Make more Titles account based
Phoenix Tears
Its for example very annoying that the cartographer titles r not account based and that u have to grind the whole maps with every single chara again and again, that u've fully discovered still with ur main chara.
Its simple dumb, when ur main chara ha like 90% discovered from an continent and then u have to discover all that with ur next chara again ... this is only totally unnescessary time consuming.
What u've discovered, should be discovered for the whole account.
This i,s as if Columbus has discovered America, but the rest of the world has to discover it too first, before they will know, that America exists that Columbus still has discovered and had shared his knowledge with the world.
So change those tittle please to account based, would make much more sense.
Nice would be too Treasure Hunter Title, because 10000 Treasures, come one, thats crazy - it takes years to get this, when u dont farm chests and it takes uber sums of money, cause u must buy theoretically 10k treasure keys of at least 600 gold. that r crazy = 6 Million Platin !!!!!!!!!!!!!!!!!!!!
Who the heck should get this title maxed oO so make it account based !!!
Same with Sweettooth title, that r theoretically 2 Million Platin that u have to use up, when u make this title through red bean cakes ...
this absosolutely ridiculous, so make this title account based and last but not least the wisdom title ...
who the heck should get without any help with 1 character 10k rare items in a humanous time span ???? this title should be account based to, so that every rare item regardless which chara of ur account gets it and identifies it, should raise point into the title.
and keys of more value then 600 g should bring more points ...
600g = 1 point
over 1000g = 2 points
1500g + = 3 points
longtime motivation yes, but not overdo it with senseless endless repititions for every character with titles, that need extreme much time to maxed and espcecially would cost ridiculous sums of platin.
This is SIMPLE NOT UR PHILOSOPHY, THAT RICH PLAYERS GET AN ADVANTAGE VS. POOR PLAYERS, LIKE THIS.
Such titles like those, as long they don't get account based, will push only professionall farming and gold selling, and thats's simple the WRONG WAY ANET !!!
Its simple dumb, when ur main chara ha like 90% discovered from an continent and then u have to discover all that with ur next chara again ... this is only totally unnescessary time consuming.
What u've discovered, should be discovered for the whole account.
This i,s as if Columbus has discovered America, but the rest of the world has to discover it too first, before they will know, that America exists that Columbus still has discovered and had shared his knowledge with the world.
So change those tittle please to account based, would make much more sense.
Nice would be too Treasure Hunter Title, because 10000 Treasures, come one, thats crazy - it takes years to get this, when u dont farm chests and it takes uber sums of money, cause u must buy theoretically 10k treasure keys of at least 600 gold. that r crazy = 6 Million Platin !!!!!!!!!!!!!!!!!!!!
Who the heck should get this title maxed oO so make it account based !!!
Same with Sweettooth title, that r theoretically 2 Million Platin that u have to use up, when u make this title through red bean cakes ...
this absosolutely ridiculous, so make this title account based and last but not least the wisdom title ...
who the heck should get without any help with 1 character 10k rare items in a humanous time span ???? this title should be account based to, so that every rare item regardless which chara of ur account gets it and identifies it, should raise point into the title.
and keys of more value then 600 g should bring more points ...
600g = 1 point
over 1000g = 2 points
1500g + = 3 points
longtime motivation yes, but not overdo it with senseless endless repititions for every character with titles, that need extreme much time to maxed and espcecially would cost ridiculous sums of platin.
This is SIMPLE NOT UR PHILOSOPHY, THAT RICH PLAYERS GET AN ADVANTAGE VS. POOR PLAYERS, LIKE THIS.
Such titles like those, as long they don't get account based, will push only professionall farming and gold selling, and thats's simple the WRONG WAY ANET !!!
Antithesis
1. Re-run your numbers on the Treasure Hunter title...i think you mean Gold not Platinum. Some of us have been playing Guild Wars for over two years so 10,000 chests can and has been done.
2. Grind your titles on ONE character only...it's lunacy to do it more than once when there is zero benefit.
3. ID all gold items with ONE character instead of spreading it across all of your toons.
4. Hall of Monuments FTW.
5. Congratulations on another pointless whine-thread Phoenix Tears. I can't see Anet changing things after all this time because some lowbie is impatient. If you don't like the game, don't play it.
2. Grind your titles on ONE character only...it's lunacy to do it more than once when there is zero benefit.
3. ID all gold items with ONE character instead of spreading it across all of your toons.
4. Hall of Monuments FTW.
5. Congratulations on another pointless whine-thread Phoenix Tears. I can't see Anet changing things after all this time because some lowbie is impatient. If you don't like the game, don't play it.
Star Gazer
i am sorry, but the first sentence just totally turned me from reading the entire post. please clean up english
Snow Bunny
mmmm....
No.
Bad idea. You fail.
Your lvl 4 ritualist hasn't explored 100% of Cantha. Why the hell should she get Canthan Grandmaster Cartographer?
Your lvl 1 whammo hasn't actually id'd any items. Why should it get Oracle of Wisdom?
This thread is obviously a whine to make KoaBD easier than it already is.
No.
Bad idea. You fail.
Your lvl 4 ritualist hasn't explored 100% of Cantha. Why the hell should she get Canthan Grandmaster Cartographer?
Your lvl 1 whammo hasn't actually id'd any items. Why should it get Oracle of Wisdom?
This thread is obviously a whine to make KoaBD easier than it already is.
thezed
/not signed
The PvP titles should be account based, the PvE titles character based. Other then (un)lucky titles that is the way Anet did it. No change needed.
The PvP titles should be account based, the PvE titles character based. Other then (un)lucky titles that is the way Anet did it. No change needed.
Bithor the Dog
I think the guy isnt native english, if i read somewhere else even his keyboard isnt english so cut him some slack.
If colombus explored 100% of a map and joe schmoe came along he wouldnt have 100% he'd need to start again as im sure colombus would be a tight git and not show him the map. Character 1 and 2 ...different...end of.
"Grind your titles on ONE character only...it's lunacy to do it more than once when there is zero benefit."
I'd possibly disagree with. I say possibly as anet isnt being specific about unlocks into GW2 from GWEN being account or character based as yet. Im currently running up my 2nd char for titles. If it is character based then id like the unlocks please.
As for the rest...Well...its been done...it can be done if you are dedicated enough. Its there IF you want to do it. If you dont then do something else. If you believe that with your lifestyle and time on GW, that those specific titles cant be achieved then dont do them. Others having done those titles suggest it can be done.
