Exhaustion-apply it only if the spell is successfull

Henchman

Henchman

Frost Gate Guardian

Join Date: Jan 2006

A cave in the Shiverpeaks

Mo/

Playing as an ele, having a spell canceled (through a counter, or simply pressing a different button by accident) is enough of of a "punishment", but having the exhaustion penalty as well is even more annoying.
With the introduction of exhuastion to Ritualists, since there spirits all have long casting times, and are easily counterable, inccuring the exhuastion penalty is a bit harsh.

I suggest that the exhaustion occurs once the spell is successfully cast. Thus if the spell is countered, there is no exhaustion.

Any thoughts?

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

nah there is a reason that the energy is spent before the spell finishes, one for realism if you are casting a spell you dont lose energy when you finish, it takes energy to cast it. and the second reason is that is what makes interrupts worth it, because they still payed for it. and finally because there has to be a cost to not committing to your spell or else people will just cast and then cancel if they think there in trouble then cast again rinse and repeat....

im an ele so i would love nothing more than to have this but i love balance a bit more so i have to /notsign sorry.

Aera

Aera

Forge Runner

Join Date: Dec 2005

Galactic President Superstar Mc [awsm]

E/

noooooo leave it im enjoying the spanking of the rits

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Use Glyph of Lesser Energy or Glyph of Energy.
They change the behavior so you don't spend the energy until the skill has been activated or interrupted.

And the Glyph of Energy prevents the exhaustion even if you are interrupted.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by tenshi_strife
nah there is a reason that the energy is spent before the spell finishes, one for realism if you are casting a spell you dont lose energy when you finish, it takes energy to cast it. and the second reason is that is what makes interrupts worth it, because they still payed for it. and finally because there has to be a cost to not committing to your spell or else people will just cast and then cancel if they think there in trouble then cast again rinse and repeat....

im an ele so i would love nothing more than to have this but i love balance a bit more so i have to /notsign sorry.
What if the exhaustion was added in increments as the spell was cast ? (eg, on a 5 second spell, you get 2 exhaustion points per second during casting)

The closer you get to finishing, the more exhaustion you get. This would also make interrupters have to decide to interrupt the spell now, or wait to when it will hurt you more and risk missing it if they wait too long.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Hm... that would slow down the game a bit. Curently is more active, see the enemy casting, interrupt, seek another enemy to interrupt.

Orange Milk

Orange Milk

Desert Nomad

Join Date: Mar 2006

Ganking, USA

Retired

R/

Your idea would completly destroy the Assassin skill "Exhausting Assult"

So yeah, this idea will never go into effect.

Patrick Smit

Jungle Guide

Join Date: Nov 2006

NiTe

Quote:
Originally Posted by MithranArkanere
Use Glyph of Lesser Energy or Glyph of Energy.
They change the behavior so you don't spend the energy until the skill has been activated or interrupted.

And the Glyph of Energy prevents the exhaustion even if you are interrupted.
Does that work on binding rituals?

Not signed btw, interupting is active play and should therefore reap great rewards.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Patrick Smit
Does that work on binding rituals?

Not signed btw, interupting is active play and should therefore reap great rewards.
Nope, only in spell-type skills. Rituals are not spells.
But weapon spells, enchantment spells, well spells, ward spells, hex spells, etc... for those it works.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Orange Milk
Your idea would completly destroy the Assassin skill "Exhausting Assult"

So yeah, this idea will never go into effect.
Lmao... are you serious? The skill causes exhaustion you tool... i really don't know how much more obvious this is or how its relevent in any way to this.

It would be nice... it's annoying losing max energy because your target dies before you actually exerted the energy required to cast the spell. The games logic atm follows that if you intended to go for a 4 mile job you should be knackered at the start of it and have recovered slightly by the end.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

No, not for Exhausting asault.

For this: [skill]Arcane Languor[/skill]

I would agree only for automatically canceled skills, not interrupted or canceled by you.

That is, when you are casting a skill and the target dies. Otherwise, I would never agree with this.

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

ok though one thing that pisses me off is that exhaustion should go away if you die, i mean your dead for god sakes you aint tired anymore cause you get to take a dirtnap.........

Orange Milk

Orange Milk

Desert Nomad

Join Date: Mar 2006

Ganking, USA

Retired

R/

Gah, Morons FTL.

@EvilSod

Exhausting Assault cases exhaustion when it interupts. IF it were made that when interupted you do not suffer exhaustion for exhausting spells you would then have a paradox. (i.e Use Exhausting Assault to INT Gale)

Same goes for Arcane langor. If I were to interupt someone who is casting a spell while under the efects Arcane langor would they then NOT suffer from exhaustion? (Savage Shot used to INT Chain Lightning)

From now on I will be sure to explain things more clearly and not let you have to read between the lines and think for yourself as it has become evident you can not. Thank you for playing, STFU.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Its not a paradox you moron... if skills that cause exhaustion only cause exhaustion when they are cast how the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO is that even remotely relevant to a skill that causes exhaustion for interrupting the skill? If you interrupt a skill that causes exhaustion at the moment you get 2 lots of exhaustion. And Arcane Languor i don't know or care about... nobody uses it anyway, its a hex, can easily be applied to a different rule.

Maybe you should stfu, its obviously too complex for you.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Well... This is the process: Spend energy, [energy glyphs here] apply exhaustion, begin casting, cast, beging recharge.

So, if you interrupt casting, that's after the epent of the energy.

Since that's for all, ever for attack skills and all the other attacks, it stais fair.

Exhaustion is not a 'punishment' for casting. It's an 'extra energy charge over time'.

linh

Wilds Pathfinder

Join Date: Jul 2005

Mo/

/notsigned
Have you ever heard of "fake casting" ? If not, learn to do it. Thus, exhaustion is necessary whenever you attempt to cast, successfully or not.