double adrenaline.
-3 Recieved physical damage while hexed
+25% Damage while hexed
+30 HP
+60 HP while hexed.
Ofc, drops of theese weapons could be troublesome ( must be max damage, must be max armor, good requirements for both, one prefix, two suffixes, two inscriptions ...)
Marth Reynolds
Two handed axes and swords sounds decent, more damage slower attack speed etc...
one handed hammers would truly be overpowerd like ultima stated, maybe make em give half adrenaline instead?
I'd really want to see halberds and the sort tough, but i'd reckon they don't fit into the current gw classes to much (Or perhaps as some kind of 2 handed spear?)
one handed hammers would truly be overpowerd like ultima stated, maybe make em give half adrenaline instead?
I'd really want to see halberds and the sort tough, but i'd reckon they don't fit into the current gw classes to much (Or perhaps as some kind of 2 handed spear?)
idahoajr
if you were gonna do it you'd have to up the damage a little on the th weaponary, but at the cost of higher damage you loose your sheild, just like we already have with hammers. it would lead to more obvious spikes when you see the warrior loose his sheild and whop out a huge two handed chaos axe to spike with, but the spikes would be so over powered
as nice an idea as it, its too troublesome to introduce in a balanced way at this time. just wait and hope for gw2.
as for mounts - no way in guildwars, not when we can map around and
already have IMS skills.
as nice an idea as it, its too troublesome to introduce in a balanced way at this time. just wait and hope for gw2.
as for mounts - no way in guildwars, not when we can map around and
already have IMS skills.
symbiote
What about Dual Wielding Swords???
Big_Iron
Quote:
Originally Posted by symbiote
What about Dual Wielding Swords???
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EDIT --> No one wants to squelch your creativity, but GW is over two years old now and in a community this large, many, many ideas have already been suggested. But keep them coming. You never know.
symbiote
Quote:
Originally Posted by WoodyDotNet
This has been brought up before, as well as axes. The closest thing we got was the Sin prof, which will only dual wield daggars.
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-Loki-
Don't expect anything like this anymore, considering they have ditched campaigns and are just doing content expansions. These type of things are entirely new mechanics, which was the realm of campaigns.
symbiote
Quote:
Originally Posted by -Loki-
Don't expect anything like this anymore, considering they have ditched campaigns and are just doing content expansions. These type of things are entirely new mechanics, which was the realm of campaigns.
|
In GW2 if not in GW.
Etta
So, what about other the rest of the professions then? If Anet gonna put new weapons in for the warrior, they'll have to put more stuff for other people as well, don't you think?
Longer staff, longer cape, power ring, semi/full auto long bow, cross bow, ninja star, nunchuk, kung fu monk, close combat spear, sling shot and a banana cannon.
As for Mounts, Batman has batmobile maybe Anet should put that in as well.
Longer staff, longer cape, power ring, semi/full auto long bow, cross bow, ninja star, nunchuk, kung fu monk, close combat spear, sling shot and a banana cannon.
As for Mounts, Batman has batmobile maybe Anet should put that in as well.
Saelfaer
2handed weapons
sounds nice, could be cool, and i dont see any unbalanced things comming up with 2 handed... if you up the damage, you just lower the speed, just like hammers have... of course they would have to look at what the skills give ... since i might imagine someone with a 2handed sword doing better with skill x and y, while a 1 hander has more profit with skill z and q for example...
mounts
don't really serve a purpouse in guild wars as is.
see, most mmorpgs without the instances, serve you a huge world, where you can run wherever you like (within bounds)
in guild wars, these bounds are alot bigger in many place...
ok, you have the deserts where you can roam, but the maguma jungle for example is so dense you have to walk on small paths ...
if there are enemies on those paths, how do you want to run trough that pack without getting hit off your horse or whatever mount you have...
second thing is that with the map travel in guildwars, a mount wouldn't be such a biggy... everyone can travel from one end of the world to the other in a matter of seconds... would you use your mount for that when you can instantly travel there?... if you would do it with your mount, you would have to cross 20 instances for example = 20 loading screens, where you dont even run in a straight line to your destination eh... due to the design of the maps, most of the time you have to run huge detours just to get from 1 side to the other...
sounds nice, could be cool, and i dont see any unbalanced things comming up with 2 handed... if you up the damage, you just lower the speed, just like hammers have... of course they would have to look at what the skills give ... since i might imagine someone with a 2handed sword doing better with skill x and y, while a 1 hander has more profit with skill z and q for example...
mounts
don't really serve a purpouse in guild wars as is.
see, most mmorpgs without the instances, serve you a huge world, where you can run wherever you like (within bounds)
in guild wars, these bounds are alot bigger in many place...
ok, you have the deserts where you can roam, but the maguma jungle for example is so dense you have to walk on small paths ...
if there are enemies on those paths, how do you want to run trough that pack without getting hit off your horse or whatever mount you have...
second thing is that with the map travel in guildwars, a mount wouldn't be such a biggy... everyone can travel from one end of the world to the other in a matter of seconds... would you use your mount for that when you can instantly travel there?... if you would do it with your mount, you would have to cross 20 instances for example = 20 loading screens, where you dont even run in a straight line to your destination eh... due to the design of the maps, most of the time you have to run huge detours just to get from 1 side to the other...
symbiote
Did you all see the art of GW:EN, Jora and her Bear... she is wielding a huge sword...
