my build - is it good?
silentman
Hello.
i want to show my build, and please give me remarks, illumination, suggestions and things to improve.
my build is:
Vital Boon
Mystic Regeneration
Faithful Intervention
Mystic Sweep
Heart of Holy Flame
Victorious Sweep
Eternal Aura
Avatar of Dwayna
well, what do you say then?
thx
i want to show my build, and please give me remarks, illumination, suggestions and things to improve.
my build is:
Vital Boon
Mystic Regeneration
Faithful Intervention
Mystic Sweep
Heart of Holy Flame
Victorious Sweep
Eternal Aura
Avatar of Dwayna
well, what do you say then?
thx
The Defiled Knight
Try some more melee/ scythe attacks and avoid using AoE spells, AoE is only good for making dervish bombers ( just what i think ).
Good and solid though, you should be fine using it just some more melee damage though.
Good and solid though, you should be fine using it just some more melee damage though.
silentman
but what scythe attack shall i use instead of what skill?
btw, what are AoE spells? and what do you mean bombers?
btw, what are AoE spells? and what do you mean bombers?
The Defiled Knight
AoE is Area of effect spells, and a bomber is a dervish who stacks on a heap of enchantment and unloads them all at once using Mystic Sandstorm look through the dervish forums theres quite a few threads with info on bombers.
Some attack skills i advise is Victorious sweep, mystic sweep or eremite's attack, if you wanna take out avata of dwayna add in either Reaper's sweep or Wounding strike.
Some attack skills i advise is Victorious sweep, mystic sweep or eremite's attack, if you wanna take out avata of dwayna add in either Reaper's sweep or Wounding strike.
Cebe
Consider using [wiki]Eremite's Attack[/wiki] instead of Heart of Holy Flame...Or perhaps [wiki]Lyssa's Assault[/wiki] for a "free" attack skill.
The term "Bomber" relates to when a dervish loads themselves up with enchantments such as Heart of Holy Flame, Aura of Thorns...all sorts of enchantments which deal conditions when they end...then wanter into a pile of foes and use a skill such as [wiki]Mystic Sandstorm[/wiki] to deal a large amound of damage, strip all the enchantments and hence spread a lot of conditions.
The term "Bomber" relates to when a dervish loads themselves up with enchantments such as Heart of Holy Flame, Aura of Thorns...all sorts of enchantments which deal conditions when they end...then wanter into a pile of foes and use a skill such as [wiki]Mystic Sandstorm[/wiki] to deal a large amound of damage, strip all the enchantments and hence spread a lot of conditions.
silentman
ok, i understand it.
but the build is good?
oh, and one more thing..
i took this build with me to kill enchanted bow/warrior/hammer/sword and all that genre in the desert with a friend. and i died really badly and i don't know why. i know there are that enemies on thirsty river mission too, and if i want to do that mission without monks for example, and i think i will faild there. and dervish have to be able kill them easy. so how i'm gonna kill them?
thx
but the build is good?
oh, and one more thing..
i took this build with me to kill enchanted bow/warrior/hammer/sword and all that genre in the desert with a friend. and i died really badly and i don't know why. i know there are that enemies on thirsty river mission too, and if i want to do that mission without monks for example, and i think i will faild there. and dervish have to be able kill them easy. so how i'm gonna kill them?
thx
Stormlord Alex
Needs more Mending.
Seriously, you're running Dwayna - you don't need any of them healing skills. You heal by spamming attacks, and killing stuff in the process.
Dwayna
Eternal Aura
Heart of Fury
Mystic Sweep
Eremite's Attack
... something
... something
Res
Seriously, you're running Dwayna - you don't need any of them healing skills. You heal by spamming attacks, and killing stuff in the process.
