Game updates august 3rd

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by countesscorpula
"Fixed the skill "Vampirism" so that it now steals the correct amount of damage. "


Still doesn't trigger "Painful Bond" anymore. Bloodsong does, and it's darn near the same wording. Any chance this will get fixed before another fortnight passes?
Yeah. That's a major pain. Well, at leadt it's halfway fixed...

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by Dr Strangelove
On the contrary, PvPers tend to push for nerfs on skills that AREN'T used tactically. Grenth's dervishes, for example, allowed you to mindlessly mash on buttons until a trained target died. This took away from the tactics of melee, people no longer had to change targets, spike things, interrupt monks, etc.
PvPers tend to bitch that everything they don't specifically use is both effortless and overpowered. PvPers also tend to use their own specialized effortless overpowered builds while bitching about everyone elses.

around

around

Wilds Pathfinder

Join Date: May 2006

Aussie Trolling Crew - Diplomatic Embassy

I Have Three Pennies [Pnny] - forever in my heart <3

R/

Miral-just out of interest: how would you beat hexway?

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Miral
PvPers tend to bitch that everything they don't specifically use is both effortless and overpowered. PvPers also tend to use their own specialized effortless overpowered builds while bitching about everyone elses.
Actually, you have that completely wrong. PvPers are capable of switching builds faster than you switch arguments. Most good guilds are capable of running just about every template that sees play at any given time. Some things, like ritspike, aren't fun for anyone involved, but you run them because you want to win. PvPers would like a nerf to ritspike because it's a boring metagame. It's just not fun to either run ritspike or a counter to ritspike.

From my many hours in PvE, I'd say it's PvE that is more tied to it's beloved builds. This is why hardcore PvE people claim the sky is falling whenever their beloved and holy build gets a nerf. To be honest, I'll bet you've got yourself whipped into a fervor because some overpowered build you ran got smacked by the nerf bat. I'm sorry your build got killed, but honestly.

On vampirism - It's not a projectile, which does have some bonuses. It attacks through walls, and kd's/interruption don't stop the damage. Still wish they'd fix it, though. Someone find an exploit for the nonprojectile thing so it goes up on the priority list .

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by Dr Strangelove
Actually, you have that completely wrong. PvPers are capable of switching builds faster than you switch arguments. Most good guilds are capable of running just about every template that sees play at any given time. Some things, like ritspike, aren't fun for anyone involved, but you run them because you want to win. PvPers would like a nerf to ritspike because it's a boring metagame. It's just not fun to either run ritspike or a counter to ritspike.

From my many hours in PvE, I'd say it's PvE that is more tied to it's beloved builds. This is why hardcore PvE people claim the sky is falling whenever their beloved and holy build gets a nerf. To be honest, I'll bet you've got yourself whipped into a fervor because some overpowered build you ran got smacked by the nerf bat. I'm sorry your build got killed, but honestly.

On vampirism - It's not a projectile, which does have some bonuses. It attacks through walls, and kd's/interruption don't stop the damage. Still wish they'd fix it, though. Someone find an exploit for the nonprojectile thing so it goes up on the priority list .
its not fun being nerfed either. class nerfs can bring about a feeling similar to buyer's remorse for quite a lot of people. Like I said, if you want to switch up the rules within the PVP areas so that certain things aren't viable, that's perfectly fine. But leave game-wide skill and class nerfs out of the picture. when the skills themselves aren't overpowered without a specific build, its best to only leave skill nerfs as a last resort. otherwise you end up with skills like jagged bones that go from being abused in HA, to being considered a nearly worthless elite. or classes like the paragon, who aren't even considered in most PVE groups because of all the nerfs they've recieved due to synergy with other classes.

countesscorpula

Wilds Pathfinder

Join Date: Nov 2006

Gwen Is [EVIL]

N/

Quote:
Originally Posted by Dr Strangelove

On vampirism - It's not a projectile, which does have some bonuses.
.
It was a projectile... then the stealth nerf/bug hit.
Quote:
Originally Posted by Dr Strangelove
It attacks through walls, and kd's/interruption don't stop the damage. Still wish they'd fix it, though. .
It attacks through obstacles, it is affected by knock down (confirmed on warrior level of Dragon's Lair), didn't test interuptions.


Would be nice to have it fixed, or in a worse case have an update note stating/explaining the change from projectile to non-projectile.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by countesscorpula

It attacks through obstacles, it is affected by knock down (confirmed on warrior level of Dragon's Lair), didn't test interuptions.
Ah, you're right. For some reason giant stomp wasn't working on it.