If it went account based....id chuck GW in the bin. That would, in my opinion, negate everything i had done on my main character.
And before you think of these ideas, think why anet installed them.. What...they dont have a plan for the next few years....?
So they sat round one day and said, how can we keep people going in game until such and such title comes out............well the answer to that question is in your post OP. This is how they keep you going.
NOW with the unlocks being available inGW" via GWEN, people are starting to think....hmmm i want my ranger and warrior ...oooh and my monk to have unlocks.....dammit ...well ok now ill go do those titles for those chars too so i can get what i want in GW2...BINGO...ANET just instilled new interest into the game by making you hungry for more guff into expansions.
Ill only say I really hope they make the unlocks bloody good in GW2. Otherwise a lot of people will be really pi**ed off at all the time and effort put into getting titles etc in GW1/ GWEN
Anyhow
/not signed
If colombus explored 100% of a map and joe schmoe came along he wouldnt have 100% he'd need to start again as im sure colombus would be a tight git and not show him the map. Character 1 and 2 ...different...end of.
"Grind your titles on ONE character only...it's lunacy to do it more than once when there is zero benefit."
I'd possibly disagree with. I say possibly as anet isnt being specific about unlocks into GW2 from GWEN being account or character based as yet. Im currently running up my 2nd char for titles. If it is character based then id like the unlocks please.
As for the rest...Well...its been done...it can be done if you are dedicated enough. Its there IF you want to do it. If you dont then do something else. If you believe that with your lifestyle and time on GW, that those specific titles cant be achieved then dont do them. Others having done those titles suggest it can be done.
If it went account based....id chuck GW in the bin. That would, in my opinion, negate everything i had done on my main character.
And before you think of these ideas, think why anet installed them.. What...they dont have a plan for the next few years....?
So they sat round one day and said, how can we keep people going in game until such and such title comes out............well the answer to that question is in your post OP. This is how they keep you going.
NOW with the unlocks being available inGW" via GWEN, people are starting to think....hmmm i want my ranger and warrior ...oooh and my monk to have unlocks.....dammit ...well ok now ill go do those titles for those chars too so i can get what i want in GW2...BINGO...ANET just instilled new interest into the game by making you hungry for more guff into expansions.
Ill only say I really hope they make the unlocks bloody good in GW2. Otherwise a lot of people will be really pi**ed off at all the time and effort put into getting titles etc in GW1/ GWEN
Anyhow
/not signed
Phoenix Tears
ya, my im not native english and ya, my keyboard isnt english too, so mispelling is double easy XD but i try my best ... so don't laugh or flame me for it, quote what you don't understand and good ...
when u see a # in my posts, its mostly a ' and i pressed only not long enough the shift button for example ...
I've the tendency to make out of your > ur and out of are > r XD , more questions ? PM me, when something is unclear ... XD ^^
Thats the point ... people have to grind the maps over and over again with their new charas, even when their main charas has still fully discovered EVERYTHING and there is no infomation about it, if it brings anything to make with other characters the titles or not. its not clear, if players will get any bonus later with GW2, or not - even its not clear, if Anet will not maybe give GW1 over time the players a gift for doing all the hard work with all their characters and not just only their main chars ...
oops, ya 6 million Gold (6k Platin), thats still a ridiculous sum of gold, that takes years to reach with no help !!!
I play too near since beginnig of existance of GW, over 2 years, only not played on the beta, had no chance ...
however, over this time, shoulld i say u, how "rich" i'm in the moment after all this time .. ive only 230 Platin + the value of stuff in the chest thats like atm maybe 50-75 platin worth...
That are peanuts vs. 6k Platin !!! and for a single no 24/7 players this is a ridiculous sum of money and it takes too long to reach it... when i see, that such crazy things exist in the game, then i find it normal, that gold selling and professional massively farming of chinese people ect. or wherever else -that those things r in GW so popular and that people try to make over this real money, because there will be enough crazy players, which will do anything, simple to get quicker those titles and not after a century of personal gold farming oO
Or u must first reach the possibilty, to farm somewhere stuff, that u can sell then to other players daily easily for 100 platin and xxxx ectos -.-
This is really not anymore the philosophy of Anet, as it was at its beginnings.
Very very sad ...
yes, i'm a fan of longtime motivation too, as i said, but it mustn't been overdone with such ridiculous titles, which will only push professional gold farming letting be poor players in receiving those title be in a massivly disadvantage versus rich players ...
The philosophy of guilld wars was ever, that players which have not so much time, will be NEVER in disadvantage to players that can play 24/7 and are uber rich ..
But players in GW w, that are so rich are now in advantage versus poor players, that play mostly only on short time periods, when they have time...
Some of those titles i mention will give the players for each rank a positive effect, that will let those characters be more effective with treasures or with materials ect, and this when put all titles effects together increating easily by over 70% !!!
Alone the reason that those titles give positive effects is reason enough ,why those titles should become account based, because only then those titles are FAIR again.
when u see a # in my posts, its mostly a ' and i pressed only not long enough the shift button for example ...
I've the tendency to make out of your > ur and out of are > r XD , more questions ? PM me, when something is unclear ... XD ^^
Thats the point ... people have to grind the maps over and over again with their new charas, even when their main charas has still fully discovered EVERYTHING and there is no infomation about it, if it brings anything to make with other characters the titles or not. its not clear, if players will get any bonus later with GW2, or not - even its not clear, if Anet will not maybe give GW1 over time the players a gift for doing all the hard work with all their characters and not just only their main chars ...
oops, ya 6 million Gold (6k Platin), thats still a ridiculous sum of gold, that takes years to reach with no help !!!
I play too near since beginnig of existance of GW, over 2 years, only not played on the beta, had no chance ...
however, over this time, shoulld i say u, how "rich" i'm in the moment after all this time .. ive only 230 Platin + the value of stuff in the chest thats like atm maybe 50-75 platin worth...
That are peanuts vs. 6k Platin !!! and for a single no 24/7 players this is a ridiculous sum of money and it takes too long to reach it... when i see, that such crazy things exist in the game, then i find it normal, that gold selling and professional massively farming of chinese people ect. or wherever else -that those things r in GW so popular and that people try to make over this real money, because there will be enough crazy players, which will do anything, simple to get quicker those titles and not after a century of personal gold farming oO
Or u must first reach the possibilty, to farm somewhere stuff, that u can sell then to other players daily easily for 100 platin and xxxx ectos -.-
This is really not anymore the philosophy of Anet, as it was at its beginnings.
