[SPOILER] New GWEN PvE Only Skills
AlienFromBeyond
Quote:
Originally Posted by mortis corpus
hmmm summon murzatt does that mean infusion runs are going to be popular *or shakes off the cobwebs off of his*
Well, according to the official Guild Wars Wiki, Summons Mursaat isn't quite as cool as we thought it was going to be. On the other hand, Great Dwarf Weapon sounds awesome if you can get someone else to bring it and put it on you.
Francis Demeules
Dude, Great Dwarf Weapon could use bows Rangers will do some KD far in the fight.
AlienFromBeyond
Yeah, you just need to convince another player to bring it, because it's only on target other ally .
Mordakai
Quote:
Originally Posted by GloryFox
You know there may be more skills that are affected when you are Drunk. I ran across this skill description this morning.
http://wiki.guildwars.com/wiki/Feel_No_Pain
So what do you guys think? ANET has been hitting the bottle of late?
Drunken Master + Feel No Pain, FTA! (FOR THE ALE!)
Still searching for "Less Filling!" "Taste Great!" combo shouts. Cool idea, IMO! Maybe now I'll actually work on getting my Drunk title while playing...
http://wiki.guildwars.com/wiki/Feel_No_Pain
So what do you guys think? ANET has been hitting the bottle of late?
Drunken Master + Feel No Pain, FTA! (FOR THE ALE!)
Still searching for "Less Filling!" "Taste Great!" combo shouts. Cool idea, IMO! Maybe now I'll actually work on getting my Drunk title while playing...
arcanemacabre
Wow, liking the look of these skills. Where did the descriptions come from? I mean, I know there were some in that one video, but you couldn't see any descriptions, could you?
GloryFox
Quote:
posted by arcanemacabre Wow, liking the look of these skills. Where did the descriptions come from? I mean, I know there were some in that one video, but you couldn't see any descriptions, could you? Well now that the cat is out of the bag you can go here for info on most skills. They are slowly adding information on these skills now and over the next few weeks. Keep in mind these skills are subject to change of course.
http://wiki.guildwars.com/wiki/List_...e_North_skills
arcanemacabre
Quote:
Originally Posted by GloryFox
Well now that the cat is out of the bag you can go here for info on most skills. They are slowly adding information on these skills now and over the next few weeks. Keep in mind these skills are subject to change of course.
http://wiki.guildwars.com/wiki/List_...e_North_skills Oh yeah, I saw that page. So, is it the devs (or just Izzy) inputting information? Or is this gathered from some other source and entered in by fans? Just confused as to where the info on these skills (on the wiki page) is coming from.
http://wiki.guildwars.com/wiki/List_...e_North_skills Oh yeah, I saw that page. So, is it the devs (or just Izzy) inputting information? Or is this gathered from some other source and entered in by fans? Just confused as to where the info on these skills (on the wiki page) is coming from.
Francis Demeules
Dont confuse with Wiki.ORG and wiki.COM... 1 is late in the skill descriptions
Hyper Cutter
http://wiki.guildwars.com/wiki/Raven_Blessing
http://wiki.guildwars.com/wiki/Volfen_Blessing
Sound like forms to me...
http://wiki.guildwars.com/wiki/Volfen_Blessing
Sound like forms to me...
Francis Demeules
Looks like junundu style but with one skill to transform into. Well, it looks like we need to take care about the energy. Seriously, I like that
arcanemacabre
Quote:
Originally Posted by Hyper Cutter
GloryFox
Both skills sound fantastic, I wonder if the Elementalist will benefit more than other classes. My best guess is that primary stats will be removed if you have the forms. If not then the Elementalist will fully benefit from these forms much better than other class options. It also appears they are adding descriptions daily because that description was not there yesterday.
http://wiki.guildwars.com/wiki/Volfen_Blessing
http://wiki.guildwars.com/wiki/Raven_Blessing
http://wiki.guildwars.com/wiki/Volfen_Blessing
http://wiki.guildwars.com/wiki/Raven_Blessing
ALICE WInterLand
I LOVE the avatar for Pain Inverter..HOW cute is That!!!
AlienFromBeyond
Damn, I thought these would be more like the Dervish form skills, but really they're on command Junundu abilities. So really, these 3 skills are actually 24 skills, as you get a new bar of 8 skills. Could introduce some interesting group dynamics depending on what the skills are.
GloryFox
Gosh ... Just thinking how much fun it will be to "Run with the Pack" ... LOL that Volfen Blessing idea is just getting sweeter and sweeter as I think about it.
Also I wonder if your pet will die if you change forms like what happens when you enter a worm.
Furthermore just as a side comment this skill should increase your attack speed by 33% just for the fun of it.