Muspellsheimr

Muspellsheimr

Lion's Arch Merchant

Join Date: Feb 2007

Quote:
Originally Posted by Dr Strangelove
It's just not fun to either run ritspike or a counter to ritspike.
Reminds me of Affinity/Ravager...

God I hated Mirrodin Block.

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

Why do so many of you hate hack & slash builds? They are the core of every rpg and mmorpg. I strongly suspect this hatred is equally proportional to the failure of those players to make good chr's in hack & slash games. So better skilled players now rule? C'mon lol! The only thing you need to know is how to aggroo.

This has nothing to do with skills, its just another attempt of Anet to make players socialize and stick together in parties. A bad sign of GW2. Because the vast majority of online gamers are causual players who like to play every now and than for an hour or so, and don't have time to look for parties.

Muspellsheimr

Muspellsheimr

Lion's Arch Merchant

Join Date: Feb 2007

Quote:
Originally Posted by Pandora's box
The only thing you need to know is how to aggroo.
Aggro is a PvE term - this update has NOTHING to do with PvE. And making a powergame hack-and-slash character is by far the EASIEST thing to do in most RPG's, and the reason they are often referred to as "roll playing games".

Go somewhere else, where you know what you are talking about.

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

Quote:
Originally Posted by Miral
As I've pointed out, the skills themselves are NOT overpowered, it is how they are being used that might be powerful. but its not overpowered either! slap some prot magic on and ZOMG THE SPIKE DID NOTHING! kill off their spirits with spiritual pain and ZOMG THE SPIKE DID HALF OF WHAT IT NORMALLY DOES!

Balance doesn't have to be about all numbers. buff doesn't have to mean it does 1000 damage. "Some mesmer interupts can now interupt chants" remember that update? A buff to mesmers to combat a paragon team build. THAT is acceptable balance. just give a class a way to strip weapon spells in PvP, or give rangers a spirit that keeps other spirits from being summoned in the area, or give a class a skill that does something like "if attacker is under the effects of a weapon spell, all damage against target is reduced by x.....y.

or, change the rules of combat in the battle areas themselves. either with environment effects, or hard caps on what can be done within the arena.

don't nerf what isn't overpowered because of its potential in certain situations. It is perfect as is outside of that specific build.
I agree with you, if more monks used prot spirit in tombs there would be no more Rt spike and therefore no reason to nerf it!

Also, on a serious note, atm I think WoW<GW because locks are ridiculous. dot/lifetap lol wut gg?

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by spawnofebil
Miral-just out of interest: how would you beat hexway?
Suppose you've never heard of choking gas. not only does it work on hexway but tons of others combine with dual shot for more fun. Then I suppose those will be considered as overpowered now seeing the number of builds it can stop, granted not on there own but highly efffective.

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

hehe i love choking gas a while ago in my old guild there was this guy that had a N/E high damage build that he could beat almost anyone with... well I went in scrimmage with my ranger and a personal choking gas build and made him look like level 1 fodder

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Quote:
Originally Posted by Miral
hehe i love choking gas a while ago in my old guild there was this guy that had a N/E high damage build that he could beat almost anyone with... well I went in scrimmage with my ranger and a personal choking gas build and made him look like level 1 fodder
You mean you read about the N/E build on guru, and you read about Choking Gas on guru, and made up a story about you scrimming with it.

Don't post about PvP unless you play it. Your suggestions to beat Rit Spike are terrible.

E.V.A

Ascalonian Squire

Join Date: Feb 2006

Internet

R/

Still need to take out Heroes from GvG...otherwise seems like nice update...

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

cg rangers are only good for interrupting ghostly heroes.

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

Quote:
Originally Posted by Miral
why not make it so assassins and elementalists and rangers can't spike either? since we're on a nerf what hurts ya run.
do you see groups of 8 assassins/elementalists/rangers running around tombs winning via 3, 2, 1?

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by fenix
You mean you read about the N/E build on guru, and you read about Choking Gas on guru, and made up a story about you scrimming with it.

