Sand Shards
Ammo
I made a sand shards build the other day, and since im a bit new to derv i wanted to know how effective it is in pve/faction farming/etc.. anything with groups. It seems to work okay but not as well as i had hoped. I use Twin Moon Sweep, but it doesnt show up as a double hit )even though i remove an enchantment) it just shows -25.
Evilsod
Sand Shards is absolutely awful... its damage is so utterly crap compared to how much damage a scythe can actually hit for if you used an attack skill.
Francis Demeules
The only thing I can say is you must try to hit 3 foes to have something good (-75 nearby with 15 earth If I remember correctly with 3 foes). Otherwise, I think its useless against 1.
MrFuzzles
I just find the criteria for it to be way too situational. It's easier to bring mend condition if you get blinded, it's easier to bring wild blow if you're having problems with stances.
It's too hard to be consistently blind as there are currently (correct me if I'm wrong here) 2 skills in the game which blind you. One being elite. You cannot use monk henchmen while running this synergy.
It's too hard to consistently hit several foes that consistently block with it. It's just not viable at all against single targets.
It's too hard to be consistently blind as there are currently (correct me if I'm wrong here) 2 skills in the game which blind you. One being elite. You cannot use monk henchmen while running this synergy.
It's too hard to consistently hit several foes that consistently block with it. It's just not viable at all against single targets.
Francis Demeules
I presume you mean Signet of Midnight and the Assassin Faction skill (Luxon/kurzick) which I forgot the name.
MrFuzzles
Yeah. Those are the only ones I'm aware of.
The assassin skill works pretty well on paper considering the heal and armor, except that the blind only lasts for 10 seconds and has a 30 second recharge.
The assassin skill works pretty well on paper considering the heal and armor, except that the blind only lasts for 10 seconds and has a 30 second recharge.
Francis Demeules
To have something effective is constatly hit 3 foes while missing for like -75 nearby and a Increase attack speed skill (perhaps trigger the AoE scatter in PvE)
Evilsod
Even if you were hitting 3 foes getting a grand total of 75 damage you'd still do more by just hitting them with a scythe...
Francis Demeules
Quote:
Originally Posted by Evilsod
Even if you were hitting 3 foes getting a grand total of 75 damage you'd still do more by just hitting them with a scythe...
Even behind you and all nearby foes by a single normal swing? I really think Sand Shard is for farming against a mob of melee or something like that.
Coloneh
Quote:
Originally Posted by Francis Demeules
Even behind you and all nearby foes by a single normal swing? I really think Sand Shard is for farming against a mob of melee or something like that.
AoE scatter. you can only hit 3 at a time.
JNevermore
Ok I'm just starting with my first Derv, and I was thinking it would be a really good farming build. You say it can't do much dmg abd it'll only be 25dmg per a miss with Sand Shards. If I'm hitting a group of 3 wouldn't that be 3 misses so 25 dmg x 3 = 75 dmg a swing? Or is that not very high?
Francis Demeules
Quote:
Originally Posted by JNevermore
Ok I'm just starting with my first Derv, and I was thinking it would be a really good farming build. You say it can't do much dmg abd it'll only be 25dmg per a miss with Sand Shards. If I'm hitting a group of 3 wouldn't that be 3 misses so 25 dmg x 3 = 75 dmg a swing? Or is that not very high?
you must try to miss 3 foes at least, not hit them to trigger sand shards. 75 is fair enough but you must know that if you're blind and the others not, you can have some problems anyway. You need to require at least 3 foes to do a AoE nearby. Like Coloneh said, trigger AoE scatter... it can be used to scatter foes out from the group if we think of that...
Coloneh
76 is pretty good if there wasnt the HUGE downtime. you still have to cast signet of midnight. and if you want to survive you also need to cast Epidemic every 15 seconds. plust your other enchantments.
boarderx
[skill]sand shards[/skill]
is does do dmg to all nearby foes but in my days of derv-ing ive found sand shards to be crap, might work ok for farming but even then there are better ways to do it.
if you do wanna do sand shards
[skill]signet of midnight[/skill]
[skill]epidemic[/skill] if you wanna blind all adj foes
[skill]sand shards[/skill]
[skill]heart of fury[/skill] IAS to trigger shards faster
[skill]Vital boon[/skill] self heal
[skill]Twin Moon Sweep[/skill] (i know you said this didnt trigger but im pretty sure it does, and use this skill after vital boon for a spike heal, be sure you arent removing sandshards)
[skill]Conviction[/skill] good armor buff
[skill]armor of sanctity[/skill]good dmg reducer (the derv's stoneflesh aura, lol)
im not saying this would be the awesomeest thing ever but i think that is how i might try running a shards build, feel free to swap skills to suit your play style
gl, hf
is does do dmg to all nearby foes but in my days of derv-ing ive found sand shards to be crap, might work ok for farming but even then there are better ways to do it.
