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Originally Posted by Omniclasm
Yup, from this moment on, everyone in the game is required to have Balanced Stance on their skill bar for the off chance that a blue orb of death is casted on them.
Some "lern2counter" arguments are somewhat decent. But really now, EVERYONE is going to go /W now just so that they can use Balanced Stance? This isn't a 1v1 situation.
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because stopping someone inside a spirit rift with gale is the ONLY TIME YOU EVER HAVE STRONG KNOCKDOWNS? O.o oh, and theres a bunch other skills that prevent em, too. ask runners about knockdown prevention

knockdowns are actually really really powerful, and having protection against them would be a good thing for any group. its basically full melee and caster shut down for duration, not to mention the fact that it can interupt any action... and this is all knockdowns, not just a gale inside a spirit rift. theres entire builds based around knockdowns that have no spirit rift or other nerfed rit spell in sight. knockdown is basically a non-removable, preventable condition. and protection against it is a godsend in many many many situations.