Vow of Strength: Jack of All Trades
Mickey
[skill]Vow of Strength[/skill]
[skill]Aura of Holy Might[/skill] Kurzick Skill, requires title track.
[skill]Aura of Thorns[/skill] and Optional Slot
[skill]Conviction[/skill]
[skill]Vital Boon[/skill]
[skill]Signet of Pious Light[/skill]
[skill]Mending Touch[/skill]
[skill]Resurrection Signet[/skill]
The attributes:
15 scythe mastery (11+1+3)
12 earth prayers (11+1)
9 mysticism (8+1)
3 protection prayers
The usage: Before battle, throw up your +damage enchants, and while close to combat, use Aura of Thorns to cripple everyone around you, so there is no escape from your wrath, Mending Touch is for condition removal (obviously) and Vital Boon + Signet of Pious Light is for a mass heal that can heal you for 286, and Signet of Pious Light recharges instantly if it removes an enchant, which also means that you could disenchant yourself for a massive heal. Conviction gives you that undeniably awesome +24 armor. Vow of Strength + Aura of Holy Might is awesome. I tried the combo together on the Isle of the Nameless, criticals on AL 60 armor was giving me 294, AL 80 was 165, and AL 100 was 111. I usually hit in the high 70's regularly on each if it wasn't a critical.
Equipment: I use a Fiery Grim Scythe of Enchanting, but I also carry a Dwayna's Grace, my Grim Scythe is modded like so: Fiery, 15/enchanted, and 20% enchants, and Dwayna's Grace is on wiki. Both of them are customized.
Enjoy the build, it's a little bit of everything packed into a mean lean killing machine.
[skill]Aura of Holy Might[/skill] Kurzick Skill, requires title track.
[skill]Aura of Thorns[/skill] and Optional Slot
[skill]Conviction[/skill]
[skill]Vital Boon[/skill]
[skill]Signet of Pious Light[/skill]
[skill]Mending Touch[/skill]
[skill]Resurrection Signet[/skill]
The attributes:
15 scythe mastery (11+1+3)
12 earth prayers (11+1)
9 mysticism (8+1)
3 protection prayers
The usage: Before battle, throw up your +damage enchants, and while close to combat, use Aura of Thorns to cripple everyone around you, so there is no escape from your wrath, Mending Touch is for condition removal (obviously) and Vital Boon + Signet of Pious Light is for a mass heal that can heal you for 286, and Signet of Pious Light recharges instantly if it removes an enchant, which also means that you could disenchant yourself for a massive heal. Conviction gives you that undeniably awesome +24 armor. Vow of Strength + Aura of Holy Might is awesome. I tried the combo together on the Isle of the Nameless, criticals on AL 60 armor was giving me 294, AL 80 was 165, and AL 100 was 111. I usually hit in the high 70's regularly on each if it wasn't a critical.
Equipment: I use a Fiery Grim Scythe of Enchanting, but I also carry a Dwayna's Grace, my Grim Scythe is modded like so: Fiery, 15/enchanted, and 20% enchants, and Dwayna's Grace is on wiki. Both of them are customized.
Enjoy the build, it's a little bit of everything packed into a mean lean killing machine.
Stormlord Alex
Needs more Heart of Fury.
Mickey
Quote:
Originally Posted by Stormlord Alex
Needs more Heart of Fury.
Mysticism at 9 doesn't give me a long enough [skill]Heart of Fury[/skill]
14 secs+ the enchanting grip comes to about 17 secs, and then you get the rest of the 30, 13 secs. Not all dervish builds need Heart of Fury.
Lastly, Aura of Thorns is optional, you can pop Heart of Fury in there if it suits you.
14 secs+ the enchanting grip comes to about 17 secs, and then you get the rest of the 30, 13 secs. Not all dervish builds need Heart of Fury.
Lastly, Aura of Thorns is optional, you can pop Heart of Fury in there if it suits you.