Very very sad ...
yes, i'm a fan of longtime motivation too, as i said, but it mustn't been overdone with such ridiculous titles, which will only push professional gold farming letting be poor players in receiving those title be in a massivly disadvantage versus rich players ...
The philosophy of guilld wars was ever, that players which have not so much time, will be NEVER in disadvantage to players that can play 24/7 and are uber rich ..
But players in GW w, that are so rich are now in advantage versus poor players, that play mostly only on short time periods, when they have time...
Some of those titles i mention will give the players for each rank a positive effect, that will let those characters be more effective with treasures or with materials ect, and this when put all titles effects together increating easily by over 70% !!!
Alone the reason that those titles give positive effects is reason enough ,why those titles should become account based, because only then those titles are FAIR again.
TempusReborn
If I put my mind to it I can easily make 500k + a month (Have referenced this figure on earnings over a few months so it is accurate)
When searching for my bow recently over the course of two days I opened 600+ Hard Mode locked chests...and In fact ended up making quite a tidy profit (I would of broke even just on Elite Tomes)
So 10000 chests / 300 = 33 ish days of work. Admittedly no one would do it this intensively but you can see why I think you going "Impossible! Cant be done! is a slight exageration"
Cake + Ale Title -> Last Dragon Festival made myself from gaming the tokens to buy 3 stacks of Creme Brulee...Thats 2250 points towards a title. 5 weekends like that gets you that title....free?
Need I say more?
When searching for my bow recently over the course of two days I opened 600+ Hard Mode locked chests...and In fact ended up making quite a tidy profit (I would of broke even just on Elite Tomes)
So 10000 chests / 300 = 33 ish days of work. Admittedly no one would do it this intensively but you can see why I think you going "Impossible! Cant be done! is a slight exageration"
Cake + Ale Title -> Last Dragon Festival made myself from gaming the tokens to buy 3 stacks of Creme Brulee...Thats 2250 points towards a title. 5 weekends like that gets you that title....free?
Need I say more?
Phoenix Tears
hmm, first reach HM and be able to farm those places efficiently ...
600 tresears means in the end too (600*600 = 360000 Gold)
Thius is still more money, than I have ... and its very silly, that only treasures count, which keys cost 600+ gold ...
Times were really better, where u had not to buy stupid keys for every different dumb treasure chest, where u simple could open them, when u found them. Since it costs money for keys, this title is only a gold farm title
Dragon festival comes only once a year, so when u rely only on this, this would mean then to wait 5 years oO. when u dont want to wait such long time, u've to buy u the food ect. letting end up the title again into a gold farm title. All this work then again for every single character oO, when it is unclear if it will bring anything ? and as if those titles, which bring positive effects aren't still unfair enough and not the philosophy of GW , where only skills count, and not how much time u have ?, btw how much money u have in the end ...
no, sry, for true fairness, this titles should become account based, k, cartographers not really necessary, but treasure hunter/wisdom title and all others, that will give u positive effects ...
When u dont want to see beginners running around with maxed titles through this, then put in the titles a level limit, that u can run around with those titles only ,when ur character is lvl 20 ... in this way no lvl 1 char could run around then with "Oracle of Wisdom" or "Elite Treasure Hunter" and so on.
600 tresears means in the end too (600*600 = 360000 Gold)
Thius is still more money, than I have ... and its very silly, that only treasures count, which keys cost 600+ gold ...
Times were really better, where u had not to buy stupid keys for every different dumb treasure chest, where u simple could open them, when u found them. Since it costs money for keys, this title is only a gold farm title
Dragon festival comes only once a year, so when u rely only on this, this would mean then to wait 5 years oO. when u dont want to wait such long time, u've to buy u the food ect. letting end up the title again into a gold farm title. All this work then again for every single character oO, when it is unclear if it will bring anything ? and as if those titles, which bring positive effects aren't still unfair enough and not the philosophy of GW , where only skills count, and not how much time u have ?, btw how much money u have in the end ...
no, sry, for true fairness, this titles should become account based, k, cartographers not really necessary, but treasure hunter/wisdom title and all others, that will give u positive effects ...
When u dont want to see beginners running around with maxed titles through this, then put in the titles a level limit, that u can run around with those titles only ,when ur character is lvl 20 ... in this way no lvl 1 char could run around then with "Oracle of Wisdom" or "Elite Treasure Hunter" and so on.
quickmonty
Dragon Festival come twice (at least) this year.
In the process of "grinding" for LB/SS points (really not much of a grind) I managed to make 100K in a week, without breaking a sweat.
Titles are not easy, and they shouldn't be. It shows that the person wearing the title spent time/gold/effort getting that title. Wouldn't it be great if Legendary Skillhunter was account based? Now all of my characters would have access to all the elites!
In the process of "grinding" for LB/SS points (really not much of a grind) I managed to make 100K in a week, without breaking a sweat.
Titles are not easy, and they shouldn't be. It shows that the person wearing the title spent time/gold/effort getting that title. Wouldn't it be great if Legendary Skillhunter was account based? Now all of my characters would have access to all the elites!
Mohnzh
Yeah, I disagree with the idea of making these titles account based. Your example with Columbus, especially, makes little sense. A cartographer is someone who makes maps, not someone who owns maps. So, even though everyone knew where the Americas were, only Columbus got credit for discovering them. Same thing with cartography titles. If only one character has explored it all, only one gets credit.
The only thing that would be nice to get changed is when I play a char I never work on, it would be nice to have a way to show that I have KOABD on at least one other character so people don't treat me like a noob.
/notsigned
The only thing that would be nice to get changed is when I play a char I never work on, it would be nice to have a way to show that I have KOABD on at least one other character so people don't treat me like a noob.
/notsigned
dts720666
Quote:
Originally Posted by TempusReborn
When searching for my bow recently over the course of two days I opened 600+ Hard Mode locked chests...and In fact ended up making quite a tidy profit (I would of broke even just on Elite Tomes)
|
MithranArkanere
Althought there are some titles that are not rally character based, like Drunkard, Sweet Tooth, Seeker of Wisdom, since they can be got inside outposts, like Lucky/Unlucky.
And other that would be handy to have in all characters, like Treasure hunter.
There are others that should never be account based, like Protector, Carthographer, Skill hunter...
And other that would be handy to have in all characters, like Treasure hunter.
There are others that should never be account based, like Protector, Carthographer, Skill hunter...
