Nerf Needed - Imbalanced Ranger Build Inside!
Erys Vasburg
So it has come to my attention that an amazingly effective and ingenious build has surfaced for Rangers. The problem is that it renders Mesmers (such as myself ;D) completely useless due to the fact that not only does it interrupt everything without fail, but it also does amazing spike damage that apparently can't be protted or healed. I had the great displeasure of seeing this build in-game, when the Ranger single-handedly destroyed my entire team (we were running a cool new spike of Necros and Mesmers. It doesn't even need Monks because the Necros can heal old-school style, even with Soul Reaping being the mess that it currently is). I don't know for sure what all the skills were, maybe some of you do, but here is what I can recall:
[skill]Barrage[/skill][skill]Nightmare Weapon[/skill][skill]Splinter Weapon[/skill][skill]Ignite Arrows[/skill][skill]Choking Gas[/skill]
I think the guy may have had something like Dual Shot because I remember getting hit multiple times by NW+IA damage. I dunno though, I'm not that great with Rangers yet. The point is, it's obviously really overpowered. So, here is my suggestion to make Rangers less overpowered (specifically ones using this build):
Nerf Choking Gas and Barrage. Choking Gas pretty much raped my entire spike team, and if a single Ranger can shut down 8 people by himself, that's overpowered and needs to be fixed. Barrage is just hellish damage when combined with weapon spells, so that needs nerfed too.
So, without further ado...
FIX THIS ANET! LOTS OF GOOD PLAYERS (LIKE ME) ARE GOING TO QUIT IF YOU DON'T GET IT IN GEAR!
[skill]Barrage[/skill][skill]Nightmare Weapon[/skill][skill]Splinter Weapon[/skill][skill]Ignite Arrows[/skill][skill]Choking Gas[/skill]
I think the guy may have had something like Dual Shot because I remember getting hit multiple times by NW+IA damage. I dunno though, I'm not that great with Rangers yet. The point is, it's obviously really overpowered. So, here is my suggestion to make Rangers less overpowered (specifically ones using this build):
Nerf Choking Gas and Barrage. Choking Gas pretty much raped my entire spike team, and if a single Ranger can shut down 8 people by himself, that's overpowered and needs to be fixed. Barrage is just hellish damage when combined with weapon spells, so that needs nerfed too.
So, without further ado...
FIX THIS ANET! LOTS OF GOOD PLAYERS (LIKE ME) ARE GOING TO QUIT IF YOU DON'T GET IT IN GEAR!
MithranArkanere
Barrage removes preparations.
This is not chess. Arrows can be dodged. And the party can spread. Choking gas affects only foes adjacent to target foe. If a ranger manages to interrupt 8 characters, they are idiots for sticking together like that after the first chocking gas hit.
Bows are the slowest weapons in the game. The fastest one, the shorbow, takes 2 seconds between each attack
Mesmers have stances and other skills that prevent interruption.
I don't see the problem.
This is not chess. Arrows can be dodged. And the party can spread. Choking gas affects only foes adjacent to target foe. If a ranger manages to interrupt 8 characters, they are idiots for sticking together like that after the first chocking gas hit.
Bows are the slowest weapons in the game. The fastest one, the shorbow, takes 2 seconds between each attack
Mesmers have stances and other skills that prevent interruption.
I don't see the problem.
Scorpion Boy
/agree 100% with Mithan.
fallot
I don't know how you can get so many effective skills on one bar and claim this game is balanced. This is ridiculous, while the individual skills don't need to be nerfed I think banning certain combinations (Barrage for AoE damage then Dual Shot for spike ?!) would be better for the health of the game.
yesitsrob
This is RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing unbelievable.
MithranArkanere
Ah, and remember that only one preparation and one weapon spell can be active on the same character at the same time:
So with a build like that, you'll have to choose between:
Use barrage and one of the weapon spells, but not one of the prearations.