Stormlord Alex
No, but Vow of Strength builds DO need IAS. Otherwise you're wasting HUGE potential - a 33% is equivalent to 50% more damage, overall.
And you're telling me that's... optional?
And you're telling me that's... optional?
Mickey
Quote:
Originally Posted by Stormlord Alex
No, but Vow of Strength builds DO need IAS. Otherwise you're wasting HUGE potential - a 33% is equivalent to 50% more damage, overall.
And you're telling me that's... optional? Sure, it's optional, some people might wanna inflict some conditional damage as well, and some people might want to deal more straight damage with an IAS, idc what people put into the optional slot, it's all what you want, and if you want to argue more about, I'm happy to keep telling you that you can do what you want with this build's optional slot.
I'm looking for suggestions, so thank you for giving me another skill to put in, although I was already considering what IAS to use.
And you're telling me that's... optional? Sure, it's optional, some people might wanna inflict some conditional damage as well, and some people might want to deal more straight damage with an IAS, idc what people put into the optional slot, it's all what you want, and if you want to argue more about, I'm happy to keep telling you that you can do what you want with this build's optional slot.
I'm looking for suggestions, so thank you for giving me another skill to put in, although I was already considering what IAS to use.
Evilsod
Vow of Strength is incredibly overrated... its additional damage decreases with armour, and the fact you have to run both Scythe and Earth at high ranks to make it useful completely screws up the possibility of an IAS... which in turn screws up the only reason to use it!
As said above, an IAS increases your damage by 50%, meaning simply using Heart of Fury and auto-attacking can technically be compared to Vow of Strength at 15 Earth Prayers.
Oh and you can actually use attack skills which is way more powerful, if Mystic Sweep/Eremite's Attack didn't exist then Vow of Strength might have potential... but they do exist, i can attack 3 times using attack skills causing way more damage by the time you've made 2 attacks.
Oh and i'd advise Hekets Rampage as an IAS.
As said above, an IAS increases your damage by 50%, meaning simply using Heart of Fury and auto-attacking can technically be compared to Vow of Strength at 15 Earth Prayers.
Oh and you can actually use attack skills which is way more powerful, if Mystic Sweep/Eremite's Attack didn't exist then Vow of Strength might have potential... but they do exist, i can attack 3 times using attack skills causing way more damage by the time you've made 2 attacks.
Oh and i'd advise Hekets Rampage as an IAS.
Mickey
Quote:
Originally Posted by Evilsod
Vow of Strength is incredibly overrated... its additional damage decreases with armour, and the fact you have to run both Scythe and Earth at high ranks to make it useful completely screws up the possibility of an IAS... which in turn screws up the only reason to use it!
As said above, an IAS increases your damage by 50%, meaning simply using Heart of Fury and auto-attacking can technically be compared to Vow of Strength at 15 Earth Prayers.
Oh and you can actually use attack skills which is way more powerful, if Mystic Sweep/Eremite's Attack didn't exist then Vow of Strength might have potential... but they do exist, i can attack 3 times using attack skills causing way more damage by the time you've made 2 attacks.
Oh and i'd advise Hekets Rampage as an IAS. Mystic and Eremites don't allow me to do insane damage though? They are armor ingnoring, like sin skills, and it all matters on how many enchants are stacked on you, or how many enemies are adjacent, this build doesn't require any of that, and doesn't require you to have any additional energy or armor, or even a big IAS, and I don't want to invest points in BM for a cheap IAS that I have to keep renewing, I would rather have that handy condition removal. And last thing, Vow of Strength + Aura of Holy Might are not overrated, they are overpowered if nothing else, you show me a skill, or build, other than the Mystic Sandstorm Spiker, that can consistently hit for low 100's, or, on criticals, mid 300's per hit. If you can show me one, you win.
As said above, an IAS increases your damage by 50%, meaning simply using Heart of Fury and auto-attacking can technically be compared to Vow of Strength at 15 Earth Prayers.