And if you download the fansite kit extras you'll get nice renders of her and her pet
http://www.guildwars.com/community/f...ofthenorth.php
Check it out...
And if you download the fansite kit extras you'll get nice renders of her and her pet
http://www.guildwars.com/community/f...ofthenorth.php
Check it out...
Bryant Again
I don't see this happening in GW 1. In GW2, maybe...If you're gonna be soloing, they're probably gonna have to make it a little more interesting, I guess.
Mounts would be out, though. There's map travel, so there's no need for that.
Mounts would be out, though. There's map travel, so there's no need for that.
SpeedyKQ
Adding two-handed or dual-wielding would require a lot of new work and rebalancing. I can't imagine they'd consider it now, when all of their effort will be going into GW2.
For GW2, sure, I'd like to see more weapon options like this. Though I'd hate to see mounts. Mounts would imply an end to map travel, and would make avoiding combat too easy, and would just turn it into a different game. GW2 is already trying way too hard to be WoW, IMO.
For GW2, sure, I'd like to see more weapon options like this. Though I'd hate to see mounts. Mounts would imply an end to map travel, and would make avoiding combat too easy, and would just turn it into a different game. GW2 is already trying way too hard to be WoW, IMO.
symbiote
Quote:
Originally Posted by Etta
So, what about other the rest of the professions then? If Anet gonna put new weapons in for the warrior, they'll have to put more stuff for other people as well, don't you think?
Longer staff, longer cape, power ring, semi/full auto long bow, cross bow, ninja star, nunchuk, kung fu monk, close combat spear, sling shot and a banana cannon. As for Mounts, Batman has batmobile maybe Anet should put that in as well. |
Think like a two handed katana for the assassin...
Squalus the Ipno
WoW is that way --> xd X2
symbiote
Quote:
Originally Posted by Saelfaer
2handed weapons
sounds nice, could be cool, and i dont see any unbalanced things comming up with 2 handed... if you up the damage, you just lower the speed, just like hammers have... of course they would have to look at what the skills give ... since i might imagine someone with a 2handed sword doing better with skill x and y, while a 1 hander has more profit with skill z and q for example... mounts don't really serve a purpouse in guild wars as is. see, most mmorpgs without the instances, serve you a huge world, where you can run wherever you like (within bounds) in guild wars, these bounds are alot bigger in many place... ok, you have the deserts where you can roam, but the maguma jungle for example is so dense you have to walk on small paths ... if there are enemies on those paths, how do you want to run trough that pack without getting hit off your horse or whatever mount you have... second thing is that with the map travel in guildwars, a mount wouldn't be such a biggy... everyone can travel from one end of the world to the other in a matter of seconds... would you use your mount for that when you can instantly travel there?... if you would do it with your mount, you would have to cross 20 instances for example = 20 loading screens, where you dont even run in a straight line to your destination eh... due to the design of the maps, most of the time you have to run huge detours just to get from 1 side to the other... |
symbiote
Did you guys see the new 10 min demo of GW:EN
http://www.gametrailers.com/player/23071.html
Oh BTW... WoW is not the way to go
http://www.gametrailers.com/player/23071.html
Oh BTW... WoW is not the way to go
zwei2stein
Well, 2H sword and axes CAN be made ballanced and completelly fiting with current skills and weapons (see my post about merging shield and weapon to one.)
Also, nothing prevents having 2H sword being considered normal sword by game mechanics statwise, but only making shield not displayed and having that badass look.
Also, nothing prevents having 2H sword being considered normal sword by game mechanics statwise, but only making shield not displayed and having that badass look.
symbiote
Quote:
Originally Posted by zwei2stein
Well, 2H sword and axes CAN be made ballanced and completelly fiting with current skills and weapons (see my post about merging shield and weapon to one.)
Also, nothing prevents having 2H sword being considered normal sword by game mechanics statwise, but only making shield not displayed and having that badass look. |
Chieftain Heavyhand
What I would want out of a 2H Sword or Axe is Increased attack speed and damage similar to Hammers.