Use one of the weapon spells and one of the preparations, but not barrage.
Not much effective. On top of that, putting attribute points in 4 attributes could be too much spreading, and putting in 3 would leave Expertise out, so and barrage is not a wise decision with low expertise.
So with a build like that, you'll have to choose between:
Use barrage and one of the weapon spells, but not one of the prearations.
Use one of the weapon spells and one of the preparations, but not barrage.
Not much effective. On top of that, putting attribute points in 4 attributes could be too much spreading, and putting in 3 would leave Expertise out, so and barrage is not a wise decision with low expertise.
Yin Twin
What a BS post by the OP, would someone please shut this thread down?
fenix
Oh wow. I've done probably 500-1000 GvG's, and I'm almost rank 9 Hero, but I haven't ever seen a build as scary as this one. I used to run a build with Nightmare Weapon....but Ignite Arrows too?! And then it has Choking Gas to swap to? Anet NEEDS to nerf the ability to use Preparations and Weapon Spells together, because if builds like this start popping up....then I think I'd prefer Rit Spike to come back :S
MrFuzzles
I'm confused. That build there in the OP is complete rubbish. The only commonly used combination is splinter+barrage, and I hardly see that being any use in pvp since after one shot everyone just goes "woah! Guess I'll stand 2 feet this way". Barrage + preparation doesn't even work. Read the barrage description.
I never had much luck with choking gas in pvp either. It's far more effective to just chain savage/distracting(/concussion/punishing/BHA). You can only keep choking gas up at about 50% of the time with 12 Wilderness Survival, and it's not even guaranteed that you will interrupt a single spell for those 10 seconds, considering the slow attack speed of bows.
I never had much luck with choking gas in pvp either. It's far more effective to just chain savage/distracting(/concussion/punishing/BHA). You can only keep choking gas up at about 50% of the time with 12 Wilderness Survival, and it's not even guaranteed that you will interrupt a single spell for those 10 seconds, considering the slow attack speed of bows.
Yin Twin
Quote:
Originally Posted by fenix
Oh wow. I've done probably 500-1000 GvG's, and I'm almost rank 9 Hero, but I haven't ever seen a build as scary as this one. I used to run a build with Nightmare Weapon....but Ignite Arrows too?! And then it has Choking Gas to swap to? Anet NEEDS to nerf the ability to use Preparations and Weapon Spells together, because if builds like this start popping up....then I think I'd prefer Rit Spike to come back :S
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around
Everyone stop trolling this thread. The OP build is obviously good, anyone with two brain cells can see that.
fenix
Quote:
Originally Posted by Yin Twin
LOL, someone does not know their Ranger builds very well.......as stated above Barrage removes Preps so ignite would not work with it.......
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fallot
Quote:
Originally Posted by Yin Twin
LOL, someone does not know their Ranger builds very well.......as stated above Barrage removes Preps so ignite would not work with it.......
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yesitsrob
Quote:
Originally Posted by fenix
Yes, but he uses Dual Shot with the Preparations. Dual Shot with Nightmare Weapon and Ignite is like...200 damage. How is that not overpowered?!
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Antitorgo
Quote:
Originally Posted by fallot
You don't use them all at the same time. When you need Barrage, you use Barrage. When you need a spike, you use Dual Shot and Nightmare. Its a pretty crazy toolkit build, its got pretty much everything you expect from rangers in any GvG. Choking Gas can stop pretty much any spike, from adrenal to flame-trap.
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dsnesnintendo
any build will piss off pvpers
but my point is there is alot of down time in this build and run behind a dam wall
but my point is there is alot of down time in this build and run behind a dam wall
Evilsod
Is this a joke thread :S... because half of it looks like it is... half of it looks too serious.
fallot
Okay this is annoying, everyone in RA is running one of these now >.<. The last skill is Resurrection Signet btw. Yeah, it does have Distracting Shot. Now if only I could find attributes.
