Sense of adventure?

Koemas

Pre-Searing Cadet

Join Date: Aug 2007

After reading so many great reviews and hearing about it so much I've decided to buy Guild Wars since I'm finally getting my own PC. I used to play WoW and while it was a decent game, I didn't feel like I was really in it. Instead of killing the evil bad guys from causing destruction or havoc, it felt like I was just searching for some enemy to kill, wait my turn to kill him (if other groups are doing the same quest), turn in the quest, and repeat. It didn't really feel like I was doing anything. In any offline RPG, I really felt that sense of adventure; exploring a world, revealing an interesting plot, and really feeling some achievement after "saving the world". I was just wondering if Guild Wars had that sense of adventure you might get from offline RPGs.

Leonhart

Leonhart

Lion's Arch Merchant

Join Date: Dec 2006

Ascalon City

W/

Personally I don't think so, comparing it something like TES:Oblivionwhich is pretty much your offline adventure game.

Guild Wars is pretty much, do this quest, go over there, beat mission, grind titles and maybe PvP if your into it.

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

GW i can happily say has the best Plots about

Prophecies has gret twists and turns thoughout its plot

Factions offers a great sense of acomplishment as you progress, it has real feeling imo - from the panic of peasants and the luxon/kurzick war

Nightfall offers a good story in the way of an epic, bringing together all stories into one. It also offers a real sense of epic tings hapening with its various allies, the defence of great forttreses or the invasions with armies...

all and all theres alot more to GW than your average "kill 20 goblins and bring me their eyes"

the ability to complete the game is alos a great bonus, and in the last 2 campaigns the idea of being a hero is strongly enforces as every charater you meets apears to cheer your name...ahh...i gotta go kill shiro...

Melon

Melon

Academy Page

Join Date: Apr 2005

What you experience in offline RPGs will never be the same in MMORPGs, ever. Because the whole game is designed for more than 1 player so it is very limited in terms of features and whatnot.

MMORPGs are like high tech chat rooms, that's it.

Iuris

Iuris

Forge Runner

Join Date: Nov 2006

Crazy ducks from the Forest

W/

I'm not quite following the people above...

In prophecies, you save the world first from the secret race of spellcasters that has been sacrificing people on the bloodstones, binding their souls, and eventually save the world from the invasion of the titans.

In factions, you save the world from a plague that not only kills but steals the souls of those that it kills, enslaving them as mutated monsters.

In Nightfall, you save the world from being devoured by an insane god, hell bent on spreading Torment throughout the world.

You just didn't do it alone, but with the help of others...

trielementz

trielementz

Wilds Pathfinder

Join Date: Dec 2005

Spectra Sg [SpcA]

W/Mo

hm.. prophecies was like an adventure to me 2 years ago when I first played it. factions and nightfall came after and i already knew roughly what was coming, so it wasn't that 'new' anymore. I gave up on oblivion pretty early into the game.

I guess it's up to the individual and the order which you play the game in.

hallomik

hallomik

Krytan Explorer

Join Date: May 2006

The Illini Tribe

N/Mo

Quote:
Originally Posted by Koemas
I was just wondering if Guild Wars had that sense of adventure you might get from offline RPGs.
When you first play GW, it definitely does. Prophesies, the original GW game, has the best and longest overall story. It is much like a standard RPG in that there is a central quest leading to a conclusion with many optional side-quests.

However, once you've beaten the game the first time through, that original sense of exploration and adventure fades a bit. However, there are additional chapters to keep that feeling going. The new expansion, EoTN, is Anet's attempt to make the game more open ended, so there is more for players to do once the main story is beaten.

I'm an ex-WOW player myself, and the lack of an over-arching storyline is a weakness of that game, I agree. But Wow has a lot of things GW doesn't as well (e.g., a polished trading system). Both games have their pros and cons. I would suggest any player bored with one game to give the other one a try. Welcome to Guild Wars.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Story in GW?
Ohh you are prolly referring to that bunch of letters above the "OK" and "Cancel" buttons that pop up every so often and redirect my green arrow!

Which is actually quite good! Because I quit Oblivion when I actually had to follow stuff and not just run around killing stuff, looking at pretty things!

So I guess the answer you are looking for is ... NO?

Theus

Jungle Guide

Join Date: May 2005

W/Mo

How exactly old were the Reviews you read?

Since chances are,if they revieved the current state of this game,reviewers would be taking a diarrhea shit all over it.

Jeremy Untouchable

Jeremy Untouchable

Wow Stole my freetime

Join Date: Mar 2006

Arkansas

None

W/E

these guys are upset because the game they paid 50 bucks didnt keep there interest past 3000 hours.. The bottom line is, Guildwars is a awsome game and the first chapter really has a feel of a live world. you are in your own world and then you see a swirl in the distance, Ah is it a town our a new zone?
You battle there and find a new town. the first time you get to Yaks bend will be a real trill

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Koemas
I used to play WoW and while it was a decent game, I didn't feel like I was really in it. Instead of killing the evil bad guys from causing destruction or havoc, it felt like I was just searching for some enemy to kill, wait my turn to kill him (if other groups are doing the same quest), turn in the quest, and repeat. It didn't really feel like I was doing anything.
Have you done any instance in World of Warcraft? If you've never done Deadmines or Wailing Caverns, well of course you haven't fought any real bad guys!