if you do wanna do sand shards
[skill]signet of midnight[/skill]
[skill]epidemic[/skill] if you wanna blind all adj foes
[skill]sand shards[/skill]
[skill]heart of fury[/skill] IAS to trigger shards faster
[skill]Vital boon[/skill] self heal
[skill]Twin Moon Sweep[/skill] (i know you said this didnt trigger but im pretty sure it does, and use this skill after vital boon for a spike heal, be sure you arent removing sandshards)
[skill]Conviction[/skill] good armor buff
[skill]armor of sanctity[/skill]good dmg reducer (the derv's stoneflesh aura, lol)
im not saying this would be the awesomeest thing ever but i think that is how i might try running a shards build, feel free to swap skills to suit your play style
gl, hf
MrFuzzles
Quote:
Originally Posted by boarderx
[skill]armor of sanctity[/skill]good dmg reducer (the derv's stoneflesh aura, lol)
With that build, you would only get a damage reduction from foes suffering from blindness.
boarderx
Quote:
Originally Posted by MrFuzzles
With that build, you would only get a damage reduction from foes suffering from blindness.
oh yeah sry, but i guess if you have SF eles it'll work, ignore the Armor of Sanctity, brain fart here at work, lol
Isil`Zha
Quote:
Originally Posted by Evilsod
Even if you were hitting 3 foes getting a grand total of 75 damage you'd still do more by just hitting them with a scythe...
Try 225 grand total. Hit hits each foe 3 times, not once - 75 to each.
Now, I wouldn't base a build around Sand Shards, but it can be quite useful. First, it's a cheap, long lasting enchantment good for all those "for each enchantment on you/if enchanted" skills that Dervishes have.
The biggest thing it adds to your build though is the ability to always do damage - they can have ward against melee, aegis, guardian, and whirling defense protecting them while you're blinded and you'll still do damage.
Against a single foe it won't do tremendous damage, but if they were already low on health and attempted to shut you down, or put up defenses to survive, it can make the difference.
While it can be exploited to do very high damage, it's too conditional to base the entire build around it. But heck, blind + 4 opponents = 400 damage per swing, no attack skills. (Twin moon sweeping it would do 800, ect.)
For most situations, yes, it's better to just hit with your scythe... Sand Shards is for preventing you from being shutdown by blinding, or shutout from doing damage through blocking. After all, 14 DPS is better than 0 DPS... heck, 14 DPS is the same as an auto-attacking Assassin on a 60AL target. It's even better on high armor targets like Warriors where that Assassin's is 5 DPS and your blinded Dervish is still 14.
Now, I wouldn't base a build around Sand Shards, but it can be quite useful. First, it's a cheap, long lasting enchantment good for all those "for each enchantment on you/if enchanted" skills that Dervishes have.
The biggest thing it adds to your build though is the ability to always do damage - they can have ward against melee, aegis, guardian, and whirling defense protecting them while you're blinded and you'll still do damage.
Against a single foe it won't do tremendous damage, but if they were already low on health and attempted to shut you down, or put up defenses to survive, it can make the difference.
While it can be exploited to do very high damage, it's too conditional to base the entire build around it. But heck, blind + 4 opponents = 400 damage per swing, no attack skills. (Twin moon sweeping it would do 800, ect.)
For most situations, yes, it's better to just hit with your scythe... Sand Shards is for preventing you from being shutdown by blinding, or shutout from doing damage through blocking. After all, 14 DPS is better than 0 DPS... heck, 14 DPS is the same as an auto-attacking Assassin on a 60AL target. It's even better on high armor targets like Warriors where that Assassin's is 5 DPS and your blinded Dervish is still 14.
Isil`Zha
Quote:
Originally Posted by Coloneh
AoE scatter. you can only hit 3 at a time.
Wrong. Misses don't count as hits towards the 3 hit limit - you can have an unlimited number of misses, just as long as they're within the arc, or you haven't already hit 3 foes. This does not violate the 3 hit rule since you haven't hit anything.
If you know anything about Guild Wars, you should know that the descriptions are very specific and apply just as they sound. (Ward Against Melee for instance doesn't do anything to Rangers shooting you with Bows.) The wording for how skills work are very precise.
If you know anything about Guild Wars, you should know that the descriptions are very specific and apply just as they sound. (Ward Against Melee for instance doesn't do anything to Rangers shooting you with Bows.) The wording for how skills work are very precise.
MrFuzzles
Quote:
Originally Posted by Isil`Zha
Wrong. Misses don't count as hits towards the 3 hit limit - you can have an unlimited number of misses, just as long as they're within the arc, or you haven't already hit 3 foes. This does not violate the 3 hit rule since you haven't hit anything.
That's not true at all. It only triggers when you "fail to hit"; when your target blocks your attack or when a "miss" pops up. Even if you're blinded, you will only be able to miss 3 mobs.
http://scrap.5elements.net/gwscreens/gw277.jpg
3 misses, 12 damage numbers. It could only be 12 if there are 4 mobs in that bunch which take 3 hits each, and they're clearly so close together that they're all within my arc. If I had "missed" all 4, there should be 16 damage numbers (let alone 4x "miss").
http://scrap.5elements.net/gwscreens/gw277.jpg
3 misses, 12 damage numbers. It could only be 12 if there are 4 mobs in that bunch which take 3 hits each, and they're clearly so close together that they're all within my arc. If I had "missed" all 4, there should be 16 damage numbers (let alone 4x "miss").
