Do the quests get any better?

Nefarious Gangsta

Pre-Searing Cadet

Join Date: Aug 2007

I bought Proph the week it came out, and played all the way to Lions Arch (R/Me 14) before I stopped playing for a reason I cant remember.

A few months ago, my 2 brothers brought headsets and extra accounts so we could all play together at the same time. We took a break for a month or two and just recently got back into it. Lately we've been having a blast, but one part of the game is starting to irk us.

Were at the Gates Of Kryta mission, so we've done quite a few quests and missions so far. My question is, do the quests and missions from this point on get more interesting?

Every quest/mission so far has been a variation of:

- Kill all the monsters
- Pull some levers

... and its getting real old real fast. Im starting to get sick of just running around and killing the same freakin enemies with the same boring skills.

Any replies would be greatly appreciated. This is my first post here and many more will come.

My in-game name is my username if you want to talk to me or group or whatever.

Milennin

Milennin

Jungle Guide

Join Date: Sep 2006

Europe

W/

Nah, most quests are like that, but you're not required to do them. You only have to do the Primary quests and the Missions.
Even though you don't have to do other quests besides the Primaries, it's recommendable to do the quests with Skill rewards.

XatreyoX

XatreyoX

Ascalonian Squire

Join Date: Nov 2006

House Zu Atreyo

The Sneezing Dragons [TSD]

Mo/E

basically it will always be about killing monsters I think.
the goal of a mission/quest may vary, but you will always have to slay a lot of monsters to get there.

now I think about it, this is what MMORPG's are all about. never knew it would sound so boring xD

anyway, try to concentrate more on the storyline, and set some goals for yourself (gaining max titles, getting that 15K armorset, etc..)
this is what kept the game interesting for me for over 2 years now.

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

I can't say much about the quests in nf and factions because i havent done them(no point in doing them).BUT proph quests are worth it because of the skills ya get.

As for prophecies my favorite part of the game is the desert and south shiverpeaks. Missions in south shiverpeaks do get challenging and require tactics like getting infused to help you against the murssaat.

Blackest Rose

Lion's Arch Merchant

Join Date: Feb 2006

One question - have you played any other MMO's out there....

I've played a good few and overall I have to say that the quest variation in GW is a LOT better than others.

A huge number of MMo's out there quests consist SOLELY of go kill 20xwild dogs and bring back their tails

At least most of these quests have some storyline behind them.

There's only so much variation you can build in but if you compare to others I believe GW has some of the best quests out there.

It doesn't mean it can't get boring but compared to others it's way better... IMO.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

The worst problem with quests id the marker.
There should be more quests like this one:
http://wiki.guildwars.com/wiki/Double_Dog_Dare

And more that require strategies, different types of damage, etc...

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

maybe use skills different than those you think are boring?

immortius

immortius

Krytan Explorer

Join Date: Aug 2005

Black Cats

E/Mo

I feel that the some of the missions later on in Prophecies are much better than the earlier ones.

Leonhart

Leonhart

Lion's Arch Merchant

Join Date: Dec 2006

Ascalon City

W/

Personally I just found prophecies boring, the other expansion/campaigns were alot more interesting in my experience.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

No, the quests don't get any better.

It seems most people don't bother doing the quests, especially since 90%+ of the time, the quest rewards are completely pointless.

I recommend you, OP, stick with Missions and don't bother with quests, you'll probably have a lot more fun that way.

KANE OG

KANE OG

Banned

Join Date: Oct 2005

Ogmios Graybeards

W/

Quote:
Originally Posted by Navaros
No, the quests don't get any better.

It seems most people don't bother doing the quests, especially since 90%+ of the time, the quest rewards are completely pointless.

I recommend you, OP, stick with Missions and don't bother with quests, you'll probably have a lot more fun that way.
BS. In Prophecies you actually get SKILLS as rewards. Glad they're bringing that back with EotN.

KANE

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

Same shit, different bucket...it's the same with any game.

The fun starts in GW PvE when you unlock all skills, cap all elites, and create your own hero team / solo builds. But there's little incentive to run more than one toon through all campaign missions when you've been there, done that which is a shame. It'd be great if missions would vary depending on your primary, but it's 'same same' no matter what class you choose. Only the minor quests will vary, and they're hardly worth doing without skill rewards.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Well Luxon/Kurcick Faction rewards are good.
And in Nigthfall there are some quests that unlock certain content.

There rest are just pointless unless they add any kind of title track for making them all.
You usually get 10 times more gold from random drops during the quest than from making quests (100,200 gold)
Tyrian experience rewards suck. Only Canthan and Elonian have nice Exp rewards.
Tyran reward items (with a couple of exceptions) suck. The infamous grim csta should be a unique green obtainable at the end of Prophecies (and the existing ones updated to green item) and Quest giving items should give Reward Tokens instead like Canthan and Elonian.

Matfei

Matfei

Frost Gate Guardian

Join Date: Apr 2006

Australia

None. Being a loner X-Fire: matfei1

W/Mo

Majority of quests are really standard fare across the board. Often its just deliver item A to person B, or go kill boss A at location B, or eliminate a number of enemies.

Pretty boring.

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

Quote:
Originally Posted by Matfei
Majority of quests are really standard fare across the board. Often its just deliver item A to person B, or go kill boss A at location B, or eliminate a number of enemies.

Pretty boring.
Unfortunately that's common to most if not all RPG's. I can't see GW reinventing the genre. They tried with the CORPG positioning, but that sorta died in the arse and the game seems to be catering for casual gamers these days.