Phoenix Tears
When not cartographer, than at least treasure hunter/ wisdom, because they cost ridiculous sums of money to receive and they bring personal advantages, might they be not very big, but it are advantages versus players that have not much time and are not rich enough for those titles.
Making them account based and raising the receivement of points so more the keys costs, that u use, then the titles will become more fair again.
I said never, that protector/guardian titles or skill titles should become account based !!
Only those titles which give the players personal little advantades over poor players and those that can't play 24/7, - titles which are only pure gold farm titles, those should become in first sight account based.
I spoke only about cartographer title, because i find it personally extreme annoying, when u have to discover with each chara everything completely again and u have again to grind every single map, that u've grinded still with ur main character.
When not making the title accoutn based, then there should exist an other solution, like that u can buy with ur main character "Maps" from areas, that u've discovered for 100%. That would be personal items, that can only be used by characters from ur account and when u put those maps of the discovered ares into ur chest, then can an other character use this map and receives the information of it - result is then, that the map gets of this character discovered to by the part of the map, that u've bought.
Buying such a Map of Discovery would cost then for example at an cartographer npc 10 Platin for each piece of a map that shows a certain area.
That pieces of the map will only be unlocked and buyable, when u've discovered with ur main char the area for 100%.
using up then such a map item will bring the character who uses the map piece the exact amount of % for the title, as if this character has discovered the area of the map item.
that would be 2 flies with 1 clap, game would have a new gold sink and it would be easier for other characters to get the maps discovered, when u still have one main characte,r that has discovered EVERYTHING fully and has all 3 grandmaster cartographer titles.
Making them account based and raising the receivement of points so more the keys costs, that u use, then the titles will become more fair again.
I said never, that protector/guardian titles or skill titles should become account based !!
Only those titles which give the players personal little advantades over poor players and those that can't play 24/7, - titles which are only pure gold farm titles, those should become in first sight account based.
I spoke only about cartographer title, because i find it personally extreme annoying, when u have to discover with each chara everything completely again and u have again to grind every single map, that u've grinded still with ur main character.
When not making the title accoutn based, then there should exist an other solution, like that u can buy with ur main character "Maps" from areas, that u've discovered for 100%. That would be personal items, that can only be used by characters from ur account and when u put those maps of the discovered ares into ur chest, then can an other character use this map and receives the information of it - result is then, that the map gets of this character discovered to by the part of the map, that u've bought.
Buying such a Map of Discovery would cost then for example at an cartographer npc 10 Platin for each piece of a map that shows a certain area.
That pieces of the map will only be unlocked and buyable, when u've discovered with ur main char the area for 100%.
using up then such a map item will bring the character who uses the map piece the exact amount of % for the title, as if this character has discovered the area of the map item.
that would be 2 flies with 1 clap, game would have a new gold sink and it would be easier for other characters to get the maps discovered, when u still have one main characte,r that has discovered EVERYTHING fully and has all 3 grandmaster cartographer titles.
dts720666
Maybe ANet could introduce a "Title Transfer" fee. So, for example, if one character had a maxed out Treasure Hunter Title Track, and you wanted it on another character, rather than having to grind with that new character to get it, you could pay 250k total or 50k per level to add the maxed title to a second character. This way, it is still a gold sink but doesn't require all the grinding on the second character.
Seppi
Quote:
Originally Posted by TempusReborn
If I put my mind to it I can easily make 500k + a month (Have referenced this figure on earnings over a few months so it is accurate)
When searching for my bow recently over the course of two days I opened 600+ Hard Mode locked chests...and In fact ended up making quite a tidy profit (I would of broke even just on Elite Tomes) So 10000 chests / 300 = 33 ish days of work. Admittedly no one would do it this intensively but you can see why I think you going "Impossible! Cant be done! is a slight exageration" Cake + Ale Title -> Last Dragon Festival made myself from gaming the tokens to buy 3 stacks of Creme Brulee...Thats 2250 points towards a title. 5 weekends like that gets you that title....free? Need I say more? |
As for the original post, it takes away from the value of working one character to make titles account based. I'd prefer not to have IVI across all of my characters anyway.
/notsigned
Government Flu
I'm perfectly alright keeping all the pretty titles on my main character and all of my secondaries sporting a "Hapless" or "Kurzick Supporter" title. Although my dervish has Protector of Elona...
This RPG is all about grinding. I'm afraid your suggestion won't make it in the land of armor that costs 100k just because it has an extra metallic swirl.
This RPG is all about grinding. I'm afraid your suggestion won't make it in the land of armor that costs 100k just because it has an extra metallic swirl.
Yawgmoth
Most character based titles make a lot of sense in how they work, for example explorers, protectors or skill hunters. However it would be nice to have titles like Treasure Hunter and Wisdom
Another thing i'd really love to see would be making the Maxed Title Track (Kind of a Big Deal) account based, and just count unique maxed titles on the account.
This shouldn't cheapen/destroy the meaning of the title, as all the work to do these titles still has to be done. I never bothered working on even 1st level of this title, because I don't have any one primary character, the two I play most were created long before the concept of a Survivor existed, and I really don't want to create a new one and repeat all the work on it. I also have huge loads of alcohol and sweets ready to do the titles, but have no
This change would make me actually play HardMode missions and vanquishing(not just chestrun / seek for farm exploits), create a new char just for legendary survivor and another one for legd. defender of Ascalon, and drink/eat all that stuff i have, no matter on which character i do that (obviously drunkard/sweet tooth should remain char based).
Or at least make HoM and inheriting rewards for titles acc based (i got no idea how it works but hope it's this way).
Another thing i'd really love to see would be making the Maxed Title Track (Kind of a Big Deal) account based, and just count unique maxed titles on the account.
This shouldn't cheapen/destroy the meaning of the title, as all the work to do these titles still has to be done. I never bothered working on even 1st level of this title, because I don't have any one primary character, the two I play most were created long before the concept of a Survivor existed, and I really don't want to create a new one and repeat all the work on it. I also have huge loads of alcohol and sweets ready to do the titles, but have no
This change would make me actually play HardMode missions and vanquishing(not just chestrun / seek for farm exploits), create a new char just for legendary survivor and another one for legd. defender of Ascalon, and drink/eat all that stuff i have, no matter on which character i do that (obviously drunkard/sweet tooth should remain char based).