The sense of bad guys in GW is overdramatic. Mainly because the real bad guys are too easy.

Quote:
Originally Posted by hallomik
I'm an ex-WOW player myself, and the lack of an over-arching storyline is a weakness of that game, I agree.
Exactly the opposite for me. The point of an RPG is character development, usually moreso than storyline. WoW has near-unlimited character progression, while GW has none. (And yes, WoW has an overarching storyline, if you read the quests...)

Koemas

Pre-Searing Cadet

Join Date: Aug 2007

Quote:
Originally Posted by Zinger314
Have you done any instance in World of Warcraft? If you've never done Deadmines or Wailing Caverns, well of course you haven't fought any real bad guys!

The sense of bad guys in GW is overdramatic. Mainly because the real bad guys are too easy.

Exactly the opposite for me. The point of an RPG is character development, usually moreso than storyline. WoW has near-unlimited character progression, while GW has none. (And yes, WoW has an overarching storyline, if you read the quests...)
When I first did deadmines I thought it was pretty awesome since it was my first dungeon. But right after that all the dungeons felt the same. It wasn't even about slaying the "bad guys" after that. It was hoping that certain item would drop and that you would win it if you had to roll.

I know that WoW has somewhat of a story, but I just didn't feel involved. The quests were either "find this item" or "collect 20 gnoll bands." The quests always resulted in killing tons of enemies until you found the item(s) you were looking for. Even the big quests like Onyxia just didn't strike any interest to me. I mean I've seen the "ceremony" in front of Stormwind so many times that it just didn't feel like an achievement. (This was before the level cap was raised to 70 btw).

I personally think an RPG is something where you can role-play (at least somewhat.) I do think character customization is a part of the RPG experience, but I also think that feeling an achievement after doing something is just as important. If it's a role-playing game you should at least feel a little involved in the game.

//RogueNine

//RogueNine

Academy Page

Join Date: Mar 2006

Calgary, Alberta, Canada

Rogue Squadron

E/Me

If you play throught the story in GW its pretty nice. I mean theres not a huge amount of features you would find from console style RPGs. It is an MMORPG with all of the dymanics that come from that style of game. As for WoW vs GW, to each his own. Personally I've played WoW and GW and GW has an obviously easier to get into storyline that is alot more linear.

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by Iuris
In prophecies, you save the world first from the secret race of spellcasters that has been sacrificing people on the bloodstones, binding their souls, and eventually save the world from the invasion of the titans.
The Mursaat were saving the world. They were preventing the flameseeker prophecies by killing the chosen. Sure, their methods were brutal, but they were saving the world. Then you help the Shining Blade and blindly follow information given by complete strangers which just about destroys Tyria by delivering the scepter of Orr to the Lich and letting him open the door of Komalie. You manage to defeat the Lich and stop the Titans, but that wouldn't have been necessary if you just stopped to think.

Quote:
Originally Posted by Iuris
In factions, you save the world from a plague that not only kills but steals the souls of those that it kills, enslaving them as mutated monsters.
You save the world from an envoy who is corrupting animals and people and binding souls into constructs.

Quote:
Originally Posted by Iuris
In Nightfall, you save the world from being devoured by an insane god, hell bent on spreading Torment throughout the world.
Well, you finally got one right.

Pae

Pae

Krytan Explorer

Join Date: Jul 2005

I think that most games can usually be summed up with "Kill the bad guy(s)." or "Blow everything up."

I guess that part if it would be how well you can make something an adventure and how you define it. There are some people I know who would just try to rush through a new campaign just to say that they got done with it first, then complain about there being "nothing" to do.

There's definitely a sense of adventure for me. I started fairly early in 2005, and I've been playing pretty consistently since. I suppose that it can get repetitive going through a storyline that you've already been through, but it's always been interesting to me to see how a different primary profession deals with the areas that I've already been through. When you do get the game, make sure that you don't accept offers to be "run" somewhere/through a mission. You'll end up missing quite a bit.

Also, I somehow had a pretty amazing time today just clearing all of Drazach Thicket (a bit deep into the Kurzick side in Factions), gaining bits of faction to finish Befriending the Kurzicks, and simply admiring the artwork, which I often didn't have quite enough time to do, or I'd be purely focused on getting done with the mission/quest/something else.

Lord Feathers

Lord Feathers

Lion's Arch Merchant

Join Date: Jan 2007

ROAR - Rangers of Ascalon Return

R/P

The game is fun and you'll enjoy it. Take 1/2 of what you hear in these forums throw it out and maybe listen to the other half. Anything is what you make it and GW has kept my interest for a long time and continues to do so. I have enjoyed the 3 chapters so far and look forward to GWEN the upcoming expansion.