HM Vanquishing in Rin Build..
I Might Avenge U
Today I tried to Vanquish the Eastern frontier with someone else, but It didn't go so well because of the healer Grawls.
I've been trying to work on a build to vanquish in Rin. There are a lot of Ulyodytes(healer Grawl) that are super hard to interrupt, but if you can kill them, you've done your party a great service.. So I figure that's my role first and foremost..
Then to kill the regular Grawls. Anyways Here's what I have so far:
[skill]Incendiary Arrows[/skill][skill]Called Shot[/skill][skill]Troll Unguent[/skill][skill]Siphon Speed[/skill][skill]Mark of Death[/skill][skill]Resurrection Signet[/skill][skill]Serpent's Quickness[/skill][skill]Some Addition WS or Deadly Arts Skill[/skill]
Stats:
Wilderness Survival: 16 [12 + 1 +3]
Expertise: 12 [10+ 2]
Deadly Arts : 8
Wilderness Survival Helm.
This build is pretty Self Explanatory.. You cast SQ and Then Incendiary arrows. MoD on the monk and if he tries to run away Siphon speed. Use called shot as much as possible to increase chances to interrupt the healing spells. Use Troll Unguent as needed.
I have room for one more skill.
I'm also not sure if serpents quickness works on Preparations though. Can someone clarify?
For a Bow I need a shortbow because of the overall speed of it. Therefore I will use [wiki]Urgoz's Shortbow[/wiki].
It should work if I'm correct (at least better than my current build). I might need something like whirling defense or something for extra block in case I'm getting attacked. Or maybe a teleport to alway stick with the monk.
Seeing as there are only parties of about 4 people in Rin, I figure We take a tank, myself and two monk heroes if possible.
Will this work effectively?
Tell me your opinion
I've been trying to work on a build to vanquish in Rin. There are a lot of Ulyodytes(healer Grawl) that are super hard to interrupt, but if you can kill them, you've done your party a great service.. So I figure that's my role first and foremost..
Then to kill the regular Grawls. Anyways Here's what I have so far:
[skill]Incendiary Arrows[/skill][skill]Called Shot[/skill][skill]Troll Unguent[/skill][skill]Siphon Speed[/skill][skill]Mark of Death[/skill][skill]Resurrection Signet[/skill][skill]Serpent's Quickness[/skill][skill]Some Addition WS or Deadly Arts Skill[/skill]
Stats:
Wilderness Survival: 16 [12 + 1 +3]
Expertise: 12 [10+ 2]
Deadly Arts : 8
Wilderness Survival Helm.
This build is pretty Self Explanatory.. You cast SQ and Then Incendiary arrows. MoD on the monk and if he tries to run away Siphon speed. Use called shot as much as possible to increase chances to interrupt the healing spells. Use Troll Unguent as needed.
I have room for one more skill.
I'm also not sure if serpents quickness works on Preparations though. Can someone clarify?
For a Bow I need a shortbow because of the overall speed of it. Therefore I will use [wiki]Urgoz's Shortbow[/wiki].
It should work if I'm correct (at least better than my current build). I might need something like whirling defense or something for extra block in case I'm getting attacked. Or maybe a teleport to alway stick with the monk.
Seeing as there are only parties of about 4 people in Rin, I figure We take a tank, myself and two monk heroes if possible.
Will this work effectively?
Tell me your opinion
deluxe
use broadhead arrow and have a melee smash your dazed target, gg.
you could add in a pet + tigers fury or a warrior ias, and maybe pin down, stops 'm from kiting.
[broadhead arrow][apply poison][pin down][distracting shot][savage shot][flail] something like this
edit: aww no gwbbcode, oh well, you get the picture.
edit2: running a tank, 2 monks and you wont work. tanks are useless, take a damagedealing warrior.
and if taking 2 monks, let 1 of em lifebond and maintain strenght of honor etc, you need damage!
What were you thinking when you put troll on your bar, and the same time thinking about taking 2 monks into a 4man area...
you could add in a pet + tigers fury or a warrior ias, and maybe pin down, stops 'm from kiting.