Don't post about PvP unless you play it. Your suggestions to beat Rit Spike are terrible.
wow assume much? no, that really did happen. I do pvp occasionally and am not that bad at it, just prefer not to usually. the guy might have gotten the build off guru or wiki, I have no idea, I wasn't really paying attention to forums or anything at the time. but he thought it was unbeatable, but a quick choking gas (which by the by I had already been using in PvE at the time) shut him down quite well. That was actually a pretty fun scrimmage that day, close match, me and an A/D vs. him and a warrior, barely won at VoD thanks to using the map well with ranged attacks T'was actually a decent guild, shame most of them left the game...

around

around

Wilds Pathfinder

Join Date: May 2006

Aussie Trolling Crew - Diplomatic Embassy

I Have Three Pennies [Pnny] - forever in my heart <3

R/

Quote:
Suppose you've never heard of choking gas. not only does it work on hexway but tons of others combine with dual shot for more fun. Then I suppose those will be considered as overpowered now seeing the number of builds it can stop, granted not on there own but highly efffective.
Right, here's what would happen with choking gas:

Faintheartedness on the cgas, covered by price of failure, parasitic bond and a bunch of other crap.

You arrows how shoot once every 232513461 years. Have fun trying to interrupt someone with that.

Oh, and cgas will probably get dshotted. GG

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by RhanoctJocosa
do you see groups of 8 assassins/elementalists/rangers running around tombs winning via 3, 2, 1?
tombs is a PvE area now... and that would be a yes, with BP. But assuming you meant Heroes Ascent, yes still, I've seen a few non-rt spike builds that worked perfectly fine. honestly, none of the PvP builds really take much more skill than any others. PvP comes down to 3 things:
1. preparing a build to be ready for what you may face
2. reaction time (and connection speed)
3. tactical timing.
if you think you have a build that can be powerful and somehow requires more than that in the way of skill, feel free to post it. but with the way guild wars is set up, most of it comes down to timing, which is exactly what a spike utilizes to its fullest advantage.

oh and yes, PvE comes down to those three things as well, with of course the added element of casual storytelling. main difference of course being that you start with a decent idea of what you will be facing, making the first point a bit easier.

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

Quote:
Originally Posted by spawnofebil
Right, here's what would happen with choking gas:

Faintheartedness on the cgas, covered by price of failure, parasitic bond and a bunch of other crap.

You arrows how shoot once every 232513461 years. Have fun trying to interrupt someone with that.

Oh, and cgas will probably get dshotted. GG
obviously you run 2 cg and interrupt the hexes and if they try to guardian/wep of warding the necro the other cg interrupts that.

gg?

around

around

Wilds Pathfinder

Join Date: May 2006

Aussie Trolling Crew - Diplomatic Embassy

I Have Three Pennies [Pnny] - forever in my heart <3

R/

Yes, but what happens if they have 2xaegis+2xdanthem+2x"Shield's Up"+both cgas rangers get DDoS'd?

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

the problem is that they balance everything around what weak useless PvPers that can't come up with counters and scream for nerfs to everything they don't play think.

just stop and think for a minute. over the past 2 years, how much has been nerfed? how many skills have gone from being popular to completely obsolete? and how balanced is the game now? The same old crap, people complaining that build 24152 is overpowered. Its not balance my friend, its shifting to a new FOTM, and people who used those skills outside of the FOTM build are the ones who suffer for it.

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

Quote:
Originally Posted by spawnofebil
Yes, but what happens if they have 2xaegis+2xdanthem+2x"Shield's Up"+both cgas rangers get DDoS'd?
2 cg > 2 aegis, 2 curse necros who arcane echo vocal minority and who also have blinding flash for your cg

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

Quote:
Originally Posted by Miral
the problem is that they balance everything around what weak useless PvPers that can't come up with counters and scream for nerfs to everything they don't play think.

just stop and think for a minute. over the past 2 years, how much has been nerfed? how many skills have gone from being popular to completely obsolete? and how balanced is the game now? The same old crap, people complaining that build 24152 is overpowered. Its not balance my friend, its shifting to a new FOTM, and people who used those skills outside of the FOTM build are the ones who suffer for it.
we are talking about tombs now- not pve tombs. let's establish this.

remember when oov + oop stacked? and when eviscerate was MASSIVE? and when ias skills stacked? and when iway was ridiculously good? shit like this HAS to be nerfed, because its ridiculously overpowered and forces you to play counters- you try going into tombs back when iway was dominating without a tainted warder, hexes, etc.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by Miral
the problem is that they balance everything around what weak useless PvPers that can't come up with counters and scream for nerfs to everything they don't play think.
A team of 4 PvP players cleared Tombs very shortly after it became a PvE area. Please, don't insult people who are obviously better at your side of the game than most of the people who play it.

