Currently it's quite fuzzy when switching weapons while also trying to get that next skill off ASAP. It's hard to determine if your weapon switch is being queued up properly or whether you are "overwriting" it by spamming skills. I often find myself having to deliberately stop, switch, make sure the correct weapon is equipped, and resume combat.
I thought it would be really neat if you got a progress bar like with the skill monitor when switching weapons, and have your weapon-set icon start flashing to indicate that it's queued up.
For extra niftyness, have a simple sheathing animation; 2h weapons get switched over the character's back, 1h weapons get switched at the hips.
Switching weapons in combat
MrFuzzles
MithranArkanere
Hm... they could have the 'click blinking' animation overlay like the skills.
Bithor the Dog
OH /Signed
How many times have i screamed at my monitor that i wanted weapon F1 NOT F2...
Dont know perhaps i didnt press it hard enough or something but I definitely pressed that damn button and it didnt switch LOL...
Particularly when I'm running HM with my warrior. I try and pull with a longbow(F4) and i hit the F1 button to switch back and low and behold I'm still plinking away causing 1 damage point ARGHHHHH
So yeah good idea.
How many times have i screamed at my monitor that i wanted weapon F1 NOT F2...
Dont know perhaps i didnt press it hard enough or something but I definitely pressed that damn button and it didnt switch LOL...
Particularly when I'm running HM with my warrior. I try and pull with a longbow(F4) and i hit the F1 button to switch back and low and behold I'm still plinking away causing 1 damage point ARGHHHHH
So yeah good idea.