Pae

Pae

Krytan Explorer

Join Date: Jul 2005

Don't forget the save the NPC/run errands for the lazy NPC ones. There's also one that involves a bit of logic in NF that I still remember quite well. It was somewhere in The Hidden City of Ahdashim, maybe Gift of the Djinn.

Henchman

Henchman

Frost Gate Guardian

Join Date: Jan 2006

A cave in the Shiverpeaks

Mo/

In Prophecies, most quests are like that.
In Nightfall, the creators tried to add a bit more variaty to the quests. The missions are a lot better, and are more than just "kill group, move forward, kill next group". As for the quests.. they are a somewhat better I guess..

Matfei

Matfei

Frost Gate Guardian

Join Date: Apr 2006

Australia

None. Being a loner X-Fire: matfei1

W/Mo

Quote:
Originally Posted by Henchman
In Prophecies, most quests are like that.
In Nightfall, the creators tried to add a bit more variaty to the quests. The missions are a lot better, and are more than just "kill group, move forward, kill next group". As for the quests.. they are a somewhat better I guess..
Then comes Torment....

spellsword

Frost Gate Guardian

Join Date: Mar 2006

That’s pretty much all there is. Though I still find GW's quests more entertaining than those from WOW, or any other MMORPG I have played for that matter.

Voltar

Voltar

Krytan Explorer

Join Date: May 2006

My dog let's me crash at her place.

POB

R/

i'd definitely say there's better missions. all the quests are lame...only bother with the ones that get you skills. matter of fact, you've already finished some of the abslute worst missions in the game. ruins of surmia has to be the ALL TIME WORST mission in all three games. the three in the desert are kinda different. thirsty river and dunes are kinda litte pve versions of heroes ascent.

oh yeah. do magi malaquire's quests. his second one gets you 2 free capturesignets. best quest in the game.

Havre Fras

Havre Fras

Lion's Arch Merchant

Join Date: Jun 2006

N/Me

If only the quest rewards were worth doing the quests for them. 2k exp and 250g? Fair enough, if its a "step outside the portal and talk to the closest guy" quest, but when the quest goes like "deliver this to X, find out X is dead, go to Y, who tells you to go to Z, who tells you to go back to Y who then tells you to go all the way back to X, give some antidote, go back to Y who once again tells you to go back to Z who finally tells you have to go hand it into A, who is in a complely different area" is just not worth the time (and possibly effort) that you put into doing it.

Sure, the skill rewards are ok, but please, have the decency to add worthwhile exp and gold rewards.

spellsword

Frost Gate Guardian

Join Date: Mar 2006

XP is pretty worthless in GW, the gold rewards need a significant boost though. Either that, or maxed weapons, runes etc.

Ravenholm

Ravenholm

Ascalonian Squire

Join Date: Oct 2006

Yeah what you said was true basically all MMO's are go out kill "random number" of "random monster" but all MMO's major MMO's have something that makes them different. I say just try new builds buy more skills thats what i find amazing about this game the tactics and open end builds open to you.

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

Do Most of the early quests which give skills + high exp.... once level 20 only do skill quests.

My Sweet Revenga

Krytan Explorer

Join Date: Nov 2005

R/

If by better you mean do the quests stop being like fedex quests? The answer is pretty much no. There are a few unique quests, but most involve go kill this, or deliver that from point a to point b, ect, ect....

Heimdallw32

Heimdallw32

Frost Gate Guardian

Join Date: Nov 2006

United States of America

The Seven Deadly [Sins]

At least they're not like some Factions quests. Especially some of the Kaineng Center quests. Yeesh. That one that has you run all over the entire Kaineng area talking to government employees (and not even in a smooth linear order, often it's "ok now we head back, ok now we head forward, back, forward, etc") all over the place is rediculous...though the name is apt. >_> Can't recall the title, however.

Ah well. It's something to do, right? And killing monsters is always fun...don't worry, just keep going and you'll run into different monsters, about when you get bored of those you'll run into another set...assuming you don't linger -that- long in any one region. (No such luck in Factions. Yay, more Afflicted to fight. -Joy-.)

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by Heimdallw32
At least they're not like some Factions quests. Especially some of the Kaineng Center quests. Yeesh. That one that has you run all over the entire Kaineng area talking to government employees (and not even in a smooth linear order, often it's "ok now we head back, ok now we head forward, back, forward, etc") all over the place is rediculous...though the name is apt. >_> Can't recall the title, however.
passing the buck... i ignore that quest unless im really bored.

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

Quote:
Originally Posted by MithranArkanere
The worst problem with quests id the marker.
There should be more quests like this one:
http://wiki.guildwars.com/wiki/Double_Dog_Dare

And more that require strategies, different types of damage, etc...
I agree with this post. Everything in Guild Wars requires very little though process, there is a big green arrow telling you exactly where to go. Makes it hard to have varied quests like that.

Pae

Pae

Krytan Explorer

Join Date: Jul 2005

I like the little green arrow, since I don't always have the time or want to spend an hour looking for that area/NPC. Directions aren't always that specific enough in the quest log for there not to be one.

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

Quote:
Originally Posted by Pae
I like the little green arrow, since I don't always have the time or want to spend an hour looking for that area/NPC. Directions aren't always that specific enough in the quest log for there not to be one.
Primaries should have the little green arrows.
Optional quest things should have more detailed log, no green arrow, and increased reward.