05 Aug 2007 at 01:42 - 5
Imo the rangers should be able to have a maximum of 3 pets within them. and those pets should be EVER automatically with him. only then they r real beast masters imo ...
To make this better balanced, rangers should change primary attributes ...
Beast Mastery should become main attribute, not this other crap, that lowers energy cost and has mostly only crap skills, which are only good for defense but lack on duration time and have too long recharge times for the very short times they work ... and the attacks skills are not compared to Dexterity Skills not worth it to be taken into the bar. The trapper attribute should not be main, beast should be it ...
Then giving automatically every 5 points 1 pet more that will follow u whereever u go except towns, and when u#ve tamed enough.
When uve tamed only 1 pet, but uve 10 points at beast mastery, then will follow u only 1 pet, not 2 ...
with this change beast master would become alot more interesting, especially when u have not to waste 1 slot only for hving ur pets at ur side. no they should simple follow u, when u've enough points in ur attribute. this would make much more sense ...
and then with this change for balancing i appriciate pets max level lowered then to 15.
I think its really only fair, when a ranger can get up to 3 pets, that r level 15 max then, when there r MM necros, which can run around with a flesh golem, that can be like lvl 26 or so and then like 10 more minions that can reach with death magic at 16 easily lvl 18 or so ...thats just really weird and is really near overpowered imo, but in other facts somehow sometimes needed vs overpowered groups of enemys in pve, simpe to be able to survive, because the developers of factions were for 100% sure necromancer freaks ... when i see, how often u need there MM necros to come further, especially more at the end, but for pvp, its overpowered and vs that the ghosts of the ritualist r massivly underpowered, because they cant move and r mostly only like lvl 7-8 oO the ritualists needs in this fact really finally an elite ghost, that can MOVE and follows its master, something like those Smoke phantoms, which r lvl 17 and some nice wind elementalists
And pets should become controlable like heroes. The ranger should not set attack beast mastery skills into his own bar, the player should set those skills which are attacks of beasts into the bar of the beasts self, so that the beasts use those skills self and dont need orders for this ...
The only beast mastery skills, that should be in the bar of the player itself, shold be healing and buffing skills, but attack skills should be in the pet bars...
Example:
my Bar:
1 self heal skill, some bow attacks, a defense skill and some healing/buffing skills for my pets, sunspear res signet
3 pets, all with 8 different attack skills that they will use automatically by themself as npcs like heroes, with u as player being able to order attacks over their skill bars, which u can open ber button press on the HP bars...
in this case u can easily control then more than 1 pet, without losing the overview. and more important, u don't waste any slots for ur pets.
Then should be improved, that certain attack skills r only for certain types of pets ...
example:
a black moa has no claws, so for a black moa it should be impossible to do any claw like attacks. a black moa has no venom tooths or so, like a black widdow, so for a black moa it should be impossible to do attack skills, that poison enemies ...
this is something, that should be really done for the sake of natural realilism in the game. when done this, and having then 3 different pets with u, u can give then every single one only certain attack skills that those pets are biolocal able to do, and by doing this, this will automatically balance this all more