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by Faer
A team of 4 PvP players cleared Tombs very shortly after it became a PvE area. Please, don't insult people who are obviously better at your side of the game than most of the people who play it.
oh I'm not saying all PvPers are bad, not at all. just the ones who scream nerf everytime their virtual egos are bruised by being killed by a better build. those who just have fun at let others do the same, and embrace good sportsmanship without constantly trying to make everyone else weaker, I like.

Mitchel

Mitchel

Krytan Explorer

Join Date: Jan 2007

Almkerk, The Netherlands

P/W

Quote:
Originally Posted by RhanoctJocosa
2 cg > 2 aegis, 2 curse necros who arcane echo vocal minority and who also have blinding flash for your cg
2 curse Necros with Arcane Echo and Vocal Minority are just eating up 2 of your slots.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Faer
A team of 4 PvP players cleared Tombs very shortly after it became a PvE area. Please, don't insult people who are obviously better at your side of the game than most of the people who play it.
lets not forget the PvE's that solo it No Im not insulting you.

And as far as aegis goes. its called barrage/splinter and ty very much aegis for the extra damage. then throw in nightmare weapon with dual shot for extra measures and viola. And yes it is leathal I've takin out more N/Mo abusing S/R than ud believe.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by Miral
oh I'm not saying all PvPers are bad, not at all. just the ones who scream nerf everytime their virtual egos are bruised by being killed by a better build. those who just have fun at let others do the same, and embrace good sportsmanship without constantly trying to make everyone else weaker, I like.
Rt Spike is not "good sportsmanship". Paraway is not "good sportsmanship". Zergway is not "good sportsmanship". Heroway is not "good sportsmanship". Builds similar in concept to those I just mentioned are not "good sportsmanship". They aren't even "good", however they are effective. They are effective because they are broken, or imbalanced, however you wish to describe it. Therefore, PvP players "scream nerf" because, unlike some people, they actually want the PvP side of the game to be fair and balanced, instead of full of gimmicks that require little to no skill and virtually no real coordination outside of mashing a pre-defined series of buttons at a pre-defined point in time. They want people to really learn to play, instead of continuing to practice sucking. Now, after all of this arguing that has happened so far, I'm fairly sure you are going to take this the wrong way. But, alas, it's something I feel I need to ask. I mean no offense by it, however I would very much like an honest, clear-headed answer.

Are you upset because one or more balance changes made to improve the PvP portion of the game drastically changed the way you played the PvE portion, causing your previous builds to function differently, or not at all?

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

Quote:
Originally Posted by manitoba1073
lets not forget the PvE's that solo it No Im not insulting you.

And as far as aegis goes. its called barrage/splinter and ty very much aegis for the extra damage. then throw in nightmare weapon with dual shot for extra measures and viola. And yes it is leathal I've takin out more N/Mo abusing S/R than ud believe.
the pvers solo it with shadow form- LOTS OF SKILL need there.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by manitoba1073
lets not forget the PvE's that solo it No Im not insulting you.
Oh yes, let's not forget the PvE players that solo it a year later, with skills from one or two extra campaigns... The same people who couldn't 8-man it when it was released, and probably still can't 8-man it with anything other than a Barrage/Pet group... Yeah, let's not forget those. Heaven forbid.

explodemyheart

explodemyheart

Wilds Pathfinder

Join Date: Sep 2005

Indiana

Gui1d War스 P01ic트 [Pr으]

Mo/

Quote:
Originally Posted by Miral
oh I'm not saying all PvPers are bad, not at all. just the ones who scream nerf everytime their virtual egos are bruised by being killed by a better build. those who just have fun at let others do the same, and embrace good sportsmanship without constantly trying to make everyone else weaker, I like.
Rit spike makes HA boring as all hell.

A single run generally looks something like heroway, heroway, rit spike, random trash, a good balanced, heroway, rit spike, rit spike, random trash, rit spike, etc.

Between a PD that doesn't suck, a decent SB and a good infuse or a good SB and a decent infuse, rit spike gets rolled... easily. That doesn't make it any less boring to do it. Consider for a second that there are people who play HA for the thrill of the fight, rather than strictly for the fame. When all you have to do is spank the vitaler it gets real boring real fast.

If I wanted to fight the same things with the same skills, using the same way to beat them every single time, I'd be playing PvE.