Exterminate all
You can always block arrows, and you can also do some major brutal hurting to this guy with the right skills. Just find some skills that can take on this build. You can't use choking gas and barrage at the same time either.
yesitsrob
I'm trying to think of counters but it's pretty hard. Here's the build I have come up with
E/W - Making GW Playable B-Surge Ele
[skill]Blinding Surge[/skill][skill]"Shields Up!"[/skill][skill]Glyph of Concentration[/skill][skill]Blinding Flash[/skill][skill]Deflect Arrows[/skill][skill]Storm Djinn's Haste[/skill][skill]Resurrection Signet[/skill][skill]Air Attunement[/skill]
So the idea of the build is - don't go near the ranger, run around all the time using Storm Djinn's - if you get ambushed by 2 of them, use shields up and deflect arrows in attempt to avoid instant death... Res Signet really need to be replaced by a hard res because the rest of your team will be dead. You can try and blind the ranger, but good luck.
E/W - Making GW Playable B-Surge Ele
[skill]Blinding Surge[/skill][skill]"Shields Up!"[/skill][skill]Glyph of Concentration[/skill][skill]Blinding Flash[/skill][skill]Deflect Arrows[/skill][skill]Storm Djinn's Haste[/skill][skill]Resurrection Signet[/skill][skill]Air Attunement[/skill]
So the idea of the build is - don't go near the ranger, run around all the time using Storm Djinn's - if you get ambushed by 2 of them, use shields up and deflect arrows in attempt to avoid instant death... Res Signet really need to be replaced by a hard res because the rest of your team will be dead. You can try and blind the ranger, but good luck.
Darkobra
I'd love to know how one ranger running that build can destroy an entire team solo. And "good players are going to quit"? So? What makes your money superior to that of new players? You've already paid for the game, there's no subscription fees... Quitting isn't a big threat for this game. Well, unless you're going to write them a VERY ANGRY LETTER! Then they might consider changing everything to suit your needs!
Antitorgo
Just tried this build in RA and it worked as a halfway decent counter for it.
[skill]Ancestors' Rage[/skill][skill]Anguish[/skill][skill]Defiant Was Xinrae[/skill][skill]Disenchantment[/skill][skill]Dissonance[/skill][skill]Wielder's Strike[/skill][skill]Splinter Weapon[/skill]
[skill]Ancestors' Rage[/skill][skill]Anguish[/skill][skill]Defiant Was Xinrae[/skill][skill]Disenchantment[/skill][skill]Dissonance[/skill][skill]Wielder's Strike[/skill][skill]Splinter Weapon[/skill]
Yin Twin
Quote:
Originally Posted by MithranArkanere
Ah, and remember that only one preparation and one weapon spell can be active on the same character at the same time:
So with a build like that, you'll have to choose between: Use barrage and one of the weapon spells, but not one of the prearations. Use one of the weapon spells and one of the preparations, but not barrage. Not much effective. On top of that, putting attribute points in 4 attributes could be too much spreading, and putting in 3 would leave Expertise out, so and barrage is not a wise decision with low expertise. |
It is not overpowered and should not be changed.
You would be better to run the old ranger spike team than this any day.
Mohnzh
This is a build used by monster groups in PvE, so it can't be that unbalanced. All over Cantha you can find rit/ran groups where the rit cast splinter weapon, ranger uses barrage followed by ignite arrows/choking gas and dual shot. Nothing special there. If it's just a copy from monster groups, I don't see how it is imbalanced. Just because it beat a group quickly does not make it imbalanced. If there is no counter-build possible, then it is unbalanced. My counter was always run around until splinter weapon wore off. Bunching up is insta-death. Found that out the hard way the first time I ran into it. Play defensive for a few seconds and you should be good to go.
around
Ladies and Gentleman
Let's cut to the chase: the build rob posted will decimate this build. It counters our most potent threat: out bow damage. If we cannot hit, then how can we hope of winning?
