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Originally Posted by MrFuzzles
I would prefer to have a choice wether to play with 100ms ping on a european server or 400ms on an international one, rather than be "forced" to play on a universal one with 400ms.
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Were you just seeing this in towns, or were you also seeing it in instances you went into alone.
For towns this will be a common issue as the instance of the town may be hosted on the servers for a different region. Picking a lower ping server to host it on may be difficult because of the following:
- The majority of players in the town may be getting low ping for the American servers, meaning that its better overall to host that district on the American servers, even though any European players will be disadvantaged.
- Over time the population inside a town district will change. ANET might not be able to change which server an instance resides on, so they can't react if the population there changes.
But this is only in town, where lag doesn't matter that much. Naturally whenever an event has present drops, those would have to be assigned to a player to be fair.
However for actual explorable instances, where the lag actually matters, there are only a limited number of people, and no new people will be added. Meaning it will be much easier for GW to decide which server their instance will be hosted on. I'm not sure how well the current algorithm GW uses works here, so it may need some tweaking.