I wouldn't expect you to understand this though, considering the quality of your wonderfully insightful posts.

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by Faer
Rt Spike is not "good sportsmanship". Paraway is not "good sportsmanship". Zergway is not "good sportsmanship". Heroway is not "good sportsmanship". Builds similar in concept to those I just mentioned are not "good sportsmanship". They aren't even "good", however they are effective. They are effective because they are broken, or imbalanced, however you wish to describe it. Therefore, PvP players "scream nerf" because, unlike some people, they actually want the PvP side of the game to be fair and balanced, instead of full of gimmicks that require little to no skill and virtually no real coordination outside of mashing a pre-defined series of buttons at a pre-defined point in time. They want people to really learn to play, instead of continuing to practice sucking. Now, after all of this arguing that has happened so far, I'm fairly sure you are going to take this the wrong way. But, alas, it's something I feel I need to ask. I mean no offense by it, however I would very much like an honest, clear-headed answer.

Are you upset because one or more balance changes made to improve the PvP portion of the game drastically changed the way you played the PvE portion, causing your previous builds to function differently, or not at all?[/FONT]
i understand what you are saying and I agree with you that some BUILDS are overpowered. but the problem is that the individual skills used in the builds are not overpowered. there will never be balance. a new FOTM will pop up each time one is destroyed. and if the only defense used against them is nerfs, eventually every skill in the game is going to be nerfed into uselessness. instead, I ask that arenanet use better judgement in balance changes, and instead of nerfing skills, made changes to the arenas themselves to prevent abusive behavior within the arena. Hell, if need be, put it all on a sealed play type of system, thats the closest it will ever be to balanced. The nerfing perfectly fine skills into uselessness because of one build they can be used in just needs to stop though.

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

A thread that talks about the pvp and pve tombs and refers to them both as tombs makes my head explode in confusion. Wut.

tacitus

tacitus

Frost Gate Guardian

Join Date: Dec 2006

scotland home of the brave!

steel phoenix [stp]

Quote:
Originally Posted by Miral
i understand what you are saying and I agree with you that some BUILDS are overpowered. but the problem is that the individual skills used in the builds are not overpowered.
One person shouting 3.2.1 spike is not a way to judge individual skill from all 8 ppl. In the same way that most Iway warriors c spaced and won several games not because of player skill but because of an overpowered build.

If the players that play rit spike are good players they will adapt to builds that arent as overpowered. If however they rely on the build rather than their own skill then they will be in trouble and probably spam forums about what they see as unecessary nerfs.

I'm sure if signet of ghostly might took longer to get nerfed it would get a fan base who would describe the player skill needed to use it.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by countesscorpula
"Fixed the skill "Vampirism" so that it now steals the correct amount of damage. "


Still doesn't trigger "Painful Bond" anymore. Bloodsong does, and it's darn near the same wording. Any chance this will get fixed before another fortnight passes?
I'm very happy that they changed the damage back (thanks again Gaile...she knows what I mean). I'll test the Painful Bond theory tonight to see if it's truly a bug...

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Another note on this update besides the whiny nerf idiocy-

In for aspenwood, turtles no longer use their cannons, they just charge in and spam carrier defense (which they seem to use with zero recharge time). Throw in the random glitching of the luxon warriors, it's become painfully easy to win on kurzick.

Of course, this is possibly balanced by the juggernaut and the gatekeepers running all the way out to the mines with the slightest provocation, gunther loving to camp in AoE, and the general low quality of kurzick NPCs.

Personally, I'd be happy if they just made all the AI not act completely retarded.

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by tacitus
One person shouting 3.2.1 spike is not a way to judge individual skill from all 8 ppl. In the same way that most Iway warriors c spaced and won several games not because of player skill but because of an overpowered build.

If the players that play rit spike are good players they will adapt to builds that arent as overpowered. If however they rely on the build rather than their own skill then they will be in trouble and probably spam forums about what they see as unecessary nerfs.

I'm sure if signet of ghostly might took longer to get nerfed it would get a fan base who would describe the player skill needed to use it.
i was talking about the skills in a game sense... like res signet is a skill.... not the quality of the players.

Nemo the Capitalist

Nemo the Capitalist

Desert Nomad

Join Date: Aug 2006

Trust me you dont want to know my Chasms of Despair

Zaishen Brotherhood

N/Me

wow PvP :P Hero way gone i cant farm anymore fame