Luckily, Guild Wars is a team game, and therefore we can bring teammates to help us out. I therefore suggest running this build in tandem to neutralize the threat of the above build:
[skill]Vocal Minority[/skill][skill]Signet of Disenchantment[/skill][skill]Rigor Mortis[/skill][skill]Cry of Frustration[/skill][skill]Lyssa's Aura[/skill][skill]Malaise[/skill][skill]Ignorance[/skill][skill]Resurrection Signet[/skill]
Now, Vocal Minority will shut down Shield's Up, which means that one layer of defense is strippled away. Next, Rigor Mortis stops Deflect Arrows being a thread, and also neutralizes Shield's Up if Vocal Minority is down, however, Shield's Up secondary effect will still be there and will cripple out DPS.
There's Cry of Frustration to interrupt Blinding Flash and Blinding Surge, and Ignorance will stop Glyph of Lesser Energy being used because the glyph is a signet.
Malaise is to shut down the energy of the elementalist because elementalists only have +2 regen, and Lyssa's Aura is there because the ele will notice how potent your threat is and will use Surge on you, which does ridiculous DPS. Signet of Disenchantment meanwhile removes Storm Djinn's Haste, preventing him from kiting, and also removes Attunement, which means the ele will be crippled for energy.
Let's cut to the chase: the build rob posted will decimate this build. It counters our most potent threat: out bow damage. If we cannot hit, then how can we hope of winning?
Luckily, Guild Wars is a team game, and therefore we can bring teammates to help us out. I therefore suggest running this build in tandem to neutralize the threat of the above build:
[skill]Vocal Minority[/skill][skill]Signet of Disenchantment[/skill][skill]Rigor Mortis[/skill][skill]Cry of Frustration[/skill][skill]Lyssa's Aura[/skill][skill]Malaise[/skill][skill]Ignorance[/skill][skill]Resurrection Signet[/skill]
Now, Vocal Minority will shut down Shield's Up, which means that one layer of defense is strippled away. Next, Rigor Mortis stops Deflect Arrows being a thread, and also neutralizes Shield's Up if Vocal Minority is down, however, Shield's Up secondary effect will still be there and will cripple out DPS.
There's Cry of Frustration to interrupt Blinding Flash and Blinding Surge, and Ignorance will stop Glyph of Lesser Energy being used because the glyph is a signet.
Malaise is to shut down the energy of the elementalist because elementalists only have +2 regen, and Lyssa's Aura is there because the ele will notice how potent your threat is and will use Surge on you, which does ridiculous DPS. Signet of Disenchantment meanwhile removes Storm Djinn's Haste, preventing him from kiting, and also removes Attunement, which means the ele will be crippled for energy.
fenix
This Ranger build has opened up a proverbial Pandora's Box.... I'm seeing these rangers all over the place in AB and RA, and it's getting painful. It's spreading almost as bad as the Touch Ranger did when it start...and look what happened with that...
Yin Twin
Quote:
Originally Posted by fenix
This Ranger build has opened up a proverbial Pandora's Box.... I'm seeing these rangers all over the place in AB and RA, and it's getting painful. It's spreading almost as bad as the Touch Ranger did when it start...and look what happened with that...
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moko
this is by far the worst troll i've ever seen.
fenix
Quote:
Originally Posted by Mokone
this is by far the worst troll i've ever seen.
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around
Moko-sometimes I really question your abilites as a mod.
This is not a troll thread. Erys Vasburg brought up a valid complaint about an overpowered build and all these Philistines refuse to see the overpoweredness of it.
I shall be mentioning this to Dralspire, who I happen to know personally.
This is not a troll thread. Erys Vasburg brought up a valid complaint about an overpowered build and all these Philistines refuse to see the overpoweredness of it.
I shall be mentioning this to Dralspire, who I happen to know personally.
