A solution to please all parties
lacasner
Hi, I know a thread like this is already going around, but by posting this idea/discussion topic there I'm afraid it would get lost and never noticed. The topic is pertaining to inscriptional/non-inscriptional items.
Now, I don't know if this is in the realm of possibility from Anet's side (I'd like some clarification and discussion on this as well), but is it impossible to toggle item "purity" and "inscriptionability" when an item is in your inventory? IS that even possible? If so, I believe this idea would be the perfect solution to the inscription/not dilemna anet is facing with already existing items.
However, my idea is that this can only work with items which drop non-inscription, and u turn them into inscription, not vice versa. This way, collecters can keep their old, valuable items, and other players can mod them however they want and not affect the market and economy?
Thoughts and ideas on this?
Now, I don't know if this is in the realm of possibility from Anet's side (I'd like some clarification and discussion on this as well), but is it impossible to toggle item "purity" and "inscriptionability" when an item is in your inventory? IS that even possible? If so, I believe this idea would be the perfect solution to the inscription/not dilemna anet is facing with already existing items.
However, my idea is that this can only work with items which drop non-inscription, and u turn them into inscription, not vice versa. This way, collecters can keep their old, valuable items, and other players can mod them however they want and not affect the market and economy?
Thoughts and ideas on this?
Malice Black
I highly doubt such a thing is possible, and even more unlikely it would get implemented.
Molock
I really doubt they would do something like that.. lol
They are just gonna make eberything inscribable and we will probably lose a few mods in the process.
They are just gonna make eberything inscribable and we will probably lose a few mods in the process.
free_fall
What would be nice would be something like Tomes for weapons, that would turn a non-inscribable weapon inscribeable, maybe with the proviso that it would make it customized, so you couldn't sell it afterwards.
The Herbalizer
Sounds complicated. Complicated things are usually expensive or problematic.
The best way to deal with the problem is imo either of the following: -
1. Only future drops are inscribable.
2. A high percentage of future drops are inscribable and the remaining are non-inscribable.
I also doubt Anet can change existing gold items as they have never altered white, blue, purple or gold items in the past. There were many cases when they really should have. For example, change of staffs, hex shields, al vs shields, stance shields, -3 10% shields etc.
The best way to deal with the problem is imo either of the following: -
1. Only future drops are inscribable.
2. A high percentage of future drops are inscribable and the remaining are non-inscribable.
I also doubt Anet can change existing gold items as they have never altered white, blue, purple or gold items in the past. There were many cases when they really should have. For example, change of staffs, hex shields, al vs shields, stance shields, -3 10% shields etc.
Jetdoc
Quote:
Originally Posted by The Herbalizer
I also doubt Anet can change existing gold items as they have never altered white, blue, purple or gold items in the past. There were many cases when they really should have. For example, change of staffs, hex shields, al vs shields, stance shields, -3 10% shields etc.
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I think one of the difficulties that A-Net would have in implementing a retroactive change would be to the dual modded damage reduction shields, as the current inscription system does not allow for them. I'm not sure how they would accomplish that unless they allowed all inscribables to have those types of mods.
lacasner
Quote:
I think one of the difficulties that A-Net would have in implementing a retroactive change would be to the dual modded damage reduction shields, as the current inscription system does not allow for them. I'm not sure how they would accomplish that unless they allowed all inscribables to have those types of mods. |
Quote:
Originally Posted by The Herbalizer
also doubt Anet can change existing gold items as they have never altered white, blue, purple or gold items in the past. There were many cases when they really should have. For example, change of staffs, hex shields, al vs shields, stance shields, -3 10% shields etc.
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Is this not plausible at all?
Jetdoc
Quote:
Originally Posted by lacasner
Yea, but how many of these actually exist on active accounts to influence the market significantly?
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You have to remember that this encompasses also those shields with + armor vs [blank] and a -2 damage [vs blank] as well.
I personally have three shields with dual reduction/armor bonuses...
warren_kn
Firstly I will admit I'm not a big follower of markets and rarities of items in GW...
What would happen if ANet made all purple items inscriptable, and all gold items non., from now on. Players would be able to all skins with stats they would like, while the rare items (and they really would be rare as in reduce the drop rate) would retain their prestigeness (if that's even a word). As for this being retroactive, how about all inscribable items being made purple. That may annoy a few folks though.