Dwayna
Eternal Aura
Heart of Fury
Mystic Sweep
Eremite's Attack
... something
... something
Res
Coloneh
needs a res before its worth even considering
silentman
ok, but i think i don't need res.
you saying that i don't need dwayna?
and you trying to say that the best defence is attack?
you saying that i don't need dwayna?
and you trying to say that the best defence is attack?
blue.rellik
Nononono, reread what [skill]Avatar of Dwayna[/skill] does. It heals you whenever you use a skill. That means you get healed just using attack skills. Instead of bring so many healing spells and being unkillable and killing nothing, bring lots of attack skills that makes you pretty hard to kill and lets you kill lots of things
silentman
yeah, i know what dwayna do exactly.
but i still can't kill these enchanted enemies.. they always kill me.
why?
but i still can't kill these enchanted enemies.. they always kill me.
why?
silentman
yeah, i know what dwayna do exactly.
but i still can't kill these enchanted enemies.. they always kill me.
why?
but i still can't kill these enchanted enemies.. they always kill me.
why?
Coloneh
Quote:
Originally Posted by silentman
ok, but i think i don't need res.
you think? if you arent going to listen to advice, play whatever crap build you want with henchies and heroes, but dont ever try to join my Pug without a rez, and dont ask for advice.
silentman
hmm ok.
please answer my question, and i need to know too if there is another skill that makes me unaffected by conditions? (not elite)
please answer my question, and i need to know too if there is another skill that makes me unaffected by conditions? (not elite)
Coloneh
okie let me try to explain it because you dont understand. simple math:
using rez zigs without a morale boost
people die in missions, its no secret
skillbar = 8 skills
skillbar w/ rez = 7 useable skills
skillbar w/o rez = 8 useable skills
Team of 8's skillbars w/ rez = 56 useable skills
Team of 8's skillbars w/o rez = 64 useable skills
I assume this is your general thinking?
but look at it like this:
the team with rez skills has a buffer for their skills so everytime someone dies their skills can be used again.
so the team with rez has 112 usable skill slots over the battle while the team without rez has 64
112 > 64
and thats not even considering morale boosts or perma-rez's
so why would you not bring a rez again?
using rez zigs without a morale boost
people die in missions, its no secret
skillbar = 8 skills
skillbar w/ rez = 7 useable skills
skillbar w/o rez = 8 useable skills
Team of 8's skillbars w/ rez = 56 useable skills
Team of 8's skillbars w/o rez = 64 useable skills
I assume this is your general thinking?
but look at it like this:
the team with rez skills has a buffer for their skills so everytime someone dies their skills can be used again.
so the team with rez has 112 usable skill slots over the battle while the team without rez has 64
112 > 64
and thats not even considering morale boosts or perma-rez's
so why would you not bring a rez again?
silentman
ok, i will take a res. you might be right.
could you answer my other questions now?
could you answer my other questions now?
jesh
You're probably dying from being blinded, weakened, and crippled.
A monk secondary can take Mending Touch to overcome that pretty easily.
Better yet, make your monk take condition removal.
There are no other skills that make you unaffected by conditions besides Melandru. That's what makes it an elite.
I guess you could put some runes on your armor to recover from conditions faster, but that's usually something only runners do.
A monk secondary can take Mending Touch to overcome that pretty easily.
Better yet, make your monk take condition removal.
There are no other skills that make you unaffected by conditions besides Melandru. That's what makes it an elite.
I guess you could put some runes on your armor to recover from conditions faster, but that's usually something only runners do.
silentman
ok, i'll try mending touch, ty
btw, i changed my build. this is the code:
OgCjkqrILTiXsXrXMXBYQX9gvXA
sorry, i don't know how to show it here :P
btw, i changed my build. this is the code:
OgCjkqrILTiXsXrXMXBYQX9gvXA
sorry, i don't know how to show it here :P
MrFuzzles
Depending on how you're doing with energy, you could also experiment with plague touch. It's an ok condition removal as long as you have the energy to spam it, as it has an instant recharge.
I'm not going to argue that it's better at removing conditions than mending touch - which it isn't - but as with all skills, it's worth testing out and getting a feel for how it works and where it's worth using.
I'm not going to argue that it's better at removing conditions than mending touch - which it isn't - but as with all skills, it's worth testing out and getting a feel for how it works and where it's worth using.