What might work the best would be for 2H weapons to have the same damage and attack speed as hammers. Maybe make the 2H sword with the attack speed of an axe with added damage and give the Axe more Max damage and the same attack speed as a hammer.
One handed hammers like maces, battle hammers and clubs could have the same damage as the sword and same attack speed as the axe.
The thing with 2H weapons is that you give up defense for offense. So giving weapon and offhand stats while wielding a 2H weapon would not be balanced.
The ability to carry a weapon in each hand or an offhand item would add to variety.
What might work the best would be for 2H weapons to have the same damage and attack speed as hammers. Maybe make the 2H sword with the attack speed of an axe with added damage and give the Axe more Max damage and the same attack speed as a hammer.
One handed hammers like maces, battle hammers and clubs could have the same damage as the sword and same attack speed as the axe.
The thing with 2H weapons is that you give up defense for offense. So giving weapon and offhand stats while wielding a 2H weapon would not be balanced.
The ability to carry a weapon in each hand or an offhand item would add to variety.
Stormlord Alex
Quote:
Originally Posted by Chieftain Heavyhand
...Maybe make the 2H sword with the attack speed of an axe...
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dunky_g
tbh sounds like your trying to turn it into wow with the mounts..
.. and tbh warriors would look like fags with swords bigger than a fellblade/colosal
.. and tbh warriors would look like fags with swords bigger than a fellblade/colosal
Muspellsheimr
I have been wanting 2-handed axes & swords, and 1-handed hammers sense beta's. Unfortunately, it is not simply a matter of increasing damage and reducing attack speed - you need to take into account how such weapons will impact skill use, and that will take a good bit to balance out correctly - something ArenaNet is (judging from past updates/current game) not capable of doing.
Put simply - excellent idea, but if implemented to the game in it's current state, will destroy it.
Mounts...
Seriously, what point could there possibly be to mounts in this game?
Put simply - excellent idea, but if implemented to the game in it's current state, will destroy it.
Mounts...
Seriously, what point could there possibly be to mounts in this game?
symbiote
Quote:
Originally Posted by dunky_g
tbh sounds like your trying to turn it into wow with the mounts..
.. and tbh warriors would look like fags with swords bigger than a fellblade/colosal |
Anyway everybody has a different tought about it.... i guess....
symbiote
Quote:
Originally Posted by Muspellsheimr
Mounts...
Seriously, what point could there possibly be to mounts in this game? |
picture this; having a beast/creature/insectlike/catlike etc. mount ... no horses.
Think of it like the pets rangers have in the game but only a bit bigger so you can mount
I think it would look great, and be fun, whit the mounts you could explore more of the land without quicktravel or go farming.
But some of the comments about mounts i saw, are well tought about and i can see why its not a good idea to put them in to GW... but still maby in GW2 who knows.
Jumping Is Uselss
Quote:
Originally Posted by symbiote
I think it would look great, and be fun, whit the mounts you could explore more of the land without quicktravel or go farming.
|
As for Two-handed swords and axes I wouldnt mind those being put into GW.
symbiote
Quote:
Originally Posted by Jumping Is Uselss
Farming? What does that have to do with a mount? .It is easy enough to get anywhere you want in Tyria/Cantha/Elona. If Anet does put a mount then every professions and levels will become runners.
As for Two-handed swords and axes I wouldnt mind those being put into GW. |
so one more problem would be solved...
angmar_nite
I'm thinking mounts along the line of mounted combat, not so much traveling. But that's a GW2 thing.
You can be your own little horse archer.
You can be your own little horse archer.
erfweiss
Not on the WoW thought (never played it, wouldn't know):
These are all things available in Sacred. I ran a dual wielding Vampiress that also rid horses. If I wanted that, I'd go back to that game.
We don't need the horses....unless we could have fun with it. What's next: Grawl has dropped a bucket of water for your horse?
These are all things available in Sacred. I ran a dual wielding Vampiress that also rid horses. If I wanted that, I'd go back to that game.
We don't need the horses....unless we could have fun with it. What's next: Grawl has dropped a bucket of water for your horse?
relt
the two-handed sword/axe idea is very interesting but would probably take far too much effort to implement in gw. you would need a new set of skills, tons of balancing and so on. it would still be fun to see in gw2...just imagine cloud from ff7...drool. like many have said, some more rudely than others, mounts are not really necessary, but would be fun to have, and again they would probably require way too much effort for anet to pull off in the current game. i do like your idea about treating them as pets, able to charm different animals and whatnot (i cannot recall seeing any horses in this game...) but it would require a lot to balance them: no stances of course, but could you use weapons on your mount, if so would there be mount only attacks, would the mounts themselves have attacks, how would damage work against the mount, etcetera. lots of balancing to consider, but it would be cool. maybe something to look for in gw2.