Or at least make HoM and inheriting rewards for titles acc based (i got no idea how it works but hope it's this way).
zamial
Here is the reason why:I have 15 maxed titles and 22 wearable titles + countless more in the "up and coming".I have worked WAY too hard at this,for them to just give it away.BUT I can tell you this helpful hint.Work on multiple titles at the same time on 1 character at a time..While standing in 9 rings get drunk/vanquishing after the zone is clear edge the map after(no monsters = easily done).Anytime you can find a way to do multiple things at the same time you will progress faster.Also, you claim to have been playing(longer than me) and have little gold.well ya spent it on something ,some pretty FoW armor or something that you WANTED, not needed.Also my guild/alliance without their help I wouldn't be half as far as I am now.
GW1 will be on for many years to come not everyone will have the computers that can run GW2 at its release.And for the masses like me it gives us in game goals,per character, to achieve in GW1 so that when the day comes when we get to play GW2 we will have something very special waiting for us.........
GW1 will be on for many years to come not everyone will have the computers that can run GW2 at its release.And for the masses like me it gives us in game goals,per character, to achieve in GW1 so that when the day comes when we get to play GW2 we will have something very special waiting for us.........
Abbess
/notsigned
I like the concept of your post just not the content. I agree that some titles might be better off if they were account based. However, the only ones i really feel need to be collapsed together are Treasure hunter and Collector of Wisdom.
An account based Cartographer title is unrealistic. The game designers would have to spend months developing a new system to even track an account based cartographer. Think about it. They would have to have a new aspect that overlaps your characters comparing what you have explored and what you havent. In fact you are making the title more difficult by doing that. It your Cartographer of Cantha title was split over 4 characters you would have to go through each map to find an area you missed.
I like the concept of your post just not the content. I agree that some titles might be better off if they were account based. However, the only ones i really feel need to be collapsed together are Treasure hunter and Collector of Wisdom.
An account based Cartographer title is unrealistic. The game designers would have to spend months developing a new system to even track an account based cartographer. Think about it. They would have to have a new aspect that overlaps your characters comparing what you have explored and what you havent. In fact you are making the title more difficult by doing that. It your Cartographer of Cantha title was split over 4 characters you would have to go through each map to find an area you missed.
Marverick
/half signed
The only titles I really want account based right now are wisdom and treasure hunter. Yes I know, you can ID everything on one character and salvage everything there, but what is the point of that? Why do we have to switch characters every time we want to identify a gold item or take a rune out of an armor?
Also treasure hunter... so basically on non-treasure hunter chars we can't open locked chests without more risk? Can't really swap chars to open a locked chest... The lucky title, which also contributes to lockpick break percentages, is account-wide so treasure hunter also should.
The rest of the titles, however, DO NOT AFFECT GAMEPLAY. Therefore they should remain single-char based because you choose to grind them out.
The only titles I really want account based right now are wisdom and treasure hunter. Yes I know, you can ID everything on one character and salvage everything there, but what is the point of that? Why do we have to switch characters every time we want to identify a gold item or take a rune out of an armor?
Also treasure hunter... so basically on non-treasure hunter chars we can't open locked chests without more risk? Can't really swap chars to open a locked chest... The lucky title, which also contributes to lockpick break percentages, is account-wide so treasure hunter also should.
The rest of the titles, however, DO NOT AFFECT GAMEPLAY. Therefore they should remain single-char based because you choose to grind them out.
The Lurch
Well with the new favor system out there...theres no WAY we need more account based titles...i'd say with the new favor, less would be better
TigMagick
Quote:
Originally Posted by Yawgmoth
Most character based titles make a lot of sense in how they work, for example explorers, protectors or skill hunters. However it would be nice to have titles like Treasure Hunter and Wisdom
Another thing i'd really love to see would be making the Maxed Title Track (Kind of a Big Deal) account based, and just count unique maxed titles on the account. This shouldn't cheapen/destroy the meaning of the title, as all the work to do these titles still has to be done. I never bothered working on even 1st level of this title, because I don't have any one primary character, the two I play most were created long before the concept of a Survivor existed, and I really don't want to create a new one and repeat all the work on it. I also have huge loads of alcohol and sweets ready to do the titles, but have no This change would make me actually play HardMode missions and vanquishing(not just chestrun / seek for farm exploits), create a new char just for legendary survivor and another one for legd. defender of Ascalon, and drink/eat all that stuff i have, no matter on which character i do that (obviously drunkard/sweet tooth should remain char based). Or at least make HoM and inheriting rewards for titles acc based (i got no idea how it works but hope it's this way). |
So titles I know they will never do account wide b/c they feel the need for gold sinks. While I do not know what the Delv teams thinks is blanced/fair I know they have 2 deal with alot wines about alot of things, and I really dont want to start a flame war here but I do have a question or so....
1, Why are all PvP tittles acount wide, but no PvE ones are?
Now the maping/ protecter/vanquishing ( I may be forgeting some other obivios ones but I'm really tried so forgive) I understand being and suport that though titles always stay char based.(though I admite its anoying its to critical to the game to be otherwise)
2, the reasion I think that Treasure Hunter and Wisdom should have at lest some aid to other chars on the account is, well I think of my account toons as a faimly or at the very lest the closest of friends, after all who eles would u share your money or stuff with so freely?
So in that light wouldn't the Wise (know it all) person be able to "teach" something to the other Chars? I know this is alot like ppl asking for less grind on each subscent chars.
3. Please consided the idea of at lest letting HoM be account wide. Also about making a "big deal" account track. I would not want to take any thing away from ppl who already have titles on the current track, it would just be nice to see something for the work done on other chars.
Thank you all for your time and consideration of my ideas/ thoughs.
Wilkon Dawes
i think the titles that are account based right now
charmed, and unlucky titles are realistically ok
anything else would be horrible cause you physically should work for your titles, instead of realizing oh i worked for it once its done.
if you want the titles on multiple chars go do it yourself dont sit there and hope and wish its just all gonna be account based
thats like saying oh my ranger has crazy 70 armor, why cant my warrior.
charmed, and unlucky titles are realistically ok
anything else would be horrible cause you physically should work for your titles, instead of realizing oh i worked for it once its done.
if you want the titles on multiple chars go do it yourself dont sit there and hope and wish its just all gonna be account based
thats like saying oh my ranger has crazy 70 armor, why cant my warrior.
Sir_Ace_Manslayer
ALL titles should be account based i dont c y they arnt already.. and i think GW2 is going to eliminate this cuz from what i under stand you dont have a primary proffesion or a secondary i think jus skills you aquire like you could be a ranger/ele and use daggers or something
dts720666
Some titles should be upgraded to account based.
