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Originally Posted by Ximal
oh cool . Ok .. Umm well .. Meh . I am trying to kill some time so I guess it's time to step through the portal and go hunting a while to hit level 2 ..
Is it possible to passup things u can only do at certain levels ? Like lvl specific quests or items to pickup etc ? Just curious
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There are two types of quests in the game: Quests, and Primary Quests. When you hit the L key (bringing up the quest list), anything that isn't a primary quest is sorted by the location you got the region you got the quest from.
Simply put, regular quests are just supplemental story, whereas primary quests are necessary in the continuity of the storyline in the game. An interesting note to add to this is that in Prophecies (Tyria), you still can bypass the primary quests by just running to whatever mission(s) you want. In Factions this was completely prevented in every way (you can't get to later missions early... hell you can't even get to other zones early because of locked doors that only open after you've satisfied any quest requirements), and in Nightfall you can explore as far as your character was able to but the outposts wouldn't become primary missions until you satisfied earlier requirements (such as a quest that leads to that outpost. The outpost, until it is a mission, just appears as a regular outpost and starting the mission isn't an option).
And regarding the professions... there are ten throughout Guild Wars...
CORE - Available in all three campaigns (Prophecies, Factions, Nightfall)
Warrior - Big guys that take damage just as well as they dish it out. They specialize in hurting things with swords, axes and hammers
Ranger - These guys are your typical archer/support class. They'll carry bows, set traps, have pets, etc.
Monk - Monks can do three things: heal a player, prevent damage to a player or cause damage to an enemy. Usually, preventing damage is better than anything but a lot of people heal as well. Smiting monks just don't exist because when you see a monk, you expect the monk to heal. Let the warriors do the damage.
Necromancer - These guys are a casting class that specializes in cursing foes, manipulating the dead and just being an all-around pain in the ass. There's two very popular build types under this category: The Minion Master, a player class capable of maintaining a small army of undead minions and the SS, a build that uses a curses skill called Spiteful Spirit to punish a foe for attempting to do anything at all.
Mesmer - Mesmer's are like a prettier version of the necromancer. They don't deal with death, but they still use energy to punish their enemies. Mesmer's aren't too awesome in the roleplaying world simply because an SS is usually that much better, but mesmers are PVP superstars. Nothing beats getting an enemy monk to completely stop casting everything they have in their skillbar.
Elementalist - Another very popular type, the elementalist deals with air, water, fire and earth magic to support his or her team and to annihilate the enemy team with freezing skills, fire damage, and more. This class is a lot of fun if you like dropping meteors on people.
FACTIONS - These two classes are exclusive to the FACTIONS campaign. They can go anywhere as long as you hvae the chapter, but they can only be created under Factions.
Assassin - The best way to describe an assassin is to compare it to a warrior and make it more suspeptible to damage but also let it attack faster and deal more damage. Assassins use combo's to gain energy and deal an impressive amount of melee damage in a matter of seconds.
Ritualist - Another support class, Ritualists channel the energy of the dead to create spirits and support teammates through either prevention or healing. In some cases, having one rit and one monk in your group can be better than having two monks.
NIGHTFALL - These two classes can only be created in NIGHTFALL, but they can travel anywhere after a certain point.
Dervish - The Dervish is another melee class. They take more damage than the warrior, but they also hand out area-of-effect melee damage (meaning they hit more than one target at once). To compensate for this, a derv's attacks are slower than a warrior or assassin, but they do significantly more damage (example: A sword attack may hit for about 20-30 damage, while a scythe will hit for at least 50% more, not to mention it'll hit more than one person). They also have magic spells to support their attacks, and they can transform into any of the five gods of Tyria.
Paragon - Paragon's are another support class that uses chants to support their team and give their team buffs while also tossing spears around as their way of attacking. There isn't much healing on the Paragon class, but you typically wouldn't use a paragon to heal you in the first place.
Another thing worth noting: in Eye of the North, you're going to see players from all ten chapters of the game because all ten chapters have equal access to it.