Preservation vs Attuned Was Songkai
Leonidas2
Well, lets just cut to the chase.
I'm honestly convinced rits can stand on the same level as monks when it comes to healing, although they do so in a uniquely different style. Their healing is mixed with an odd form of prot (weapon spells and spirits and items) to synergize a lean mean healing machine. However, I cannot, for the life of me, figure out how to balance a build out. After about a week, I've narrowed it down.
Preservation. 5/3/20. Cheap, fast recharge, healing spirit, though random. Its primary use comes from the simple fact that its a quick spirit, and the biggest heals in the rits line requires spirits to be present. My issue with running preservation? Energy. Without anything more than soothing memories with an item, this style of build tends to burn energy, fast. The decent weapons that stop incoming damage, like Resilent and Shadow, cost 10E, and can really slap around your energy pool in an extended fight.
Attuned Was Songkai. The expertise for spells, one can spam heals until they are blue in the face. One downside is losing your staff of energy for it. The other is the obvious lack of spirits. Anything outside of preservation causes exhaustion or recharges in 30 instead of 20. If they get smart enough to poke your spirit enough times, then you'll be SOL until that recharge comes around. The third issue is your item is taken up, so no Resilant was Xiko or anything else. Or one can just drop all spirit heals and try to keep up with weapons and items. But those don't seem nearly big enough.
So I guess my question is, how to heal as a ritualist without slamming your energy pool into oblivion. Where Preservation allows for constant big heals but low energy managment, Attuned was Songkai restricts the big heals while allowing you to spam more of them. Either I'm completely wrong that rits can keep up with monks, or I need to rethink rits entirely since I'm seemingly incapable of making a healing rit.
Thoughts?
I'm honestly convinced rits can stand on the same level as monks when it comes to healing, although they do so in a uniquely different style. Their healing is mixed with an odd form of prot (weapon spells and spirits and items) to synergize a lean mean healing machine. However, I cannot, for the life of me, figure out how to balance a build out. After about a week, I've narrowed it down.
Preservation. 5/3/20. Cheap, fast recharge, healing spirit, though random. Its primary use comes from the simple fact that its a quick spirit, and the biggest heals in the rits line requires spirits to be present. My issue with running preservation? Energy. Without anything more than soothing memories with an item, this style of build tends to burn energy, fast. The decent weapons that stop incoming damage, like Resilent and Shadow, cost 10E, and can really slap around your energy pool in an extended fight.
Attuned Was Songkai. The expertise for spells, one can spam heals until they are blue in the face. One downside is losing your staff of energy for it. The other is the obvious lack of spirits. Anything outside of preservation causes exhaustion or recharges in 30 instead of 20. If they get smart enough to poke your spirit enough times, then you'll be SOL until that recharge comes around. The third issue is your item is taken up, so no Resilant was Xiko or anything else. Or one can just drop all spirit heals and try to keep up with weapons and items. But those don't seem nearly big enough.
So I guess my question is, how to heal as a ritualist without slamming your energy pool into oblivion. Where Preservation allows for constant big heals but low energy managment, Attuned was Songkai restricts the big heals while allowing you to spam more of them. Either I'm completely wrong that rits can keep up with monks, or I need to rethink rits entirely since I'm seemingly incapable of making a healing rit.
Thoughts?
Stormlord Alex
This isn't even a question.
Untill they make Preservation only target people actually needing to be healed, it's a steaming pile of donkey shit.
If you really must, take Attuned.
Alternatively, run Expel Hexes as your elite - you don't really need much else heal-wise when you can spam Spirit Light, and Rits fail vs hexes.
Untill they make Preservation only target people actually needing to be healed, it's a steaming pile of donkey shit.
If you really must, take Attuned.
Alternatively, run Expel Hexes as your elite - you don't really need much else heal-wise when you can spam Spirit Light, and Rits fail vs hexes.
Ruven Sr
Personaly I run an attuned build. Though I used to use preservastion with life and boon of creation. Sure it worked fine, but I found the preservations randomness to be more of a pain than a help. It could choose to heal some one that's at full health rather than the one that's standing next to it about to keel over and it usualy does. As far as using attuned, well that's just my personal preferance and I do believe that a rit can heal on par with a monk. I've seen multiple groups where a resto rit was the reason that the group survived not the monk.
Toutatis
My rit is a channeler, not a restorer. Channeling magic is not just damage oriented - it also offers several great options for energy management. Preservation works better for me as a backup spirit in case my primary spirit (I generally go with Bloodsong for that purpose - a spirit that also synergises very well with Spirit Transfer) gets sent back to the mists too soon or if the healers need a little help; I don't need additional energy management from Attuned.