Oh and you can actually use attack skills which is way more powerful, if Mystic Sweep/Eremite's Attack didn't exist then Vow of Strength might have potential... but they do exist, i can attack 3 times using attack skills causing way more damage by the time you've made 2 attacks.
Oh and i'd advise Hekets Rampage as an IAS. Mystic and Eremites don't allow me to do insane damage though? They are armor ingnoring, like sin skills, and it all matters on how many enchants are stacked on you, or how many enemies are adjacent, this build doesn't require any of that, and doesn't require you to have any additional energy or armor, or even a big IAS, and I don't want to invest points in BM for a cheap IAS that I have to keep renewing, I would rather have that handy condition removal. And last thing, Vow of Strength + Aura of Holy Might are not overrated, they are overpowered if nothing else, you show me a skill, or build, other than the Mystic Sandstorm Spiker, that can consistently hit for low 100's, or, on criticals, mid 300's per hit. If you can show me one, you win.
Coloneh
vow of strength is only decent with an ias. theres no reason not to bring something like heket's rampage. perfect synergy.
Mickey
Fresh from testing. This IAS crap is bullcrap for sure. And Evil Sod, using my built, and using a build packed with enchants, damage boosting, spamming Eremite's and Mystic, my build completely outdamaged anything, even without using an IAS, and using an IAS with Mystic and Eremite's. I was dealing 156 REGULARLY without an IAS, while Mystic was just getting my in the high 90's, and Eremite's....was not very good at all. And I will say it again for the third time, I like Mending Touch for condition removal, and, freshly tested, I don't need an IAS to deal more damage than a Mystic/Eremite's spammer. Btw, my kurzick rank is 6 atm.
Evilsod
No it really doesn't. I've tested this many times and every time i do, Vow of Strength gets more and more pathetic. Using Strength of Honour, Judges Insight, Aura of Holy Might and Vow of Strength with a build that actually allowed an IAS (meaning my bar was just Heket's Rampage, AoHM and VoS), my critical was 262, with sundering (i think) ~310. This is on the 60AL barrel.
Unless your a complete idiot you can quite obviously tell that Vow of Strength will hit for more on a single attack... thats the whole frigging point of the skill. But over time... not a chance in hell. 33% IAS = 50% more damage = 15 earth prayers VoS equivilent. Attack skills = extra damage, 3/4s attack skills = even more damage in a set time. Your test data is quite obviously wrong... or your just taking the damage numbers at face value.
And more to the point how the hell were you doing 90 damage with Aura of Holy Might and Mystic Sweep if you were hitting the same target... i say again, your doing something wrong.
Side note, where did i say Aura of Holy Might was overrated? Aura of Holy Might is actually overpowered... or so Guildwiki tells me that its description is wrong, but thats not the point, its a 26% damage boost for a non-elite with a 1 second downtime using a 20% mod whereas Vow of Strength tends to do around 41% for an elite slot and no attack skills. Comparison? Vow of Strength sucks.
Edit: To add to the damage above... this is a level 20 60AL barrel. Not a level 26 overbuffed Jade Brotherhood Knight.
Unless your a complete idiot you can quite obviously tell that Vow of Strength will hit for more on a single attack... thats the whole frigging point of the skill. But over time... not a chance in hell. 33% IAS = 50% more damage = 15 earth prayers VoS equivilent. Attack skills = extra damage, 3/4s attack skills = even more damage in a set time. Your test data is quite obviously wrong... or your just taking the damage numbers at face value.
And more to the point how the hell were you doing 90 damage with Aura of Holy Might and Mystic Sweep if you were hitting the same target... i say again, your doing something wrong.
Side note, where did i say Aura of Holy Might was overrated? Aura of Holy Might is actually overpowered... or so Guildwiki tells me that its description is wrong, but thats not the point, its a 26% damage boost for a non-elite with a 1 second downtime using a 20% mod whereas Vow of Strength tends to do around 41% for an elite slot and no attack skills. Comparison? Vow of Strength sucks.