Coloneh
now your build has a few flaws
1. no rez
2. Wearying strike without melandru (BAD idea)
3. Armor of Sancity without Veil of Thorns (you cannot guarantee a benefit)
4. Healing skills paired with Dawanya(you dont need them, focus on attack spamming.
try something like this:
[skill]Mystic Sweep[/skill][skill]Eremite's Attack[/skill][skill]Victorious Sweep[/skill][skill]Eremite's Zeal[/skill][skill]Mending Touch[/skill]Eternal Aura[skill]Avatar of Dwayna[/skill][skill]Rebirth[/skill]
eremite's zeal is optional
1. no rez
2. Wearying strike without melandru (BAD idea)
3. Armor of Sancity without Veil of Thorns (you cannot guarantee a benefit)
4. Healing skills paired with Dawanya(you dont need them, focus on attack spamming.
try something like this:
[skill]Mystic Sweep[/skill][skill]Eremite's Attack[/skill][skill]Victorious Sweep[/skill][skill]Eremite's Zeal[/skill][skill]Mending Touch[/skill]Eternal Aura[skill]Avatar of Dwayna[/skill][skill]Rebirth[/skill]
eremite's zeal is optional
jesh
Silentman, you might also want to look into the factions skill Signet of Malice.
Then you can keep Wearying Strike. It also has no energy cost.
You do want a res. At least put a signet on there.
I'd recommend looking at the skill Aura of Holy Might to dish out some more pain.
Then you can keep Wearying Strike. It also has no energy cost.
You do want a res. At least put a signet on there.
I'd recommend looking at the skill Aura of Holy Might to dish out some more pain.
Coloneh
although using 2 slots and almost 2 seconds on a deep wound you may be better off with Reaper's/Wounding
Nikki Moonlight
umm, didn't think i should start a new topic, since I'm asking more or less the same thing on the same elite, just wondering if my builds any good..
12+1+(1-3) Scythe
12+1 Mysticism
[skill]victorious sweep[/skill][skill]eremite's attack[/skill][skill]mystic sweep[/skill][skill]eternal aura[/skill][skill]mending touch[/skill][skill]heart of fury[/skill][skill]avatar of dwayna[/skill] and some form of res.
12+1+(1-3) Scythe
12+1 Mysticism
[skill]victorious sweep[/skill][skill]eremite's attack[/skill][skill]mystic sweep[/skill][skill]eternal aura[/skill][skill]mending touch[/skill][skill]heart of fury[/skill][skill]avatar of dwayna[/skill] and some form of res.
Coloneh
thats pretty good. I probably wouldnt go with heart of fury if you have eremites and mystic in the build already though. maybe something more spam happy?
Nikki Moonlight
any suggestions on what? I keep thinking RoF for the cast/recharge, just to get the health+hex removal from dwayna, but, it just feels like a pathetically nooby idea when I think about it..
Trav The Ripper
Quote:
Originally Posted by jesh
.
You do want a res. At least put a signet on there. i agree, rez is a vital part of any build. unless a solo build.
You do want a res. At least put a signet on there. i agree, rez is a vital part of any build. unless a solo build.
Bowstring Badass
Quote:
Originally Posted by Nikki Moonlight
umm, didn't think i should start a new topic, since I'm asking more or less the same thing on the same elite, just wondering if my builds any good..
12+1+(1-3) Scythe
12+1 Mysticism
[skill]victorious sweep[/skill][skill]eremite's attack[/skill][skill]mystic sweep[/skill][skill]eternal aura[/skill][skill]mending touch[/skill][skill]heart of fury[/skill][skill]avatar of dwayna[/skill] and some form of res. Going to agree here but I say drop either eremite's or mystic (imo mystic) for wearing strike need some form of deep wound on melee.
12+1+(1-3) Scythe
12+1 Mysticism
[skill]victorious sweep[/skill][skill]eremite's attack[/skill][skill]mystic sweep[/skill][skill]eternal aura[/skill][skill]mending touch[/skill][skill]heart of fury[/skill][skill]avatar of dwayna[/skill] and some form of res. Going to agree here but I say drop either eremite's or mystic (imo mystic) for wearing strike need some form of deep wound on melee.
Coloneh
there is no deep wound option for a dawanya build. wearying is only viable in a melandru build. if you try to condition remove after it your target will have lost the deep wound before you can spike them to death, better to spike.
and for spammable, RoF is alright, so is Reversal of damage. i might try Twin Moon Sweep to remove eternal aura.
and for spammable, RoF is alright, so is Reversal of damage. i might try Twin Moon Sweep to remove eternal aura.