Alrighty. I've got a full Storage and I'm obviously looking to part with it all! It's that simple.
I don't know the values of most of this stuff, so OFFER WHATEVER YOU THINK OF AS FAIR. (Once an offer is placed, I _will_ look the item up in more detail, so please don't try to rip me off.
I will keep this part right here updated as to whether or not I am currently logged into GW or not. If I am, contact me there on the character I am logged in as. If not, by all means PM he here and/or reply.
I am Currently NOT Logged into Guildwars.
Khaos Nite - Off.
Slent Nite - Off. (That's Slent with an L, SLENT)
Alright, now for the wares!
*INSCRIPTIONS*
Down But Not Out
Armor + 8 (Health below 50%)
I am Sorrow
Energy + 6 (While Hexed)
(2) Hale and Hearty
Energy +5 (While health is above 50%)
(3) Too Much Information
Damage + 11% (Vs Hexed Foes)
(2) Dance With Death
Damage + 14% (While in a Stance)
(3) Don't Think Twice
Halves casting time of spells (7% Chance)
(2) Don't Fear the Reaper
Damage + 19% (While Hexed)
Vengeance is Mine
Damage +11% (Health above 50%
(2) Strength and Honor
Damage + 14% (Health above 50%)
Sheltered by Faith
Received Physical Damage -1 (While Enchanted)
Riders of the Storm
Armor +7 (Vs Lightning Damage)
Guided By Fate
Damage +12% (While affected by an Enchantment Spell)
Forget Me Not
Halves skill recharge on spells of item's Attribute (10% Chance)
Sleep now in the Fire
Armor + 5 (Vs Fire Damage)
*INSIGNIA*
Knight's Insignia (Warrior)
Received Physical Damage -3
Radiant Insignia
Energy + 3 on Chest Armor
Energy + 2 on Leg Armor
Energy + 1 on Other Armor
Prodigy's Insignia (Mesmer)
Armor + 5 (While Charging 1 or more skills.)
Armor + 5 (While Charging 3 or more skills.)
Armor + 5 (While Charging 5 or more skills.)
Geomancer's Insignia (Elementalist)
Armor + 10 (Vs Elemental Damage)
Armor + 10 (Vs Earth Damage)
Prismatic Insignia (Elementalist)
Armor + 5 (9 Air Magic Required)
Armor + 5 (9 Earth Magic Required)
Armor + 5 (9 Fire Magic Required)
Armor + 5 (9 Water Magic Required)
Windwalker Insignia (Dervish)
Armor + 5 (While under the affect of 1 or more Enchantment spell.
Armor + 5 (While under the affect of 2 or more Enchantment spells.
Armor + 5 (While under the affect of 3 or more Enchantment spells.
Armor + 5 (While under the affect of 4 or more Enchantment spells.
Forsaken Insignia (Dervish)
Armor + 10 (While under the affect of no enchantment spells.)
Disciple's Insignia (Monk)
Armor + 15 (While affected by a condition)
Wanderer's Insignia (Monk)
Armor + 10 (Vs Elemental Damage)
*RUNES*
Dervish Rune of Major Earth Prayers
Earth Prayers + 2 (Non Stacking)
Health - 35
Rune of Recovery
Reduces Dazed Duration on you by 20% (Non Stacking)
Reduces Deep Wound Duration on you by 20% (Non Stacking)
Warrior Rune of Major Tactics
Tactics + 2 (Non Stacking)
Health - 35
(3) Rune ov Vitae
Health + 10
Rune of Attunement
Energy + 2
Warrior Rune of Minor Absorption
Reduces Physical Damage on you by 1 (Non Stacking)
Rune of Minor Vigor
Health + 30
*WEAPON MODS*
(2) Scythe Grip of Fortitude
Health + 25
(2) Staff Wrapping of Deathbane
Damage + 15% (Vs Undead)
Scythe Grip of Defense
Armor + 4
Heavy Axe Haft
Lengthens Weakness duration on foes by 33% (Stacking)
Sundering Hammer Haft
Armor Piercing + 20% (19% Chance)
Axe Grip of Warding
Armor + 4 (Vs Elemental Damage)
Ebon Bowstring
Earth Damage
Wand Wrapping of Quickening
Halves skill recharge (7% Chance)
Crippling Bowstring
Lengthens Crippled duration on foes by 33% (Stacking)
Bow grip of Enchanting
Enchantments last 12% Longer
Icy Bowstring
Ice Damage
Wand Wrapping of Memory
Halves skill recharge on skills of item's attribute (12%)
Crippling Sword Hilt
Lengthens Crippled Duration on foes by 33% (Stacking)
Sundering Sword Hilt
Armor Piercing + 20% (18% Chance)
Hammer Grip of Enchanting
Enchantments last 14% longer
Barbed Dagger Tang
Lengthens Bleeding Duration on foes by 33% (Stacking)
Sword Pommel of Shelter
Armor + 5 (Vs Physical Damage)
Staff Wrapping of Defense
Armor + 4
Staff Wrapping of Warding
Armor + 5 (Vs Elemental Damage)
Scythe Grip of Defense
Armor + 4
Fiery Scythe Snathe
Fire Damage
Spear Grip of Enchanting
Enchantments last 15% Longer
Dagger Handle of Warding
Armor + 6 (Vs Elemental Damage)
Hale Staff Head
Health + 20
*ARMOR MODS*
Shield Handle of Valor
Health + 47 (While Hexed)
Shield Handle of Fortitude
Health + 18
*Focus Item/Offhand Mods*
Focus Core of Valor
Health + 53 (While Hexed)
*WEAPONS*
Insightful Divine Staff of Shelter
Halves skill recharge (18% Chance)
Energy + 10
Fire Damage 10-20 (Requires 11 Divine Favor)
Energy + 5
"To The Pain!"
Damage + 15%
Armor - 10 (While Attacking)
Cruel Barbed Axe
Slashing Damage 5-27 (Requires 9 Axe Mastery)
Lengthens Deep Wound duration on foes by 33% (Stacking)
"Let the Memory Live Again."
Halves skill recharge (10% Chance)
Yingko's Claw
Dark Damage 7-11 (Requires 5 Curses)
Halves skill recharge on Curse spells (15% Chance)
Energy + 10
Energy Regeneration - 10
Fiery Gladius
Fire Damage 11-15 (Requires 6 Swordsmanship)
Fiery Gladius of Swordsmanship
Fire Damage 15-21 (Requires 8 Swordsmanship)
Swordsmanship + 1 (17% Chance when using Skills)
"Strength and Honor"
Damage + 13% (While health is above 50%)
Wooden Boar Scepter of Memory
Cold Damage 11-22 (Requires 11 Energy Storage)
Halves skill recharge of Energy Storage Spells (19%)
"Seize the Day!"
Energy + 15
Energy Regeneration -1
*SHIELDS/ARMOR*
*FOCUS ITEMS/OFFHAND*
Spiriteater
Energy + 12 (Requires 9 Spawning Power)
Energy + 15
Energy Regeneration - 1
Health + 30
*MINIPETS*
Miniature Whiptail Devourer
Miniature Koss
Miniature Seige Turtle
Miniature Hydra
*MISCELLANOUS*
Candy Cane Shards
*RESPONCES*
Bodyboarder, I won't be able to accept that unfortunately, it is a rather low offer, based on what I have seen.
Pleikki, The birthday present is no longer available. Also, I will consider the offer on the Hydra, but I will have to decline for Koss.
Dpagona83, the Gift is no longer available, and I am afraid 8k is still a little low...
ibex333, if no one has that beaten by the time I wake up this evening, its all yours!
N