Yin Twin
Quote:
Originally Posted by spawnofebil
Moko-sometimes I really question your abilites as a mod.
This is not a troll thread. Erys Vasburg brought up a valid complaint about an overpowered build and all these Philistines refuse to see the overpoweredness of it. I shall be mentioning this to Dralspire, who I happen to know personally. |
Quote:
Originally Posted by Yin Twin
Dammit! caught in the trolling net..........................(goes back to kicking himself)
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Wait a tick! I am at work!!! I have nothing to do but get caught in trolling nets!!
Back to the topic!!
axe
Quote:
Originally Posted by Erys Vasburg
So it has come to my attention that an amazingly effective and ingenious build has surfaced for Rangers. The problem is that it renders Mesmers (such as myself ;D) completely useless due to the fact that not only does it interrupt everything without fail, but it also does amazing spike damage that apparently can't be protted or healed. I had the great displeasure of seeing this build in-game, when the Ranger single-handedly destroyed my entire team (we were running a cool new spike of Necros and Mesmers. It doesn't even need Monks because the Necros can heal old-school style, even with Soul Reaping being the mess that it currently is). I don't know for sure what all the skills were, maybe some of you do, but here is what I can recall:
[skill]Barrage[/skill][skill]Nightmare Weapon[/skill][skill]Splinter Weapon[/skill][skill]Ignite Arrows[/skill][skill]Choking Gas[/skill] I think the guy may have had something like Dual Shot because I remember getting hit multiple times by NW+IA damage. I dunno though, I'm not that great with Rangers yet. The point is, it's obviously really overpowered. So, here is my suggestion to make Rangers less overpowered (specifically ones using this build): Nerf Choking Gas and Barrage. Choking Gas pretty much raped my entire spike team, and if a single Ranger can shut down 8 people by himself, that's overpowered and needs to be fixed. Barrage is just hellish damage when combined with weapon spells, so that needs nerfed too. So, without further ado... FIX THIS ANET! LOTS OF GOOD PLAYERS (LIKE ME) ARE GOING TO QUIT IF YOU DON'T GET IT IN GEAR! |
Its so BROKEN I couldnt even quote the build on the internets without getting interupted, it took me 25 tries just to deliver this message.
The question is now, which skill needs to have exhaustion, barrage or the weapon spells. And even that wont effectively fix it because as any good player will tell you, if the ranger times Distracting shot as they are casting the spell, they can interrupt exhaustion on themselves so they will still have a full energy pool.
Also I ran this in HA just now, on the FIRST map we flawlessed them and won FOUR fame for just the 1 win on UW. Its going to make rank MEANINGLESS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!
MithranArkanere
There is nothing overpowered in this build.
This build simply punishes enemies that stick together. Use Q and E to sidewalk and done. Only one of the party members may get hit by the attack.
All of the multiple hit skills there are ADJACENT range. ALL of them.
Go to the isle of the nameless and look at the Range circles to check how wide adjacent is... barely 6 metters. You can run that in less than a bow fires again. Just tell your party members to scatter.
The ranger chases the monk? Move behind a pillar or ask other part members to bodyblock so she can get out of bow range.
You can't say a build is umbalaced just becuase you don't want to move around.
This build simply punishes enemies that stick together. Use Q and E to sidewalk and done. Only one of the party members may get hit by the attack.
All of the multiple hit skills there are ADJACENT range. ALL of them.
Go to the isle of the nameless and look at the Range circles to check how wide adjacent is... barely 6 metters. You can run that in less than a bow fires again. Just tell your party members to scatter.
The ranger chases the monk? Move behind a pillar or ask other part members to bodyblock so she can get out of bow range.
You can't say a build is umbalaced just becuase you don't want to move around.
yesitsrob
this thread died already, the ATC is sleeping.
mxm pane
hows about u get one of these rangers on your team.....just seems too logical to me. But i bet you would rather bitch about it IMO