Coloneh
Quote:
Originally Posted by Isil`Zha
Wrong. Misses don't count as hits towards the 3 hit limit - you can have an unlimited number of misses, just as long as they're within the arc, or you haven't already hit 3 foes. This does not violate the 3 hit rule since you haven't hit anything.
If you know anything about Guild Wars, you should know that the descriptions are very specific and apply just as they sound. (Ward Against Melee for instance doesn't do anything to Rangers shooting you with Bows.) The wording for how skills work are very precise. Yeah.... your wrong. you swing the scythe at up to three foes. also thats not what i was talking about. I said AoE scatter. Mob AI is designed so that only 3 foes will stay around a foe that is using AoE damage, additional foes will just run away.
If you know anything about Guild Wars, you should know that the descriptions are very specific and apply just as they sound. (Ward Against Melee for instance doesn't do anything to Rangers shooting you with Bows.) The wording for how skills work are very precise. Yeah.... your wrong. you swing the scythe at up to three foes. also thats not what i was talking about. I said AoE scatter. Mob AI is designed so that only 3 foes will stay around a foe that is using AoE damage, additional foes will just run away.
Str0b0
I'd like to add that Twin moon sweep will not trigger double sandshards. For some reason teh game counts the miss as a single miss despite the double swing. Even if it did, a good scythe and the right skills and you can hit for more with the scythe and twin moon sweep than sandshards could ever hope to do. All in all it's a pretty crap skill, even for farming.
Isil`Zha
Quote:
Originally Posted by MrFuzzles
http://scrap.5elements.net/gwscreens/gw277.jpg
3 misses, 12 damage numbers. It could only be 12 if there are 4 mobs in that bunch which take 3 hits each, and they're clearly so close together that they're all within my arc. If I had "missed" all 4, there should be 16 damage numbers (let alone 4x "miss").
Quote:
Quote:
I'd like to add that Twin moon sweep will not trigger double sandshards. For some reason teh game counts the miss as a single miss despite the double swing. Even if it did, a good scythe and the right skills and you can hit for more with the scythe and twin moon sweep than sandshards could ever hope to do. All in all it's a pretty crap skill, even for farming.
Wrong. Note only two of them are in my arc, and SS triggers twice as much on using Twin Moon Sweep. Str0b0
Ok I was wrong but that doesn't change the fact that SS is still a crap skill and is unsuitable for general PvE use and farming.
MrFuzzles
Quote:
Originally Posted by Isil`Zha
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Quote:
Originally Posted by MrFuzzles
3 misses, 12 damage numbers. It could only be 12 if there are 4 mobs in that bunch which take 3 hits each
How can I hit 3 monsters 12 times while blinded and having sand shards up?
Assuming there are 2 mobs in there, I would have to hit them 6 times each. Assuming there are 3 mobs in there, I would have to hit them 4 times each. I can't think of any build capable of doing this in such a rapid succession that the damage numbers line up horisontally. Let alone doing it with the skills I currently have equipped in that screenshot. Assuming there are 4 mobs in there and I hit them 4 times each, there should be 16 damage numbers. I'd be happy if I was wrong, and I'd gladly admit being wrong if you can show me a screenshot of 4 misses in one scythe attack that's not whirlwind or something. Evilsod
Can you start to think realistically? You know, the fact that to get this to run with henchman you'd need to eliminate absolutely all condition removal from the team, which just gimps you vs everything else. Why the hell would i willingly remove all condition removal just so i can use Sand Shards w/ blind? Your also basing this entirely on hitting 3 foes everytime... since when does that happen?
Sand Shards sucks. Why the hell would i attempt to deal upto 78 damage in 1 to several foes in 1 attack when i can just hit them for all for 100-300? And maybe add some splinter weapon into the mix from a rit? And why would i further make all my attack skills useless? I mean i can't use Zealous because i don't land a hit. I can't even use Wounding Strike/Reaper's Sweep. Theres no point in this skill anymore. Francis Demeules
Quote:
Originally Posted by Evilsod
Can you start to think realistically? You know, the fact that to get this to run with henchman you'd need to eliminate absolutely all condition removal from the team, which just gimps you vs everything else. Why the hell would i willingly remove all condition removal just so i can use Sand Shards w/ blind? Your also basing this entirely on hitting 3 foes everytime... since when does that happen?
Sand Shards sucks. Why the hell would i attempt to deal upto 78 damage in 1 to several foes in 1 attack when i can just hit them for all for 100-300? And maybe add some splinter weapon into the mix from a rit? And why would i further make all my attack skills useless? I mean i can't use Zealous because i don't land a hit. I can't even use Wounding Strike/Reaper's Sweep. Theres no point in this skill anymore. To be realistic, a build that needs to hit doesnt need SShard. Ammo
I gave up completely on SSds.
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