Edit: To add to the damage above... this is a level 20 60AL barrel. Not a level 26 overbuffed Jade Brotherhood Knight.
jrk247
It's nice to see people thinking outside of the box once in awhile, this build looks interesting I might have to play around with it sometime.
Mickey
Quote:
Originally Posted by Evilsod
No it really doesn't. I've tested this many times and every time i do, Vow of Strength gets more and more pathetic. Using Strength of Honour, Judges Insight, Aura of Holy Might and Vow of Strength with a build that actually allowed an IAS (meaning my bar was just Heket's Rampage, AoHM and VoS), my critical was 262, with sundering (i think) ~310. This is on the 60AL barrel.
Unless your a complete idiot you can quite obviously tell that Vow of Strength will hit for more on a single attack... thats the whole frigging point of the skill. But over time... not a chance in hell. 33% IAS = 50% more damage = 15 earth prayers VoS equivilent. Attack skills = extra damage, 3/4s attack skills = even more damage in a set time. Your test data is quite obviously wrong... or your just taking the damage numbers at face value.
And more to the point how the hell were you doing 90 damage with Aura of Holy Might and Mystic Sweep if you were hitting the same target... i say again, your doing something wrong.
Side note, where did i say Aura of Holy Might was overrated? Aura of Holy Might is actually overpowered... or so Guildwiki tells me that its description is wrong, but thats not the point, its a 26% damage boost for a non-elite with a 1 second downtime using a 20% mod whereas Vow of Strength tends to do around 41% for an elite slot and no attack skills. Comparison? Vow of Strength sucks.
Edit: To add to the damage above... this is a level 20 60AL barrel. Not a level 26 overbuffed Jade Brotherhood Knight. Wow, you started a flamefest for a simple build that works effectively, and you probably haven't even tried the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING build you moron. I'm sick and tired of this guru crap that happens everyday around here, flamers abroad. I hit 90 with mystic and aura of holy might, because +20, and then +25%, or 25 if the wiki description is right, and then the scythe damage should equal around there, so it did. So unless you wanna RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO with my thread anymore, I'm saying that the build is very easy to use, has an awesome self heal, and can maintain heavy damage to casters and other characters. End of story, good bye. Idc what the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO you think, if you haven't tried this build, with a weapon like mine, customized, you have no right to flame this thread.
Edit: The whole RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing point of VoS + an IAS is to combine the effects of the two, something you haven't pointed out this whole time. Last thing, and if you think hitting 262-310 damage on a critical to a AL 60 opponent is underpowered...you should just go to WoW.
Unless your a complete idiot you can quite obviously tell that Vow of Strength will hit for more on a single attack... thats the whole frigging point of the skill. But over time... not a chance in hell. 33% IAS = 50% more damage = 15 earth prayers VoS equivilent. Attack skills = extra damage, 3/4s attack skills = even more damage in a set time. Your test data is quite obviously wrong... or your just taking the damage numbers at face value.
And more to the point how the hell were you doing 90 damage with Aura of Holy Might and Mystic Sweep if you were hitting the same target... i say again, your doing something wrong.
Side note, where did i say Aura of Holy Might was overrated? Aura of Holy Might is actually overpowered... or so Guildwiki tells me that its description is wrong, but thats not the point, its a 26% damage boost for a non-elite with a 1 second downtime using a 20% mod whereas Vow of Strength tends to do around 41% for an elite slot and no attack skills. Comparison? Vow of Strength sucks.
Edit: To add to the damage above... this is a level 20 60AL barrel. Not a level 26 overbuffed Jade Brotherhood Knight. Wow, you started a flamefest for a simple build that works effectively, and you probably haven't even tried the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING build you moron. I'm sick and tired of this guru crap that happens everyday around here, flamers abroad. I hit 90 with mystic and aura of holy might, because +20, and then +25%, or 25 if the wiki description is right, and then the scythe damage should equal around there, so it did. So unless you wanna RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO with my thread anymore, I'm saying that the build is very easy to use, has an awesome self heal, and can maintain heavy damage to casters and other characters. End of story, good bye. Idc what the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO you think, if you haven't tried this build, with a weapon like mine, customized, you have no right to flame this thread.