Also I wonder if your pet will die if you change forms like what happens when you enter a worm.
Furthermore just as a side comment this skill should increase your attack speed by 33% just for the fun of it.
Danax
I don't know, I was looking forward to trying out totems. I am a ranger, and I'm not liking the idea of Elementalists getting the best use of totems because they have Energy Storage.
Also do all these skills cause exhaustion? We could be getting into profession conflicts here.
Also do all these skills cause exhaustion? We could be getting into profession conflicts here.
AlienFromBeyond
None of them cause exhaustion as far as we know. The same problem still exists with Junudus, Warriors and Paragons get screwed.
dsnesnintendo
sry to curse but...
OMFGWTFTIBSIMCOOMFFFFFFFFFF(breath)FFFFG(struck by lightning
by that i mean imagine elite areas with these on
DoA more like domain of corpses
the deep more like ........dead bodies
warr...o u get the picture
with the new "avatars" and +75 damage
summoning monsters
armbraces will go down in pri.....o right the duping
nm
OMFGWTFTIBSIMCOOMFFFFFFFFFF(breath)FFFFG(struck by lightning
by that i mean imagine elite areas with these on
DoA more like domain of corpses
the deep more like ........dead bodies
warr...o u get the picture
with the new "avatars" and +75 damage
summoning monsters
armbraces will go down in pri.....o right the duping
nm
Guildmaster Cain
Quote:
Originally Posted by Hyper Cutter
http://wiki.guildwars.com/wiki/Raven_Blessing
http://wiki.guildwars.com/wiki/Volfen_Blessing
Sound like forms to me... Theres also a third Ursal Blessing. Volfen = Wolf form, Ursal = Bear and well Raven = Raven ofc.
Its prob a form, but not like the Dervish Avatars, its more like the Junundu (which is also a Form if u look at the description). Like Junundu, u can use the Form specific skills.
http://wiki.guildwars.com/wiki/Volfen_Blessing
Sound like forms to me... Theres also a third Ursal Blessing. Volfen = Wolf form, Ursal = Bear and well Raven = Raven ofc.
Its prob a form, but not like the Dervish Avatars, its more like the Junundu (which is also a Form if u look at the description). Like Junundu, u can use the Form specific skills.
Mordakai
Quote:
Originally Posted by Guildmaster Cain
Theres also a third Ursal Blessing. Volfen = Wolf form, Ursal = Bear and well Raven = Raven ofc.
Its prob a form, but not like the Dervish Avatars, its more like the Junundu (which is also a Form if u look at the description). Like Junundu, u can use the Form specific skills. Ranger with Oath Shot FTW....
Its prob a form, but not like the Dervish Avatars, its more like the Junundu (which is also a Form if u look at the description). Like Junundu, u can use the Form specific skills. Ranger with Oath Shot FTW....
Mordakai
OK, there have been several threads worrying about the Grind of these Title Tracks, and I just wanted to put my opinions here, so I didn't have to respond to each thread.
First off, we have no idea how these skills will be rewarded. Some of these PvE only skills could be as simple as Quest Rewards (Anet has confirmed Skill Quest Rewards are back, although we don't know how many of those will be PvE only. I assume skills like Light of Deldrimor will be a Quest Reward, because it sounds like it will have a major impact on the dungeon crawl).
Second, even if these are like the Sunspear Ranking skills, that doesn't worry me. Sunspear Ranks were easy to gain, and you could be level 7 in no time. Level 8 by beating the game. Level 9 and 10 pretty much requires Hard Mode, but I have no problem with that, as the difference in effect from Level 8 to 9 is minimal.
My only problem with the GWEN PvE only skills is if they are modeled after the Luxon/Kurzick factions, which I just don't think Anet will do. I don't think these skills will be account wide, and since we are building up "faction" with 4 different groups, it just wouldn't work like it does in Factions.
I was curious what others thought, or if anyone had confirmed information of how these skills will be rewarded.
First off, we have no idea how these skills will be rewarded. Some of these PvE only skills could be as simple as Quest Rewards (Anet has confirmed Skill Quest Rewards are back, although we don't know how many of those will be PvE only. I assume skills like Light of Deldrimor will be a Quest Reward, because it sounds like it will have a major impact on the dungeon crawl).
Second, even if these are like the Sunspear Ranking skills, that doesn't worry me. Sunspear Ranks were easy to gain, and you could be level 7 in no time. Level 8 by beating the game. Level 9 and 10 pretty much requires Hard Mode, but I have no problem with that, as the difference in effect from Level 8 to 9 is minimal.
