Two-handed Swords, Axes & Mounts in GW

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symbiote
symbiote
Ascalonian Squire
#1
Hello Everyone...

I recently have send a mail to arenanet whit my ideas about Two-handed Swords & Mounts, they replied 2 days later advising me to ask the community about what you guys think about it, so here it is my mail to arenanet;
__________________________________________________ _______________
Hello,

I’m a big fan of Guild Wars from Holland, I have been playing for over 2 years now and I recently bought GW: Factions and I love it. I’m looking forward to play Nightfall an GW: EN.

I have been thinking of this idea since the beginning of GW and I was kind of hoping that it would be released later on. Everyone was telling me to contact you guys about it, so here goes my 2 questions;

1.Two-handed Swords/Axes; I was wondering if there is a chance that there will be some two handed swords.
2.Mounts; same whit this question.

I would love to see my warrior whit a huge two handed sword/axe something like a berserkers sword/axe, everyone is telling me to tell you about it, maybe they could be obtained whit quests or missions.

And about the mounts, it would be nice if you could obtain or buy mounts for your characters, so you can travel faster through the lands without quick travel and explore.

I hope you guys can do something whit this idea and I’m really excited about your reaction and I hope to hear from you soon.
Thank you in advance,

Kind regards,

Mo.
__________________________________________________ _______________
There it is, so plz tel me how you feel about twohanded sword and mounts in GW.

Thenx...

P.S. My First Post...
zwei2stein
zwei2stein
Grotto Attendant
#2
You do not need mouts to travel or anything.

They are poinltes and if you really want them, hmm, go play WoW?
u
ultima
Frost Gate Guardian
#3
i am wondering how it will effect the current state with the swords and axes?

damage etc. etc.
symbiote
symbiote
Ascalonian Squire
#4
I'm using a Hammer whit my warrior because its two-handed, its slow... but it deals allot of dmg.

Could be the same whit two-handed swords, slower but more dmg...
Starsky-sama
Starsky-sama
Forge Runner
#5
Probably been in alot of ppl's wishlist after Proph came out...

I for one have been waiting for 2h swords. (eons ago. ) Axes not too much.

Mounts, not in GW but in GW2 sure.

/g'day.
Stormlord Alex
Stormlord Alex
Grotto Attendant
#6
WoW is that way -->

Seriously, mounts serve no purpose in GW - they're used to travel fast, and we have map travel already.

And as for two-handed weapons... No. Balance in GW is already shot enough, without letting Warriors pull off an Evis spike with a hammer-strength weapon.
SPiTL3R
SPiTL3R
Ascalonian Squire
#7
I like the idea of two-handed swords, but I don't care that much about mounts.
Chieftain Heavyhand
Chieftain Heavyhand
Lion's Arch Merchant
#8
While we are at it could we get some one handed hammers?
symbiote
symbiote
Ascalonian Squire
#9
How about in GW2??? You got a point there with the mounts... But in GW2... why not...

P.S. Dont like WoW, GW looks better and more realistic, WoW is cartoony (Design)

That's a good one, one-handed hammers :P
u
ultima
Frost Gate Guardian
#10
yea one handed hammers so we do the knockdowns even faster!
this doesnt work with the skills

/not signed
zwei2stein
zwei2stein
Grotto Attendant
#11
About swords, idea was to simply merge sword and shoeld to one two handed item:

"Cloud Sword"
Two handed
15-22 physical damage (req 9 Sword)
16 armor (req 9 strength)
10% chance to recieve double adrenaline.
-2 Recieved physical damage in stance
+15% Damage while in stance
+60 HP

Items like this could be created for axe/swormanship and tactics/strength combinations, similary, paragons could recieve Lances

"Lance of Longinus"
Two handed
14-21 physical damage (req 9 Spear)
16 armor (req 9 Command)
10% chance to recieve double adrenaline.
-3 Recieved physical damage while hexed
+25% Damage while hexed
+30 HP
+60 HP while hexed.