[broadhead arrow][apply poison][pin down][distracting shot][savage shot][flail] something like this
edit: aww no gwbbcode, oh well, you get the picture.
edit2: running a tank, 2 monks and you wont work. tanks are useless, take a damagedealing warrior.
and if taking 2 monks, let 1 of em lifebond and maintain strenght of honor etc, you need damage!
What were you thinking when you put troll on your bar, and the same time thinking about taking 2 monks into a 4man area...
I Might Avenge U
Tanks/Damage dealing warriors.. Potatoe Potatoh
Anyways, if you've ever tried killing grawl monks in HM w/ only 4 people, you'd know you can't daze them easily (I've tried SOOOO Many times) because they only use Heal Area, Heal other, and Healing hands. And even if you do Daze them that only works when there is only one monk... If there are two then it TAKES sooo long, you have to get them far away from each other, they are very effective at staying alive, and every hard to interrupt.
But with this build I am effectively replicating the effect of daze w/ a more effective outcome.
Your build is unlikely because you need to interrupt to daze, and with broadhead arrow, that is nearly impossible, and essentially not worth the elite slot.
If you don't believe me, take 3 heroes on HM, and got out into Rin and try to interrupt a Ulyudyte.. SUPER Hard.
btw: to get skills to show (skill)NAME OF SKILL(/skill)
Replacing the () with [] of course.
Anyways, if you've ever tried killing grawl monks in HM w/ only 4 people, you'd know you can't daze them easily (I've tried SOOOO Many times) because they only use Heal Area, Heal other, and Healing hands. And even if you do Daze them that only works when there is only one monk... If there are two then it TAKES sooo long, you have to get them far away from each other, they are very effective at staying alive, and every hard to interrupt.
But with this build I am effectively replicating the effect of daze w/ a more effective outcome.
Your build is unlikely because you need to interrupt to daze, and with broadhead arrow, that is nearly impossible, and essentially not worth the elite slot.
If you don't believe me, take 3 heroes on HM, and got out into Rin and try to interrupt a Ulyudyte.. SUPER Hard.
btw: to get skills to show (skill)NAME OF SKILL(/skill)
Replacing the () with [] of course.
Evilsod
Rin? Wrong place isn't it? Thought Rin was the ruins in Nolani Academy?
I managed it using
Broadhead Arrow, Distracting Shot, Savage Shot, Apply Poison, Lightning Reflexes... i think Epidemic, forgot now.
SS hero
Spiteful Spirit, Reckless Haste, Price of Failure, Enfeebling Blood, Signet of Lost Souls, Blood Ritual, Awaken the Blood, Res Chant (or was it Sig)
Dom hero
Empathy, Backfire, Mistrust, Drain Enchantment, Power Spike, Power Drain, Mantra of Recovery, Restore Life
ZB Prot hero
Protective Spirit, Reversal of Fortune, Shield of Absorption, Zealous Benediction... i forgot what the rest was, but i recall it been very innapropriate because the bint was using Panic (Inspired AND Revealed Hex) on things in Pockmark, no res.
Those Grawl were a complete pain in the arse. Some of the patrols especially which would assist healing and sometimes ran halfway across the map just to help out! You could probably mess around with the builds slightly to make them more specific like using Spoil Victor (personally i'd rather my health not go below 300 while tanking), Diversion can be an option, i didn't plan on this vanquish, i started in Old Ascalon and didn't enter a town to change.
Course you can't build your entire team around killing the Grawl or the Charr will tear you to shreds.
1 thing to remember... the Ulodytes only kite if you get near them, as you would if you were a melee attacker, ranged... they just stand there like pillocks and get attacked. You can tank the Grawl perfectly well with Reckless Haste and Lightning Reflexes with a little Enfeebling Blood to stop the damage since they can't remove it.
