Direct copy and paste
Quote: * Ancestors' Rage: this Skill now causes Exhaustion.
* Anguish: decreased Energy cost to 10; decreased recharge time to 20 seconds; this Skill now causes Exhaustion.
* Defiant Was Xinrae: decreased Energy cost to 5; decreased recharge time to 5 seconds; increased duration to 5..15 seconds; this Skill now causes Exhaustion.
* Disenchantment: decreased Energy cost to 10; decreased recharge time to 20 seconds; this Skill now causes Exhaustion.
* Dissonance: decreased Energy cost to 10; decreased recharge time to 20 seconds; this Skill now causes Exhaustion.
* Gaze of Fury: decreased recharge time to 20 seconds.
* Recovery: fixed a bug that caused the effect to persist even after the Spirit had died.
* Sight Beyond Sight: decreased recharge time to 15 seconds.
* Spirit Burn: decreased recharge time to 6 seconds; decreased damage to 5..50 damage; decreased conditional damage to 10..40.
* Spirit Rift: increased casting time to 2 seconds.
* Splinter Weapon: decreased recharge time to 20 seconds.
* Vital Weapon: decreased duration to 5..35 seconds.
* Wanderlust: this skill now causes Exhaustion.
* Wielder's Strike: this skill now causes Exhaustion.
* Xinrae's Weapon: decreased Energy cost to 10; decreased recharge time to 10 seconds; this skill now causes Exhaustion. How it will affect me;No more Rt/R or R/Rt Tombs builds or Margonite Farming
My opinion? I might as well just put my ritualist up on the top shelf and leave her there.
Thanks to alot of intense use of Rit Spike teams in HA, it would appear that my ritualist is going to see almost no use in PvE. I'm not a PvP player and it's a HUGE shame that thanks to Anet's thinking of "Don't provide an improved way to fight this spike build, instead let's just hit it with the nerf bat" the Ritualist is going to be much less useful in PvE.
I used to run my rit as a Spirit Spammer alot due to it's usefulness in helping negate damage, especially in the later missions. Although in hard mode this wasn't AS useful because of the intense damage, it was fun for Normal Mode.
But now it looks like my rit will be left to run Restoration Healing builds, which are alright I guess, and Channeling builds, although a HUGE WTF about Ancestor's Rage.
I don't blame PvPers for these predicted changes, because tbh, there will ALWAYS be ways to spike. It's just a shame that Anet don't just reduce the spike power, or maybe boost Monks or other professions in a way to lessen the effects of the spikes in PvP. Instead they hit rits with the nerfiest of nerfs they can think of.
Anyway, enough of my bitching. I don't have any problems with PvP or PvE players liking what they do, I just want people's opinions on how these changes will affect your farming, mission/quest doing or PvPing.


I think in a few days people will have come up with some new builds. Stuff like this always happens with this game.