My only problem with the GWEN PvE only skills is if they are modeled after the Luxon/Kurzick factions, which I just don't think Anet will do. I don't think these skills will be account wide, and since we are building up "faction" with 4 different groups, it just wouldn't work like it does in Factions.
I was curious what others thought, or if anyone had confirmed information of how these skills will be rewarded.
dr_ishmael
I read somewhere recently - think it was the MMOGNation blogpost - that there was a quest to help some NPC find some ale, and as a reward you got a skill that had improved effects if you used it while drunk (pretty sure this skill is Feel No Pain.) I'm willing to bet there will be skill quests like this for maybe half of the PvE skills, while the rest will be rewarded for attaining certain faction ranks (like Lightbringer's Gaze/Signet) or possibly bought directly from a Faction Skill Trainer or something.
As for the faction titles themselves, I really don't think they're going to be like Luxon/Kurzick faction, especially since there are 4 of them. I'm thinking they'll have a "grind-factor" somewhere between the Sunspear and Lightbringer titles, with plenty of options for gaining points - quests, bounties, and minigames.
As for the faction titles themselves, I really don't think they're going to be like Luxon/Kurzick faction, especially since there are 4 of them. I'm thinking they'll have a "grind-factor" somewhere between the Sunspear and Lightbringer titles, with plenty of options for gaining points - quests, bounties, and minigames.
Rizwan
Nice one on the skills
Free Runner
Luxon and Kurzick titles had a few repeatable quests for 400,a few primarys for 1000+ and then it pretty much went to AB/FA/JQ (And then blessings were introduced). IMO the Reputation titles will be easy to max out through quests and general fighting through areas much like Sunspear. And with the mini games i think it will be fun
darkknightkain
I seriously hope it's NOT Sunspear/Lightbringer like character-based.
Grinding the same thing just to be able to get anywhere, and then times N? It is such a boring chore.
Grinding the same thing just to be able to get anywhere, and then times N? It is such a boring chore.
DarkNecrid
dunno if its mentioned yet, but they have the form descriptions for 2/3 of the Norn Form skills up, and each of the summons only use one skill.
Cloudpiercer
Quote:
Originally Posted by GloryFox
Both skills sound fantastic, I wonder if the Elementalist will benefit more than other classes. My best guess is that primary stats will be removed if you have the forms. If not then the Elementalist will fully benefit from these forms much better than other class options. It also appears they are adding descriptions daily because that description was not there yesterday.
http://wiki.guildwars.com/wiki/Volfen_Blessing
http://wiki.guildwars.com/wiki/Raven_Blessing Not to mention how much fun my Necro would have if Soulreaping stayed, I'd be in a Wolf/Raven/Bear form for the entire game.
http://wiki.guildwars.com/wiki/Volfen_Blessing
http://wiki.guildwars.com/wiki/Raven_Blessing Not to mention how much fun my Necro would have if Soulreaping stayed, I'd be in a Wolf/Raven/Bear form for the entire game.
Keifru
Quote:
Originally Posted by DarkNecrid
dunno if its mentioned yet, but they have the form descriptions for 2/3 of the Norn Form skills up, and each of the summons only use one skill.
In the descriptions, they list no skills; yet they say "..<animal> attacks replace your skills..." which could mean for raven, you could have like claw, peck, gouge eyes, bomb (O.o) and bunches of other things. Im sure I could think up an 8 bar skill set easily from what attacks an animal could do
Mordakai
Quote:
Originally Posted by darkknightkain
Grinding the same thing just to be able to get anywhere, and then times N? It is such a boring chore. I don't think these "faction" points will forbid you to go further in the game. Designers have said repeatedly that Norn, Asura, Deldrimor and Ebon Guard Tracks are NOT mandatory.
But I do expect your standing with each particular group to influence the amount of skills you have access to, and the relative power of those skills. So for those who just need Deldrimor Light, you can use it. Those who want to max out its potential will probably end up playing some boxing games.
That's what I figure anyway.
dr_ishmael
Quote:
Originally Posted by Keifru
Raven ("eulen" is German for "owl", not raven, so these may not be the final names)
Eulen Aura
Eulen Flight
Eulen Shriek
Eulen Spirit
Eulen Swoop
Eulen Talons
Wolf
Volfen Aura
Volfen Agility
Volfen Claw
Volfen Pounce
Volfen Snarl
Volfen Spirit
Bear
Ursan Aura
Urza's Force
Urza's Rage
Urza's Roar
Urza's Spirit
Urza's Strike
Revert Aura
The "<animal> Aura" is probably the effect that says "You are in the form of <animal>", similar to the Desert Wurm effect when riding in Junundu. Also, "Revert Aura" is probably the equivalent of Leave Junundu for transforming back to your human form.