For example, they need to make Survivor and LDoA "Account Based" titles. This is especially true with GW2 coming out, and the ability to bring over titles from one character. I have one primary character that I am trying to get titles on. But Survivor and LDoA are now impossible for me to get on this character.
However, I would gladly grind out both on two different characters if I could get the title on my primary character.
For example, they need to make Survivor and LDoA "Account Based" titles. This is especially true with GW2 coming out, and the ability to bring over titles from one character. I have one primary character that I am trying to get titles on. But Survivor and LDoA are now impossible for me to get on this character.
However, I would gladly grind out both on two different characters if I could get the title on my primary character.
KennyC
/Signed
Why should the pvp guys get account based titles and us pve guys have to grind out our titles on multiple characters? Thousands of hours of repetitive bot like labour! How would the pvp guys feel if they lost their rank when they changed a pvp toon to from a warrior to a mesmer?
Maybe the analogy isnt 100% the same but you get my point I hope.
I think that each pve toon should have to complete the campaign before that campaigns titles becme available to him. e.g. you need to finish eotn before you get the titles you maxed on another character.
so yeah, /signed.
Why should the pvp guys get account based titles and us pve guys have to grind out our titles on multiple characters? Thousands of hours of repetitive bot like labour! How would the pvp guys feel if they lost their rank when they changed a pvp toon to from a warrior to a mesmer?
Maybe the analogy isnt 100% the same but you get my point I hope.
I think that each pve toon should have to complete the campaign before that campaigns titles becme available to him. e.g. you need to finish eotn before you get the titles you maxed on another character.
so yeah, /signed.
mrmango
/signed, I really wouldn't mind it one bit.
MithranArkanere
Right now, for me, the ones that should be account based are:
- Drunkard
- Sweet Tooth.
- Collector of Wisdom.
Why? Because they can be acquired in outposts, so it doesn't really matter who gets them. A PvP character, and level 2 character that never went far from Shing Jea... they can get those titles.
Truasure hunter is in my 'gray zone'. It's a title that I problably will never get with more than one character. It's just too time and gold consuming.
And remember that today we can't get so much gold like it was with the 'ancient' farmings.
- Drunkard
- Sweet Tooth.
- Collector of Wisdom.
Why? Because they can be acquired in outposts, so it doesn't really matter who gets them. A PvP character, and level 2 character that never went far from Shing Jea... they can get those titles.
Truasure hunter is in my 'gray zone'. It's a title that I problably will never get with more than one character. It's just too time and gold consuming.
And remember that today we can't get so much gold like it was with the 'ancient' farmings.
Varkovsky
/signed
At the very least, HOM needs to be account wide. I want all my characters in GW2 to be able to inherit everything that I've acquired in GW. The HOM as it is reward the characters instead of the player, which is just stupid.
I also like the map transfer idea that someone mentioned earlier. It makes sense for one character to have map everything and transferring it to another one. I don't see why this shouldn't be done.
At the very least, HOM needs to be account wide. I want all my characters in GW2 to be able to inherit everything that I've acquired in GW. The HOM as it is reward the characters instead of the player, which is just stupid.
I also like the map transfer idea that someone mentioned earlier. It makes sense for one character to have map everything and transferring it to another one. I don't see why this shouldn't be done.
Phoenix Tears
was also me...that was one of my very oldest ideas... because when you have done with your main character the whole explore of a map to 100%, why should you do this then with all your other characters too ?
the world is then totally explored, you, as player have totally explored the world, thus this title could be an account wide title, giving all the characters a complete explored map, once you reach with one character the 100%.
It's totally annoying to explore with every other chara, then your main the map again and again, when you've already explored everything once.
I can understand,m when people find this change too easy, but it would benefit the gameplay, let the game make more fun with playing more then only 1 character, because once you've explored with your main then 100% of everything, then you wouldn't have to worry about explorign anymore with your other characters and you can use ur time then, to play with your other characters soemthing, that mkes with them more sense, other then explorign stuff, that you've already explored all and know, like your eye apple.
Anet could implement as alternative solution a new consumeable item, which could drop then from Chests...
Parts of World Maps... and when you use them, you get then for example randomous 5% of the world map you are on, in the moment of usage explored.
This would mean, when you don't want to explore with all your non main characters, they would have to use theoretically 20 World Map Pieces to receive a 100% explored world map, like the main character.
Either get them as drops, or those World maps will become buyable at NPC-Shops for a fixed price, once your first character reaches legendary cartographer, that would be also a very good solution, that should have been implemented from the start on ,when the titles got implemented.
Also GW would receive by this also a new good little Gold Sink.
I would be the first one, whio would buy me for all my non main charcters world map pieces, to unlock for them full explored world maps part by part, so that I don't have to do with them the whole exploring again and again, like I did with my Main Character ...
U can think of this selling idea of world maps, like as if your main character would have sold his "wisdom" of world exploration to a merchant, which produces then world maps for everyone.
the world is then totally explored, you, as player have totally explored the world, thus this title could be an account wide title, giving all the characters a complete explored map, once you reach with one character the 100%.
It's totally annoying to explore with every other chara, then your main the map again and again, when you've already explored everything once.
I can understand,m when people find this change too easy, but it would benefit the gameplay, let the game make more fun with playing more then only 1 character, because once you've explored with your main then 100% of everything, then you wouldn't have to worry about explorign anymore with your other characters and you can use ur time then, to play with your other characters soemthing, that mkes with them more sense, other then explorign stuff, that you've already explored all and know, like your eye apple.
Anet could implement as alternative solution a new consumeable item, which could drop then from Chests...
Parts of World Maps... and when you use them, you get then for example randomous 5% of the world map you are on, in the moment of usage explored.
This would mean, when you don't want to explore with all your non main characters, they would have to use theoretically 20 World Map Pieces to receive a 100% explored world map, like the main character.
Either get them as drops, or those World maps will become buyable at NPC-Shops for a fixed price, once your first character reaches legendary cartographer, that would be also a very good solution, that should have been implemented from the start on ,when the titles got implemented.
Also GW would receive by this also a new good little Gold Sink.
I would be the first one, whio would buy me for all my non main charcters world map pieces, to unlock for them full explored world maps part by part, so that I don't have to do with them the whole exploring again and again, like I did with my Main Character ...
U can think of this selling idea of world maps, like as if your main character would have sold his "wisdom" of world exploration to a merchant, which produces then world maps for everyone.