The build basically revolved around the henchman following calls... and they follow attack very well when it comes to wanding, BHA 1 of the Ulodytes and the hench will attack it relentlessly (aside from casting) which should interrupt its every action, maybe HH, turn your attention to the other Ulodyte and attempt to distract its Heal Other, impossible to react too, not impossible to predict. Some of the mobs went down in less than 30 seconds... some took several minutes of tanking before they finally dropped. Helps if you Backfire the second Grawl at the right time, makes your job far easier if they can't do anything at all for fear of suicide.
The incredible pressure of Empathy, SS and Price on a constantly missing Grawl can sometimes kill 1 of them before the Ulodytes are even dead (making your job easier). I'm sure most melee could probably pressure out a Grawl Ulodyte into dieing, Dervish has extreme spike damage with the right set up, Assassin could just chain some powerful skills together with Temple Strike and hope the other 1 is dealt with, Warrior could kick out some good DPS to keep 1 constantly under pressure. But the problem with all of those is... what happens to your casters, Backbreaker can lead to a very nasty spike.
I managed it using
Broadhead Arrow, Distracting Shot, Savage Shot, Apply Poison, Lightning Reflexes... i think Epidemic, forgot now.
SS hero
Spiteful Spirit, Reckless Haste, Price of Failure, Enfeebling Blood, Signet of Lost Souls, Blood Ritual, Awaken the Blood, Res Chant (or was it Sig)
Dom hero
Empathy, Backfire, Mistrust, Drain Enchantment, Power Spike, Power Drain, Mantra of Recovery, Restore Life
ZB Prot hero
Protective Spirit, Reversal of Fortune, Shield of Absorption, Zealous Benediction... i forgot what the rest was, but i recall it been very innapropriate because the bint was using Panic (Inspired AND Revealed Hex) on things in Pockmark, no res.
Those Grawl were a complete pain in the arse. Some of the patrols especially which would assist healing and sometimes ran halfway across the map just to help out! You could probably mess around with the builds slightly to make them more specific like using Spoil Victor (personally i'd rather my health not go below 300 while tanking), Diversion can be an option, i didn't plan on this vanquish, i started in Old Ascalon and didn't enter a town to change.
Course you can't build your entire team around killing the Grawl or the Charr will tear you to shreds.
1 thing to remember... the Ulodytes only kite if you get near them, as you would if you were a melee attacker, ranged... they just stand there like pillocks and get attacked. You can tank the Grawl perfectly well with Reckless Haste and Lightning Reflexes with a little Enfeebling Blood to stop the damage since they can't remove it.
The build basically revolved around the henchman following calls... and they follow attack very well when it comes to wanding, BHA 1 of the Ulodytes and the hench will attack it relentlessly (aside from casting) which should interrupt its every action, maybe HH, turn your attention to the other Ulodyte and attempt to distract its Heal Other, impossible to react too, not impossible to predict. Some of the mobs went down in less than 30 seconds... some took several minutes of tanking before they finally dropped. Helps if you Backfire the second Grawl at the right time, makes your job far easier if they can't do anything at all for fear of suicide.
The incredible pressure of Empathy, SS and Price on a constantly missing Grawl can sometimes kill 1 of them before the Ulodytes are even dead (making your job easier). I'm sure most melee could probably pressure out a Grawl Ulodyte into dieing, Dervish has extreme spike damage with the right set up, Assassin could just chain some powerful skills together with Temple Strike and hope the other 1 is dealt with, Warrior could kick out some good DPS to keep 1 constantly under pressure. But the problem with all of those is... what happens to your casters, Backbreaker can lead to a very nasty spike.
Darkpower Alchemist
2 HM monk scenario with a 4 man team can only be handled so many ways. 1) Split the monks, Eviscerate warrior hero with a ranger/or Mesmer. And, the monk covers all the healing bases while the last teammate distracts the other monk.
2) Snare and smash- easier if they are together.
3) As a Ranger, I'm more for [skill=card]Concussion Shot[/skill]+[skill=card]Prepared Shot[/skill]. I hear that interupting is hard in HM, but I don't find it so. In the case of HH being used, you could pimp that to your advantage by using [skill=card]Melandru's Shot[/skill], but that means you want them to cast HH. You could also employ enchantment stripping for HH as well.
