Could an answer to the trade problem be out there?
Bithor the Dog
I have recently started playing an MMO called Rappelz. It is not new to the community im sure but whilst playing last night I noticed a pretty good idea from that game.
If you are wanting to sell items(whatever they are) they allow you to advertise, this doesnt go into any chat it becomes a small box above your head which is very distinguishable from anything else. Go near the player, click on the box and it opens his own little merchanting window with all his wares on show. you click what you want, send to basket, then decide. its a pretty simple thing to do i believe, i dont know yet ive not done it im new to the game.
But how much would it take to code something like this and implement into GW?
im not a programmer so its kind of an asking not telling question.
Would this stop all the bickering over trade chat?
If you are wanting to sell items(whatever they are) they allow you to advertise, this doesnt go into any chat it becomes a small box above your head which is very distinguishable from anything else. Go near the player, click on the box and it opens his own little merchanting window with all his wares on show. you click what you want, send to basket, then decide. its a pretty simple thing to do i believe, i dont know yet ive not done it im new to the game.
But how much would it take to code something like this and implement into GW?
im not a programmer so its kind of an asking not telling question.
Would this stop all the bickering over trade chat?
pamelf
Sounds like an interesting idea... I think it sounds good.
dargon
Pretty much the same as Silk Road, now imagine walking into Kamadan, Lion's Arch, etc and seeing 50 people with little signs above their heads. How do you know who is selling what and how do you keep track of who you've already looked at?
Bithor the Dog
Quote:
Originally Posted by dargon
Pretty much the same as Silk Road, now imagine walking into Kamadan, Lion's Arch, etc and seeing 50 people with little signs above their heads. How do you know who is selling what and how do you keep track of who you've already looked at?
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First one...The little box advertises what your selling a little. Not much granted but its an indicator. But it shows your trading without annoying chat...which is getting out of the trade spam issue a little
Point two....Hadnt thought of that one ...hmmm...any ideas to keep track..anyone? perhpas as soon as youve checked their store the box disappears. Ahh but that would screw you up if your comparing between traders maybe.
Hmm tough one that...I dont know on that one
Another thought , would it put any load on the servers, thus totally blowing this idea up?
MithranArkanere
Quote:
Originally Posted by dargon
Pretty much the same as Silk Road, now imagine walking into Kamadan, Lion's Arch, etc and seeing 50 people with little signs above their heads. How do you know who is selling what and how do you keep track of who you've already looked at?
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For example, in Kaineng Center, some would be located in the Back alley... yeah, that place always empty behind the buildings, the Xunlai Alley, the middle of the shop and the upper balcony (for those who want to make funny shops only accesible after beating Shiro, hehehe...)
There could be even a panel much like the party search panel (or a new tab in that very panel) to list all shops in all the districts of the outpost. You could keep track that way, because the ones you have already seen are upper in the lists.
Illusia Mysteria
I think the best answer to this would be a Consignment shop
Basicly if an extra box was added to your storage that you place items in that you want to sell & maybe set an sking price.
People could then just buy it & when you sign on next you would have the money and maybe a message or that item would show up in a list of reciently sold items.
Or maybe a ebay store!
where you walk into this store & go to the Weapons Merchant/Auctioner and see what he currently has & place bids on stuff!
This could be a cool thing!
Basicly if an extra box was added to your storage that you place items in that you want to sell & maybe set an sking price.
People could then just buy it & when you sign on next you would have the money and maybe a message or that item would show up in a list of reciently sold items.
Or maybe a ebay store!
where you walk into this store & go to the Weapons Merchant/Auctioner and see what he currently has & place bids on stuff!
This could be a cool thing!
Bithor the Dog
Nice idea Mithran, Kind of like a market street, UK is famous for them and probably many other countries too
Go there to sell your wares like a little market stall.
It would centralise selling and at least you wouldnt have to run around trying to find the guy in Kaineng or somewhere.
Go there to sell your wares like a little market stall.
It would centralise selling and at least you wouldnt have to run around trying to find the guy in Kaineng or somewhere.
pamelf
Quote:
Originally Posted by Bithor the Dog
Hmm good points..