My thoughts for a restoration rit would be to take a sideline in channeling. It might force you to take a few points away from spawning power or communing, but it's an incredibly useful line if you find yourself in need of energy.
My thoughts for a restoration rit would be to take a sideline in channeling. It might force you to take a few points away from spawning power or communing, but it's an incredibly useful line if you find yourself in need of energy.
TGgold
I, personally, use Spirit Light Weapon, Wielder's Boon, Soothing Memories, Life, and Mighty Was Vorizun in most of my Resto Builds. Spirit Light Weapon+ Wielder's Boon is a nice, cheap combo.
By Speccing 10 into spawning, you can get an extra 2 seconds out of spirit light weapon...if you care that much.
That's 5 slots, so you can take, say, A Res, Remove Hexes (if you're /Mo), and whatever other utility you may need.
By Speccing 10 into spawning, you can get an extra 2 seconds out of spirit light weapon...if you care that much.
That's 5 slots, so you can take, say, A Res, Remove Hexes (if you're /Mo), and whatever other utility you may need.
Marverick
Preservation is good in organized groups, where for instance you can have your MM or BiP necro or something stand next to Preservation to heal his sacs.
Calen The Civl
Preservation is too sporadic to be that helpful. It has a tendency to heal party members that are at full health over those who need a heal.
Attuned was Songkai can give you infinite energy with the right builds. Radiant insignias can offset the energy hit of the ashes. Of course, attuned is best combined with Serpent's Quickness to keep it up at all times.
A bit off topic, I have been running the following build lately:
[card]Mend Body and Soul[/card]
[card]Soothing Memories[/card]
[card]Spirit Light[/card]
[card]Spirit Transfer[/card]
[card]Protective was Kaolai[/card]
[card]Life[/card]
[card]Reclaim Essence[/card]
[card]Flesh of my Flesh[/card]
The heals are sometimes uncontrolled and over healing is common, but energy tends not to be an issue in most situations. I tend to leave hex removal to the monks.
Attuned was Songkai can give you infinite energy with the right builds. Radiant insignias can offset the energy hit of the ashes. Of course, attuned is best combined with Serpent's Quickness to keep it up at all times.
A bit off topic, I have been running the following build lately:
[card]Mend Body and Soul[/card]
[card]Soothing Memories[/card]
[card]Spirit Light[/card]
[card]Spirit Transfer[/card]
[card]Protective was Kaolai[/card]
[card]Life[/card]
[card]Reclaim Essence[/card]
[card]Flesh of my Flesh[/card]
The heals are sometimes uncontrolled and over healing is common, but energy tends not to be an issue in most situations. I tend to leave hex removal to the monks.
samcobra
Apparently you also leave the spirit spamming to someone else, unless the only thing you reclaim is life. At that point, you're better off speccing into channelling and using Offering of Spirit.
Paloma Song
I run AwS when healing - truly healing, subbing in for a monk, not just tossing in a couple heals in between nukes or spirits. It's dated but it works.
But I run Preservation (with Vorizun) on my elem/monk heroes (before Razah, of course) when I set them up as rit resto healers, since AwS uses spawning. Seems to work ok.
But I run Preservation (with Vorizun) on my elem/monk heroes (before Razah, of course) when I set them up as rit resto healers, since AwS uses spawning. Seems to work ok.
jimmyboveto
IMHO AwS fails because of the lack of weapon and complete coverage time. If you really want an energy management elite, go with something like sig of spirits or reclaim essence. However, in general PvE I don't find myself being tight on energy too often, even in HM. Thus, it would probably be best to usually take something like expel hexes.
Calen The Civl
Quote:
Originally Posted by samcobra
Apparently you also leave the spirit spamming to someone else, unless the only thing you reclaim is life. At that point, you're better off speccing into channelling and using Offering of Spirit.
Reclaim is used only on Life in order to control the health benefit better. The build works well in Hard Mode when mass party heals are needed. Drop Kaolai and pop Life and the party can usually survive a spike if you are fast enough.
This build works nicely with a minion master around as well.
Preservation needs to be tweaked before it will see much use. The ai heals are often terrible in their selection.
Reclaim is used only on Life in order to control the health benefit better. The build works well in Hard Mode when mass party heals are needed. Drop Kaolai and pop Life and the party can usually survive a spike if you are fast enough.
This build works nicely with a minion master around as well.
Preservation needs to be tweaked before it will see much use. The ai heals are often terrible in their selection.