What would happen if ANet made all purple items inscriptable, and all gold items non., from now on. Players would be able to all skins with stats they would like, while the rare items (and they really would be rare as in reduce the drop rate) would retain their prestigeness (if that's even a word). As for this being retroactive, how about all inscribable items being made purple. That may annoy a few folks though.
fgarvin
All the dual-suffix axes were changed with an update about a year ago (anyone else miss the 2x20% enchant mods). I don't see what would be so difficult, but then again, they have yet to change the glitched unconditional weapons from the very old days.
lacasner
Quote:
I don't see what would be so difficult, but then again, they have yet to change the glitched unconditional weapons from the very old days. |
Your items are the same as they are now.
If you choose to put an inscription, they change and become inscribable forever.
If not, its still "old school leet"
Is it explained better now?
sixdartbart
Quote:
Originally Posted by Jetdoc
I'd say well over 1,000, if not 10,000.
You have to remember that this encompasses also those shields with + armor vs [blank] and a -2 damage [vs blank] as well. I personally have three shields with dual reduction/armor bonuses... |
That still makes me sad...
lacasner
Quote:
I have 5 of these not to mention my collection of +8 vs XXX -2 shields that they rendered into soap when the +10 vs XXX came along. That still makes me sad... |
MithranArkanere
Neew inscriptions and modifiers could be added.
They added them, and runes too.
Try not to think from a fixed pojnt of view.
And they can always leave the properties with no Upgrade equivalent untouched.
So if a foci had two properties, one with an inscription equivalen and another with no inscription available, only the one with the equivalent would become replaced by an upgrade, until they add another one.
Harder things had been made.
They added them, and runes too.
Try not to think from a fixed pojnt of view.
And they can always leave the properties with no Upgrade equivalent untouched.
So if a foci had two properties, one with an inscription equivalen and another with no inscription available, only the one with the equivalent would become replaced by an upgrade, until they add another one.
Harder things had been made.
Maximumraver
Quote:
Originally Posted by The Herbalizer
Sounds complicated. Complicated things are usually expensive or problematic.
The best way to deal with the problem is imo either of the following: - 1. Only future drops are inscribable. 2. A high percentage of future drops are inscribable and the remaining are non-inscribable. I also doubt Anet can change existing gold items as they have never altered white, blue, purple or gold items in the past. There were many cases when they really should have. For example, change of staffs, hex shields, al vs shields, stance shields, -3 10% shields etc. |
makosi
I vote option 1 too. It's plausable and easier to implement (like the HoH chest).
On a side note, people really need to learn that the word is Inscribable not inscripable, inscriptable, inscable, inscriptionable.
On a side note, people really need to learn that the word is Inscribable not inscripable, inscriptable, inscable, inscriptionable.
Sleeper Service
Quote:
Originally Posted by lacasner
Obviously you don't understand what I said.
Your items are the same as they are now. If you choose to put an inscription, they change and become inscribable forever. If not, its still "old school leet" Is it explained better now? |
Quote:
Originally Posted by makosi
...On a side note, people really need to learn that the word is Inscribable not inscripable, inscriptable, inscable, inscriptionable.
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Necrotic
Quote:
Originally Posted by Sleeper Service
"incribable" is not even the correct term for this. so....moot point really. -.-
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makosi
Quote:
Originally Posted by Sleeper Service
sounds good to me....
"incribable" is not even the correct term for this. so....moot point really. -.- |
MithranArkanere
This would work as long as inscribed items in than way lose their properties.
For example, a +16AL,req9, +30HP,-5dmg(20%) would turn into a +16AL,req9, Inscription: None.
That way they could keep 'rare' combinations that you can't replicate with inscriptions and their value untouched.
Some people would be happy too if customization was also a prerequisite.
For example, a +16AL,req9, +30HP,-5dmg(20%) would turn into a +16AL,req9, Inscription: None.
That way they could keep 'rare' combinations that you can't replicate with inscriptions and their value untouched.
Some people would be happy too if customization was also a prerequisite.
lacasner
What do u mean, this isnt intended to be retroactive.
You do it once, the item is always inscribable.
Important to note, I am pertaining only to "inscriptions" and not mods lol.
Considered for swords, shields, staffs, etc.
You do it once, the item is always inscribable.
Important to note, I am pertaining only to "inscriptions" and not mods lol.
Considered for swords, shields, staffs, etc.
Jeremy Untouchable
here is a perfect solution. Put a NPC in lions arch and kaineng center, Who for 1k will make your weapon inscribable. problem solved...it would lessen the value of the weapons you chose to use it on, but in keeping with the spirit of making good items easyer to "lay hands" on. Those that chose to could change there weapons, ( i have a req8 fellblade 14%enchanted that i would love to switch over to plus 5 energy) those that dint like it could leave there weapons unchanged......XD
lacasner
^
^
This idea works too
^
This idea works too
lacasner
So..has anyone from Arena Net looked at this idea?