Beast Master Wepons

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Sir_Ace_Manslayer
Academy Page
#1
Idea: a weapon for rangers to use instead of a bow to do more melee damage

Weapon: claws

Attribute: Beast Mastery

Damage Max: 7-17 (same as daggers)

Hit Speed: (same as daggers sorry i do not know what it is)

Inscriptions:
Normal such as 15%^50 , 15% under 50, 15% agenst hexed (ect.)

New Inscriptions:
15%(while pet is alive)
15%(when pet is dead)
+5 energy (when pet is alive)
+5 energy (when pet is dead)
+10 armor (while pet is alive)
+10 armor (while pet is dead)
damage -2 (when pet is dead)

*notice all new inscriptions require a pet which gives a little more use for your pets*

*while pet is dead it must be in range for inscription to work... this is to prevent purposely killing you pet in order to gain the boost*


having rangers use "claws" give them a much more "druid" personality they are more intuned with there pet and are closer to there pet dealing damage right next to him/her


comments welcome good and bad.. tell me what it needs improvement...

is it to powerful?
is it useful?
would you use it?
Curse You
Curse You
Furnace Stoker
#2
Weapons for Beast Masters have been suggested several times before. Use the search, they're there somewhere.

Frankly, with the addition of the pet control panel, there's no real need for a weapon. You can send in your pet without ever using your weapon. Just equip a staff for energy, since you don't need to be using it to deal damage.
E
Echuu Ishtar
Academy Page
#3
There's a reason why there are pet attack skills, and that's because your pet is your weapon. Although it would be cool to have a staff that requires Beast Mastery (to add a tad extra damage output, plus some cool new druid-like skins), a +20 energy staff is good enough.
MithranArkanere
MithranArkanere
Underworld Spelunker
#4
Well... actually I'll agree with a new 'generic' type of weapon:

- Knuckles.

They could be linked to any mainly offensive attribute:
- Smitting, Blood Magic, Fire Magic, etc... it would be loved by close range builds, like those relying on touch-range skills.

Stats would be much like your claws. Claws themselves fit as a type of knuckle.

But although it would be could, such a change would be a bit too much for the current system.

Mybe for GW2, who knows?