Since the nerf bat hit, I've seen a lot of Rits lamenting for all the wrong reasons!! The rit isn't dead. The reason they should be pissed off is that Izzy hasn't done anything to improve your support skills. He's just nerfed over-powered nonsense without opening anything else up. Fair do's...
Anyways...
Heres an example of something I've used in TA as a support rit.
[OAWkMggb4SOTGAbvO/mXPKm0UAA]
[skill]Power Drain[/skill][skill]Weapon of Remedy[/skill][skill]Guided Weapon[/skill][skill]Pain[/skill][skill]Weapon of Shadow[/skill][skill]Blind Was Mingson[/skill][skill]Mend Body and Soul[/skill][skill]Resurrection Signet[/skill]
Resto 11+2
Communing 11+1
Spawning 3+1
Inspiration 8
The idea is pretty simple. When your melee face heavy blocking (as in all ways) get them to continue pressuring the back-line as usual. When they feel energy is low on the targets, drop Guided on all physicals then collapse on them.
Stick Pain just behind the back line early on. It's just general 'free' pressure damage to front-liners and powers the cleaning on Mend Body. May seem low at 25 damage but after 4 strikes it's already 100 al ignoring damage, which can be significant.
Why all the blind? Blame all the damn phyicals littering the game ^_^. Mingson is good for those Gank teams that run 3 physical melee. Just drop it near your monk to relieve the pressure. Their back line will rarely be packing the tools to clean them all straight away. If they persist, stick Shadow on em to take the pressure off somemore. Another trick is to reserve it if you see Sins on the other team. The tell is the purple little 'blink' in the corner of the screen ^_^...
The others are self-explanatory. You can drop Power Drain for something like Channeling if energy becomes a problem or your uncomfortable switching between foes and allies frequently (rarely happens unless you try and Spam Guided). Your biggest problem however is facing good teams with interrupters. In which case, you might want to take one of the Mantra's or my personal pref, [skill]Glyph of Concentration[/skill] which let's you fill up your other att. lines (avoid much more in communing though. Not really necessary).
Other options are Leech Signet for a hard interrupt to catch res sigs, GoLE's etc. It's a fun build, but just be careful casting Guided. Use it too often and good teams adapt faster removing your advantage. Then you'll probably just get camped by a ranger, mes, or get Galed. Ranger isn't so bad if you can blind them (Shadow is good: let them hit you... Wait for the removal. Let them hit you again, then go for the cast. Or if you feel lucky, rambo it with Mingson).
I tried to adapt this for [skill]Xinrae's Weapon[/skill] but the mes effect of that skill just isn't worth it. 13-15 seconds disabling 1 or 2 spells isn't really worth exhaustion. Even when you catch choice stuff like B Surge, or Blurred, it's too niche to pack. Especially when you can use Remedy.
Anyways, have fun with it. Channeling is pretty dull anyways since all it is mostly dumb DD. Utility is where it's at! Long live utility!! ^_^
Build: The Dark Priest
frojack
ZenRgy
Personally I'd run either a full resto or full commune rit. This looks like a blindbot with mend condition Anthem of Guidance (if such a thing were possible).
It's nice support, but personally I think either a full spirit spam rit or resto rit would be nice, then again you're talking about TA so you probably already have your heal/prot situaton set up.
It's nice support, but personally I think either a full spirit spam rit or resto rit would be nice, then again you're talking about TA so you probably already have your heal/prot situaton set up.
VegJed
Ooh, good old BwM, one of my favorite underused skills. Back when Burst Sins were FotM (maybe they still are, I haven't ABed in awhile) I would carry it around just to piss them off, they might knock me down too quickly to use skills, but not too quickly to drop an urn.