First one...The little box advertises what your selling a little. Not much granted but its an indicator. But it shows your trading without annoying chat...which is getting out of the trade spam issue a little Point two....Hadnt thought of that one ...hmmm...any ideas to keep track..anyone? perhpas as soon as youve checked their store the box disappears. Ahh but that would screw you up if your comparing between traders maybe. Hmm tough one that...I dont know on that one Another thought , would it put any load on the servers, thus totally blowing this idea up? |
Lord-UWR
Still the addition of an auction house WOULD Solve problems, and this is indeed a good idea, but would require a lot of effort that the Anet team is putting in GW2; time consuming, and Anet would never do it. If they wanted to do something real and solid about TRADE, they would have added auction houses long ago.
bilateralrope
Quote:
Originally Posted by MithranArkanere
Hm... there could be 'shop' stall spots. You click on them and you set the shop. Once they are all filled in one district, another is created so people can go there to set more shops.
For example, in Kaineng Center, some would be located in the Back alley... yeah, that place always empty behind the buildings, the Xunlai Alley, the middle of the shop and the upper balcony (for those who want to make funny shops only accesible after beating Shiro, hehehe...) There could be even a panel much like the party search panel (or a new tab in that very panel) to list all shops in all the districts of the outpost. You could keep track that way, because the ones you have already seen are upper in the lists. |
Having people AFKing will use server resources and people will AFK overnight if it allows them to keep their stall open. However while I can see reasons why people might want to stay online (such as to allow bartering) I can see no reason to force them to stay online. Therefore I'd prefer it if the stalls can be run while a player is offline or doing something else.
Compared to MMO's GW has a lot more people in one shard, meaning there will be a lot more stalls. So I'd also like some sort of searching system, but if we try to bolt one onto the OPs suggestion we run into the same problems that I think are preventing ANET setting up the auction house (the auctioning part is easy, its the searchable item database that appears to be the problem). Of the various AFK stall suggestions I've seen this would be the only one that gets around this problem.
/signed. While I prefer we get an auction house, I understand that it looks very unlikely for guild wars.
Operative 14
/signed
Seems like a good solution, daresay better than an auction house in some cases. I have a feeling, though, that if something like this isn't already included in GW:EN it's never going to happen for GW1.
Seems like a good solution, daresay better than an auction house in some cases. I have a feeling, though, that if something like this isn't already included in GW:EN it's never going to happen for GW1.
Malice Black
Wouldn't just be easier to have a small auction 'person' in each major trade area.
Have something similar to a NPC trader person. You give them the item, set your price range, then people can browse through the NPC's storage and buy what they like. The money can then be transfered to your storage account.
Wouldn't be worldwide, it would have to be limited to that district or town. They could even charge for use of this NPC (say 2-3% of final sell price)
That could work, granted space would be limited to say 200 items per district, but its easier then spamming trade.
Ideas..
OP - Not hijacking, just working off your idea slightly.
Have something similar to a NPC trader person. You give them the item, set your price range, then people can browse through the NPC's storage and buy what they like. The money can then be transfered to your storage account.
Wouldn't be worldwide, it would have to be limited to that district or town. They could even charge for use of this NPC (say 2-3% of final sell price)
That could work, granted space would be limited to say 200 items per district, but its easier then spamming trade.
Ideas..
OP - Not hijacking, just working off your idea slightly.
Bithor the Dog
Quote:
Originally Posted by Malice Black
Wouldn't just be easier to have a small auction 'person' in each major trade area.
Have something similar to a NPC trader person. You give them the item, set your price range, then people can browse through the NPC's storage and buy what they like. The money can then be transfered to your storage account. Wouldn't be worldwide, it would have to be limited to that district or town. They could even charge for use of this NPC (say 2-3% of final sell price) That could work, granted space would be limited to say 200 items per district, but its easier then spamming trade. Ideas.. OP - Not hijacking, just working off your idea slightly. |
For sure Malice thanks for the input.
Umm..the idea i guess is twofold. your not going to get an auction house Anet have said it time and again. So any additions i believe is to get away from adding things to another database of items.
This I think wouldnt add much to a database at all, its more of an extension of your bags/sacks. and then just trading whilst AFK type of thing. In fact its possibly more of a change to trading.
Maybe instead of the "straight" trade one to one. This is just another tab or tick box to allow it to be advertised differently
I noticed in Rappelz that most of the players who are trading are AFK so it would support the idea somewhat.
The second part and also adding to whats been said in the thread, is to take away the WTS spam. Advertise above your head, and only be able to do it in one area of major towns, that way its centralised.
I think going to a "half"auction house isnt going to go with anet.
Personally, I believe that if we want something better with what we have got, its got to be easy for ANET to implement, not bring much change to the system, engines, and database structures and also be reliable and useful.