Edit: The whole RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing point of VoS + an IAS is to combine the effects of the two, something you haven't pointed out this whole time. Last thing, and if you think hitting 262-310 damage on a critical to a AL 60 opponent is underpowered...you should just go to WoW.
Cherng Butter
Why are you posting your build for discussion on forums when you won't listen to any offered advice? Chill out. You're the one flaming...
Now Vow of Strength is a pretty decent elite, but you really need Heket's w/ it.
Now Vow of Strength is a pretty decent elite, but you really need Heket's w/ it.
VendingMachine
Quote:
Originally Posted by Mickey
Wow, you started a flamefest for a simple build that works effectively, and you probably haven't even tried the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING build you moron. I'm sick and tired of this guru crap that happens everyday around here, flamers abroad. I hit 90 with mystic and aura of holy might, because +20, and then +25%, or 25 if the wiki description is right, and then the scythe damage should equal around there, so it did. So unless you wanna RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO with my thread anymore, I'm saying that the build is very easy to use, has an awesome self heal, and can maintain heavy damage to casters and other characters. End of story, good bye. Idc what the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO you think, if you haven't tried this build, with a weapon like mine, customized, you have no right to flame this thread.
Edit: The whole RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing point of VoS + an IAS is to combine the effects of the two, something you haven't pointed out this whole time. Last thing, and if you think hitting 262-310 damage on a critical to a AL 60 opponent is underpowered...you should just go to WoW. They were just offering advice no need to spaz out.
Edit: The whole RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing point of VoS + an IAS is to combine the effects of the two, something you haven't pointed out this whole time. Last thing, and if you think hitting 262-310 damage on a critical to a AL 60 opponent is underpowered...you should just go to WoW. They were just offering advice no need to spaz out.
Div
Big numbers mean nothing when they're just single numbers and not good consistent pressure. Granted, this is better than 50%+ of the RA crap out there, but without an IAS you're not going to be nearly as effective against those mobs with 150 armor :O
Mickey
Sorry for spazzing, been in one too many PuG's today, nightfall missions that require some of my heroes, that aren't too good, are leading me into pug trouble, and it's really ticking me off. I tried the build out in a few PvE mission, and the lack of an IAS is apparent, and I am sorry for not accepting this fact before. The problem is, if I go Heket's, I lose Mending, more damage for less condition removal. That's my dilemma with the build atm. Thanks for all the advice, I've also been striving to get Legendary Survivor, and I just achieved it today, so the boring grind is over, and I feel alot free-er with my builds.
Coloneh
i really dont see your logic here mickey. your build does good damage, so you want to leave it how it is? even though it could be more effective? why? why not make a build better that has the potential to be better? listen to some advice.
Evilsod
Quote:
Originally Posted by Mickey
Last thing, and if you think hitting 262-310 damage on a critical to a AL 60 opponent is underpowered...you should just go to WoW.
Yes... i was trying to say hitting for 262 was underpowered. Or was i trying to say that its targetting a regular 60AL barrel and not a lvl26+ overbuffed enemy with far more armour/damage reduction making VoS far less useful. Or maybe it was that Aura of Holy Might gives more damage than VoS if what the wiki says about it is true.
jesh
Question.. Aura of Holy Might won't work with orders, will it?
Which seems more useful to you, orders, or Holy Might?
As far as the build goes, what would all your opinions be if he did use something like:
Aura of Holy Might
Vow of Strength {E}
Heket's Rampage
optional/*Antidote Signet* <--- that's what you're looking for
Res
Pious Haste
Vital Boon
Aura of Thorns
:edit:
It might be fun to go warrior secondary instead. Take Flail in place of Heket's Rampage, and stick Bull's Strike in that optional slot. Then you wouldn't need points in beast mastery. Mmmm... Bull's Strike. Nothing like a triple kd.