Uber Mass
Quote:
Originally Posted by MithranArkanere
Right now, for me, the ones that should be account based are:
- Drunkard - Sweet Tooth. - Collector of Wisdom. Why? Because they can be acquired in outposts, so it doesn't really matter who gets them. A PvP character, and level 2 character that never went far from Shing Jea... they can get those titles. Truasure hunter is in my 'gray zone'. It's a title that I problably will never get with more than one character. It's just too time and gold consuming. And remember that today we can't get so much gold like it was with the 'ancient' farmings. |
on titles like ss,lb and all gwen titles i have to disagree hence they give certain effects and skill advantages
the Puppeteer
Quote:
Originally Posted by Snow Bunny
mmmm....
No. Bad idea. You fail. Your lvl 4 ritualist hasn't explored 100% of Cantha. Why the hell should she get Canthan Grandmaster Cartographer? Your lvl 1 whammo hasn't actually id'd any items. Why should it get Oracle of Wisdom? This thread is obviously a whine to make KoaBD easier than it already is. |
Steboy93
The only other titles that should be made account based are Wisdom and treasure hunter imo.
The rest of the titles should be kept character based, otherwise every new character will be running around with KoaBD or higher.
The rest of the titles should be kept character based, otherwise every new character will be running around with KoaBD or higher.
Phoenix Tears
Quote:
Originally Posted by Steboy93
The only other titles that should be made account based are Wisdom and treasure hunter imo.
The rest of the titles should be kept character based, otherwise every new character will be running around with KoaBD or higher. |
KoaBD is imo a player based title, because it shows the "reputation" and the "skill" of a player... this title has nothing to do with each single character of the player
When you've reached legendary cartographer, regardless with wich profession ,then you've showed as player, that you were able to explore the whole world.
When you've reached legendary skill hunter, regardless with which profession, then you've showed as player, that you were able to become UAX
When you've reached legendary guardian, regardless with which profession, then you've showed as player, that you were able to play through the campaigns in both modes...
titles are really nothing, which should be looked at too much in a character based kind of way, because you can look at all of them also in a player based way, thus making them reasonable account wide titles...
its a 50/50 situation about titles and its just only Anet, which has to decide, if we players should waste all our time, by makign everythign x times again and again, or if something is for anet enough, when we make it only ONCE.
I dunno really, what is all your problem with level 1 characters running around with high KoaBD ranks, when it's in the end EVER the PLAYER behind that character, who made all the work and thus having showed hisself worthy to show the title, totally regardless of which character of his account should show the title...the decision WON'T change anything about the fact, that the player is worthy, showing the title !!!
KennyC
Quote:
Originally Posted by Phoenix Tears
and ?
KoaBD is imo a player based title, because it shows the "reputation" and the "skill" of a player... this title has nothing to do with each single character of the player When you've reached legendary cartographer, regardless with wich profession ,then you've showed as player, that you were able to explore the whole world. When you've reached legendary skill hunter, regardless with which profession, then you've showed as player, that you were able to become UAX When you've reached legendary guardian, regardless with which profession, then you've showed as player, that you were able to play through the campaigns in both modes... titles are really nothing, which should be looked at too much in a character based kind of way, because you can look at all of them also in a player based way, thus making them reasonable account wide titles... its a 50/50 situation about titles and its just only Anet, which has to decide, if we players should waste all our time, by makign everythign x times again and again, or if something is for anet enough, when we make it only ONCE. I dunno really, what is all your problem with level 1 characters running around with high KoaBD ranks, when it's in the end EVER the PLAYER behind that character, who made all the work and thus having showed hisself worthy to show the title, totally regardless of which character of his account should show the title...the decision WON'T change anything about the fact, that the player is worthy, showing the title !!! |
Not only that, I think that all current points in wisdom and treasure hunter should be amalgamated for your account title.
Do it Anet!
Steboy93
Quote:
Originally Posted by Phoenix Tears
and ?
KoaBD is imo a player based title, because it shows the "reputation" and the "skill" of a player... this title has nothing to do with each single character of the player When you've reached legendary cartographer, regardless with wich profession ,then you've showed as player, that you were able to explore the whole world. When you've reached legendary skill hunter, regardless with which profession, then you've showed as player, that you were able to become UAX When you've reached legendary guardian, regardless with which profession, then you've showed as player, that you were able to play through the campaigns in both modes... titles are really nothing, which should be looked at too much in a character based kind of way, because you can look at all of them also in a player based way, thus making them reasonable account wide titles... its a 50/50 situation about titles and its just only Anet, which has to decide, if we players should waste all our time, by makign everythign x times again and again, or if something is for anet enough, when we make it only ONCE. I dunno really, what is all your problem with level 1 characters running around with high KoaBD ranks, when it's in the end EVER the PLAYER behind that character, who made all the work and thus having showed hisself worthy to show the title, totally regardless of which character of his account should show the title...the decision WON'T change anything about the fact, that the player is worthy, showing the title !!! |
There is of course the counter argument that PvP titles are account wide, however in PvP you often have to delete characters and reroll new characters for different situations ect, but in PvE this does not have to be done.
dts720666
/signed for more account-based titles
Really, it comes down to economics for ANet. They want several things. First, they want people to buy the 4 gw games and continue to play. They need people to maintain interest. Therefore, from an economic standpoint, they would be wise to make as FEW titles as possible account based so that people continue to play. Of course, at some point, this backfires on them because the more a person has to grind, the less likely they are to maintain interest in the game.
HOWEVER, and here is the real kicker for ANet, with GW2 coming out, they need a way to encourage players of GW1 to make the transition, AND if possible, they need a way for people who have never played Guild Wars at all, but who want to play GW2, to purchase and play GW1.
To do this, they need to make the carry over benefits from GW1 substantial enough for people who have never played Guild Wars at all to go out and buy Guild Wars 1 and play all the way through it and obtain as many titles as possible so they can get the maximum enjoyment out of GW2. At the same time, the benefits need to be substantial enough to encourage current players of Guild Wars to transition to GW2, and/or continue playing GW1 so that they can have a better GW2 experience.
In my opinion, since it appears that titles are one way ANet is encouraging this transition to GW2, once GW2 comes out, they would be wise to make most titles account-based. This way, a person can still buy and play all four GW1 games and play through them to get maximum benefit in GW2, but without having to grind through it with more than one character. Grinding through gw1 with multiple players is something that players of gw2 (whether new players or current players) will NOT be willing to do.