If we plead for an auction house and its not going to work on the present system, we may as well think out of the box on something else and channel our energy into that idea.
Sardelac isnt a mere suggestion forum in my eyes it is more of empowering any player to help brainstorm new ideas.
Snow Bunny
Quote:
Originally Posted by Malice Black
Wouldn't just be easier to have a small auction 'person' in each major trade area.
Have something similar to a NPC trader person. You give them the item, set your price range, then people can browse through the NPC's storage and buy what they like. The money can then be transfered to your storage account. Wouldn't be worldwide, it would have to be limited to that district or town. They could even charge for use of this NPC (say 2-3% of final sell price) That could work, granted space would be limited to say 200 items per district, but its easier then spamming trade. Ideas.. OP - Not hijacking, just working off your idea slightly. |
/signed
The Lurch
Quote:
Originally Posted by Malice Black
Wouldn't just be easier to have a small auction 'person' in each major trade area.
Have something similar to a NPC trader person. You give them the item, set your price range, then people can browse through the NPC's storage and buy what they like. The money can then be transfered to your storage account. Wouldn't be worldwide, it would have to be limited to that district or town. They could even charge for use of this NPC (say 2-3% of final sell price) That could work, granted space would be limited to say 200 items per district, but its easier then spamming trade. Ideas.. OP - Not hijacking, just working off your idea slightly. |
Synles Chyld
someone needs to sticky this thread an more u guyz out there need to offer ur own input but myself ive been wanting this since day one ive even said in other post of my own why not just make a bazaar(ffxi version of rappelz stall)
yes i most definately /sign plz plz plz give us a stall/bazaar/self sale store
w/e just give us one :P
Syn
yes i most definately /sign plz plz plz give us a stall/bazaar/self sale store
w/e just give us one :P
Syn
Azael Durge
Perhaps have actual gurt fancy shiny banks, go in and its another town were people can trade, if you dont want to go in and trade but just get some items/money in/out there is a little extraction point outside....what do you think?
R!ghteous Ind!gnation
Interesting at least... prob wouldn't work as is though. I think it would need shops that were district independent.
scraggles
In Lineage 2 there was something similar to this. When you wanted to sell an item, your character is forced to sit. You could not sell while moving or standing. Above your head your name was replaced with a brief description of what you were selling.
The best part about all of this is that it is NOT server side at all. Therefore making it a feasable solution outside of auction houses. Auction houses usually let you sell even when you logged off. This would be a solution that would force you to stay online to sell to take the load off of the servers.
The best part about all of this is that it is NOT server side at all. Therefore making it a feasable solution outside of auction houses. Auction houses usually let you sell even when you logged off. This would be a solution that would force you to stay online to sell to take the load off of the servers.
NeonXero
Also in Ragnarok Online.. there is a system similar to this. Only the merchant classes can sell, but people were allowed to create mini chatrooms advertising what they were selling. Also on the server I played on, they made a special map that was dedicated for people to sell there. But yeah, I think its a good idea.
HawkofStorms
It's called "stalls" or "player shops." Its a pretty old/common idea actually. I know a lot of MMOs that have this. It's in this free one I play now called Tales of Pirates for example.
I'm not sure, but I think the concept started with runescape.
I'm not sure, but I think the concept started with runescape.
Phoenix of War
If they just absolutely refuse to put an Auction House in, they should definitely at least incorporate Bazaars.
The biggest thing that got me to leave Guild Wars for so long and play FFXI instead was that I hated all that time sitting in Lion's Arch or Droknar's Forge trying to sell stuff. With FFXI I could just throw it on the Auction House and get my currency later after it sold. Or I could put it in my Bazaar and still go do quests and missions and if someone wanted to peruse my Bazaar they could without me having to stop what I was doing.
The worst thing about Guild Wars is the long tedious BORING hours of trying to sell stuff by spamming a trade channel. So yeah at LEAST a bazaar option would be a huge improvement if they won't do an Auction House.
The biggest thing that got me to leave Guild Wars for so long and play FFXI instead was that I hated all that time sitting in Lion's Arch or Droknar's Forge trying to sell stuff. With FFXI I could just throw it on the Auction House and get my currency later after it sold. Or I could put it in my Bazaar and still go do quests and missions and if someone wanted to peruse my Bazaar they could without me having to stop what I was doing.