Which seems more useful to you, orders, or Holy Might?
As far as the build goes, what would all your opinions be if he did use something like:
Aura of Holy Might
Vow of Strength {E}
Heket's Rampage
optional/*Antidote Signet* <--- that's what you're looking for
Res
Pious Haste
Vital Boon
Aura of Thorns
:edit:
It might be fun to go warrior secondary instead. Take Flail in place of Heket's Rampage, and stick Bull's Strike in that optional slot. Then you wouldn't need points in beast mastery. Mmmm... Bull's Strike. Nothing like a triple kd.
~ Dan ~
u have 12 earth prayers and 3-4 enchants, but no mystic regen? whats going on there?
lacasner
I just have to say this...
If this is PvE, why are we even having build discussions.
Everyone wins.
If this is PvE, why are we even having build discussions.
Everyone wins.
MrFuzzles
Wouldn't it be more desirable to move some of the attribute points from scythe mastery into earth or mysticism?
I'm just a noob, but was always under the impression that anything above 12 in a weapon mastery has *so* diminished returns for regular attacking, that it's not really worth it unless you want the benefit in attack skills based on the attribute - and that build doesn't have any scythe attacks in it - being a VoS build and all.
I'm just a noob, but was always under the impression that anything above 12 in a weapon mastery has *so* diminished returns for regular attacking, that it's not really worth it unless you want the benefit in attack skills based on the attribute - and that build doesn't have any scythe attacks in it - being a VoS build and all.
Evilsod
Quote:
Originally Posted by MrFuzzles
Wouldn't it be more desirable to move some of the attribute points from scythe mastery into earth or mysticism?
I'm just a noob, but was always under the impression that anything above 12 in a weapon mastery has *so* diminished returns for regular attacking, that it's not really worth it unless you want the benefit in attack skills based on the attribute - and that build doesn't have any scythe attacks in it - being a VoS build and all. What are you getting at... the entire point of VoS is to do as much damage as possible or theres not really much point in using the damn elite. Not much point attempting to use a pure damage elite if you have less than 14 Scythe.
I'm just a noob, but was always under the impression that anything above 12 in a weapon mastery has *so* diminished returns for regular attacking, that it's not really worth it unless you want the benefit in attack skills based on the attribute - and that build doesn't have any scythe attacks in it - being a VoS build and all. What are you getting at... the entire point of VoS is to do as much damage as possible or theres not really much point in using the damn elite. Not much point attempting to use a pure damage elite if you have less than 14 Scythe.
Snow Bunny
Yeah. I actually sort of like VoS, especially because of the critical scythe factor.
Nevertheless, I'm going to have to agree that an IAS is your best friend. While mending touch I'm sure is wonderful in this build....and IAS is sheer devastation in conjunction with VoS.
I've tried builds like this...they're pretty satisfying.
Nevertheless, I'm going to have to agree that an IAS is your best friend. While mending touch I'm sure is wonderful in this build....and IAS is sheer devastation in conjunction with VoS.
I've tried builds like this...they're pretty satisfying.
MrFuzzles
Quote:
Originally Posted by Evilsod
What are you getting at... the entire point of VoS is to do as much damage as possible or theres not really much point in using the damn elite. Not much point attempting to use a pure damage elite if you have less than 14 Scythe.
Looking it up, it seems to have about the same exact effect; going from 12 to 15 in weapon mastery gives you a 9% damage increase. Going from 12 to 15 in earth prayers gives you 9% damage from VoS (or about a 20% increase in VoS' effectiveness, if you wanna be super technical).
Though by sacrificing 2% scythe damage by dropping scythe mastery a notch, you could put a couple extra points into Mysticism for about a 15% longer duration on heart of fury (just basing this on the original build in the OP). You could move over another point from scythe mastery for 5% less damage and another second of burning from HoF if you really wanted.