Many ways to get the job done, but which works for you is still in the air.
2) Snare and smash- easier if they are together.
3) As a Ranger, I'm more for [skill=card]Concussion Shot[/skill]+[skill=card]Prepared Shot[/skill]. I hear that interupting is hard in HM, but I don't find it so. In the case of HH being used, you could pimp that to your advantage by using [skill=card]Melandru's Shot[/skill], but that means you want them to cast HH. You could also employ enchantment stripping for HH as well.
Many ways to get the job done, but which works for you is still in the air.
nodnarb chawz
I am unfamiliar with what HM stands for.
A little help plz =)
A little help plz =)
Evilsod
Hard mode 123
blue.rellik
Quote:
Originally Posted by I Might Avenge U
Tanks/Damage dealing warriors.. Potatoe Potatoh
Anyways, if you've ever tried killing grawl monks in HM w/ only 4 people, you'd know you can't daze them easily (I've tried SOOOO Many times) because they only use Heal Area, Heal other, and Healing hands. And even if you do Daze them that only works when there is only one monk... If there are two then it TAKES sooo long, you have to get them far away from each other, they are very effective at staying alive, and every hard to interrupt.
But with this build I am effectively replicating the effect of daze w/ a more effective outcome.
Your build is unlikely because you need to interrupt to daze, and with broadhead arrow, that is nearly impossible, and essentially not worth the elite slot.
If you don't believe me, take 3 heroes on HM, and got out into Rin and try to interrupt a Ulyudyte.. SUPER Hard.
btw: to get skills to show (skill)NAME OF SKILL(/skill)
Replacing the () with [] of course. [skill]Broad Head Arrow[/skill]
Anyways, if you've ever tried killing grawl monks in HM w/ only 4 people, you'd know you can't daze them easily (I've tried SOOOO Many times) because they only use Heal Area, Heal other, and Healing hands. And even if you do Daze them that only works when there is only one monk... If there are two then it TAKES sooo long, you have to get them far away from each other, they are very effective at staying alive, and every hard to interrupt.
But with this build I am effectively replicating the effect of daze w/ a more effective outcome.
Your build is unlikely because you need to interrupt to daze, and with broadhead arrow, that is nearly impossible, and essentially not worth the elite slot.
If you don't believe me, take 3 heroes on HM, and got out into Rin and try to interrupt a Ulyudyte.. SUPER Hard.
btw: to get skills to show (skill)NAME OF SKILL(/skill)
Replacing the () with [] of course. [skill]Broad Head Arrow[/skill]
ShadowStorm
What I did to vanquish the ascalon area is this:
1. Start from Temple of the Ages so that you can get an 8-man group.
2. Run backwards all the way to the zone outside Nolani.
3. Vanquish all the zones in Ascalon without entering an outpost.
1. Start from Temple of the Ages so that you can get an 8-man group.
2. Run backwards all the way to the zone outside Nolani.
3. Vanquish all the zones in Ascalon without entering an outpost.
I Might Avenge U
O_O
Quote:
Originally Posted by ShadowStorm
Quote:
What I did to vanquish the ascalon area is this:
1. Start from Temple of the Ages so that you can get an 8-man group.
2. Run backwards all the way to the zone outside Nolani.
3. Vanquish all the zones in Ascalon without entering an outpost. I'm so naive.. Tytytytyty
1. Start from Temple of the Ages so that you can get an 8-man group.
2. Run backwards all the way to the zone outside Nolani.
3. Vanquish all the zones in Ascalon without entering an outpost. I'm so naive.. Tytytytyty
Fallen Nephilim
you have to run in hard mode. It's really not worth it.
I'd take 3 hammer warriors and a monk. Suppose you could drop a warrior for a BHA Ranger with gaze of contempt.
I'd take 3 hammer warriors and a monk. Suppose you could drop a warrior for a BHA Ranger with gaze of contempt.