natural disasters

populationcontrol

populationcontrol

Lion's Arch Merchant

Join Date: Jul 2007

USSR

D/

it would be cool if very rarely in the pve areas natural disasters could occur, if at the beach have a tsunami or in mountains an avalanch. they wouldnt necesarily have to kill you as you could avoid them or predict them. in any case exploring should have an element of risk. maybe they could make certain areas really prone to volcano eruptions or whatever to add some challenge. if you could get to the core of these "hard to explore" places and like place ur "guild flag", getting cartographer rank might be more fun// hard

super strokey

super strokey

Krytan Explorer

Join Date: Aug 2006

Soviet Canuckistan

N/

I dont think the engine is designed for this to happen randomly. I could be wrong though

Delta_24

Delta_24

Academy Page

Join Date: Sep 2005

R/

I don't think this would be able to be implemented in GW1, but I wouldn't rule it completely out of GW2. Seems similar to the example of the dragon, which you could choose to fight or just let it do what it wants. This could have an effect that you need to help people get out of the situation they're in because of the disaster.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Oni pop-ups are evil enough "natural disasters" >.<

Aera

Aera

Forge Runner

Join Date: Dec 2005

Galactic President Superstar Mc [awsm]

E/

the level of some GW players could be considered a natural distaster...isn't that enough?

and ya you might see that stuff in GW2, but not in GW1

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

There area Already Environment effects, like water, lava, icy ground, mud, etc...

Government Flu

Government Flu

Krytan Explorer

Join Date: Apr 2007

Albuquerque, New Mexico

Paradoxa Zoloft Asylum [PXZ]

W/R

Perhaps in the future that idea will be implemented into another RPG at another time, but right now ArenaNet needs to focus on other details. I for one would like to see a bow with an actual string attached to it before any other effect.

Bithor the Dog

Bithor the Dog

Frost Gate Guardian

Join Date: Mar 2006

Sarcastic self opinionated old FART

Guardian Archangels

W/

Quote:
Originally Posted by Government Flu
Perhaps in the future that idea will be implemented into another RPG at another time, but right now ArenaNet needs to focus on other details. I for one would like to see a bow with an actual string attached to it before any other effect.

True true

And just where do rangers hide that many arrows. They dont have a quiver on their backs and thats where they load them from!
And how does a paragon chuck that many spears....has he got some little invisible golf cart behind him with a gazillion spears in it?

OhCrapLions

Krytan Explorer

Join Date: Jan 2007

Ivalice

D/P

Quote:
Originally Posted by Bithor the Dog
True true

And just where do rangers hide that many arrows. They dont have a quiver on their backs and thats where they load them from!
And how does a paragon chuck that many spears....has he got some little invisible golf cart behind him with a gazillion spears in it?
yes actually

Bithor the Dog

Bithor the Dog

Frost Gate Guardian

Join Date: Mar 2006

Sarcastic self opinionated old FART

Guardian Archangels

W/

Now i know youre telling fibs .LOL

Its on a huge piece of elastic that springs back each time.....go on....admit it...you know im right

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Things like this have been suggested before. Unfortunately, the game engine can not handle things like weather or day/night sequences. And seeing as how it's simply not possible for this suggestion to become reality (in GW1, anyway)...

Closed.