You're right tho, the benefits aren't really that much to speak of - if any at all. I just assumed that a mastery level of >12 gave you a much lesser benefit as far as grunt attacking went, which if it was the case you would get more damage by moving some of the mastery points into earth for VoS.
Though by sacrificing 2% scythe damage by dropping scythe mastery a notch, you could put a couple extra points into Mysticism for about a 15% longer duration on heart of fury (just basing this on the original build in the OP). You could move over another point from scythe mastery for 5% less damage and another second of burning from HoF if you really wanted.
You're right tho, the benefits aren't really that much to speak of - if any at all. I just assumed that a mastery level of >12 gave you a much lesser benefit as far as grunt attacking went, which if it was the case you would get more damage by moving some of the mastery points into earth for VoS.
jesh
Evilsod, can you please take a look at my previous post here? I'd appreciate it.
Mickey
I was thinking, if you bring General Morghan, and GftE!....that's a crapload of damage, and plus an IAS...your steamrolling, since criticals give you the huge hits.
Mickey
Quote:
Originally Posted by Evilsod
Yes... i was trying to say hitting for 262 was underpowered. Or was i trying to say that its targetting a regular 60AL barrel and not a lvl26+ overbuffed enemy with far more armour/damage reduction making VoS far less useful. Or maybe it was that Aura of Holy Might gives more damage than VoS if what the wiki says about it is true.
I see your logic, as I progressed more in NF, I noticed this more and more against the more buffed melee lines that were coming at me. But the casters still fell pretty hard with this, an IAS is definitely going to give this an edge, but Mystic and Eremite still unimpress me, as using Lyssa, AoHM, and a monk buffer still didn't put me as high as a critical from a AoHM/VoS strike, although the ability to strike as quickly as an IAS without one was extremely helpful to finish off that last bit of health in any enemy. As I progressed more into Nightfall, I started using the Psychotic Rampage dagger build, with Lyssa. Now that is one overpowered build. I was dealing more damage than my nukers vs. the Hunger, and any spellcaster was meat. I realize now that an IAS would make this build devastating, especially if General Morghan was there, spamming GftE, which makes almost every hit a critical, going to have to try that.
pingu666
you can use eternal aura to extend heart of fury, and deal damage
i tried vow, aohm, heart of fury, etneral aura, vital boon, mystic regen, or something, and glyph of lesser energy
i tried vow, aohm, heart of fury, etneral aura, vital boon, mystic regen, or something, and glyph of lesser energy
Government Flu
I tried a build similar to this a long time ago. Using strength and honor, plus Vow of Strength and Heart of Fury, I attempted to see how this skill setup faired, and I have to say, it's just lacking in general.
A well-structured setup won't be terrible by any means, but it lacks the competitive edge. Oh sure, I occassionally hit players for 250 damage, I even managed to get 400+ in one hit against a ranger, but this build just doesn't do anything spectacular.
Case in point, I was trying a modification of the original PvP build in the Corsair mission where you can get stolen sunspear armor pieces. On average, I did 100-150 damage against foes. When I used my regular PvE build however, I found that using skills like chilling victory achieved the same damage output, without sacrificing an elite skill!
So, while the concept of Vow of Strength isn't bad per se, it's nothing to write home about.
A well-structured setup won't be terrible by any means, but it lacks the competitive edge. Oh sure, I occassionally hit players for 250 damage, I even managed to get 400+ in one hit against a ranger, but this build just doesn't do anything spectacular.
Case in point, I was trying a modification of the original PvP build in the Corsair mission where you can get stolen sunspear armor pieces. On average, I did 100-150 damage against foes. When I used my regular PvE build however, I found that using skills like chilling victory achieved the same damage output, without sacrificing an elite skill!
So, while the concept of Vow of Strength isn't bad per se, it's nothing to write home about.
Coloneh
I was just thinking of a a/d build using critical strikes, scythe and VoS. pretty attribute heavy, but alot of useful skills and some pretty heavy damage.