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Originally Posted by Sazgo
Arcane echoed spiritrift/ancestors rage build is one of the few builds that could get you into a group in one of the elementalists place, but this is ofc now useless. Cant really take a monks spot because simply you cant prevent damage like one and resto lacks the heal party/lod, condition and hex removal. There is many overlooked problems right now.
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You mean Party Heals like, umm, [wiki]Life[/wiki], [wiki]Protective was Kaolai[/wiki], [wiki]Feast of Souls[/wiki] and soon the new rit skill Rejuvenation? Oh look...they're all non-elite as well. A Rit can't remove hexes, which is their only downfall, but what's why we go /Mo or /Me to fix that problem. I've
never had a problem getting into a group as a restoration ritualist and they are generally regarded as being superior to Monk healers due to a Ritualist's built-in superior energy management skills.
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Originally Posted by Sazgo
The defensive spirits on hardmode for example. Its pretty disgusting when using 2 sup runes and casting a 5 second casttime 25 energy 45 recharge spell to watch the spirit disappear 1-2 later before its coming out of ground animation is even complete. Its totally broken and they need to be reworked so they dont scale so much with amount of enemys/attack speed like this. Switching the game to hardmode just totally makes that aspect of the ritualist so much more worse and almost useless.
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I rarely go into Hard Mode without Razah, at the very least. Shelter isn't the only defensive Binding Ritual, however, in Hard Mode the most dangerous part of a battle is the beginning imo. When you engage with an enemy, the enemy has full energy and they tend to try to spike people off fast. If shelter is down before a mob is engaged it neutralises that first spike...so since you have no idea who they will target first, it's far more effective than using Protective Spirit on everyone.
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Originally Posted by Sazgo
They should be nerfing the more cookie cutter pve builds and classes sometimes instead of just turning the unused ones into more useless crap.
I really hope rits get some crazy pve skills in GWEN.
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The update isn't about nerfing PvE builds, it's about "Balancing" PvP. PvP will always be more important than PvE...nothing can change that...not even writing a harshly worded letter to ANet. In PvE you just need to learn to adapt your builds. I know it's annoying and sometimes hard to do but we have to...I know what it's like to have a loved build you've played for along time torn to pieces by "PvP Balance".
By the way, anyone who wont let you in their party because you're a Rit isn't worth PuGing with.