The worst thing about Guild Wars is the long tedious BORING hours of trying to sell stuff by spamming a trade channel. So yeah at LEAST a bazaar option would be a huge improvement if they won't do an Auction House.
gloria vander belt
Another good idea is from the Game endless(absoloutely crap), but what if u had a sales board, with like different catagories to what ur selling, i know that wouldnt be to costly(if endless can afford it)...but then again it may be spammed out, unless u payed for how long advertisement goes
Shayne Hawke
What you could do is have sort of NPC or location where everyone goes that opens up a window much like the Party Search window. People could then post a line of text of what they're selling, and when you click on their line, a small box that looks like a chest page or inventory page opens up with the items they're selling.
MithranArkanere
Yup. Shop stalls 'descriptions' would appear as 'Sell' party search lines.
But people inviting them would instantly travel to their locations, or directly open up the stall.
It's one of the oldes (and best working) trade systems.
Since it allows AFK selling, ensure prices do not go much high, since the 'sell' prices are fixed (they do not increase like in auctions).
Do not take much server resources, since the items you are selling are in your inventory.
People still have to look for people selling thins, but no much less spamming is needed, and palyers can sell while they do not play, or while waiting in the rings...
So far this would be the best possible idea.
But people inviting them would instantly travel to their locations, or directly open up the stall.
It's one of the oldes (and best working) trade systems.
Since it allows AFK selling, ensure prices do not go much high, since the 'sell' prices are fixed (they do not increase like in auctions).
Do not take much server resources, since the items you are selling are in your inventory.
People still have to look for people selling thins, but no much less spamming is needed, and palyers can sell while they do not play, or while waiting in the rings...
So far this would be the best possible idea.
RedNova88
There are a lot of really good points and suggestions going on in this thread and I really hope they aren't all in vein.
The ideas for adding in a trade system such as the one in Rappelz is a quite good idea considering that it's spam free, people are free to look/buy while you're away and it's not even close to an auction house! It's a simple means of selling whilst afk.
I've given up on selling at the moment considering that there is so much time and effort involved in spamming, negotiating prices, or just having someone complain because their definition of "perfect" is different to your own.
I hope Anet can at least consider something like this and let us know if it's possible. And frankly I'm somewhat surprised this wasn't in GW from the start considering SO many online RPGs have a feature at least similar to this.
Keep coming up with ideas guys!
The ideas for adding in a trade system such as the one in Rappelz is a quite good idea considering that it's spam free, people are free to look/buy while you're away and it's not even close to an auction house! It's a simple means of selling whilst afk.
I've given up on selling at the moment considering that there is so much time and effort involved in spamming, negotiating prices, or just having someone complain because their definition of "perfect" is different to your own.
I hope Anet can at least consider something like this and let us know if it's possible. And frankly I'm somewhat surprised this wasn't in GW from the start considering SO many online RPGs have a feature at least similar to this.
Keep coming up with ideas guys!
Rice
The concept is very popular in alot of free MMORPGs. I played a game called 2moons for a while and it uses the same system. However, there is a problem to it, as seen in 2moons. Most sellers tend to come to the main dis in the town (dis 1 prob) and set their personal "shops" near Storage or the exit of the Town. With so many people it is really hard to see the little box above their head and find out what exactly they are selling. Most of the time in 2moons people just click on individual person and open the shop screen 1 by 1, which will get really annoying.
elektra_lucia
Not too bad, better to just have a proper in game auction though perhaps?
zamial
The "problem with trade" as it is, is that there are WAY more people wanting to sell than wanting to buy. This is mostly due to the fact that there is very little high end wares, and most are only dropping in value. If a player wants a specific skin and req they go farm it for awhile or even more notably already have it.
If there is anyone here that remembers the wts in warcamp from people whom were selling at 25%-50% under what everyone else was, saying that it was for the "supporting the army". This is not a political statement but meant as," I will equip my fellow gamer, and make a marginal profit to make others than myself more powerful and happy, so that 1 day if I play with them they won't suck so bad, I hope. Well I was 1 such person, the greed of yourselves is the trading systems undoing. in my opinion if you were selling for more than what the merch will give you, you are in good shape.
If there is anyone here that remembers the wts in warcamp from people whom were selling at 25%-50% under what everyone else was, saying that it was for the "supporting the army". This is not a political statement but meant as," I will equip my fellow gamer, and make a marginal profit to make others than myself more powerful and happy, so that 1 day if I play with them they won't suck so bad, I hope. Well I was 1 such person, the greed of yourselves is the trading systems undoing. in my opinion if you were selling for more than what the merch will give you, you are in good shape.