The existing res-point exists right at the end of the anti-clockwise path in unwaking waters. If your faction owns that location, its fine because you are ressurected there.
But if your faction doesnt, it means once you die you are automatically kicked out of the instance.
I dont understand why, because in other instances inside factions we have neutral re-points to teleport to, or you would respawn just outside the outpost.
But in unwaking waters, if you the opposing faction and you die, you are returned to the outpost when you entire team dies (in normal mode).
This isnt right, because it goes against every other existing rule throughout the entire game in normal mode. Its the only area I know of where this happens. In any other instance inside factions, you also have the chance to kill the priests, gaurds and merchants to take control of the res point.
But because its at the very end of the instance, you cant.
The result makes it an absolute pain if you are the opposing faction and...
1) Elite skill capping.
2) Exploring.
3) Or doing anything else casual.
...even hard mode gives you several attempts until you get to -60dp, and this isnt an elite zone. So why have it like this?
Move the rest point to directly outside The Harvest Temple, please!!
There just isnt any reason to have this instance be so harsh if your in the opposing faction. Its not an elite zone or a mission.
f