Ofc, drops of theese weapons could be troublesome ( must be max damage, must be max armor, good requirements for both, one prefix, two suffixes, two inscriptions ...)
Marth Reynolds
Marth Reynolds
Wilds Pathfinder
#12
Two handed axes and swords sounds decent, more damage slower attack speed etc...

one handed hammers would truly be overpowerd like ultima stated, maybe make em give half adrenaline instead?

I'd really want to see halberds and the sort tough, but i'd reckon they don't fit into the current gw classes to much (Or perhaps as some kind of 2 handed spear?)
i
idahoajr
Ascalonian Squire
#13
if you were gonna do it you'd have to up the damage a little on the th weaponary, but at the cost of higher damage you loose your sheild, just like we already have with hammers. it would lead to more obvious spikes when you see the warrior loose his sheild and whop out a huge two handed chaos axe to spike with, but the spikes would be so over powered

as nice an idea as it, its too troublesome to introduce in a balanced way at this time. just wait and hope for gw2.
as for mounts - no way in guildwars, not when we can map around and
already have IMS skills.
symbiote
symbiote
Ascalonian Squire
#14
What about Dual Wielding Swords???
Big_Iron
Big_Iron
Desert Nomad
#15
Quote:
Originally Posted by symbiote
What about Dual Wielding Swords???
This has been brought up before, as well as axes. The closest thing we got was the Sin prof, which will only dual wield daggars.

EDIT --> No one wants to squelch your creativity, but GW is over two years old now and in a community this large, many, many ideas have already been suggested. But keep them coming. You never know.
symbiote
symbiote
Ascalonian Squire
#16
Quote:
Originally Posted by WoodyDotNet
This has been brought up before, as well as axes. The closest thing we got was the Sin prof, which will only dual wield daggars.
Ah ok did't know
-Loki-
-Loki-
Forge Runner
#17
Don't expect anything like this anymore, considering they have ditched campaigns and are just doing content expansions. These type of things are entirely new mechanics, which was the realm of campaigns.
symbiote
symbiote
Ascalonian Squire
#18
Quote:
Originally Posted by -Loki-
Don't expect anything like this anymore, considering they have ditched campaigns and are just doing content expansions. These type of things are entirely new mechanics, which was the realm of campaigns.
You think so.... I'm stil hoping for two handed swords & axes, i have given up on the mounts

In GW2 if not in GW.
Etta
Etta
Forge Runner
#19
So, what about other the rest of the professions then? If Anet gonna put new weapons in for the warrior, they'll have to put more stuff for other people as well, don't you think?

Longer staff, longer cape, power ring, semi/full auto long bow, cross bow, ninja star, nunchuk, kung fu monk, close combat spear, sling shot and a banana cannon.

As for Mounts, Batman has batmobile maybe Anet should put that in as well.
S
Saelfaer
Academy Page
#20
2handed weapons
sounds nice, could be cool, and i dont see any unbalanced things comming up with 2 handed... if you up the damage, you just lower the speed, just like hammers have... of course they would have to look at what the skills give ... since i might imagine someone with a 2handed sword doing better with skill x and y, while a 1 hander has more profit with skill z and q for example...

mounts
don't really serve a purpouse in guild wars as is.
see, most mmorpgs without the instances, serve you a huge world, where you can run wherever you like (within bounds)
in guild wars, these bounds are alot bigger in many place...
ok, you have the deserts where you can roam, but the maguma jungle for example is so dense you have to walk on small paths ...
if there are enemies on those paths, how do you want to run trough that pack without getting hit off your horse or whatever mount you have...

second thing is that with the map travel in guildwars, a mount wouldn't be such a biggy... everyone can travel from one end of the world to the other in a matter of seconds... would you use your mount for that when you can instantly travel there?... if you would do it with your mount, you would have to cross 20 instances for example = 20 loading screens, where you dont even run in a straight line to your destination eh... due to the design of the maps, most of the time you have to run huge detours just to get from 1 side to the other...