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My thoughts:
- Most of the buffs seem to improve skills that certainly need it, but not to the degree that they really become alternatives worth looking at.
- Most of the nerfs don't bother me so much, except for a few:
- Pretty much ALL of the melee shutdown took a big hit at the same time - blurred vision, aegis, spirit of failure, price of failure, meekness, faintheartedness, reckless haste, shadow of fear. From a PvP standpoint, I have a bad feeling that we're going to see a lot of unchecked warriors rampaging through helpless backlines. The bigger problem, in my eyes, is what it does to Hard Mode in PvE; there's a ton of HM zones that absolutely require very strong melee shutdown to stay alive, and I'm not sure this nerf leaves enough viable options for that task.
- The exhaustion on channeling. OK, newsflash: ritualists aren't elementalists; they don't have a very deep energy pool; exhaustion basically tacks a minimum recharge of 30sec on a skill for them. It's fine on the spirits, since they don't get cast very often. But it just completely destroys the channeling direct damage skills it got stuck on. They just aren't usable in this state.
- From a PvE standpoint, it really hurt channeling rits to lose both of their AoE attacks in one update - Ancestor's Rage got exhaustion and spirit rift got even harder to aim.
- Also from a PvE standpoint, with so much messing with the ritualist skills, why the heck wasn't vampirism fixed? It still doesn't trigger painful bond properly.
- As for the change to the favor system: Well, I agree that a change was needed (since tying access to PvE zones to PvP outcomes was just foolish from day 1), but I'm not sure the new system is terribly much better.
- First, I think Zengeri makes a strong argument for why we don't need a favor system at all.
- Second, I recognize that this system is simply not sustainable. For the short term, it may work, maybe even well. For the long term, it will not. The number of new players coming into the game is just going to decrease from here on out, and the number of new characters made by old players is also going to just decrease from here on out. Sooner or later, we're going to run out of players willing to grind that much who have characters without the titles/free character slots, and then periods of favor are going to get unacceptably infrequent, then disappear altogether. Possible solutions to this:
- Scrap the favor system altogether.
- Completely rework the favor system altogether.
- Add a bunch of maxable titles in GWEN (enough to keep people busy till GW2), AND tie favor in GW and GW2 together so that GW2's players can drive favor for both games.
- Make some easier-to-achieve titles count towards favor (possibly as half-points) - if Cartographer and Protector counted (even if only as half-points), a small number of dedicated players could keep favor happening on a regular basis for the indefinite future. And that's ultimately what we need -- something that a small group of dedicated players can do repeatedly with a reasonable time investment.