Of course, another way of doing it would be to leave titles the way they are, but when GW2 comes out, allow all titles from an account, no matter which character they are on, to cross over into benefits for all characters on a new GW2 account. If this were to happen, I would still grind out LDoA and LS on different characters since I cannot obtain them now on my main GW character.
However, by far the best option would be to make most (or all) titles account based as the release of GW2 gets closer and then let people know that there will be substantial GW2 benefits for people who have maxed titles on their GW1 account. (And it has to be more than just some fancy skinned weapon/armor or a meaningless title in GW2. The things players want are increased level capacity in pve, the ability to make lots of money quickly, or lots of special areas and elite missions for such carryover accounts. These things would encourage players to continue playing gw1.)
Really, it comes down to economics for ANet. They want several things. First, they want people to buy the 4 gw games and continue to play. They need people to maintain interest. Therefore, from an economic standpoint, they would be wise to make as FEW titles as possible account based so that people continue to play. Of course, at some point, this backfires on them because the more a person has to grind, the less likely they are to maintain interest in the game.
HOWEVER, and here is the real kicker for ANet, with GW2 coming out, they need a way to encourage players of GW1 to make the transition, AND if possible, they need a way for people who have never played Guild Wars at all, but who want to play GW2, to purchase and play GW1.
To do this, they need to make the carry over benefits from GW1 substantial enough for people who have never played Guild Wars at all to go out and buy Guild Wars 1 and play all the way through it and obtain as many titles as possible so they can get the maximum enjoyment out of GW2. At the same time, the benefits need to be substantial enough to encourage current players of Guild Wars to transition to GW2, and/or continue playing GW1 so that they can have a better GW2 experience.
In my opinion, since it appears that titles are one way ANet is encouraging this transition to GW2, once GW2 comes out, they would be wise to make most titles account-based. This way, a person can still buy and play all four GW1 games and play through them to get maximum benefit in GW2, but without having to grind through it with more than one character. Grinding through gw1 with multiple players is something that players of gw2 (whether new players or current players) will NOT be willing to do.
Of course, another way of doing it would be to leave titles the way they are, but when GW2 comes out, allow all titles from an account, no matter which character they are on, to cross over into benefits for all characters on a new GW2 account. If this were to happen, I would still grind out LDoA and LS on different characters since I cannot obtain them now on my main GW character.
However, by far the best option would be to make most (or all) titles account based as the release of GW2 gets closer and then let people know that there will be substantial GW2 benefits for people who have maxed titles on their GW1 account. (And it has to be more than just some fancy skinned weapon/armor or a meaningless title in GW2. The things players want are increased level capacity in pve, the ability to make lots of money quickly, or lots of special areas and elite missions for such carryover accounts. These things would encourage players to continue playing gw1.)
BlackSephir
Quote:
Originally Posted by Steboy93
The rest of the titles should be kept character based, otherwise every new character will be running around with KoaBD or higher.
|
Ah, right. It doesn't, unlike some other titles.
Quote:
I understand your point, however each of these titles reflects upon the character that completed them. For example, a newly rolled character has not explored the entire world, not capped every skill, and not beaten every mission. |
IslandHermet
Quote:
Originally Posted by Phoenix Tears
Its for example very annoying that the cartographer titles r not account based and that u have to grind the whole maps with every single chara again and again, that u've fully discovered still with ur main chara.
Its simple dumb, when ur main chara ha like 90% discovered from an continent and then u have to discover all that with ur next chara again ... this is only totally unnescessary time consuming. What u've discovered, should be discovered for the whole account. This i,s as if Columbus has discovered America, but the rest of the world has to discover it too first, before they will know, that America exists that Columbus still has discovered and had shared his knowledge with the world. So change those tittle please to account based, would make much more sense. Nice would be too Treasure Hunter Title, because 10000 Treasures, come one, thats crazy - it takes years to get this, when u dont farm chests and it takes uber sums of money, cause u must buy theoretically 10k treasure keys of at least 600 gold. that r crazy = 6 Million Platin !!!!!!!!!!!!!!!!!!!! Who the heck should get this title maxed oO so make it account based !!! Same with Sweettooth title, that r theoretically 2 Million Platin that u have to use up, when u make this title through red bean cakes ... this absosolutely ridiculous, so make this title account based and last but not least the wisdom title ... who the heck should get without any help with 1 character 10k rare items in a humanous time span ???? this title should be account based to, so that every rare item regardless which chara of ur account gets it and identifies it, should raise point into the title. and keys of more value then 600 g should bring more points ... 600g = 1 point over 1000g = 2 points 1500g + = 3 points longtime motivation yes, but not overdo it with senseless endless repititions for every character with titles, that need extreme much time to maxed and espcecially would cost ridiculous sums of platin. This is SIMPLE NOT UR PHILOSOPHY, THAT RICH PLAYERS GET AN ADVANTAGE VS. POOR PLAYERS, LIKE THIS. Such titles like those, as long they don't get account based, will push only professionall farming and gold selling, and thats's simple the WRONG WAY ANET !!! |
1. it makes perfect sense that the cart title is char base how can a char you just made know every town or area (they are new chars which means they have never seen any of it)
you should know this makes perfect sense (look at it like this if you are still confused, the chars you have act as 1 person even tho you are playing them all on 1 account they are all seperate people. DUH!
This is about the bolded point (OMG YOU ARE DUMB) in order to explore something you have to see it with your OWN EYES <-do you understand yet? that is how the explorer title works once you SEE the spot it is open but if that other char you are on has never seen it then how can he/she know something about it? I can tell you I have never seen France (which means I know nothing about the country side,Land,buildings) but my sister has been to France (which makes her the explorer/person to see with her own eyes)
2. the treasure hunter title is very easy to get and does not take along time to do (which is why so many people have it)
3. the sweet tooth is the same as the cart title HOW CAN 1 char eat sugar and it count for another char? (thats like saying I ate the candy bar but my brother got the sugar rush from it) again you do not understand so you just posted a load of QQing crap.
4. the same goes for the wisdom title it is char based for the reason (look at it like this if my brother found a gold watch on the road does that mean I also find a gold watch on the road?)
you do not understand the account/char system do you?
it is very clear that the account you use is like a giant Family with many siblings aka the characters on the account any thing you do that is account based is a united Family effort and anything you do that is character based is is a solo act just you and no other family members.
I hope you will stop posting on GWG and I think every other person on GWG hopes that to.